Unit Making Tutorial by utahjazz7 (May 9, 2005)

utahjazz7

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Here is a step by step guide to making a unit. What I've tried to do is take the reader through my complete process of making a CivIII unit. I'll try to follow this thread in case anyone has questions about anything, but I can't guarantee that I can always reply immediately. My original plan was to make a website, but I've decided to make a .pdf copy of my Microsoft Word document. The tutorial is organized in lists (i.e. step 1., step 2., step 3., etc.) As a result, the total number of pages is rather large: 75. However, it is in no way like reading through 75 pages of information!

Good luck with your unit making! I hope to see some more unit creators now; if not, I want my month back! ;)

Unit Making Tutorial by utahjazz7
 
Downloads

To follow the tutorial, you will need some programs and some other downloads. All of the URL's refered to in the tutorial are in this post.

Programs Needed

Poser 5
http://www.curioslabs.com/go/poser5

UVMapper
http://www.uvmapper.com/downloads.html

Paint Shop Pro 3.0
http://www.pagetutor.com/pagetutor/makapage/psp/ (actual downoad)
http://www.corel.com

Steph's Storyboard Builder
http://forums.civfanatics.com/showthread.php?s=&threadid=42092

pEdit
http://www.agentur-simon.de/pedit/

FLICster (build 18)
http://forums.civfanatics.com/showthread.php?s=&threadid=10208

Photoshop 7.0
http://www.adobe.com/products/photoshop/main.html

unFREEz
http://www.whitsoftdev.com/unfreez/

Gathering Resources

Poser Setup
http://www.civfanatics.net/uploads9/new_unit_setup.zip

Kinboat's Paperdoll and Stuff
http://forums.civfanatics.com/showthread.php?p=1397395

Some Extras Needed
http://www.civfanatics.net/uploads9/spanish_stuff.zip

Creating the Palette

Peleset Spearman
http://www.civfanatics.net/uploads9/Peleset_Spearman.zip
 
New Information

- Using Kinboat's Setup
If you did not use my setup but Kinboat's instead, you will need to make a
couple of changes. When the tutorial tells you to download my Peleset
Spearman, you will need to use one of Kinboat's foot units. That is
becuase the offsets in FLICster and the render sizes will be different. Be
sure the Kinboat unit that you choose has blue as it's civ-specific color.

- New Spanish Shield
zulu9812 wanted to create a texture map for the Spanish_Shield.3ds prop.
Unfortuunately, it wasn't possible to get a good map. So, I made a new
shield prop. It is identical to the original expect that it has an image map
that goes along with it. Feel free to substitute this model with the one
used in the tutorial; there is no difference in using them.

http://www.civfanatics.net/uploads9/New_Sp_Shield_With_Map.zip
 
Now you need to change that link in your signature to this thread instead of mine.

I can't look at it at the moment, what with being at work and not supposed to even be here, but it sounds good :D
 
UtahJazz7, this is an amazing bit of work. This is the most complete and comprehensive unit-creation tutorial I've seen on here or elsewhere.
I'm not normally prone to use emoticons, but this really does call for it.

Stand up and take a bow.
:clap: :clap: :clap: :clap: :clap:
 
Level said:
Is there any reason you still use FLICster instead of Civ3FlcEdit?
I have wondered how they compare.

I use both. I have found there are times when Civ3FlcEdit requires me to jump through alot of hoops to get it to work. But other times, I find the added functionality of it to be extremely helpful.
 
Level said:
Is there any reason you still use FLICster instead of Civ3FlcEdit?
I have wondered how they compare.

Basically, I use FLICster because I know how to. Civ3FlcEdit may be an incredibly useful tool, but only in the hands of someone who knows how to use it. I don't. ;) I've heard rumors of it, but I've never had a reason to abandon FLICster; FLICster does everything I need it to. Plus, I'm comfortable with it.



Bjornlo said:
UtahJazz7, this is an amazing bit of work. This is the most complete and comprehensive unit-creation tutorial I've seen on here or elsewhere. . . .

Thank you very much. It's nice to know the work is appreciated. I just hope that it will be useful. ;)
 
Haven't checked, but with that many pages, it sounds quite promising! Also the unfreez program sounds quite nice. Thanks for the heads up. Also dloaded the pedit program you've talked about, in case it's different(or newer version) than the one we have here.

I have poser 4, but I'm sure the basics will be roughly equal, right?
Photoshop will be a prob, as I only have 5.5, but I dloaded a demo to see.
But certainly, thank you, as this was needed! :)
 
so I need all these programs? I have blender and Photoshop elements. I also can do some programming
 
flamescreen said:
I have poser 4, but I'm sure the basics will be roughly equal, right?
Photoshop will be a prob, as I only have 5.5, but I dloaded a demo to see.
But certainly, thank you, as this was needed! :)

Yes, the tutorial will still work with Poser4. The only problem is that I don't think that you will be able to use my Poser setup file because it's a Poser5 file. So, you will need to use Kinboat's setup, which is for Poser4. As a result, the size of your render will also have to be different; therefore, as post #3 says, you have to use one of his units to derive your storyboard and base palette from. The animating and other steps are all the same though.

Photoshop 5.5 will be fine, I'm sure. That's all I need it for is some resizing and minor editing.



JG99_Korab said:
so I need all these programs? I have blender and Photoshop elements. I also can do some programming

Well, there are ways of using blender to create units, but I do not know them, and they are not discussed here.
 
you would have to buy poser, unfortunately - there is a free alternative called Daz Studio but you would have to tweak some things
 
Upon further investigation, I've discovered that PEdit can open images, but none of the images that I have created and saved - no matter what program I use (have tried Jasc PSP 9, Photoshop CS and MS Photodraw 2000). Which kinda puts a dampner on the whole process. Anyone have any ideas?
 
zulu9812 said:
Upon further investigation, I've discovered that PEdit can open images, but none of the images that I have created and saved - no matter what program I use (have tried Jasc PSP 9, Photoshop CS and MS Photodraw 2000). Which kinds outs a dampner on the whole process. Anyone have any ideas?

I looked at the image that you wanted to open in pEdit. I think the problem is just that your image is too big. I downloaded your image, tried to open the image in pEdit, and got an error message. Then, I cropped the image down to about six or seven frames and saved it. Then I opened the cropped image in pEdit with no problems.

If you're planning on using this attack sequence in CivIII, I'd recommend shortening it to 15 frames.
 
zulu9812 said:
well, it won't open this image either (which is 15 frames) - http://www.civfanatics.net/uploads9/Default_.zip

Hmm, that's strange. Well, I downloaded your Default_.zip file and opened the .bmp image in pEdit. It worked for me. I don't understand why that would be though. Unfortunately, I won't be much help with figuring out why you're having problems with the program. The only thing that I could do would be to recommend downloading the pEdit setup file again and reinstalling the program.

Do you know of an alternate way of making the palettes, or would you need someone to make a palette for you?
 
Ignorant as I am, I would have thought it possible to edit a palette in the paint programme itself, wouldn't it? I use NeoPaint and you can certainly do it there. Load up the storyboard or whatever your image is and edit the palette.

I just read through the tutorial and am very impressed. Alas, I don't have Poser and can't afford it right now, so unfortunately there will be no units springing forth from my febrile imagination, at least not for the time being. But it may be useful to me to know how animations go back and forth between paint programs and Flicster, with a view to some colour conversions.
 
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