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#1 |
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Deity
Join Date: Mar 2002
Location: Boston Area, MA
Posts: 8,622
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Gr5 - Persian AW Demigod, Standard Continents
Parameters:
Patch: 1.22 C3C Level: Demigod Variant: Always War Civilization: TBD Water: 60% Map Type: Continents Size:Standard Age: Random Temperature: Random Climate: Random Barbarians: Sedentary Rivals: Random AI Aggression: Normal Victory Condition: All are enabled. Culturally linked starts: OFF Respawn: Off Preserve Random Seed: On Cultural Conversion: On Requirement to play: At least one win in an AWE game. I chose Persia since I haven't tried them recently. This was actually the first start I got. It looked strong enough to go for. I played the first 20 turns to make sure it wasn't insta-death. We have Barracks, a Regular Warrior, and Vet Spear. -------------------------------------------------------------- I would like to try playing with the following restriction on pillaging: Pillaging Restriction: Basically no pillaging by armies is allowed farther than 5 squares from our border. Land units cannot bypass a city without destroying it first. Sea units can go anywhere and drop off land units on any coast. The land units must then destroy the coastal cities before passing them either inland or along the coast (though they can bypass the coastal city by getting back on the boat). The idea here is to lessen the AI weakness of ignoring armies completely and allowing the human massive pillaging freedom. If the AI didn't have this weakness, you could pillage coastal resources by using boats, but inland resources would require fighting your way there. If the enemy builds cities between a stack and our front lines, the stack can bypass the new city to head home or head deeper into enemy territory provided that they don't bypass any cities without capturing/razing). Always War Rules: You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no turn based trade (such as GPT) allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count. Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, we’ll follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We however cannot then disband the city just founded city on the same turn. We may keep or raze cities, and can keep slaves. Optionally, I wouldn't mind getting rid of the first round trading. It never really helps much and seems a bit artificial to be able to trade the first round. We can dicuss this more or play the more standard rules. SG Stuff You have 24 hours for an "I got it" and 48 to play. If you need a one or two day extension, then mention this before the 48 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 96 hours total, switch places or ask for a skip. A player plays 10 turns normally, but can choose to play 5 instead if their time is limited or when the turns get longer during the latter part of the game. Roster: Greebley Handy900 ThERat Open Open Open I will post the save when we have enough players to start.
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Playing in: LK147 - World map, China, Rat45 - CCM limted city Diety Total Completed SGs: over 160 |
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#2 | |
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Deity
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 15,928
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Quote:
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Check out Lee's civ site . You can read about my RB games. NEW Oct 15, 2012 - Added Civ4 Adv55. The LK series is back - LK148, world map as Greece is in progress |
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#3 |
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Deity
Join Date: Mar 2002
Location: Boston Area, MA
Posts: 8,622
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Totally agree. What do ppl think? Shall we ditch the trading? I think one can win without it.
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Playing in: LK147 - World map, China, Rat45 - CCM limted city Diety Total Completed SGs: over 160 |
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#4 | |
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Deity
Join Date: Jun 2003
Location: Tennessee, USA
Posts: 2,411
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Quote:
EDIT: Greebley - you can place me wherever in the roster you want. ![]() Edit again land and mini map look pretty good. Hope there is a lux close by under the fog.
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Theodora's Always War Sid Excellent Adventure |AWD Pangaea is possible|Combat Calc.|A few AW SG's] Last edited by handy900; Apr 23, 2005 at 09:21 PM. |
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#5 |
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Deity
Join Date: Nov 2004
Location: City of one angel
Posts: 10,514
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checking in, agree with no trades ever.
btw, i could play today (s'pore it's sunday noon now)
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Civ 3: SG wins : among others SID, DG OCC, AWS small, 3 AWD (standard map), AWE/20k, 5CC AWE, RaR: SID Civ4 SG highlights: 4 immortal wins (UN/3 dom), AWE Rome, AWP hub |
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#6 |
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Deity
Join Date: Jun 2004
Posts: 2,494
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I guess I'll join, despite what I said in the other thread. I should be able to find the time for one more game.
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#7 |
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Deity
Join Date: Mar 2002
Location: Boston Area, MA
Posts: 8,622
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Welcome Bed_head
Note that you can choose between 5 or 10 turns. I would like to wait one more day to see if we can get a fifth. I prefer 5 if we can get it.
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Playing in: LK147 - World map, China, Rat45 - CCM limted city Diety Total Completed SGs: over 160 |
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#8 |
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Deity
Join Date: Jul 2003
Posts: 5,178
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Greebley, thanks for the invitation. I'd be glad to join.
The more consistent no-trades policy is fine with me.
__________________
The truth will set you free, but first it will make you miserable. --Pogo |
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#9 |
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Deity
Join Date: Mar 2002
Location: Boston Area, MA
Posts: 8,622
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Welcome NP
I am glad you could join us. It looks like we are ready to start. If someone else wants to play then speak up. 6 players is also fine.The order is as best I remember the order of joining. Greebley Handy900 -Up ThERat - On Deck Bead_head7 Northern Pike Open Here is the save. We will go with the no trade rule.
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Playing in: LK147 - World map, China, Rat45 - CCM limted city Diety Total Completed SGs: over 160 Last edited by Greebley; Nov 11, 2005 at 10:14 PM. |
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#10 | |
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Deity
Join Date: Jun 2003
Location: Tennessee, USA
Posts: 2,411
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Quote:
Yeah! N Pike is in the house.And bed_head just let us know if you need a skip. GOT IT
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Theodora's Always War Sid Excellent Adventure |AWD Pangaea is possible|Combat Calc.|A few AW SG's] Last edited by handy900; Apr 24, 2005 at 06:13 PM. |
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#11 |
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Deity
Join Date: Jun 2003
Location: Tennessee, USA
Posts: 2,411
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Pre turn
Can’t decide if we should switch to spear, or send the settler out with the lone spear we have and build a new one after that. I’ll stay with the settler and hope we don’t get surprised by an early visit from a near by neighbor. Turn 1 2950 Mine done start road. Turn 2 2900 - Turn 3 2850 Settler – Spear (4) Settler moving to the hill on the River N N NE of the capital. Turn 4 2800 - Turn 5 2750 - Turn 6 2710 River Hills founded and walls started. I’m hoping this walled city will shield our capital and allow us to get a good core down. There is no river crossing between the capital and River Hills. IBT Capital Spear – spear due in 3. We are size 5 and grow in 4. Turn 7 2670 - Turn 8 2630 - Turn 9 2590 - IBT Spear - Settler Turn 10 2550 Please feel free to switch the build, but maybe we can get away with an unguarded city to the south. A granary would not be a bad build either. I thought about starting one, but decided a second city was better for the unit support. Dot map with ideas below. I don’t like to build next to the Smokey Mountains. Substitute Gold Hill in the south for the red dot is a possibility since it will pull in a BG. But leaving Red Dot where it is allows for a city SW of the gold hill to be on the coast and grab the BG. Red Dot is probably better.
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Theodora's Always War Sid Excellent Adventure |AWD Pangaea is possible|Combat Calc.|A few AW SG's] Last edited by handy900; Apr 24, 2005 at 06:51 PM. |
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#12 |
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Deity
Join Date: Nov 2004
Location: City of one angel
Posts: 10,514
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got it, tonight, think settling red dot first is a good choice. so far no contacts? what's the tech situation like? still doing WC?
__________________
Civ 3: SG wins : among others SID, DG OCC, AWS small, 3 AWD (standard map), AWE/20k, 5CC AWE, RaR: SID Civ4 SG highlights: 4 immortal wins (UN/3 dom), AWE Rome, AWP hub |
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#13 | |
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Deity
Join Date: Jun 2003
Location: Tennessee, USA
Posts: 2,411
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Quote:
I think red would be okay. Purple pulls in a BG, but if the Ai shows up, we'll wish we didn't have two cities to defend with no roads to use to reinforce them. Also purple is across a river. One more thing. If you settle red dot we can chop a granary since the chop would go still to the capital. Settle blue and the chop goes to the blue dot. If we can get some quick cities down it will help our economy a good bit. Let's hope there is iron in those hills. ![]() What's up next tech wise? Alpha or IW?
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Theodora's Always War Sid Excellent Adventure |AWD Pangaea is possible|Combat Calc.|A few AW SG's] Last edited by handy900; Apr 24, 2005 at 07:56 PM. |
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#14 |
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Deity
Join Date: Mar 2002
Location: Boston Area, MA
Posts: 8,622
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Looks good Handy. Red dot seems best given we don't have a lot of defenders yet.
I think I would go for Iron Working next and explore a little if we don't see iron (check all the lands closest to us). Greebley Handy900 - Played ThERat - Up Bead_head7 - On Deck Northern Pike (there is room for another is someone wants to join).
__________________
Playing in: LK147 - World map, China, Rat45 - CCM limted city Diety Total Completed SGs: over 160 |
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#15 |
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Deity
Join Date: Nov 2004
Location: City of one angel
Posts: 10,514
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I was also thinking of IW next. given the magic, iron might just hide under that 'pink' dot. hope I am right.
__________________
Civ 3: SG wins : among others SID, DG OCC, AWS small, 3 AWD (standard map), AWE/20k, 5CC AWE, RaR: SID Civ4 SG highlights: 4 immortal wins (UN/3 dom), AWE Rome, AWP hub |
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#16 | |
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Deity
Join Date: Aug 2001
Location: Quakertown, PA
Posts: 15,928
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Quote:
I would really like a 2nd worker after the settler. We need to have our cities connected. Now have we built any forges yet? ![]() Oops, still stuck in RaR mode.
__________________
Check out Lee's civ site . You can read about my RB games. NEW Oct 15, 2012 - Added Civ4 Adv55. The LK series is back - LK148, world map as Greece is in progress |
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#17 |
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Deity
Join Date: Nov 2004
Location: City of one angel
Posts: 10,514
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given this Team, is it possible to lose? well, I might just be the weak link here
anyway agree with LK settler -> red dot, worker next, then spear
__________________
Civ 3: SG wins : among others SID, DG OCC, AWS small, 3 AWD (standard map), AWE/20k, 5CC AWE, RaR: SID Civ4 SG highlights: 4 immortal wins (UN/3 dom), AWE Rome, AWP hub |
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#18 | ||
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Deity
Join Date: Jun 2003
Location: Tennessee, USA
Posts: 2,411
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Quote:
Is this AWD or DG? I should know since I already played, but I really didn't pay attention when I opened the save. Quote:
Agree on the workers. We need more.
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Theodora's Always War Sid Excellent Adventure |AWD Pangaea is possible|Combat Calc.|A few AW SG's] Last edited by handy900; Apr 24, 2005 at 09:21 PM. |
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#19 | |
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Deity
Join Date: Nov 2004
Location: City of one angel
Posts: 10,514
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Quote:
ok ok
__________________
Civ 3: SG wins : among others SID, DG OCC, AWS small, 3 AWD (standard map), AWE/20k, 5CC AWE, RaR: SID Civ4 SG highlights: 4 immortal wins (UN/3 dom), AWE Rome, AWP hub |
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#20 |
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Deity
Join Date: Jul 2003
Posts: 5,178
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Red Dot is a very limited site which looks unlikely to support anything better than a fishing village. We should found on it eventually, but a city without BG seems a waste of our settlers right now. The real prize to the south is the site SW of the gold hill noted by Handy, and I'd rather settle towards it by way of Blue Dot.
__________________
The truth will set you free, but first it will make you miserable. --Pogo |
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