PersonNESIII- New World

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The Cow
Joined
Jun 15, 2003
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In a grassy knoll with internet
PersonNESIII

After the failure of my other NESes I will make a NES similar to a fresh start NES.
I may follow through on my earlier SW Asian NES later.

History

In 2009 a failure of a Russian early warning system, mistaking a meteor shower for incoming American ICBMs, launched a full-scale retaliatory assault on the USA. This prompted a chain reaction of events. Britain and France, in order to aid their American allies launched an assault against Russia. Russia, in response, launched a large number of nuclear warheads at them. North Korea, sensing it’s opportunity to attack the West launched a number of nuclear warheads, which has grown to over 120 since 2005, and destroyed the remaining unaffected areas in the USA, France, and the United Kingdom. After this massive nuclear exchange a full-scale nuclear winter was in effect. The whole northern hemisphere was decimated.

But fortunately for the survivors of the nuclear war a large ship, named Colonial1, was in space, awaiting a journey to a nearby solar system, Alpha Centauri. A small fraction of the remaining population and supplies on earth were transported to the ship, which then took off for Alpha Centauri.

The people were cryogenically frozen, so that the trip of 21 years could be completed without starving. Once they arrived the people were placed into a number of pods. Each pod was designed to create a new civilization, realizing that the massive array of people of different religions/ideologies and nationalities, would spark civil wars, or at the very least not be able to decide on a leader. The Colonial1 continued to explore the solar system. This is where our game will begin.

You are the leader of your faction; you can land your pod wherever you wish.


Rules

Education
This is a measure of how educated your people are. Educated population will affect your economy in a positive way. Education directly affects the progress of technological advances and projects in the your faction. Education is measured in numbers.. 1 eco invested gives 5 points of Education, but a Project is the best way to boost your Education score.

Economy

This is a measure of how good your nation’s economy is doing. Each turn, you have “eco” to spend, which represent a portion of your budget. Note that you automatically spend enough to sustain whatever infrastructure, etc. you have in place. Consider the eco that you spend to be additional. Everything is sustained by your budget, although I sometimes make nasty random events occur, or positive ones, which will randomly change things, but never too drastically. In order to advance to the next eco level, you must invest your eco/turn+1 into your economy.
Example-
3/7 (You’re 4 away from the next eco level)

For quick eco’s you may give up an economy and get the amount of ecos from your final eco level (So if you have 7 eco level, you may go down to 6 eco level and get 6 ecos), you are only allowed to do that once per turn though.


Population

Population will positively affect the amount of troops you get. Also it will affect your Industry, Economy, and Agriculture. The only way to increase your population is by having an excess agriculture. A lack of agriculture will diminish your population.


Agriculture

Your agriculture is very important. It helps substation your population. It takes 3 ecos to advance to the next agriculture level.

Famished (-2) Starving (-1) Hungry (0) stable (+1) excess (+N)


Industry

Effects how many vehicles you produce per eco. It requires 5 ecos to get to the next level. It can be changed also by sabotage, population decrease, natural events or war. The best way to improve this is by projects.


Projects

Best way to improve anything, it is similar to other NESes. The way it is set up is invested so far/total cost, turns so far/total turns needed. Please send me the project name/description and estimated time/cost before you put it in your orders.


Military

Your army/navy/special forces (You need to reinvent flight for this new air conditions), you can command it however you want. It is similar to other NESes


Military units
Feel free to create new types via projects.

All nations-
Garrison- A small unarmed foot soldier, used mostly to keep peace in colonies


Template-
Faction/nation/colony Name
Leader name
Population- 10,000
Economy- 6
Industry- 10
Education- 10
Agriculture- Starving (-1)
Military-
100 Garrison
Projects-
Projects Completed-
Short History of your Faction- (Originating country from earth?)
 
Map-
Spoiler Physical Map :

Small dots=desert
Arrows=mountains
donephysical7oe.gif



I encourage you to ask questions about the new world.
 
Sons of the Confederacy/Citanafvic
Leader name: Anderson, Scott
Population- 10,000
Economy- 6
Industry- 10
Education- 10
Agriculture- Starving (-1)
Military-
100 Garrison
Projects-
Projects Completed-
History of the Faction- The Sons of the Confederacy were a guerilla group within the United States formed during the term of President Bush to fight the growing corporate influence over the US government. For years they blew up corporate offices, attacked corporate airports and kidnapped or assassinated CEOs. Before the lift off of Colonial1 the Sons of the Confederacy were able to secure spots for their leaders and backbone troopers through bribery and blackmail. They now seek to exterminate and/or properly enslave any non-white races.

New Hope, EU Stronghold/Kal'thzar
Leader name: Weir, Simon.
Population- 10,000
Economy- 6
Industry- 10
Education- 10
Agriculture- Starving (-1)
Military-
100 Garrison
Projects-
Projects Completed
History of your Faction- Originiating from the EU. Attempting to begin anue feeling that they cannot trust other nations, they intend to stand-up for themselves. The colony has become very intergrated due to an increased due to reliance on each other to help make things work. English has become the buissness language, but people identify themselves first and fore-most as European, then German, Italian, French etc. One peculiarity is that if you go into any sector you will see the stereotypes of old. Germans Manufacturing high quaility goods, French and their arts etc.
 
Nitrogen content,red plantlife hmmmm.Why didnt you just call it Alpha Centauri?
 
Hmm if it's perfect fro plants, wouln't they in turn produce oxygen to make the air breathable?
 
Err The nitrogen content perfect for plants is in the "soil" really. Probably the red Lichen like stuff fixing it their. The Air just means its nasty for the humas, oh and exploives ain't going to be a problem either :p

I'm tempted to take one of the Alpha Centauri Roots....University's ethis appeals to me... but....no.

Faction/nation/colony Name: New Hope, EU Stronghold.
Leader name: Weir, Simon.
Population- 10,000
Economy- 6
Industry- 10
Education- 10
Agriculture- Starving (-1)
Military-
100 Garrison
Projects-
Projects Completed-
Short History of your Faction- Originiating from the EU. Attempting to begin anue feeling that they cannot trust other nations, they intend to stand-up for themselves. The colony has become very intergrated due to an increased due to reliance on each other to help make things work. English has become the buissness language, but people identify themselves first and fore-most as European, then German, Italian, French etc. One peculiarity is that if you go into any sector you will see the stereotypes of old. Germans Manufacturing high quaility goods, French and their arts etc.


Start me off on the Island at the top of the archipeligo on the far left, next to the lake and the mountain
 
I still think the map,military and science(you need to set a tech limit of what's possible or not) need a bit work.
 
Faction/nation/colony Name: Sons of the Confederacy
Leader name: Anderson, Scott
Population- 10,000
Economy- 6
Industry- 10
Education- 10
Agriculture- Starving (-1)
Military-
100 Garrison
Projects-
Projects Completed-
Short History of the Faction- The Sons of the Confederacy were a guerilla group within the United States formed during the term of President Bush to fight the growing corporate influence over the US government. For years they blew up corporate offices, attacked corporate airports and kidnapped or assassinated CEOs. Before the lift off of Colonial1 the Sons of the Confederacy were able to secure spots for their leaders and backbone troopers through bribery and blackmail. They now seek to exterminate and/or properly enslave any non-white races.
 
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