Industrial Age / Finish, 0340AD-0840AD
Open, Barbs Fix
Goal: Diplomacy (speed over score)
This was an incredibly peaceful game. Only wars I remember are the two I declared in the industrial age. One so I could get a Golden Age and one to win the UN vote. The 4 scientific civs were extremely helpful getting me all the critical first level techs at this stage. They were worthless for other research after Invention. External towns main use was scientists and workers, which were used to increase the speed of my core and semi-core cities to size 12 - and I dislike urban, I much prefer the country

. Three techs in this era took more than 4 turns (6,5x2 respectively).
Medicine, 0340AD, trade Byzantines
Steam Power, 0340AD, trade Russia
Note: Two each for Medicine and Steam Power.
Industrialization, 0400AD, research
Electricity, 0460AD, research
The Corporation, 0500AD, research
520AD get beat by 4 turns to Newtons University
Scientific Method, 0540AD, research
Replaceable Parts, 0590AD, research
Steel, 0640AD, research
0640AD - enter Golden Age: declare war on Korea (w/ 6 Cavalry & 5 Ansar Warriors, capture 4 Korean cities on first strike, getting rubber and coal)
Refining, 0680AD, research
Combustion, 0720AD, research
0720AD - get Great Leader at Pyongsong, make peace w/ Korea for Paegan (to connect spices 2 turns later)
Mass Production, 0760AD, research
Motor Transport, 0800AD, research
0830AD declare war on largest, Portugal, and get everyone to join me
Flight, 0840AD, research
build ToE in Mecca, 0840AD
Atomic Theory, 0840AD, ToE
Electronics, 0840AD, ToE
Rocketry, 0840AD, trade Ottomans
Fission, 0840AD, trade Russia
build United Nations (1000) in Medina (switched from Palace prebuild), 0840AD
0840 AD hold vote, easily win it win all but one obvious vote
The most dangerous thing I did is not start another pre-build in-case no one found Fission, which was almost a 1/3 chance. If I were to do it again Id have another pre-build so I could finish in about 5-6 turns instead of about 14 later if things went unlucky. As it was, the first one I gifted, Russia, got Fission. All three others got Rocketry. Timing the builds takes micro-managment, but I remember reading about this by SirPleb about how to set the finish up a while ago, so that really helped; just have to really pay attention and move citizens around when it looks like youll be off by a turn. Also, had lots of micro-management of scientists to hit those 4-turn researches exactly, while still trying to grow the ones with extra food so they could be multi-scientific if/when needed.
Finish with 27.2% of Earth, 43 cities, 304 citizens
Final: Fixaxis 6181; Jason 9716