Jason The King
Deity
Total NES 1
Welcome to Total NES1, a brand new series that should reflect the values of the older generation of NES players. This rules are highly based off of the generic f.t. (fresh start) ness back in rtor2 days. I do not intend to strive for realism, nor do I intend to follow my stJNES pattern of slow expansion/many NPCs. This NES is to play and write. I hope everyone has fun!
NOTE: I reserve the right to veto any nation that is started for any reason. I do not want nations that are hard to spell, try to keep it basic this time around guys.
RULES
Economy: This is the center of your nation. You spend economies to increase your stats, one economy per stat. You can spend one economy without lowering your economy level, but if you spend two, then your economy level decreases by one. You cannot increase the same stat twice in an update (no +2 army, -1 econ). If you sacrifice an economy, the extra spending has to be on something else. To increase your economy, you cannot do anything else that turn, and you must order it.
Levels:
Depression, Recession, Failing, Stable, Growing, Prosperous, Outstanding, Powerhouse, etc.
Military: You have an army, navy, and (later) an air force stat. The stat is done in words, not numbers. To increase, you spend an economy on it, and the level will go up one. Here are the levels:
Miniscule, Tiny, Little, Small, Medium, Large, Huge, Gigantic, Imperial, Humongous
Age: You will randomly increase in your age, mostly according to your education, though lots of the time it is random. Ages can be given away by other nations as well. We will begin in Stone Age. Each military branch is also in an age, and when you increase in an age, you must upgrade your military. To upgrade a branch, you must spend an economy on it, and it will decrease by one level.
Education: Is how smart your people are and influences when you get age upgrades. Your education will decrease by one each time u go into a new age. Levels are:
None, Weak, Bad, Poor, Okay, Good, Smart, Intelligent, Genius, Scientific
Confidence In Leader: This is based on how your leader rules, and if he is a strong or weak ruler, or how well your representative government functions. It is also largely based on stories, and that is the only way it can be increased. You cannot order it increased. It will be done on a 1-10 basis, 5 being that the population has no feelings towards their ruler(s), and 10 being that the love them.
Random Events: Will occur each turn, and will be random, but also based on stories.
Updates: Will be extremely small. Do not anticipate my stJNES-style updates with loads of text and information. Each TNES update will be short, an event may even just take a few sentences, and everything will not be mentioned, only the serious things.
Updates: Will occur every day, since it should take me less then half an hour to complete. This is, of course, unless the players cannot keep up with this.
Those who I encourage to join are listed below. They have been singled out because they have played in an NES like this in the past, and know how to work it. Everyone is encouraged to join, though.
Erez
Plexus
Das
Sheep
Azale
Roddy (not expected to want to play)
Warman
Emu
Heine
Xen (since he inspired me)
Grandmaster
Template:
Nation
Player/Ruler:
Government:
Economy: Stable
Age: Stone Age
Army: Small, Stone Age
Navy: Miniscule, Stone Age
Education: None
Confidence in Leader: 5
Welcome to Total NES1, a brand new series that should reflect the values of the older generation of NES players. This rules are highly based off of the generic f.t. (fresh start) ness back in rtor2 days. I do not intend to strive for realism, nor do I intend to follow my stJNES pattern of slow expansion/many NPCs. This NES is to play and write. I hope everyone has fun!
NOTE: I reserve the right to veto any nation that is started for any reason. I do not want nations that are hard to spell, try to keep it basic this time around guys.
RULES
Economy: This is the center of your nation. You spend economies to increase your stats, one economy per stat. You can spend one economy without lowering your economy level, but if you spend two, then your economy level decreases by one. You cannot increase the same stat twice in an update (no +2 army, -1 econ). If you sacrifice an economy, the extra spending has to be on something else. To increase your economy, you cannot do anything else that turn, and you must order it.
Levels:
Depression, Recession, Failing, Stable, Growing, Prosperous, Outstanding, Powerhouse, etc.
Military: You have an army, navy, and (later) an air force stat. The stat is done in words, not numbers. To increase, you spend an economy on it, and the level will go up one. Here are the levels:
Miniscule, Tiny, Little, Small, Medium, Large, Huge, Gigantic, Imperial, Humongous
Age: You will randomly increase in your age, mostly according to your education, though lots of the time it is random. Ages can be given away by other nations as well. We will begin in Stone Age. Each military branch is also in an age, and when you increase in an age, you must upgrade your military. To upgrade a branch, you must spend an economy on it, and it will decrease by one level.
Education: Is how smart your people are and influences when you get age upgrades. Your education will decrease by one each time u go into a new age. Levels are:
None, Weak, Bad, Poor, Okay, Good, Smart, Intelligent, Genius, Scientific
Confidence In Leader: This is based on how your leader rules, and if he is a strong or weak ruler, or how well your representative government functions. It is also largely based on stories, and that is the only way it can be increased. You cannot order it increased. It will be done on a 1-10 basis, 5 being that the population has no feelings towards their ruler(s), and 10 being that the love them.
Random Events: Will occur each turn, and will be random, but also based on stories.
Updates: Will be extremely small. Do not anticipate my stJNES-style updates with loads of text and information. Each TNES update will be short, an event may even just take a few sentences, and everything will not be mentioned, only the serious things.
Updates: Will occur every day, since it should take me less then half an hour to complete. This is, of course, unless the players cannot keep up with this.
Those who I encourage to join are listed below. They have been singled out because they have played in an NES like this in the past, and know how to work it. Everyone is encouraged to join, though.
Erez
Plexus
Das
Sheep
Azale
Roddy (not expected to want to play)
Warman
Emu
Heine
Xen (since he inspired me)
Grandmaster
Template:
Nation
Player/Ruler:
Government:
Economy: Stable
Age: Stone Age
Army: Small, Stone Age
Navy: Miniscule, Stone Age
Education: None
Confidence in Leader: 5