Stormbringer
The Brick and The Rose
stSBNESIV (StGNES2) 2003: Time of Struggle for Peace and Survival 2
THE GAME
The Setting
This game is not a sequel to my/Stormys 1949 NES, especially considering that the world got nuked in the end. This game starts in 1999 in our world with almost no alternative history elements. The Cold War is now over for more than 9 years, USSR disintegrated, and new challenges are facing the modern states ranging anything from resource shortages and oil crisis to terrorism and WMD proliferation issues.
For realisms sake I will add a few of the leading world organisations like the EU and NATO, together with some pre-defined weapons and projects. This NES will start as close to the modern world state as possible. Some small states were merged into bigger ones in 1990s and the world awaits its destiny, whatever it might be. The rest is up to you. Theres almost no history to follow so any path of development is possible. The name is still the same because none of the Cold War dangers went away, they became even deadlier than ever before. Can you guide your nation through the new challenges?
Players and NPCs
The more players the better. I will not play, except for NPCs in some cases. Theres almost no history to follow so you are completely free in whatever you are doing provided that your resources and physical laws allow it. You can re-create the Cold War, battle for control of the Solar System, wipe everybody out with anthrax (please dont do that), clone best people and so on. In fact I expect a lot of secret organizations, black and top secret projects, wars by proxy and other such things. This is politics in modern world after all. In the interest of prolonging the game I ask you not to ruin the world we live in. In fact some positive random events will happen in nations that are pro-peace and pro-planet. On the other hand if you are being unreasonable your missiles might never take off and blow up in silos due to technical faults. I did say maybe . NPCs will try to act in their best interest and in accordance with history.
You can pick a state, create and organization or a terrorist group, even a corporation [like in Goobers NES]. If you decide to run as a terrorist group or any other organization I will create secret stats for you but you will have to find funding for your activities i.e. from states or other organizations.
Turns and Updates
I will update as often as I can. I guarantee an update every week (on a weekend), or more often depending on the number of orders I get. A game turn is one year. Slight snag: I live in Europe which is a problem for most of you. So if theres trouble write me a PM or write me an email and I will respond as soon as I can. I will update with 50% or more orders and give a warning 24 hours before starting it.
Orders and Stories
Orders please write them in a list and submit by PM. Stories and innovative solutions in orders are also welcome and encouraged. If you like something to be done but do not wish to share it with the rest of the players mark it secret .
Stories are not necessary, but very encouraged. Writers will get an economy bonus and if their story is very good some positive random events.
DOMESTIC POLICY
Economy
I will try to make this simple. You have 2 numbers as part of your economy: how much you can spend a turn/how much you have banked or you are in debt. There are two ways to deal with economy: centralized and not, and I will describe both in a second.
Centralized means that government taxes people, and then makes government projects, actually builds industry and it is controlled by the government. Needless to say it is an efficient way to raise economy but kills the ideas of free market and you can only go so far doing this.
Free Market means your government simply allowes the economy to take its own course. Companies will build industries, create jobs, and then government will give out contracts to those companies to build something instead of building it on a government factory. Economy grows faster but prices for everything will be greater.
Now, how do you increase your economy? You don't. The government has no direct control over economy. Using money to give tax breaks to companies in a non-centralized economy can work, or creating public works projects in a centralized economy could work, but you have to tell me how you are doing it, throwing money at the economy does not make it work better.
Government
There are a quite a few types of government allowed. All of them give your nation advantages or disadvantages. A country can change between similar forms of government with little loss of stability (i.e. monarchy to parliamentary monarchy); however changes from one political system to another will cost you much, maybe a civil war. Changing government type is a serious business, keep this in mind. NPC governments interact more favorably with governments of their own type. If you want to design a new form of government just do it and put it in your orders.
Stability
Is how stable your country is. The concept of stability also includes other things like moral, government approval rating, culture and stability itself. The decision is up to the mod, good stories and policies that your people like will help.
Industries
Same as economy, they could be centralized or not. If you are actually building industries as the government then you have to pay the people wages, regulate it, etc. Generally centralized industries are easier to increase but are generally not as effective as free market industries. For free market industries however you can only indirectly stimulate the companies to increase productivity. Same thing, have to tell me how you are doing it.
Trade
To establish a trade rout both players pay 5 economy points. This will provide an additional economy point to each of the partners every turn. Maximum of 5 trade routes is allowed.
Literacy
Literacy is the education of the general population in your country. Educated population is unlikely to start rebellions in democracies and more likley in totalitarian government, will sometimes make protests on wars and affect your economy in a positive way. And educated population will give birth to great scientists that can push your technology further to the stars. Education directly affects the progress of technological advances and projects in the country. Uneducated population will quicker converge to enemy propaganda, will slow down your technological advances, is likely to revolt or break away into smaller states. Literacy is measured in numbers. Literacy also affects the performance of your military. Literacy is represented by a percentage of the population.
Projects
Well they work the same as in other NESes. You say what you want it to do, I decide how much it costs in economy, then you decide if you want to continue with it. The only new thing that projects also take time (turns) to complete. I explain this with the idea that no pouring of money and resources cant make construction go faster than it can possibly go or people thinking faster than they can. Every project will now consist of 2 components: turns to complete and economy needed to finish it.
Example: You start the Internet project that will increase your education and stability. The project will take 4 economies and 3 turns. If you pay 1 eco on the first turn after start the stats are: complete 1/4, turns 1/3 (turn 1 from the start). You can leave the project for 2 turns: complete 1/4 and 3/3 turns (turn 3). This means that the materials and research for the project are done and with sufficient resources it can be finished next turn. NB it could have been done in the next turn if the stats are: complete 1/4+3(this turn) and turns 2/3.
Advances
Work in the same way as projects. Advances can include new weapons, space flight technology etc. .... you pick. Advances include the technologies your country received not only developed.
THE MILITARY
The military consists of 4 parts namely Army, Navy, Airforce and Strategic Forces. With time Space Forces might be added too. The military is measured in divisions. 1 division = 10,000 soldiers = 100 tanks = 50 aircraft = 10 helicopters. Navy will be done in single ships, missiles in single missiles.
As soon as new guns are developed a whole army gets them. So for example if Soviets develop new K-47 model (52 mm) all Soviet troops from Mongolia to Germany get those weapons. This is however untrue for different mechas which need to be manufactured. Some old equipment could be updated to newer versions for ecos.
Nuclear Weapons are allocated between 4 branches of the military (mostly in Strategic Forces). It is wiser not to use them, but its your own choice. Same goes for other types of WMDs .
There will be a special post reserved for Weapons Description . It is created for players to estimate their own forces, as well as forces of their allies or enemies. Needless to say information here could help with trading military technology (more on that under technologies . Note that this list represents the best knowledge of the world intelligences. It is never wrong, but may be incomplete.
You can order conscription at any time and for many nations it is a normal policy. Gtives you more troops but reduces the quality.
DIPLOMACY
The UN
The UN is a very big organization that deals with many problems simultaneously. I do not wish to go into detail to all the special agencies as well as UNSC or the General Assembly. If you want to use them or create threads and resolutions for them go ahead. In UNSC all 5 main powers still have the VETO power.
Alliances, Treaties and Organizations
Another post is reserved for treaties such as NATO or Warsaw Pact. Form them in any way you like. PM me or post in the thread when you form the alliance (agreement text and members) and I will post it in the Alliance list . Same works for organizations and treaties.
NOTES: This game died the first time because of a very messy rules system. The second time because people decided to start wars and not try to gain influence through other means. Therefore, I am making a decision: wars are going to be hard to fight, WMDs will be hard to develop, and secret and innovative projects will be encouraged with bonuses. Got the hint?