"Listen to this"
Difficulty: Emperor (or higher?)
Civilization: Ugly and the Mongol Drummers
Version: C3C 1.22
Opponents: Random
Barbs = Random
Size = Standard Continents, water at 60%, 4 billion years (need a few hills)
Respawn = off
Culturally linked = off
Mass Regicide = on
Kings are in the game so if someone has an idea on how to use kings please contribute.
All victory conditions are on but space is the preferred winning condition.
"Every day when we get home from work
we feel so frustrated
the boss is a jerk"
A jerk? Well then all workers are automated (what do you expect for a gold piece every 10 years or so?) and city governors are turned on. The only thing we can control as bosses is big picture stuff like what the governor will emphasize, diplomacy, our economy, what we build and if a neighbor gets on our nerves
"We get our pointy sticks
and go out to the shed
and we pound on that drum like it was the AI's head"
Summer is upon us and everyone is busy so dont be afraid to skip a turn. This is 24 hours "Got it" and 48 hours "Play" please.
Expect a friendly if not.
Side action is required and guest lurkers that win the bets are in for 10 turns. But make sure to bring a drum. Things should move faster than normal. Turnlogs MUST be in executive summary format only. Why?
"Because we don't want to work
we just want to bang on the drum all day"
Engineers(G-Man do you resemble this remark? ), Type A's, micromanagers leave it at the door.
So find a drum and bring your sense of humor to the game.
Here's my tom tom.
Signed up:
Own
Bede
rrau
Whomp
Admiral Kutzov (please confirm within 48 please)
Viper275 and lurker spot
Soul Warrior (please confirm within 48 please)
Seed Beast "worker bee"
Seed Beast "drum"
Seed Beast "st. & san."
Seed Beast "lazy day"
10 turns per round - 24 hours got it, total 48 to complete.
5 turns per round upon entering the industrial age
Standard LK rules follow.
Thanks to Todd Rundgren for the inspiration.
Difficulty: Emperor (or higher?)
Civilization: Ugly and the Mongol Drummers
Version: C3C 1.22
Opponents: Random
Barbs = Random
Size = Standard Continents, water at 60%, 4 billion years (need a few hills)
Respawn = off
Culturally linked = off
Mass Regicide = on
Kings are in the game so if someone has an idea on how to use kings please contribute.
All victory conditions are on but space is the preferred winning condition.
"Every day when we get home from work
we feel so frustrated
the boss is a jerk"
A jerk? Well then all workers are automated (what do you expect for a gold piece every 10 years or so?) and city governors are turned on. The only thing we can control as bosses is big picture stuff like what the governor will emphasize, diplomacy, our economy, what we build and if a neighbor gets on our nerves
"We get our pointy sticks
and go out to the shed
and we pound on that drum like it was the AI's head"
Summer is upon us and everyone is busy so dont be afraid to skip a turn. This is 24 hours "Got it" and 48 hours "Play" please.
Expect a friendly if not.
Side action is required and guest lurkers that win the bets are in for 10 turns. But make sure to bring a drum. Things should move faster than normal. Turnlogs MUST be in executive summary format only. Why?
"Because we don't want to work
we just want to bang on the drum all day"
Engineers(G-Man do you resemble this remark? ), Type A's, micromanagers leave it at the door.
So find a drum and bring your sense of humor to the game.
Here's my tom tom.
Signed up:
Own
Bede
rrau
Whomp
Admiral Kutzov (please confirm within 48 please)
Viper275 and lurker spot
Soul Warrior (please confirm within 48 please)
Seed Beast "worker bee"
Seed Beast "drum"
Seed Beast "st. & san."
Seed Beast "lazy day"
10 turns per round - 24 hours got it, total 48 to complete.
5 turns per round upon entering the industrial age
Standard LK rules follow.
Spoiler :
The following tactics are PROHIBITED:
RoP Abuse Tactics - Denying resources, blocking key tiles, RoP rape, or other ways to screw-up a civ via the RoP. A scout in AI territory has an explicit RoP and is subject to this rule.
Peace Treaty abuse - If you get concessions from the AI you must wait for the 20 turns to end before declaring another war.
Resource abuse - You can't disconnect / reconnect a resource every turn for the sake of building cheap units to upgrade with excess cash.
Ship chaining exploit - you can move a ship, unload troops to another ship in the same square not using any movement, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.
The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.
Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.
Mass troop jumping - You can't give away a give a city to transport a large amount of troops to another landmass.
Worker baiting - You can't spread around and sacrifice workers to an oncoming attack. This is often done to avoid losing real units or cities. This takes advantage of the AI failure to prioritize targets.
Standard LK house rules:
2) Worker blockades are prohibited. This prevents things such as fortifying workers along the coast to stop invasions, blocking troops from going through your territory with workers, etc. Workers activity doing something along the coast is fine. The workers must be actively doing something.
3) You may not declare war on a civ if you are currently shipping cash and / or goods to the civ.
4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.
5) Our reputation is golden - please respect it.
6) Self-research is highly preferred, if it is viable. I would rather invest money in beakers to toward science, then waste it on demands. Minimum research is discouraged unless we have no viable alternatives. This may happen at times such as going for republic early on, or late game to insure we get nationalism.
7) As you probably know barbs are screwed up in C3C. It is preferred that you add the following line to your Civ3 .ini file - noAIpatrol=0. Adding "noAIpatrol=0" to the .ini file turns the annoying patrolling back on for the AIs, but also restores movement to the barbarians.
RoP Abuse Tactics - Denying resources, blocking key tiles, RoP rape, or other ways to screw-up a civ via the RoP. A scout in AI territory has an explicit RoP and is subject to this rule.
Peace Treaty abuse - If you get concessions from the AI you must wait for the 20 turns to end before declaring another war.
Resource abuse - You can't disconnect / reconnect a resource every turn for the sake of building cheap units to upgrade with excess cash.
Ship chaining exploit - you can move a ship, unload troops to another ship in the same square not using any movement, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.
The negative science exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.
Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.
Mass troop jumping - You can't give away a give a city to transport a large amount of troops to another landmass.
Worker baiting - You can't spread around and sacrifice workers to an oncoming attack. This is often done to avoid losing real units or cities. This takes advantage of the AI failure to prioritize targets.
Standard LK house rules:
2) Worker blockades are prohibited. This prevents things such as fortifying workers along the coast to stop invasions, blocking troops from going through your territory with workers, etc. Workers activity doing something along the coast is fine. The workers must be actively doing something.
3) You may not declare war on a civ if you are currently shipping cash and / or goods to the civ.
4) Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.
5) Our reputation is golden - please respect it.
6) Self-research is highly preferred, if it is viable. I would rather invest money in beakers to toward science, then waste it on demands. Minimum research is discouraged unless we have no viable alternatives. This may happen at times such as going for republic early on, or late game to insure we get nationalism.
7) As you probably know barbs are screwed up in C3C. It is preferred that you add the following line to your Civ3 .ini file - noAIpatrol=0. Adding "noAIpatrol=0" to the .ini file turns the annoying patrolling back on for the AIs, but also restores movement to the barbarians.
Thanks to Todd Rundgren for the inspiration.