DJ Bonebraker
a.k.a Laura
Well, I've got the first LH done for the MoO mod, and rather than post separate threads for each LH, I figgured I could just post them all here, as well as links to other LHs that have been done before that would work well for certain MoO races.
So, without further ado, here's the first MoO LH done by me, the Tachidi from MoO III. The Tachidi are an insectiod race that's more individualistic and curious than the Klackons, however they have a somewhat childish mentality that can hurt them in diplomacy
Pic:
Files:
FWD Flic & PCX Files
Reverse Flic
Here's the second MoO LH: the Psilons. The Psilons were in all three MoO games, AFAIK (I've never played MoO, but they were in II and III), and are an ancient, super-intelligent race, so I reccomend giving them the Religious and Scientific traits (so they can build up tons of culture), and set their aggression on the low side.
Pic:
Files:
FWD Flic & PCX Files
Reverse Flic
This is the third race I've done, the Elerians. The Elerians are an elf-like matriarchal race where the females all have psionic powers. The Elerians are also an extremely traditional race with a feudal government, not exactly making them a scientific powerhouse, however the ability to mind control an entire planet with a cruiser-sized ship or larger can definitely come in handy (especially when you don't have to waste produciton or command points on troop transports).
Pic:
Files:
FWD Flic & PCX Files
Reverse Flic
Finally got the silicoids done. Rendering 121 frames with a full 3D background and an animatec charachter made up of 8 transparent stones (about a million polygons in all) took about 8 hours Anyways, the Silicoids are the only silicon-based lifeforms in the galaxy, originating from the shards of a sentient crystal that crashed into their home planet. The silicoids have the advantage of not needing farmers for food, but will need all the workers they can get due to the fact that they eat minerals, slowing down their production a bit. Due to their highly alien nature and lack of recognizeable (to most species anyways) expressions or facial features, the Silicoids tend to do poorly in diplomacy.
Pic:
Files:
FWD Flic & PCX Files
Reverse Flic
NOTE: These files were packed in RAR format due to size, and you'll need to rename them as such, as well as use a RAR compatible archiving program to unzip them.
LH's by other people that would work well for MoO races:
Humans: The Dudius by Embryodead
Darlocks: Rjak Deathmage LH by Embryodead's sister
So, without further ado, here's the first MoO LH done by me, the Tachidi from MoO III. The Tachidi are an insectiod race that's more individualistic and curious than the Klackons, however they have a somewhat childish mentality that can hurt them in diplomacy
Pic:
Files:
FWD Flic & PCX Files
Reverse Flic
Here's the second MoO LH: the Psilons. The Psilons were in all three MoO games, AFAIK (I've never played MoO, but they were in II and III), and are an ancient, super-intelligent race, so I reccomend giving them the Religious and Scientific traits (so they can build up tons of culture), and set their aggression on the low side.
Pic:
Files:
FWD Flic & PCX Files
Reverse Flic
This is the third race I've done, the Elerians. The Elerians are an elf-like matriarchal race where the females all have psionic powers. The Elerians are also an extremely traditional race with a feudal government, not exactly making them a scientific powerhouse, however the ability to mind control an entire planet with a cruiser-sized ship or larger can definitely come in handy (especially when you don't have to waste produciton or command points on troop transports).
Pic:
Files:
FWD Flic & PCX Files
Reverse Flic
Finally got the silicoids done. Rendering 121 frames with a full 3D background and an animatec charachter made up of 8 transparent stones (about a million polygons in all) took about 8 hours Anyways, the Silicoids are the only silicon-based lifeforms in the galaxy, originating from the shards of a sentient crystal that crashed into their home planet. The silicoids have the advantage of not needing farmers for food, but will need all the workers they can get due to the fact that they eat minerals, slowing down their production a bit. Due to their highly alien nature and lack of recognizeable (to most species anyways) expressions or facial features, the Silicoids tend to do poorly in diplomacy.
Pic:
Files:
FWD Flic & PCX Files
Reverse Flic
NOTE: These files were packed in RAR format due to size, and you'll need to rename them as such, as well as use a RAR compatible archiving program to unzip them.
LH's by other people that would work well for MoO races:
Humans: The Dudius by Embryodead
Darlocks: Rjak Deathmage LH by Embryodead's sister