Beorn-eL-Feared
Idiot riding pedals
B03: The Spanish Inquisition
Warlord Regent game
For a third time, mocking history will be the bread and butter of a pack of stupid guys who think they can take over the world.
The Christian Spanish tried to take over the world, and this time they won't stay content with just a piecemeal of Western Europe. This will be total and absolute, or nothing.
Variant:
*Takes a deep breath*
- Earth map, starting in Spain.
- Every city must build a temple as 1st or 2nd build - 2nd is if we need a defensive unit there ASAP.
- Mandatory monarchy throughout, Fascism to be discussed.
-Non-christian civs reaching their form of belief (listed below) must be treated as AW opponents. This does not deny us the possibility to war with other nations before that landmark, but it forces us to declare on the very turn we learn they get the tech, deals or not.
Civs:
Protestants: AW from 1517 on.
Dutch
French
English
Vikings
Buddhists/Shintoïsts: AW from Theology on.
China
Korea
Japan
Muslims: AW from Monotheism on.
Arabia
Hindus: AW from Polytheism on.
India
Beast cult and other junks: AW from mysticism on.
Iroquois
Zulu
Aztecs
Incans
Plus the Holy Spanishs, Romans and Americans, who believe in God and Jesus and the foundation of the Catholic Church.
AW: You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever.
Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves.
-All off-land wars must be fought using only conquistadors, and an eventual army. In the case of an army, it must be filled with conquistadors or 1 (2) knight, 1 MDI and 1 longbowman - the typical kind of mixed army of the time AFAIK. Later we could change that to 1 (2) Cav and 2 Infantry, and eventually Mech Inf.
- AI civs were chosen according to their religions
- Techs : The church has never been too hot on techs. All will be normal until Invention. Then, it becomes heretic to do *scientific* research. We can buy / bully / trade for, but will not be able to research the following techs:
MA: Chemistry, Physics, ToG, Magnetism, Metallurgy.
IA/Modern: We will be allowed to research only Medecine, Nationalism, Sanitation, Industrialisation, The Corporation, Mass Prod, Amphibious War and Recycling.
Listing open to suggestions.
About RP: The Church has prohibited the rubber for years, at the cost of thousands of unwanted children in heavily-endoctrined christian families, notably in Africa. We will therefore do as such and prohibit the use of rubber. Rubber shall be a war-for-and-terminate-ASAP type of ressource; we will be allowed only one (for Arti and Infantry) roaded source; ALL other sources must be pillage of their roads: we must prohibit its use around the world.
Crazy enough to playWarlord Regent ?
VC: Looking for conquest, which will be tough on huge earth, with conquistadors. We shall not allow ourselves to win by domination or by Cultural 100k. We want it all or nothing. 2nd and 3rd are Cultural in Vatican City, or Space race
Full Inquisition Roster:
- Beorn-eL-Feared (Newfie wannabe-conquistador)
- Soul Warrior (Corporal Idiot)
- Chunky Kong (Booga Booga)
- IroquoisPlisken (So this is Emp/DG?)
- Meteor Punch (Master of the Universe Cancel 'Genius status') <- made the map and ran away from the inquisition. He must be protestant or something.
- MadViking (Who will be christianised by force)
For a third time, mocking history will be the bread and butter of a pack of stupid guys who think they can take over the world.
The Christian Spanish tried to take over the world, and this time they won't stay content with just a piecemeal of Western Europe. This will be total and absolute, or nothing.
Variant:
*Takes a deep breath*
Spoiler :
- Earth map, starting in Spain.
- Every city must build a temple as 1st or 2nd build - 2nd is if we need a defensive unit there ASAP.
- Mandatory monarchy throughout, Fascism to be discussed.
-Non-christian civs reaching their form of belief (listed below) must be treated as AW opponents. This does not deny us the possibility to war with other nations before that landmark, but it forces us to declare on the very turn we learn they get the tech, deals or not.
Spoiler :
Civs:
Protestants: AW from 1517 on.
Dutch
French
English
Vikings
Buddhists/Shintoïsts: AW from Theology on.
China
Korea
Japan
Muslims: AW from Monotheism on.
Arabia
Hindus: AW from Polytheism on.
India
Beast cult and other junks: AW from mysticism on.
Iroquois
Zulu
Aztecs
Incans
Plus the Holy Spanishs, Romans and Americans, who believe in God and Jesus and the foundation of the Catholic Church.
Spoiler :
We shall never Ally against, embargo, pillage, declare, invade or hinder Rome at any time in any way - this includes declaring a "freelance" (not variant-forced) war that would break their trade route, for instance.
AW: You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever.
Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, well follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves.
-All off-land wars must be fought using only conquistadors, and an eventual army. In the case of an army, it must be filled with conquistadors or 1 (2) knight, 1 MDI and 1 longbowman - the typical kind of mixed army of the time AFAIK. Later we could change that to 1 (2) Cav and 2 Infantry, and eventually Mech Inf.
- AI civs were chosen according to their religions
- Techs : The church has never been too hot on techs. All will be normal until Invention. Then, it becomes heretic to do *scientific* research. We can buy / bully / trade for, but will not be able to research the following techs:
MA: Chemistry, Physics, ToG, Magnetism, Metallurgy.
IA/Modern: We will be allowed to research only Medecine, Nationalism, Sanitation, Industrialisation, The Corporation, Mass Prod, Amphibious War and Recycling.
Listing open to suggestions.
About RP: The Church has prohibited the rubber for years, at the cost of thousands of unwanted children in heavily-endoctrined christian families, notably in Africa. We will therefore do as such and prohibit the use of rubber. Rubber shall be a war-for-and-terminate-ASAP type of ressource; we will be allowed only one (for Arti and Infantry) roaded source; ALL other sources must be pillage of their roads: we must prohibit its use around the world.
Crazy enough to play
VC: Looking for conquest, which will be tough on huge earth, with conquistadors. We shall not allow ourselves to win by domination or by Cultural 100k. We want it all or nothing. 2nd and 3rd are Cultural in Vatican City, or Space race

Full Inquisition Roster:
- Beorn-eL-Feared (Newfie wannabe-conquistador)
- Soul Warrior (Corporal Idiot)
- Chunky Kong (Booga Booga)
- IroquoisPlisken (So this is Emp/DG?)
- Meteor Punch (
- MadViking (Who will be christianised by force)