PTW, Open. Domination/Conquest victory
Sounds like the Greeks have really been giving people trouble in this game. Almost makes me feel better about what I did to them.
Small backup: Around 290 bc, after making peace with the Egyptians, I realized that I could get Monarchy in about 16 turns for a net loss of -8. Alexander had a monopoly on the Republic yet lacked Currency and Polytheism. Carthage was at war with the Greek but in the MA. If I got a monopoly on Monarchy, I could probably get the Republic out of Greece a turn ahead of schedule, revolt once I researched it, and trade it to Carthage thereafter for a discount on some MA tech.
110 bc: Monarchy now due in 4 turns.
90 bc: Carthage takes Monarchy before I can
. Now due in two turns, but it'll be useless for trading.
30 bc: 4 turns left for peace with Egypt before I take the remainder of their continental cities. Carthage clearly has the upper hand on Greece in the open field. They've pushed the confrentations back to Egypt's side of the map. For the record, Carthage has also been at war with Egypt, and has mopped up two Egyptian cities for me on the Carthage side of the map.
10 ad: Greece demands I pay them some homage. The bots really have a warped sense of military strength. I refuse the demand, Greece declares. Sign an MA against them with Carthage so I don't have to keep my flank defended.
30 ad: Peace with Egypt expires, and I push forward into their lands, capturing the spices rich Elephantine the next turn.
190 ad: I take the last Egyptian city (extra ivory) and it auto-razes. Arrived just before the Carthagians could take it.
210 ad: For some reason I've researched Feudalism before Republic. Greece is still up me Engineering and Republic (both of which are monopolies).
320 ad: Many regular Greek troops and one leveled island town later, I'm able to make peace with Alexander for Republic (still a monopoly, but I get it in 3 turns). Not certain but I think I got a 4 turn anarchy. FP will build in Thebes in 2 turns. In the IBT, one of Greece's nearby size 11 cities takes The Great Library.
While I really want that Great Library city, I'm too afraid of it flipping to the Greek. And because of those city walls, I still need to build up my forces quite a bit before I could efficiently assault them. Also, Greek culture is way ahead of my own and Carthage's. If I take Carthage's cities, I don't have to resettle them, and could just kill them off to destroy flipping possibilities. For Greece I'd need several galley's to reach all their offshore cities. What to do??
490 ad: Most of the Greek cities still lack aquaducts and all of them have city walls. Since Greece has the Great Wall, I'm going to have to attack Carthage, just as soon as my spices deal ends next turn. As a side note, they've been stupid about not expanding their boarders to connect their iron, though it would hardly help them at this point.
500 ad: Declare on Carthage. Sign an MA against them with Greece.
540 ad: Using the Legionaries as Pike substitutes, I'm able to form an effective blockade that forces the majority of the Numadian/longbowmen to go around the hills/mountains.
610 ad: The war on Carthage has gone well. I'm making the 3 tile march towards Carthage herself and have just now produced my first Great Leader. Most of their army is smashed, and I'm conquering cities defended by two Numadians and a rushed Longbowman.
620 ad: GL rushes Sun Tzu's in Hilaspolis. The Celt's complete Sistine on the same turn 0_0 !!
700 ad: Cancel MA against Carthage and sign a peace for invention (their only tech I don't have). I leave them one city to keep Greece from turning all those troops in my territory against me, as I am planning to give Alexander the ole' boot order and slaughter them once Chivalry comes in. (
See this link).
740 ad: Chivalry comes in, mass upgrade most of the horsemen I've been stockpiling.
750 ad: Give Alexander the boot order, he declares. I slaughter his entire offensive force right there
He is currently up me both Theology and Gunpowder. My army will split and crawl up both sides of Greece in an attempt to cut off wherever their gunpowder is.
900 ad: Ugh... those Muskets have run me low on Knights and MI's. Greece still has Athens, two other continental cities, and several island cities. Athens built Da Vinci's shortly after I nabbed Tzu's, and I really want that Da Vinci's. Peace cannot get me education, though since I've switched to researching, I can get it in 4 turns. I make peace for one of their crappy island cities.
Greece lacks Chemistry, which I have due in 6, and will trade for Education. And then it will it will finally be time to start teching up and blow by wherever the other bots are at in their research. The latest wonder to be built was Bach's by the Greek, so I'm not too concerned with the bots being beyond my own tech level.
1120 ad: One of my suicide Caravel's spots a brown boarder.
1130 ad: The caravel survives for some reason and I make first contact with the outer world. Later this turn, I take the last Egyptian town. Carthage was killed off some short while back.
Mini-Map of the world
Not too bad, the Russians are up Theory of Gravity. Vikings are down Physics, Celts are even with me. The Aztecs are WAY behind. They're still missing all the first teir MA techs. I don't think I've ever seen a bot on Emperor fall that far behind on a continent. Of these nations, the Vikings are at war with the Celts and Russians. Russia only at war with the Vikings. The Aztecs are at war with no one. Greece has yet to be able to establish any contacts with the next continent, but I won't be letting them give new techs to Montezuma. 7 more turns of peace with Greece. As soon as Military Tradition comes in, Greece will be killed off, and Da Vinci's will finally be mine with no chance of flippage.
However, what to do about the other continent? If I charge into the industrial age and build several Galleons with combined arms troops, I shouldn't have much difficulty establishing a beachead and advancing into Russia with lots of combat settlers. But the combined arms approach is getting too old for me, and I hate having to resettle large cities if I can help it. With the low food startout, I was at least hoping to get into the modern age before the game is over.
Looking at the date, I assume I'm way too late to get any kind of good score in comparison to the rest of the gotm players. Therefore, I descided to try something different for a change. I'll try to hamper the bot's progression of science by exploiting the current wars and building massive amounts of naval bombing equipment once I get the technologies. Then I can wreak havok on the bot's scientific progression and knock most of their cities back to pop 1.
For that I'll need lots of ironclad/destroyers to hit all those costal cities. And then a large fleet of cruisers to really reduce the world's population. Since I have Da Vinci's, I can build quite a lot of tanks once I get the right tech, and mass upgrade them to modern armor for a 1 turn conquest of the entire other continent. With that plan, I made a late entrance into the industrial age in 1230ad.
Stats at a time:
490ad (Before attack on Carthage):
-32 Legionaries
-18 Medieval Infantry
-42 Workers (not counting slaves)
-20 Cities
750ad (Before attack on Greece):
-16 Knights
-27 Legionaries
-21 Medieval Infantry
-5 Pikemen
-6 Horsemen
-6 Catapults
-47 Workers
-12 Settlers
-31 Cities
1230ad
-49 Knights
-22 Legionaries
-13 Medieval Infantry
-8 Galleons
-106 Workers
-55 Cities
Mistakes and Miracles:
- Made a huge by researching Monarchy-Feudalism-Republic. Going Republic in the mid-300ad's really slowed down the speed of conquest.
- Made a pretty big n00b error by not getting a courthouse into Thebes before starting the FP. Went back and checked some older saves and found out it could have built somewhere around 10 turns faster.
- Not sure if waiting for Caravels to find the other continent was a mistake or not. I really did NOT want to be put in a position where Greece started getting tons of $$ from outside nations and ran away in the tech lead. On the other hand, had the Vikings and Russians not been deadlocked in centuries of warfare, they most likely would have already been industrial by the time I found them.
- Was a pretty amazing miracle that my Great Leader emerged just barely in time to take Tzu's. Had it been one turn later, the Celts may have nabbed it.
- Not only was the first direction I chose to test out for the other continent the right direction, but my Caravel did not sink on the very first try. I really don't think that's ever happened before.
700ad Horseman roadblock
1130ad Mini-map
World @ 1230ad