CityNESI: City of the Dead

Warman17

NES Grandpa
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City NES I: City of the Dead

STORY:
Marina City, home to the world’s brightest. Or that’s at least what it has formerly been known as. GeneCo’s research has unleashed zombies upon the city. Six factions are now at odds to survive, or thrive during this outbreak.

ECONOMY:
Economy is represented through Influence. You gain influence by controlling territories. Influence can also be raised by completing your goals. Certain places labeled on the map give you an influence boost. You can not bank influence.

To take control of a territory you just need to move a force there. Moving through one will not make it yours. Moving a force out of a territory under your control will not hinder it’s allegiance to you.

MILITARY: It costs 4 influence to create a new force. You may only have up to 9.

(A)Attack = Chance of gaining a hit when attacking (1/6)
(D)Defense = Chance of gaining a hit when defending (1/6)
HP = how many hits it can take.

Human: You need to recruit people, and give them weapons.
-People:
--10 H - Humans: A: 0 D: 1 HP: 1 Cost: 1/2 Influence
--10 PO -Police Officer(Police UU): A: 0 D: 2 HP: 1 Cost: 1 Influence
--10 S - Soldier (Army UU) A: 0 D: 1 HP: 2 Cost: 1 Influence
--10 M - Mercenary (Merc UU) A: 1 D: 1 HP: 1 Cost: 1 Influence

-Weapons:
--10 P - Pistol: + A: 1 D: 1 Cost: 1/2 influence
--10 S- Shotgun: + A: 1 D: 2 Cost: 1 Influence
--10 SG - Submachine gun + A: 2 D: 1 Cost: 1 Influence
--10 AR - Assault Rifle + A: 2 D: 2 Cost: 2 Influence

Non-Human:
-10 Zombies: A: 1 D: 1 HP: 2 Cost: 1/2 Influence
-10 Sewer Zombies: A: 2 D: 1 HP: 2 Cost: 1 Influence
-10 Crypt Zombie: A: 1 D: 2 HP: 2 Cost: 1 Influence
-10 Mutant (mutant only): A: 2 D: 2 HP: 2 Cost: 2 Influence

MOVEMENT: Human factions are free to move any amount of spaces, as long as they’re white spaces. For example a human force can move from Santa Maria Island to Yellow island in one turn, a long as there are white spaces available to the path. This is due to human ability to use vehicles. Some special territories allow instant movement.
Non-Humans can only move 1 white space a turn.

Movement is infinite in your own territory no matter.

SPECIAL TERRITORIES: Special territories are marked with symbols.

Star(Bridge to Mainland): Gives owner +2 Influence.
Marked House(Army HQ): Gives owner +2 Defense for any units in that territory.
Shield(Police Station): Gives +1 Defense to any units in that territory
H(Helipad): Allows instant transportation for humans to any other helipad.
Ambulance(Hospital): Gives any units +1 HP in that territory
Metro(Subway): Allows instant transportation between the two subway stations for any owner.
P(Port): Control of the port gives +2 Influence
Plane(Airport): Gives +2 Influence
Skull and Crossbones(Research Facility): +2 Influence
M(Marina Tower): +2 Influence for the owner.

FACTIONS:

Police: toteone
Influence:36
Forces:
1: 140 PO - P, 60 PO - S, 10 PO - SG, 390 H - P, 20 H - SG
2: 10 H - P
3: 10 H - P
4: 10 H - P
5: 10 H - P
6: 10 H - P
7: 10 H - P
8: 10 H - P
9: 10 H - P
Goal: Defeat the Rioters.
Pluses: Has strong defensive position
Minuses: Spread Out
Background: The MCPD has been forced to defend the city from the outbreak as the national guard, mercenaries and survivors can do little to protect it. The police start off stretched out and may quickly find themselves isolated.

National Guard: conehead234
Influence: 13
Forces:
1. 60 S - AR, 20 H - AR
2. 10 H - P, 20 S- AR
3. 30 S - SG
4. 10 S - AR
5. 10 S - AR
6. 10 S - AR
Goal: Keep control of HQ and Bridge (+2 Influence per turn kept)
Pluses: Strong force.
Minuses: Not enough force.
Background: The national guard has taken steps to secure the only bridge outside of the city as the airfield and port have been shut down. The National guard has taken a defensive role, but may try to go into the city.

Mercenaries: alex994
Influence: 10
Forces:
2. 10 M - SG, 10 M - AR
Goal: Take over a hospital
Pluses: Will be able to gain outside reinforcements
Minuses: Small in number and influence
Background: GeneCo has sent is special forces mercenaries to take back their research. With zombies and military afoot, it could be hard.

Survivors: blackheart
Influence: 9
Forces:
1. 10 H
2. 10 H
3. 10 H
4. 30 H - P, 80 H - S, 20 H - SG, 50
5. 10 H
6. 10 H
7. 10 H
8. 10 H
9. 10 H
Goal: Guard Marina tower for now.
Pluses: Large amount of them
Minuses: Weak power
Background: These are bands of people who have grouped together for protection. Sure there are plenty of survivors, but these are the ones that are armed and organized. These are the ones who have decided to fight rather than run. The survivors will need to coordinate to survive.

Zombies: roddyvr
Influence: 33
Forces:
1 380 Zombies; 100 Crypt; 20 Sewer
2 150 Zombies
3 10 Zombies
4 150 Zombies
5. 90 Zombies
6. 60 Zombies
7. 60 Zombies
8. 60 Zombies
9. 10 Zombies
Goal: Take Marina Tower-Helipad on Marina Island.
Pluses: Plenty of them
Minuses: Slow
Background: Zombies. Haha

Mutants: npc - needs a player
Influence: 17
Forces:
1. 30 Mutants, 100 Zombies
2. 100 Zombies, 30 Mutants
3. 60 Zombies
4. 10 Zombies
5. 10 Zombies
6. 10 Zombies
7. 10 Zombies
Goal: Take a police station
Pluses: More powerful
Minuses: Slow
Background: After the release of zombies, some of them were exposed to mutagenic properties. Zombies under mutant control don’t like normal zombies. Is there more to zombies then we once thought?

Rioters: PERM NPC
Color: brown
Background: riots woo

People: PERM NPC
Color: White
Background: People live in the city. They are currently trying to flee the city. They can not fight, but can join any side.ide.
 
Here's the map.

Day 1 of Outbreak:
 

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It looks like all of these Zombie names are from TimeSplitters games...I will take Survivors. This looks like a cool idea.
 
You should notice a few of the islands do too ;)
 
Peabody??? I remember that mission in single-player arcade mode in TS2 where a bunch of Dr. Peabodys were attacked by Splitters and Special Ops guys...I got a platinum, one of my very few.

So are Guard, Survivor, Police, and merc units all in a "locked alliance"?
 
mutants fo me
 
no. No one is allied to anyone, but you can sign alliances if you want.

I take it you haven't played TS3 theres also also Cortez(was also in TS2. main character), Lancet(a new doctor along with peabody) and Crow (main badguy)
 
No, parents only let me get one video game every 2 months, and I got the Doom 3 expansion pack. Sgt. Cortez is cool, but I always liked R-109 better. Since Hart got shot at the end of TS2, who's Cortez's new partner?
 
Anya, although she's not rally a "partner." I didn't like the new R-110 at first, but now i think he's cooler than R-109. The only thing that bugs me is the new Gretel. The mk 2 was waay better.

Anyway no more spam. If you write a 2 paragraph story then I'll let you spam at the bottom of it.
 
I want mercenaries~
 
Hehe looks interesting might join a bit later :).
 
well all thats left is police for anyone.
 
To: National Guard, Police, Mercenaries
From: Survivors

Help us stop the horrific tide of monsters that threaten our homes! We won't attack you if you don't attack us...(in other words, an NAP)

Warman, what factions go with each color on the map?
 
Green: Army
BLue: Police
Light Grey: Mutants
Dark Grey: Zombies
Pink: Survivors
Magenta: Mercenaries


Updates will come as soon as I get all orders. It shouldn't take that long people ;)
 
I need responses to my alliances...
 
Oh noes,no faction for me :cry:
 
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