I have always been a civ fan, but have been disappointed by the relative unimportance of dominating the oceans. Throughout history, navigating the seas has been extremely important for both military and economic reasons. These are some ideas I hope will appear in some form in Civ 4.
1) Implement sea trade routes: For much of history, the oceans have provides the most effiecent way to trade. For example, in theory, early industrial era Europe COULD have traded with areas like present day India by transporting goods over land. Of couse, the oceans provided quicker and cheaper travel. If these oceanic trade routes are important (or even ocean based recouces like oil or whaling), it would be strategically important to protect/disrupt them. Hence, a naval-focused military would be a viable option in some circumstances.
2) Increase efficency of transporting troops by sea: Airlifting/paradropping troops is IMHO too effective in menacing overseas civs. If transport ships are important, than so to is protecting/destroying them. Submarines become more important. This also makes the sub-hunting destroyers (almost completely useless in previous games) more desireable. Destoyers should also be relatively more swift to fuction as cheap scouting units/trade disrupters.
3) Enhance the effectiveness of bombardment from capital ships: If a civ achieves naval superiority, the amount of damage they can inflict on the coastal cities of enemies should be devastating, allowing a much smaller army to attack the city succesfully.
I think that especially in certain situations (island or long coastline nations), a strong navy should be a better alternative/complement to huge armies. I am new to this forum, so I hope I did not repeat too much from what has been previously stated.
1) Implement sea trade routes: For much of history, the oceans have provides the most effiecent way to trade. For example, in theory, early industrial era Europe COULD have traded with areas like present day India by transporting goods over land. Of couse, the oceans provided quicker and cheaper travel. If these oceanic trade routes are important (or even ocean based recouces like oil or whaling), it would be strategically important to protect/disrupt them. Hence, a naval-focused military would be a viable option in some circumstances.
2) Increase efficency of transporting troops by sea: Airlifting/paradropping troops is IMHO too effective in menacing overseas civs. If transport ships are important, than so to is protecting/destroying them. Submarines become more important. This also makes the sub-hunting destroyers (almost completely useless in previous games) more desireable. Destoyers should also be relatively more swift to fuction as cheap scouting units/trade disrupters.
3) Enhance the effectiveness of bombardment from capital ships: If a civ achieves naval superiority, the amount of damage they can inflict on the coastal cities of enemies should be devastating, allowing a much smaller army to attack the city succesfully.
I think that especially in certain situations (island or long coastline nations), a strong navy should be a better alternative/complement to huge armies. I am new to this forum, so I hope I did not repeat too much from what has been previously stated.