- Joined
- Oct 5, 2001
- Messages
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COTM 12 - Arabia
The ansar warrior was always one of my favorite UUs, so I figured it was about time to take them for a spin again.
Its Monarch, you have a great UU (IMHO), so do you really need a great starting location?
Civilization: Arabs.
Difficulty:: Monarch.
World:: Standard, Continents, 60% Ocean, 3 Billions.
Climate:: Arid, Warm.
Barbarians:: Restless.
Goody Huts:: Workers, not settlers.
Rivals:: 7 pre-selected.
Starting maps:
Conquest class bonus:
Predator class equalisers:
The ansar warrior was always one of my favorite UUs, so I figured it was about time to take them for a spin again.
Its Monarch, you have a great UU (IMHO), so do you really need a great starting location?
Civilization: Arabs.
Difficulty:: Monarch.
World:: Standard, Continents, 60% Ocean, 3 Billions.
Climate:: Arid, Warm.
Barbarians:: Restless.
Goody Huts:: Workers, not settlers.
Rivals:: 7 pre-selected.
Starting maps:
Conquest class bonus:
- Total Starting Cash in Treasury: 20 units of gold.
- Extra Units: An extra scout
- Knowledge: The knowledge of the Wheel (in addition to Pottery & Ceremonial Burial).
Predator class equalisers:
- AI Unit Support: AI unit support increased to Emperor level.
- Barb Attack Bonus: Removed.
- Knowledge: Your people are backward. You thought they knew pottery, but that was just mud-hut building.