Turn Chat Instruction Thread: Tuesday, 31 May - 15:00 GMT - Final T3 Chat!

Status
Not open for further replies.

Furiey

No Longer Just Lurking
Joined
Nov 18, 2003
Messages
6,345
Location
Bedfordshire UK
Time: Tuesday, 31 May - 15:00 GMT, 11:00 (11 AM) EDT
Place: #turnchat
Game Save: 790 AD

All officials who are empowered to post instructions for the upcoming turn chat are to do so here. Please post at least one hour before the turn chat starts.

This is not a discussion thread

compass_small.jpg


Tours has not yet been renamed

(Previous Instruction Thread is here )
 
Director of Infrastructure's Instructions for 790 AD

2 Slaves and Worker N of No_Where: Finish planting a forest, then move SW and plant/chop/road tille.

Worker and Slave WNW of Camelot: Finish roading forest, then move S (WSW of Camelot) and plant + chop a forest.

2 Workers SE of Provolutia: Finish roading, then move 2SW and 1S (WSW of Camelot) and plant + chop forest.

3 Workers ESE of donsignia: Finish roading, then move SW and mine/road mountain.

3 Slaves NW of The Black Hole: Finish roading, then move 2W (ENE of New London) and irrigate that and the desert 2NE of New London.

2 Workers and 2 Slaves SE of Oxford: Finish roading. then move 2NE (ENE of Oxford) and plant/chop/mine forest.

Worker and 3 Slaves ENE of Oxford: Plant, chop, and mine the current grassland tile.

2 Slaves SW of Spichester: Finish planting forest, then move S of Spichester and road the forest, and move NE of Spichester and plant a forest.

2 Slaves NE of Husborne Crawley: Finish mining, then road mountain.

Worker NW of Regentham: Finish roading, then move SW and mine the mountain.

3 Slaves and Worker NNW of Regentham: Finish irrigating, then road plains, and move onto the game tile ENE of Regentham and road it.

2 Slaves 2SW of Kingdom Hearts: Finish irrigating, then road it, then move E (S of Kingdom Hearts) and irrigate that plains.

4 Slaves WSW of Kingdom Hearts: Finish chopping, then irrigate and road tile, and move N and irrigate the desert.

4 Slaves E of Halls of Mandos: Finish mining, then move NNE (WNW of Striders Haven) and mine/road mountain tile.

Worker SE of Tuttut: Finish irrigating, then road tile, and move E and irrigate oasis, and road gems NE of Classicity.

2 Slaves S of Paradis: Finish irrigating, then move SW (NE of Dun Eideann) and irrigate that, and move W from there (NW of Dun Eideann) and irrigate the desert.

7 Slaves N of Naples: Finish clearing jungle and then plant/chop/mine forest.

2 Slaves on Game Marsh ESE of Baconopolis: Finish clearing marsh, then road tile.

Worker 2E of Baconopolis: Finish clearing marsh.

Worker 2NE of Baconopolis: Finish clearing marsh, then road it, and move S (E of Baconopolis) and irrigate.

Worker and 3 Slaves SE of Los Lobos: Finish roading then move N of Los Lobos and road for quick access to Tatung (Chinese).

4 Slaves NE of Riva: Finish irrigating, then move W (NW of Riva) and clear jungle.

Worker N of PDX: Finish roading, then move ENE (2NW of Bloomington) and mine the bonus grassland.

6 Slaves NW of Bloomington: Mine the tile, then move NW again (2NW of Bloomington) and mine the bonus grassland.

3 Workers ESE of Rivendell: Finish mining, then move N (ENE of Rivendell) and mine, and then move E of Barchester and mine.

2 Workers 2NE of Chaos: Finish mining, then move 2W (2SE of Barchester) and mine and road desert.

4 Slaves NE of Chaos: Mine/road desert, then move W (NW of Chaos) and mine/road desert.

3 Workers and 2 Slaves NE of Delhi: Mine hill, and move N and irrigate and road grassland NNE of Delhi.

2 Slaves W of Delhi: Finish mining hill, then road it.

Slave N of Auchtermuchty: Finish roading, then move NW and plant/chop forest.

2 Slaves NE of Tracheon: Finish roading, then move S of Tracheon and plant/chop forest.

Slave 2NE of Nijmegen: Finish roading, then move NW (NNE of Nijmegen) and road/irrigate plains.

Any new workers: DP's discretion. Keep them safe.
 
External Consulate’s instructions for the 5/31/2005 turnchat. Specific instructions appear first; the Term 3 Policy appears next, for reference purposes.

Specific Instructions

1. In all instances, the DP has the freedom to adapt instructions to the ever-changing game conditions. Our only stipulation is that the spirit of the instructions and long-term goals of the External Consulate be adhered to. Changing details to achieve the same (or similar) end is fine.

2. Our peace treaty with Portugal and and MA against France with them has expired. Cancel the alliance and declare war. This will permit us to take the archer blocking our path to Madrid (see instruction #3). Lisbon (size 3) has the Great Pyramids, and is a priority target in this war. (We may be able to get to it this turnchat.)

3. Continue the war against Spain. By declaring war on Portugal, we should be able to eliminate the Portugal archer blocking our access to Madrid, and complete the capture of Madrid during the zero turn. Spain has 4 cities left (including Madrid), and lost its city east of Gordium. I suggest we make it a priority to eliminate Spain this coming turnchat. We have an expired MA against Spain with Persia.

4 We are continuing our war against France. Paris, with its Knights Templar, is a priority target. Madrid was quite heavily defended; Paris will also be equally well defended, but with Musketeers. I suggest during this turnchat that we take lesser French cities and wait to take Paris until we have more troops available We have MAs against France with Persia & China (both with no turns left but in force). Please do not break the MAs.

5. Our ROP with China has expired; I suggest we leave this in place. If China wants to renegotiate it, I suggest we do so if we can get it at minimal cost. Although China is a target of ours, they’re very weak (only 2 cities) and annexing them is not a priority this coming turn. However, if we find we have unemployed troops available close to Beijing, by all means declare war on China and take Beijing and Tatung.

6. Our war with the Byzantines continues. We have a MA with Persia against the Byzantines that has expired but is still in force. Please continue the MA. Please do not break the MA. Unless the Byzantines offer us an amazing peace deal, I see no reason to make peace with them (they’ve declared war on us, so we get War Happiness from them). See also instruction #7.

7. There are no specific instructions for new MAs. It would be good to enter into some, but this partly depends on what trades (if any) R&T commands. It would be good to get Maya and Hittites involved in MAs against the Byzantines (unless of course we decide to do a trade with them) and/or France and Spain. If R&T does issue instructions for trades with Maya, Hitties, and Persia, while negotiating please check to see if we can also form some MAs with these countries (Byzantium is the priority target; France is second). Likewise, if during the course of the turnchat we decide to do some trades (trading Economics, for instance), then also see if we can form MAs as part of the trade.

External Consulate – Policy for Term 3

Our Guiding Philosophy

Our long term strategy is to annex enough of the pangaea so that our territory is just below the domination limit. We expect we will at least annex most of the land up to and including the point where the Persian city Gordium currently stands.

We will seek to cripple the ability of all other Civilizations to win the game before we achieve our cultural goal of 130,000 points. This also means we cannot allow another Civ to reach 65,000 cultural points.


Long Term Foreign Affairs

1. We are now strong enough that we will not submit to any demands from another country.
2. We encourage warfare and disharmony among our rivals. Such disharmony will be achieved through trade and alliances.
3. We will not enter into alliances, trades, or GPT deals with countries we think we will be at war with within 20 turns.
4. Once we establish a choke point at Gem Mountain we will consider entering into ROPs with other civs.
5. Portugal (and the Pyramids) are a target for annexation.
6. France is a target for annexation.
7. Spain is a target for annexation.
8. Persia (& its Great Library) is a target for annexation.
9. China (or its remains) is a target for annexation.
10. Our policy is whenever possible any civ that has attacked us should be left with one city. Currently France, Persia, Byzantine, Spain, and Portugal fall into this category. However, we well may elect to eliminate some of those civs from the map.
11. Once we’ve established a chokepoint at Gem Mountain, we will demand that any “wandering” troops from another civ must leave our territory on our home continent. (Our home continent is all land west of Gem Mountain.) If not, we will declare war.
12. We will attack and destroy any city that is building the Smith’s Great Wonder. This wonder is to be ours.

Military Affairs

1. China is a target but they are weak; we have a ROP so we can move through their territory.
2. France has declared war on us. We will continue the war and seek MAs against them.
3. The Byzantines have declared war on us. We have formed alliances against them, which expired; and will form additional ones. We expect this to be a phony war.
4. The Spanish have declared war on us. We will eliminate them.
5. We are about to declare war on Portugal.
6. The Great Library (held by the Persians) is a military target for us.
 
Chat has started

We declared on Portugal and have captured Madrid. We've also killed a Portuguese Great Leader! Antioch, the Portuguese city E of the Dyes is defended by Spears.

Turn 0: 790 AD

We have captured Seville, leaving just Toledo and Santiago for Spain. Uploaded just for people to look.

Turn 3 (beginning): 820 AD

We have researched Economics, built Smiths and entered our Golden Age. Time to trade!

Turn 4 (beginning): 830 AD

We buy Astronomy from the Byzantines (for Economics), Printing Press from the Persians (for Banking) and also sell Ecomomics to Maya for all their gold. We still have the monopoly on chemistry! Spain is down to 1 city defended by an Archer!

Turn 5: 840 AD

We completed Physics and have 1 turn into Magnetism (due in 4). We still have the monopoly on Chemistry! the Spanish are no more and our War Weariness has ended. Nothing has been moved this turn.

Turn 10: 890 AD

Chat Log
 
Status
Not open for further replies.
Back
Top Bottom