Smoking mirror
Ships Captain
This is the first version of this mod, call it 0.6 as I've already made numerous practice attempts. It is a Beta version made for PTW. There was a problem with the original file being corrupted. check the second page for a fix.
Hopefully soon I will be able to begin work on the full conquests version, but for now this is an exelent opertunity for people to give some feedback on how the mod handles, what can be improved or changed and what direction the mod should take when it moves from PTW to conquests.
The Story;
The year is 2060AD, small enclaves of humanity have expanded throughout the home system. New reserach has lead to a new spaceship design which will make travels to the nearby star systems possible, and carried within are settlement pods, equiped with all the latest technology to enable new space stations to set up orbit around the new systems and begin collecting thier vital resources.
The files;
Here is the Mod files, units, terrain etc...
Files
Here is the scenario file
Scenario
A Preview;
The Map;
The map is based on a real life star chart of the suns nearest to earth. At the moment some systems are black, as I've not had time to fill them in. However they are merely red dwarfs and would not produce much anyhow. All the main habitable star systems are present with a mix of planets. The types of space are;
#1 Hazard space This is the area around a very bright star. In the conquests version this will be a volcano. Hazard space provides a lot of life support because of the huge amounts of solar radiation in the area.
#2 Proximity space This is the area outside hazard space, or just around a dimmer sun such as our own. Gives good life support which can be added to by solar panels (irrgation).
#3 System space the general area of space in a solar system, gives nominal amount of life support which can be bought up to standard with solar panels.
#4 Asteroid belt asteroids are essential for industry, and are often found where a planet has failed to form. individual asteroids can also be dragged in to other orbits and turned in to industrial complexes (mines) which can be found in almost any space type or even in the proximity of planets.
#5 Planets Come in several types, mostly with the same effect. Can be augmented by specific resources such as The Earth, Or Mars, which are usualy the source of luxuries. Planets are also the source of diseases, either from the mass of humanity who live on the surface, or from alien microbes found in the atmosphere.
#6 Gas Giants good source of all resouces, can have a icy habitable moon, or perhaps even a watery moon if close enough to the sun, a source of luxury. Is also the source of H3, hydrogen needed for fusion reactors.
#7 Suns Or more properly stars, give out masive amounts of solar radiation. Good for life support.
#8 transit space Is impassable to wheeled units, that is any non-intersolar ships such as fighters. It links the different solar systems.
Hopefully soon I will be able to begin work on the full conquests version, but for now this is an exelent opertunity for people to give some feedback on how the mod handles, what can be improved or changed and what direction the mod should take when it moves from PTW to conquests.
The Story;
The year is 2060AD, small enclaves of humanity have expanded throughout the home system. New reserach has lead to a new spaceship design which will make travels to the nearby star systems possible, and carried within are settlement pods, equiped with all the latest technology to enable new space stations to set up orbit around the new systems and begin collecting thier vital resources.
The files;
Here is the Mod files, units, terrain etc...
Files
Here is the scenario file
Scenario
A Preview;

The Map;
The map is based on a real life star chart of the suns nearest to earth. At the moment some systems are black, as I've not had time to fill them in. However they are merely red dwarfs and would not produce much anyhow. All the main habitable star systems are present with a mix of planets. The types of space are;
#1 Hazard space This is the area around a very bright star. In the conquests version this will be a volcano. Hazard space provides a lot of life support because of the huge amounts of solar radiation in the area.
#2 Proximity space This is the area outside hazard space, or just around a dimmer sun such as our own. Gives good life support which can be added to by solar panels (irrgation).
#3 System space the general area of space in a solar system, gives nominal amount of life support which can be bought up to standard with solar panels.
#4 Asteroid belt asteroids are essential for industry, and are often found where a planet has failed to form. individual asteroids can also be dragged in to other orbits and turned in to industrial complexes (mines) which can be found in almost any space type or even in the proximity of planets.
#5 Planets Come in several types, mostly with the same effect. Can be augmented by specific resources such as The Earth, Or Mars, which are usualy the source of luxuries. Planets are also the source of diseases, either from the mass of humanity who live on the surface, or from alien microbes found in the atmosphere.
#6 Gas Giants good source of all resouces, can have a icy habitable moon, or perhaps even a watery moon if close enough to the sun, a source of luxury. Is also the source of H3, hydrogen needed for fusion reactors.
#7 Suns Or more properly stars, give out masive amounts of solar radiation. Good for life support.
#8 transit space Is impassable to wheeled units, that is any non-intersolar ships such as fighters. It links the different solar systems.