Civ 5? Some mod to civ 4? I dunno... Anyhow, here's the idea:
The "commerce" generated in civ 3 is illogical. Why do I get richer just by virtue of having a lake next to my city? And why do I have to spend the money I earnt there in the same city? Seems illogical to me...
Wealth of a civilization
We should consider the wealth of a civilization as a whole when determining the per-turn budget.
After all, it is really this which determines how much tax can be collected. This wealth will affect happiness (if your citizens are wealthier than their neighbours they will be happy). If you overspend your per-turn bugdet, however, the people will be angry!
So, where does this wealth come from?
Dig it up
Gold and silver mines - the old fashioned method
Trade
You automatically trade all resources that you have (apart from any which you have specified) with all of the civilizations which you have contact with, are not at war with and do not have a trade embargo on. The value of these resources increases with demand (the total size of those civs who need to buy this resource) and decrease with supply (the number of civs they are able to buy the resource from). Each resource traded per turn increases your wealth. Of course, each you have to buy decreases it...
Get it from your opponents
Need I explain?
That sounds a bit complicated...
Actually there would be less micromanagement than with the current system - having to negotiate trade deals for each resource with each civ every 20 turns? No thanks. With this system, you only have to specify which resources you don't want to trade and to whom, and that only once (or whenever you change your mind). Perhaps strategic resources will not be traded by default?
Won't the large, rich civs get ahead and stay ahead?
What, like they do now? Actually, not so much. It would only take a newly discovered civ that had 5 or 6 resources that they didn't have and they'd be sucked dry.
The "commerce" generated in civ 3 is illogical. Why do I get richer just by virtue of having a lake next to my city? And why do I have to spend the money I earnt there in the same city? Seems illogical to me...
Wealth of a civilization
We should consider the wealth of a civilization as a whole when determining the per-turn budget.
After all, it is really this which determines how much tax can be collected. This wealth will affect happiness (if your citizens are wealthier than their neighbours they will be happy). If you overspend your per-turn bugdet, however, the people will be angry!
So, where does this wealth come from?
Dig it up
Gold and silver mines - the old fashioned method
Trade
You automatically trade all resources that you have (apart from any which you have specified) with all of the civilizations which you have contact with, are not at war with and do not have a trade embargo on. The value of these resources increases with demand (the total size of those civs who need to buy this resource) and decrease with supply (the number of civs they are able to buy the resource from). Each resource traded per turn increases your wealth. Of course, each you have to buy decreases it...
Get it from your opponents
Need I explain?

That sounds a bit complicated...
Actually there would be less micromanagement than with the current system - having to negotiate trade deals for each resource with each civ every 20 turns? No thanks. With this system, you only have to specify which resources you don't want to trade and to whom, and that only once (or whenever you change your mind). Perhaps strategic resources will not be traded by default?

Won't the large, rich civs get ahead and stay ahead?
What, like they do now? Actually, not so much. It would only take a newly discovered civ that had 5 or 6 resources that they didn't have and they'd be sucked dry.