Nyx_ said:
2. In diplomacy options: Many ways to sell services (banking etc
).
3. The possibility to subcontract production. You can pay other countries to establish factories (and consequently pollution) in their cities.
I am in favor of these types of ideas, although not these ideas as presented.
#2- An extension of #3. Good idea but i'd like to see something more concrete as far as service ideas go.
#3- This is similar in principle, but not in practice, to an idea many people like: Unit trading. With that, it doesn't matter whether they have a factory to build tanks or not. All that matter to you is that they are In fact built. Of course, they would likely incurr pollution in the production of these units. ... Well, unless they bought the units from someone, in which case the pollution would go there.
With trade able units, a nation could become an arms broker.
The player could pick a destination city where the units would be taken to.
There should also be three types of unit trading:
A. Immediate- The two sides transfer the units. However, the units would be shipped immediately after the trading deal is made. To prevent exploits, a movement costs would be taken into consideration.
B. Production Order-After the deal, the other civ has to give x number of units within Y turns of deal being concluded. X and Y would be negiatable, unlike in Civ 3.
C. Per Turn Order- A certain number of units (x) would be traded every turn (y).
If any of these agreements are broken, the offending party should have the option to make reparations. I was think the standard reparations rate should be 125-150% of the value of the delievered goods. If the offending party does not do it on its own, the victim should have the right to demand it. If that doesnt happen, the victim should have the right to declare war on it to pick up the damages.
If arms trading were allowed, you would be able to have a small army to prevent loss of money on it and build up your money. When war came, they would be able to buy units from others, possibly more advanced then what they can build. The risk would be that you would have to rely on others for your military.
If you wanted to have a large military to trade, the danger would that you could through away a lot of money and could face your advanced units in battle.