B03: The Spanish Inquisition

Beorn-eL-Feared

Idiot riding pedals
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B03: The Spanish Inquisition
Warlord Regent game


For a third time, mocking history will be the bread and butter of a pack of stupid guys who think they can take over the world.

The Christian Spanish tried to take over the world, and this time they won't stay content with just a piecemeal of Western Europe. This will be total and absolute, or nothing.

Variant:
*Takes a deep breath*

Spoiler :

- Earth map, starting in Spain.

- Every city must build a temple as 1st or 2nd build - 2nd is if we need a defensive unit there ASAP.

- Mandatory monarchy throughout, Fascism to be discussed.

-Non-christian civs reaching their form of belief (listed below) must be treated as AW opponents. This does not deny us the possibility to war with other nations before that landmark, but it forces us to declare on the very turn we learn they get the tech, deals or not.
Spoiler :

Civs:

Protestants: AW from 1517 on.
Dutch
French
English
Vikings

Buddhists/Shintoïsts: AW from Theology on.
China
Korea
Japan

Muslims: AW from Monotheism on.
Arabia

Hindus: AW from Polytheism on.
India

Beast cult and other junks: AW from mysticism on.
Iroquois
Zulu
Aztecs
Incans

Plus the Holy Spanishs, Romans and Americans, who believe in God and Jesus and the foundation of the Catholic Church.
Spoiler :
We shall never Ally against, embargo, pillage, declare, invade or hinder Rome at any time in any way - this includes declaring a "freelance" (not variant-forced) war that would break their trade route, for instance.


AW: You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever.

Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, we’ll follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves.


-All off-land wars must be fought using only conquistadors, and an eventual army. In the case of an army, it must be filled with conquistadors or 1 (2) knight, 1 MDI and 1 longbowman - the typical kind of mixed army of the time AFAIK. Later we could change that to 1 (2) Cav and 2 Infantry, and eventually Mech Inf.

- AI civs were chosen according to their religions

- Techs : The church has never been too hot on techs. All will be normal until Invention. Then, it becomes heretic to do *scientific* research. We can buy / bully / trade for, but will not be able to research the following techs:
MA: Chemistry, Physics, ToG, Magnetism, Metallurgy.
IA/Modern: We will be allowed to research only Medecine, Nationalism, Sanitation, Industrialisation, The Corporation, Mass Prod, Amphibious War and Recycling.

Listing open to suggestions.

About RP: The Church has prohibited the rubber for years, at the cost of thousands of unwanted children in heavily-endoctrined christian families, notably in Africa. We will therefore do as such and prohibit the use of rubber. Rubber shall be a war-for-and-terminate-ASAP type of ressource; we will be allowed only one (for Arti and Infantry) roaded source; ALL other sources must be pillage of their roads: we must prohibit its use around the world.


Crazy enough to play Warlord Regent ?

VC: Looking for conquest, which will be tough on huge earth, with conquistadors. We shall not allow ourselves to win by domination or by Cultural 100k. We want it all or nothing. 2nd and 3rd are Cultural in Vatican City, or Space race :crazyeye:

Full Inquisition Roster:
- Beorn-eL-Feared (Newfie wannabe-conquistador)
- Soul Warrior (Corporal Idiot)
- Chunky Kong (Booga Booga)
- IroquoisPlisken (So this is Emp/DG?)
- Meteor Punch (Master of the Universe Cancel 'Genius status') <- made the map and ran away from the inquisition. He must be protestant or something.
- MadViking (Who will be christianised by force)
 
Hmmm...

I'll join. I did fairly well with the Babylonians in RaR at the Warlord setting. Conquered all but two on my island.
 
Chunky, Warlord in this means the variant is probably crazy enough for emperor/DG players to play Warlord here with some challenge. No offense, but please reconsider - and read the variant throughout :D
 
Yeah, yeah. Temples are usually my first build in my games. I'm pretty sure I'd like to join. It's summer soon, so I'll actually be able to play.
 
So this is like Emperor/Demigod difficulty you say? I think I'll join. Always loved playing on World maps. Been wanting to play as the Spanish too.
 
Beorn-eL-Feared said:
We will therefore do as such and prohibit the use of rubber. Rubber shall be a war-for-and-terminate-ASAP type of ressource; we will be allowed only one (for Arti and Infantry) roaded source; ALL other sources must be pillage of their roads: we must prohibit its use around the world.

Hmm, my own suggestion would be that you couldn't use Rubber either. I would suggest in your varient that any rubber tile cannot be connected at any cost. Continue your war of 'for-and-terminate-ASAP' but only to control its source so that no one else can be tempted by its evil influence.

Even connecting it yourself invites temptation.

BTW, this is not a join up.
 
I almost started a Spain game a few days ago. Something along the line of pillagers... :D

I've got three good world maps you could use. dimensions are:

134x130
140x140
180x180

I would need the starting AI to set them up. These maps are probably good for 12-16 Civs.

In the game I was gonna start, Conquistador Armys could just pillage and take out weak units, otherwise they might get weakened and attacked/killed :( .
 
I believe the number of conquistadors who will die will be MANY, MP. A lot and another lot.
Iroq said:
So this is like Emperor/Demigod difficulty you say?
I think it will be a very hard game because the temples will hinder our early growth, we will have to wait after Warlord AI's to complete techs from the IA on, we will be hated throughout the world and conquistador fights ... ever tried a Gallic Swordsman invasion past muskets? past rifles?

We could play regent if you thihnk it will still be too easy, but I think going conquest on monarch would be suicide.

MP said:
I [could] set them up
That would be really nice of you. I'd take your smaller one - that's about a large/huge map, right? A "small" huge map is what I was looking for. I'll be back at you with the civs, I just need to be sure about their religions, for the variant.

Methos said:
Even connecting it yourself invites temptation.
Oh but you must confess, then, my friend. We must trust every other christian to be chaste before marriage, you know?
 
The Protestant Church "movement" started in 1517 with some publications openly criticising the Catholic church. That will be our landmark.

Civs:

Protestants: AW from 1517 on.
Dutch
French
English
Vikings

Buddhists/Shintoïsts: AW from Theology on.
China
Korea
Japan

Muslims: AW from Monotheism on.
Arabia

Hindus: AW from Polytheism on.
India

Beast cult and other junks: AW from mysticism on.
Iroquois
Zulu
Aztecs
Incans

Plus the Holy Spanishs, Romans and Americans, who believe in God and Jesus and the foundation of the Catholic Church.

That makes it 16, so if that is too many, MP, remove Rome and America first, since they will not force us to AW at any point. And of course, you're very welcome to sign up.
 
I'd like to keep America and Rome in, if possible. I think it would be cool to have "allies" in the game...maybe...

Would 14 civs be too many? Maybe take out one of the beast cults so there's no more than 3 civs in any group. Unless we want to make this as hard as possible, then take out America and/or Rome.
 
I wanted the 3 native american tribes in there because they are the great "inquisitionned" ones. All others can be bartered with, be my guest on choosing.

As for allies, all the protestant civs will be allies for the greatest part of the game.

Another thing: should we have a no-occupation rule for Rome? Since they are the ones with the pope, we could play a friendly never-declare, never-invade type of thing with them
 
They can handle their business by themselves - we're here to convert and conquer, not to ingerate. We will ingest them, not ingerate in their affairs ;)
 
The Romans would definitely hinder your expansion somewhat because Italy=close to Spain. On the other hand, you could be in a locked alliance. ;)
 
Recall though that at one time the Church itself split amongst itself and had three popes (one in Roma, France, and I forgot the other). So though Rome may be an ally at first sometimes your own country can turn against God allowing you to take action.

BTW, I am not entirely sure about the exact reason of the multiple popes', it's been over ten years since school and I can't recall the exact details.

This game sounds very interesting Beorn and like your God is an American game this is another one I plan on lurking. Have fun!
 
Never even thought of it MP, dude you're a genius.

Thanks Methos
 
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