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#1 |
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 6,378
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New unit: Roman Pikeman (22nd May 2005)
This unit intended to be used as either the Roman's flavour Pikeman, or to go between the Spearman and Pikeman (a sort of Dark Ages roman)
![]() I went out on a limb here and did some things which weren't in utahjazz7's tutorial, so I'd appreciate extra feedback on the run & victory flcs, sounds and pedia pics. Thanks, as ever, to utahjazz7 for his great tutorial and ongoing help with pallette work. If anyone's interested, this unit is inspired by one of the pics in my latest unit request thread (check my sig) Download Link (868 KB)
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UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
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#2 |
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Jedi Scholar
Join Date: Apr 2003
Location: A hut on some swampy planet
Posts: 622
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Utterly amazing. I love the shield! Great job!
(1st Reply!)
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"Faith in your new apprentice, misplaced may be. As is your faith in the dark side of the Force!" -Yoda The Star Wars Mod My Units |
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#3 |
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Deity
Join Date: Dec 2004
Location: Hjørungavåg
Posts: 3,701
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Nice unit I like it. Especially the sheild detail, leg armor and helmet
By feedback, I sure hope you mean constructive criticism. Otherwise ignore everything below the dotted line. --------------------------------------------------- The leg armor works much better then the chain mail. The sounds are interesting. The fanfare for victory is very old school and kinda cool. But doesn't fit as well with the current approach to have the unit "say" something. The Spearman sounds should not be included. Those are copyrighted works, and not redistributable. You simply must remove them immediately. You can instead using pathing in your INI file to point to the sound files you want to use. The run animiation has a hitch in the sheild movement. A quicky jerky move near the end. He is moving the sheild faster (farther) after then keyframe then before it. In the north, North east and east facings his hand inside his sheild looks funny, like he is in the middle of dropping his sheild. Perhaps cover the hand, as a simple fix... or close the hand into a fist, if the hand can do that. Or raise the sheild (bend the arm) like in the attack anim. The victory looks good. Dropping the spear/pike in the death is a nice touch. In the attack anim, he misses his foe. The spear wobbles off target. It goes well to the right. A more machine like straight stab would work better. The civilopedia icons are nice. The shadow comes forward and is cut off. I would suggest removing the partial shadow or better still move the lighting so the shadow stays in frame. Hope this is what you were asking for.
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Buildings, wonders and other graphics Units and Unit Graphics download my older stuff here. --------------------------------------------------- I had amnesia once - maybe twice. |
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#4 |
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Still modding Civ3
Join Date: Aug 2003
Location: Here
Posts: 5,193
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wow
this is really good, I cant belive this is your early work I should give Utahs tutorials a try ^ ^ what do you planned next Zulu? |
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#5 |
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Deity
Join Date: Dec 2001
Location: Toledo, Ohio
Posts: 2,068
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As I said earlier, that shield is awesome. I'm glad that you ventured away from the tutorial. I don't think that it's too hard to make your own animations once you've done something basic like the tutorial. I really like the run animation (walk).
On a side note, I'm not sure, but I think that the victory animation should lead back into the first frame of the default animation, not the last frame of the fortify. (default>fortify>attacka>victory>default) I'm also glad that the tutorial is working out well for you. Hopefully some others will follow your lead and start creating units of their own.
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Give a man a unit, and he'll "mod" for a day. Give him a tutorial, and he'll "mod" for a lifetime. - my blog Last edited by utahjazz7; May 22, 2005 at 01:16 PM. |
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#6 |
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Basileus
Join Date: Aug 2002
Posts: 683
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Very nice - I like the run animation a lot, it gives it character
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#7 |
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Deity
Join Date: Jul 2002
Location: Cold Harbor, VA
Posts: 2,518
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GREAT NAKED GODS OF THE NORTH!!!
Thats some amazing work there, Zulu.
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Scenario: American Civil War (18611865) |
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#8 |
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Back in action!
Join Date: Dec 2003
Location: New England, USA
Posts: 11,507
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Could I interest you in the Roman Grenadier Zulu?
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Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato |
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#9 |
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Phaethon was here
Join Date: Jun 2003
Location: In your territory Mods: 618
Posts: 5,426
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Very Impressive!!
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Cobblestone Roads European City Set Bulrush Marshes Marshes Balloons for Fireworks Global Warming Thermometer Craters
Railroads Airfields Desert Bones Transport Window Era Splashes Reef Celtic Towns River Deltas Sam & Flak Ruins Railroads TNG Resources Disorder Animation Middle Eastern Towns Wonder Splashes with Information Walls for Borders Air and Harbor Fitted Irrigation Stockade Borders Chainlink Fence Heavy Grass MesoAmerican Cities Turns Left Miscellaneous Graphics Old English Towns Pollution Click on Any of the Above or Click Here for My Complete CIV3 Graphics Library |
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#10 |
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Philosopher
![]() Join Date: Nov 2003
Location: London
Posts: 14,851
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I think it's excellent stuff. I love the Chi Rho symbol.
SoG, I actually did some concept art for the Roman Grenadier, but alas, I have no access to a scanner!
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Try the Anglo-Saxon scenario... Or can you build an empire of Africa? A list of units. Sensible religion discussion. Please read: the truth about children brought up by gay couples. |
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#11 |
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Jimi Hendrix
Join Date: Dec 2004
Location: Standing Next to a Mountain
Posts: 130
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very very nice, especially for just starting out. The shield is a little big, but it looks so cool that I don't mind. Keep up the great work
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I didn't mean to take up all of your sweet time I'll give it right back to you one of these days I don't need no more of this world I'll meet you on the next one and don't be late. |
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#12 |
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...
Join Date: Dec 2003
Posts: 673
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Great one.
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#13 |
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Tired Grumpy Warrior
Join Date: May 2005
Posts: 272
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This is by far one of the better units I've seen here....great job!
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#14 | |||
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Emperor
Join Date: Sep 2004
Posts: 1,062
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I like this one better than the last. A very usable unit, in my opinion, with no glaring flaws. As others have said, the shield looks fantastic, although perhaps a bit cumbersome.
One minor quibble is that your frame size is too small for the attack animation. A portion of the spear dissapears off the edge of the frame in several directions. Quote:
Including some spearman wav files shouldn't be a big deal. Seriously, what are you going to do with that? If somebody planned on purchasing Civ3 just so he could hear a spearman shout and move his feet, well I guess I stand corrected. Otherwise, bringing up these nickpicky copyright technicalities is just a nuisance. Anybody who would attempt to stem the tide of internet piracy by cracking down on Civ Forum threads containing a handful of half-second long wav files is a lunatic. That's like trying to take a bite of of crime by arresting j-walkers. No offense intended to you, Bjornlo, you probably just don't want the thread closed. And I'm sure you always cross at designated intersections. That said, referencing the spearman's sounds in the INI file is easier, unless you want to leave out certain wav's of a amb (say, the attackavox.wav because you don't want him to shout while he's attacking). Quote:
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#15 | ||
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The Newbie Nightmare
Join Date: Jan 2002
Location: Athens of the North
Posts: 6,378
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Quote:
I've actually been thinking about a Roman Musketeer - I could stretch to a Grenadier, but without any grenade throwing (just straight musketfire). Two stumbling blocks would be the smoke for the gunfire and the reload animation - that's going to be fiddly and I try and stay away from fiddly things at civ-scale. Plotinus, if you could somehow get to a scanner (library? university lab? internet café?) that would be a big help. I already have a picture in my mind, but any thought of yours are definitely welcome. I'm not promising I'll make it, but it would fill a gap in my mod as well. You don't happen to have a link to the original discussion thread, do you? Quote:
1. It's best to oversize such things at civ-scale so that the shield emblem doesn't get distorted or otherwise unviewable. 2. I figured that the Romans would still use Pikes in a turtle/phalanx formation, thus big shields are a must. Additionally, I thought that the Romans would pick up shield tips from other cultures, e.g. the Saxon shield-wall. Bjornlo, I've taken your comments about the run animation onboard and I'm changing it. Likewise, utah, with the victory animation. I'll also see what I can do about the attack.
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UP THE IRONS! ![]() Get the inside story on the war in Iraq , The War Prayer My Units Field Gun, Carthage Pikeman, Rome Pikeman, Viking Spearman My Leaderheads Dwarf Lord, Dark ElfMy tutorials How to make Leaderheads in Poser, Using Daz's Michael 3 for Unit Creation
Last edited by zulu9812; May 22, 2005 at 05:36 PM. |
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#16 | |
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Jedi Scholar
Join Date: Apr 2003
Location: A hut on some swampy planet
Posts: 622
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Quote:
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"Faith in your new apprentice, misplaced may be. As is your faith in the dark side of the Force!" -Yoda The Star Wars Mod My Units |
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#17 | |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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Quote:
Zulu, the best way I found to do smoke with poser stuff is to just render it without any effects (but with a recoil animation in Poser), then using PsP, paste in the files (or every other file) of the smoke sequence that Kinboat uploaded as a new layer with 50% transparency, and where the smoke should be in front of the unit, I just copy that row of animations from the first layer and paste it in a third layer over top of the smoke. It actually isn't that hard once you got the feel for it. I used a similar technique when I created the fixed version of the American Conquests Prussian Fusilier, and If I can find the properly sized smoke sequence images, I'll upload them.
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Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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#18 |
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Yeah!
Join Date: Feb 2003
Location: FSU, Tallahassee FL
Posts: 15,840
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very, very, very cool! Plans on making more roman units? perhaps you woudl be interested in creating a (western) Roman man at arms? I have more then a few nice ideas to toss around with you, shoudl you be interested
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"well, thats neat."
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#19 | |
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Back in action!
Join Date: Dec 2003
Location: New England, USA
Posts: 11,507
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Quote:
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Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato |
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#20 | |
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Philosopher
![]() Join Date: Nov 2003
Location: London
Posts: 14,851
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Quote:
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Try the Anglo-Saxon scenario... Or can you build an empire of Africa? A list of units. Sensible religion discussion. Please read: the truth about children brought up by gay couples. |
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