Bertie said:
Zyxy's dotmap is pretty good. If the domination calculations work out that we can expand to Gordium (and it sounds like they do), I still like that plan. Would still like to get up to about 200 cities, but if we build enough unis & cathederals, 150 will be enough to win in a timely manner.
We can get more cities by ICS in the core region as well. In the last stage, I would do that to speed things up a bit. I didn't check how many cities will fit in, but a few dozen should be possible, I think.
Thanks zyxy, sorry I took too long.
Anyway, that looks good, I'll put up a poll tomorrow to see if that's good, maybe see if I can get that 200 city one Bertie wants to run against it.
Don't worry, I hope I didn't step on your official toes

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Chieftess said:
Why spend time (and waste gold) right now on all of those city sites when we could be rushing culture right now? There's a lot of cities without culture, and they need it.
For various reasons.
Each of the new cities can start on a culture building right away. The sooner they start, the lower the cashrush cost will be. The cashrushed settlers you are referring to come from totally corrupt cities that gain no production from having more than 1 citizen.
We will have engineers in 10 turns or so. Again, the more cities we have, the more effective use can be made of engineers. Also, each new city raises free unit support and brings in 1 gpt.
Settlers not only cost shields/gold, but also food. Meaning you cannot postpone building settlers too long (than your cities grow to size 7 and you're essentially wasting food).
On the other hand, rushing culture is very expensive. Each new library will cost ~ 300 gold to rush, each temple ~230. They also eat 1 gpt maintenance per turn.