COTM 12 - Final Spoiler (Free For All)

[c3c] Open, NoAiPatrol=0


Research and Trading

1125BC: Gift the scientific civs into the Middle Ages.
Korea - Monotheism
Russia - Feudalism
Ottomans - Engineering

The Ottomans and Russians never met, so I was able to trade Republic + Engineering for Feudalism.

750BC: Chivalry


Building

900BC: Suicide curragh sinks in sight of the coast, confirming that a Great Lighthouse crossing is possible.
Start building the Lighthouse in my most productive coastal city.

730BC: Upgrade Ansar #1
710BC: Ansar #1 is victorious, golden age begins

Here is my complete list of improvements:
12 Barracks
4 Marketplaces
2 Courthouses
1 Granary
1 Aqueduct
1 Temple
1 Great Lighthouse

After that, all cities built units.


Conquest

The traditional pattern is to conquer the first continent, build some ships, then conquer the second continent. But the AIs on the first continent were so weak, and the second continent was so close. I realized there was a better way.

If I conquer both continents at the same time, I can avoid several turns of waiting while my Ansars get to their next target. The goal is to finish both continents on the same turn.

Taking this logic a bit farther, the ultimate goal should be to wipe out every AI on the same turn. If one AI is too easy, I should divert troops from them to fight a stronger AI.

670BC: 1st Leader
570BC: Peace with Ottomans, +1 city in treaty
410BC: Great Lighthouse built
410BC: Peace with France, every available Ansar is shipped to the second continent.
250BC: Peace with England
230BC: Peace with Russia, +3 cities in treaty
150BC: 2nd Leader
150BC: Peace with Korea, +2 cities in treaty
130BC: Culture flip to Portugal
90BC: France defeated
10BC: 3rd Leader
10BC: Peace with Byzantines, +2 cities in treaty
10AD: Peace with Portugal, +2 cities in treaty
30AD: Korea defeated
30AD: Ottomans defeated
30AD: English defeated
30AD: Byzantines defeated
50AD: Russia defeated
50AD: Portugal defeated
70AD: Conquest Victory
 

Attachments

I'm sure he could point out how he could've shaved off 4 turns from that date too ;)
 
Wow!! :worship: :worship:

Not building a single library but tech leader all the way?!? :eek: :eek:

Incredible.

Can't wait to have a look at the save at home...
 
@dynamic
You could just download Dave's attached crp file :p .

He has less than 30% territory in the end, so he doesn't challenge your gold medal.
 
6 civs conquered the last two turns. That's beauty.

I suspected when I built the Great Lighthouse so late I'd have no chance against the masters. Now I can see that faster research to Ansar could also pay off.
 
klarius said:
@dynamic
You could just download Dave's attached crp file :p .

He has less than 30% territory in the end, so he doesn't challenge your gold medal.

:blush: I didn't notice it.
And too early to talk about medals. For example, I don't know bradleyfeanor's and hendrikszoon's result.
 
[c3c] Predator, barbs fixed, going for 20k

Middle Ages

As was the case for two another tech in the MA, Portugal finished Metallurgy the turn after I started it, so I traded to get it and enter Industrial Age in 550AD. I catch up Otto and Byzantines. Both get Steam. Trade Democracy for Steam from Byzantines. I have coal, but its in Korea, and not connected yet. It will be faster to rush a harbor to connect it than to road it so I do that. Coal is connected in 560AD and I start railing Medina (20k city). Meanwhile, Medina builds Heroic Epic and a Marketplace. Learn Industrialization just before Medina is fully railed in 620AD. War wearriness hits this turn, so make peace with Korea for their SP city and a worker, leaving them with 2 cities (which they will keep the rest of the game). Then I gift them to IA and they get MEdicine which I trade for. I rush a bank to short rush factory in Medina which finishes in 630AD. At this point I'm pretty much thinking I'm going to just stay on my continent and gain techs in such a way as to speed research and allow wonder builds.

Bursa flips back to Otto in 660AD. I decide I don't need problems with them and break my peace treaty to take it back. I'm building Sistine at this point, but worry that if I build it others will cascade to Newton, which I want more. So I switch to Newtons. I have 75 uncorrupted shields in Medina, so Newton will overun by 50 shields. Irrigate all the grass so I can get extra food while Newton's is built. After Newton's is built I remine most of the grass to get shields back up. Finally can trade with Portugal in 740AD and get 2 luxes from them.

I learned Replaceable parts in 730AD and start Sci Method. I set science to 100% to try and get all the beakers in 3 turns, and revolt on the 4th turn (760AD), thinking this would get me to Democracy without losing a turn on science. I got sci method on 4th turn as expected (770AD), and become Democracy in 780AD, with 3 turns left on Corporation, so it worked like I had hoped. I rushed a coal plant just before the revolt, which saved a turn of building also. Now Medina is at 100 uncorrupted shields, a VERY nice number for wonder building. The downside is I am losing 1fpt. So I will have to use my irrigate grass method when I have something not at a multiple of 100, or when pollution hits, to grow food back up.

By now I've had enough of moving all these workers (I've railed connections to all mycities) and star automating them. From here on it's research research research and wonder building.

I enter Modern Age in 1090AD, gift up the sci civs and they get Ecology and fission (2 each). I have nothing to trade for them, so start Computers, which I use to get Fission and Ecology in 1140AD. Switch to SETI in Medina. After that, work on Internet, and then UN to make sure no one else gets it.

Byzantines attack in 1385AD and I retaliate by taking out 6 or 7 of their cities by the end of game. Looks like I should have kept heading for domination limit to get my score up but I was content with owning most of my own continent.


Culture builds:

570AD Heroic Epic
690AD Newton's
750AD Copernicus
830AD Sistine's
900AD Smith's
980AD Universal Suffrage
1070AD Hoover Dam
1170AD SETI
1260AD Internet
1260AD Research Lab (free)
1315AD United Nations
1335AD Apollo
1345AD (Nuclear Plant to increase shields)
1385AD Longevity
1400AD Wall Street
1410AD (Manufacturing for more shields)
1440AD Cure for Cancer
1455AD Military Academy
1475AD (Police Station)
1490AD Palace (leader rushed)
1535AD Strategic Defense Initiative
1550AD (Hospital)
1560AD Intelligence Agency

Coasting now to 20k culture win in 1675AD.
 
Abu was surprised to find the Portuguese ambassador’s name on his schedule for the afternoon. At last check they luxury deal between the two nations had many years before expiration and Portugal had nothing left to offer the Arabs for the technologies that the Arabs were keeping a monopoly on. The demand for Economics left Abu in shock and trying not to laugh he politely declined and the ambassador quietly left.

With the completion of JS Bach’s Cathedral in Mecca and Smith’s Trading Post in Medina, the Arabs now had secured financial supremacy and gained continental contentment. Now was the time to complete the acquisition of the remaining cities on the continent. War was declared on the Ottomans and quickly four Ottoman cities, defended only by pikes, fell to the Arab attackers. After a mild setback when two longbows and a single MDI each won victories over the three defenders in Marseilles causing the city to fall, a set of cavalry units quickly reclaimed the city and with an elite Cavalry win, the fourth great leader was born. With the fall of Istanbul, Abu now controlled Sun Tzu’s War Academy, Shakespeare’s Theater and the Sistine Chapel. Damascus then completed Newton’s University and the majority of the world’s wonders were now Arab owned. With the completion of the Pentagon in Novgorod, four unit Crusader Armies led the onslaught on the remaining Ottoman cities. With wins by Elite Cavalry during the Uskudar conquest, two new armies were created. These would however remain unused and would spend the balance of time waiting for troops to fill them in Mecca. With the fall of Izmit and the ceding of Tours in a peace treaty, the Ottomans were now exiled to the southeastern island. The continent was now completely Arabic. The completion of the Military Academy in Moscow would provide an additional unused army before switching to wonder production.

After a brief revolution, the Arab Democratic Union was formed and the proud people of the nation suddenly performed their tasks with greater enthusiasm. With the completion of Universal Suffrage in Mecca, Abu decided to clean up a few loose ends and after declaring war, quickly finished off both Russia and Korea.

At this point, Abu decided that he just wasn’t up to building a fleet for conquest of the other continent and that as long as he was elected planetary ruler, a space flight home could be supplied by Mursilis, so he ordered full speed ahead on research and wonder construction. Muscat completed Magellan’s Voyage in 1435 AD, Moscow Wall Street in 1550 AD and Mecca built the Hoover Dam in 1530 AD. New technology was being discovered at a regular pace (except for Atomic Theory) and the world was at peace until 1545 AD when England declared war on Portugal. After a brief war to eliminate the Ottomans, Abu signed a mutual protection pact with England and the Byzantines and when Portugal attacked England the Arabs were again at war. Soon the entire world was at war with Portugal. Following gifts to the lovely Theodora and the so-so Elizabeth, a well timed completion of the Theory of Evolution claimed flight and fission. However, due to the order of city completion Novgorod’s build of the United Nations would not complete until 1575 AD. The vote was never in doubt with Abu winning 3-1 over Henry of Portugal.

Editors Note: Diplomatic Victory in 1575 AD in 33 hours & 17 minutes – Firaxis score 5212 – Jason score 7321
 
ancient age

medieval age

I unfortunately didn't take many notes during the Industrial age. Upon loading my game I decided the fastest way to finish this game would be domination. The problem was that when I entered the Industrial age, my entire naval fleet consisted of 1 galley and 1 caravel. It was almost halfway through the IA when I finally had plenty of galleons to transport a landing party of infantry, artillery, crusaders, calvary, ansars, and workers. I also needed ironclads (yes, I acutally researched and built ironclads) to defend against carracks, man-o-wars, and dromons. I attacked Portugal first, which had Sun Tzu's in Lisbon. Portuguese land was not enough, so I attacked England next and reached domination shortly after.

Domination victory in 1530AD
Firaxis score 5925
Jason score 7976

Here is my minimap in 1530AD
gskyes_cotm12_1530ad.JPG


I am sure that my finish would have been much sooner if I had a plan upon entering the IA. I'm not dissapointed, though. My main goal for playing COTM is to have fun, which I did.

I also noticed something from the replay...
gskyes_cotm12_russia.JPG


They must have gotten a town from a hut. This might explain why Russia expanded so quickly in my game. That is even faster than a diety AI can get their second town down.
 
gskyes said:
I also noticed something from the replay...
gskyes_cotm12_russia.JPG


They must have gotten a town from a hut. This might explain why Russia expanded so quickly in my game. That is even faster than a diety AI can get their second town down.

Hmm, but I thought that huts didn't pop settlers in this game, but workers?
 
So, I'm a slingshot-failed Republic with the only Horses and Iron, and I'm about to go after France.

Ancient Ages

I declare in 560 AD with Ansars and drag Ottoman in with me. One so they don't declare against me, and I also want to take down Russia next. Russia has 18 cities right now! In 800 AD French are down to a settler on a boat. I get The GreatLib and TOA from Paris.

In 840 AD I declare on Russia.
940 AD contact Portugal. They're up Printing Press.

980 AD meet Byzantines. I'm now one of the tech leaders with Chemistry. Byzantine's and Portugal both know Education now.

1010 AD I've kicked the Russians off the continent, and managed to keep the French settler at bay. Then the French galley just parks itself right under my nose for the rest of the game. Funny. Except for the fact I had declared peace. I should have tried to kick them out later, to try and get some free war happiness. Didn't work when I just tested it.
French Galley

1020 AD I meet England who're pretty weak.

From the Russians I get the Pyramids, Leonardo's, and the Mausoleum. Around 1100 AD someone else destroys them.

1120 AD Now for the Ottomans, who are destroyed in 1220 AD. They give me The Oracle, Great Wall, and Knight's Templar. These Ansars are great. Love the 60-shield cost aspect.

1275 AD Finally, I get someone to declare on me. I had a Korean Horse trapped from them fighting Russia. I'm upgrading to Calvary now.

1340 AD Enter IA

1350 AD Conquer the Koreans. They didn't have any wonders but they did give me 3 of my four leaders. One for Pentagon, as FP and HE were hand built. And 2 for Calvary Armies. I already had 1 Ansar Army from the Russians. In probably one of my most brilliant moves ever, I waited to load the fourth calvary in the Armies until after taking them to Portugal land.

Now I wonder why did I take on Portugal who were probably twice as strong and England and Byzantines together. Must be the charms of Theodora. ;)

But at any rate, I used Workers, who by now were building RR, to speed the advance against Portugal.

In 1495 I achieved Domination victory.
MiniMap
Thank you Ainwood for a great game, and a great CivAssist II to help manage and recap the game. I actually used CRP suite during the game. They're both great!
 
DaveMcW said:
[c3c] Open, NoAiPatrol=0


Research and Trading

1125BC: Gift the scientific civs into the Middle Ages.
Korea - Monotheism
Russia - Feudalism
Ottomans - Engineering
That helps. :)
730BC: Upgrade Ansar #1
670BC: 1st Leader
That, too. :)

The AI civs were already quite weak at Predator (I got towns by simply demanding them once I'd built two horsemen), so it must have been a walkover at Open.

But - the skill is in knowing how to spot your chances and how to take advantage of these things when they happen. Congrats with a job well done! :goodjob:

(Edit: not sure if I'm allowed to post this, as I lack the time to finish my own game, as usual .... feel free to delete this post when I'm not.)
 
Industrial Age / Finish, 0340AD-0840AD
Open, Barbs Fix
Goal: Diplomacy (speed over score)

This was an incredibly peaceful game. Only wars I remember are the two I declared in the industrial age. One so I could get a Golden Age and one to win the UN vote. The 4 scientific civs were extremely helpful getting me all the critical first level techs at this stage. They were worthless for other research after Invention. External towns main use was scientists and workers, which were used to increase the speed of my core and semi-core cities to size 12 - and I dislike urban, I much prefer the country ;) . Three techs in this era took more than 4 turns (6,5x2 respectively).


Medicine, 0340AD, trade Byzantines
Steam Power, 0340AD, trade Russia
Note: Two each for Medicine and Steam Power.

Industrialization, 0400AD, research
Electricity, 0460AD, research
The Corporation, 0500AD, research
520AD – get beat by 4 turns to Newton’s University
Scientific Method, 0540AD, research
Replaceable Parts, 0590AD, research
Steel, 0640AD, research

0640AD - enter Golden Age: declare war on Korea (w/ 6 Cavalry & 5 Ansar Warriors, capture 4 Korean cities on first strike, getting rubber and coal)
Refining, 0680AD, research
Combustion, 0720AD, research
0720AD - get Great Leader at Pyongsong, make peace w/ Korea for Paegan (to connect spices 2 turns later)
Mass Production, 0760AD, research
Motor Transport, 0800AD, research

0830AD – declare war on largest, Portugal, and get everyone to join me
Flight, 0840AD, research
build ToE in Mecca, 0840AD
Atomic Theory, 0840AD, ToE
Electronics, 0840AD, ToE
Rocketry, 0840AD, trade Ottomans
Fission, 0840AD, trade Russia
build United Nations (1000) in Medina (switched from Palace prebuild), 0840AD
0840 AD – hold vote, easily win it win all but one obvious vote :cool:

The most dangerous thing I did is not start another pre-build in-case no one found Fission, which was almost a 1/3 chance. If I were to do it again I’d have another pre-build so I could finish in about 5-6 turns instead of about 14 later if things went unlucky. As it was, the first one I gifted, Russia, got Fission. All three others got Rocketry. Timing the builds takes micro-managment, but I remember reading about this by SirPleb about how to set the finish up a while ago, so that really helped; just have to really pay attention and move citizens around when it looks like you’ll be off by a turn. Also, had lots of micro-management of scientists to hit those 4-turn researches exactly, while still trying to grow the ones with extra food so they could be multi-scientific if/when needed.

Finish with 27.2% of Earth, 43 cities, 304 citizens
Final: Fixaxis 6181; Jason 9716
 
Open Class

Realizing that the water in NW is fresh water, I sent my Scout to the hill NNW from the starting position. What he saw was a very nice location for the foundation of Mecca: A Game at a river and Incense. So my settler followed by the worker went to this place and in 3800BC Mecca was founded.

The location was better than expected: there was a second Game inside the town radius and additionally a Silk ressource was only four fields away. Because of the second Game I decided this time not to build a Granary. So I started immediately with the work on a settler and the research of Alphabet with 100%.

While my Worker was clearing forest the Scout was discovering the surrounding area. On his way he found a Goody Hut lying on a mountain. In COTM 10 I was not successful getting workers from GHs. But in the meantime I read Oystein's article concerning the probabilities of GHs. So I switched the settler production and really I got a worker. And this worker was very valuable because he was not far away from his working place.

In 3300BC the Scout met an Osman Warrior. I exchanged Alphabet for Pottery and switched my research to Writing (again 100%).

In 2590BC my first Warrior met a Russian Settler escorted by a Conscript Warrior. It was clear that this settler was on the way to the Vine. By this settlement I would not only lost the luxury ressource. Additionally it would also block my expansion to the North. At this time I didn't know that Moscow was so close. But also with this knowledge I believe I would have had decided to attack. In the beginning, the attack was not successful: my Regular Warrior lost two of his three hit points. But then he killed the Russian one and two Russian Slave Workers became available.

I placed the wounded Warrior on a mountain and the second Warrior on a hill. Now something interesting happened: The Russians didn't try to flank the two Warriors and to attack my towns. No, they attacked the Warriors on the mountain and the hill. So three Russian Warriors and one Russian Archer lost their lives.

For peace (2190BC) I got St. Petersburg from the Russians. Because of war both Russians Workers were in Moscow. I could get them for Writing.So the Russians - my direct neighbor - were more or less out of the game. At this point I have had 5 additional workers (four Russian slaves and one from GH). The game was runnning well.

After this for some time it was only "business as usual". Republic (slingshot) was researched in 1830BC. Polytheism and Currency were done by myself, all the other ancient technologies - excluding Literature and Monarchy - came from the AI.

In 1325BC I researched Construction. I sent the three scientific civs also into the Middle Age. The Korean free technology was Engineering, the Osmans got Feudalism and the Russians Monotheism. I exchanged Engineering for Republic and 15 Gold, Monotheism for Republic and 57 Gold. Only Feudalism was a little bit expensive: I had to pay Republic, Monotheism, Engineering and 6 Gold.

At this point in my opinion there were two ways to victory: Conquest/Domination or 100k. A coin decided that I have to go the 100k way. After reading the spoiler (DaveMcW) I can say it was the right decision.

Only three further technologies were researched by myself until the end of this game: Literature, Chivalry and Theology. Later Monarchy was exchanged from the Koreans.

Reaching the Middle Ages I started to build Horsemen. Some of these Horsemen were used to capture Edrin and Iznik to get the Iron necessary for the Ansar upgrade. Some turns before the iron attack started Iznik was captured by the Russians. So I was in war with the Osmans and again with the Russians. Because it took to much time to connect the Iron to my other cities, I build a Barrack in Edrin, connnnected Iron and Horses, upgraded the first Ansars and triggered the Golden Age (750BC). In 650BC the last Osman city (Uskudar) was captured. At the Russian front nothing of interest happened. The Russians were to weak and nearly all of my units - especially the Ansars - were in fight with the Osmans. Nevertheless I made peace with Russia asap.

In 710BC the France finished the Pyramids in Paris. So I attacked them also, captured the Pyramids (630BC) and wiped them from the map (510BC). Parallel it was time to say goodbye to the Russians (250BC). It took such a long time because I waited until the last Russian city have had two inhabitants. In this third Russian war I got my first Leader (510BC, Army).

Now it was time to look for the Koreans. In 230BC the Koreans were history. But before this happened I got the second (330BC, Forbidden Palace in Seoul) and third Leader (290BC, Army).

Because I had decided to go for a 100k victory I coudn't wait until one of the AIs (maybe on another continent) has built the Temple of Artemis. The ToA built in Medina was finished in 530BC.

Mecca was founded far away from the sea. So it took a lot of time (Waste) to finish the Great Lighthouse (10BC). I started the attack of the Portuguese with Ansars which reached the other continent by kamikaze ship chaining. But this was not a solution. It was not possible to build the necessary number of Triremes to compensate the losses on sea. After GL was available I also attacked England to reach as fast as possible the domination limit. But because of my problems with the unit transport and because I am a slow conqueror I reached it very late (470AD).

In the meantime I was founding cities (at the end - inclusive captured - 151), clearing forest and pop rushing (switch to Feudalism around 10AD) Cathedrals, Libraries and Colosseums like crazy. But there was one pop rushing problem on this map: The availability of only five Luxuries on the home continent. So it was necessary to build the Sistine Chapel (390AD) to reduce happiness problems. Another problem: maintenance costs. Solution: Marketplaces in all kernel cities.

At the end of the game Theodora tried to extort me. Result: war happiness and the fifth Leader (980AD, Army, worthless). I got the fourth one (310AD, Army) while Portuguese/English war.

In 1180AD I reached the 100k goal. Culture per turn at this time: 1472.

Normally 1000 years after the build-up the points of culture buildings are doubled. So I expected a CpT boost generated by the Temples at 460AD. But nothing happened. Obviously the 1000 year rule is not valid for ToA Temples. ToA points were doubled.

@DaveMcW: 70AD on this map is phantastic. I am glad that the coin decided right.
 
Awesome, hendrikszoon, and A'AbarachAmadan too.
4th place is approaching mercilessly for me.
 
Back
Top Bottom