.::kingdom Of Heaven::. 1.0

lifeaquatic

Conquistadore
Joined
Dec 23, 2004
Messages
596
crusadescopy.jpg



UPLOAD AVAILABLE!!


Description

This is the Middle Ages conquest with adjustments. Most people that play this conquest feel there is very little problem with it so this mod isn't extensive like the Age of Exploration mod i did. However there are some changes that I'll I think you'll find make for better enjoyability with this scenario.



::Changes to Conquest::

- Added Arab Pikeman as a flavor unit to the Muslim nations
- Added Saracen Infantry as a replacement to medieval infantry for muslim
nations(this is the immortals graphics)
- Increases cost of Knight to 100 shields, since they were very expensive
- Made the Knights Templar a small wonder and increased to every 5 turns instead of 8 for producing Crusader.
- Crusader made available only through Knights Templar so as to reduce its use as a primary infantry, in reality they were more elit, I also increased its attack by 1 and it has 1 bonus HP.
- Castile is now playable and starts with equal tech as other major nations.
- Added resource Olive Oil as a luxury resource
- Reduced attack strength of the Spy, assasin and Inquisitor to 2. These units should not be able to defeat whole armies, I almost took them out but then thought of a good use for them...

- Assasin can now sleath target Leader units so you can destroy a civ with these by killing the leader. The spy of course defends from this. The inquisitor cannot see the assasins but they are not targetable so they can defend the city, they have defense 2.

- Added Mongolia to fill up Siberia and stop the weird colonizing of all the random civs.

- Victory settings increased to higher amount for longer gameplay.
- 1000 gold for returning relic to Jerusalem instead of 500.


::NEED HELP::

I want to also make the crusades more feasible so I was thinking of some locked alliances against the abbassids but I don't know which civs should be joined. I think a France Burgundian alliance might be too strong...not sure, any historical advice on this one?


Game will be uploaded most likely this evening, btw check out the movie its pretty sweet

(although it villainzed christians a little too much while making muslims appear to be saintly and rightous, i think holy wars go both ways and both sides were pretty brutal too each other but thats how those religions were like then so Hollywood need not point fingers, they made the hero Ballian(sp?) into a secular person cynical of Christianity when in reality he was devout)


:: DOWNLOAD::


http://www.civfanatics.net/downloads/civ3/scenarios/Kingdom_of_Heaven.zip


download and put file into scenarios folder
 
whats this about?
 
I heard (no offense) that the movie sucks. Also, if the crusaders are Elites, what will the primary foottroops be? Medival Infantry?
 
Henry k c said:
I heard (no offense) that the movie sucks. Also, if the crusaders are Elites, what will the primary foottroops be? Medival Infantry?

Yes as i mentioned there are deffinately eliments in the movie I did not like, particularly the neo secular spin and perspective of a very religious event. I see the crusades as a dark time in Christian history so there was no need to spin to make Christians look bad, yet they did so its really silly. The muslims come accross like some defensive pacifistic society fighting the evil christians off, lets not forget Europe was under seige by the Cordovans and later the Ottomans as well.


Back to the topic (let it not stray to far). As for the Crusader being elite my goal is to eliminate its use in every major war involving those nations. In reality the crusaders were sent to the middle east however there were other wars in Europe during this period and yes, medieval infantry would have been the main stay of the fighting force since Knights were less in number.

Also the graphic of the crusader looks like a Knights Templar, they would have been like special forces, most the army even in the crusades was consisted of infantry with Knights (crusaders) at the lead.
 
I was thinking about expanding on this scenario too... guess you beat me too it. Reguarding your question about the locked alliances: I used locked alliances in a scenario of mine and they don't work that well. IMO, the AI isin't sophisticated enough to launch a full scale naval invasion much less cooperate well under the scenario's VP scoring system.
 
yes thats true the AI is pretty bad with alliances but locked wars do seem to help.

btw i posted the4 bic file but not the files yet so its not playable but i'll get the files up tonight hopefully.
 
I haven't played the MA scenario nearly as much yet as I'd like to... but in order to launch a crusade, I found it necessary to fight with my European neighbours early on in order to establish a powerful enough kingdom to dispatch a large army. So locked alliances might be problematic.

As far as alliances go... the real life Byzantines were nearly as bad as the AI! They had a deal with the crusaders (who were supposed to retake the holy land for the Byzantines - I'm fairly sure the movie doesn't mention the part where the early crusades were largely a response to the conquest by Muslims of Christian territories), but then decided that the crusaders were doomed and the Byzantine army wandered off. When the crusaders somehow won, they decided to keep the lands for themselves as the Byzantines had broken the agreement and left them to die.

Just a reminder that, as much as we curse the computer's stupidity, on occasion its realistic. Humans can be pretty dumb too. :lol:
 
No the movie did not mention anything about the muslims conquering anything, well vague references. But no mention that that was the reason for the crusades. Don't you know? That would just ruin the attempt to make christians look bad, can't do that.
 
Originally posted by bkwrm79:

I haven't played the MA scenario nearly as much yet as I'd like to... but in order to launch a crusade, I found it necessary to fight with my European neighbours early on in order to establish a powerful enough kingdom to dispatch a large army. So locked alliances might be problematic.


I too had to fight with Europeans to establish a large-enough empire. What if you made locked alliances between only 2 Euros apiece that (somewhat) reflected historical circumstances. So maybe English and Spanish (hey, some are Portuguese!), Burgundians and Byzantines (I know, I know, but how about lets pretend that the Doge has already sacked/controls bits of Byzantine empire, at least indirectly--besides, someone's BOUND to sack Byzantine cities anyway), and French and Germans (they got the Holy Roman thing going. Sure there are tensions, and Burgundians are standing in the way, but they sure can't like Richard the Lionheart and the English).

What this would do is make the English help the Spanish in the reconquista--I think the English did kinda help the Portuguese, didn't they?, force the Spanish and English to potentially hate the French and Germans (which is certainly plausible--especially relationship between Lionheart and French/Germans), and put the Burgundians and Byzantines under constant threat from the other powers--which is again plausible if you think of Aragon's role as well as crazed crusaders running around (former) Byzantine possessions...

If you then put the modifiers for European civilizations vs. Arabic ones way down, you'd almost certainly get early wars. Another possible suggestion is to make Rome its own civ--the Papal States. You make it impregnable, with a HUGE number of defenders, walls, etc. You give it ALL the resources in the game and a huge war chest, luxury or otherwise, and put it in a locked war with the Muslims in the east. It has no attackers and cannot build boats, so the idea would be to try to get the AI to forge alliances with other Christian states in their war--it could use any of these resources to bribe them. I don't know if the AI would do this, but I don't think there's any other way to "call a crusade" in the game.

Anyway, just some thoughts...








Burgundians, French and Germans, Spanish and Byzantines (hey, they have to be allied with someone if they're going to live in this revised MPP scheme).
 
Skip that last bit in my post, I was writing an earlier version of that post and forgot to delete it... :blush:
 
Hola,
Just a little bit of information for y'all. Richard was in fact Norman. And while he was King of England, he in fact spoke no english at all. Rumors also have it that he and Phillip, King of France, where "friendly" with each other as well. So it might make sense to make England and France locked in an alliance. It lasted only until Phillip decided to leave the holy land to deal with problems at home that forced Richard to make a hasty peace treaty with Salahadin because Richard was worried that Phillip might make a play for Normandy while he was fighting in the holy land. Food for thought yo.
 
upload available, btw there is an error in bic file, just go into it and under scenario properties change the path of reference folders by deleting the space that exists:

it is right now:

Kingdom of Heaven; ..\conquest, etc

make it:

Kingdom of Heaven;..\conquests, etc
 
how? Is that why i am gettin an Longship.ini error
 
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