stERZNES - Atleast it's last at last!

erez87

Lord of Random
Joined
May 16, 2002
Messages
13,500
Well after, I actualy think an year, of thinking to open a NES I decided to open it :). If you will look closly you will see the rules look familiar. Yes thos are stJNES5 rules with some tiny changes... Cool aien't it?
This is a story NES, I do hope to see them coming :).

BTW I know some new NES's just got openned but most have a player limit... Because I have time I have no player limit, don' push it with the orders i'm not the greatest reader ;)

Updates will come every day or every 2 days, not decided yet, for now! If I got a final (got 1 in Civils and 1 second in math and thats all :D) I won't update ofcourse before it... If I go to my father i'm not updating to. If you want me to hold an update for a day than Ok players choose then they want updates ;)

Now to rest of NES


Rules
Key: Bold are key words that describe what is in the paragraph. Italics are either lists or the following:

The starting age is 4000bc. Each turn will represent 100 years for a while, until I decide to decrease it.

Joining Is not hard. Just start in one of the grays :) as game goes Gray areas expand as well so you can join in more places than... Please with reality when joining :)

Economy for each nation is represented by a word. The sizes go: Depression, Recession, Failing, Stable, Growing, Prosperous and then Outstanding.. You cannot increase your economy by just saying so. You must increase your economy by expanding, conquering, or trading. In the early ages you may also expand economy by building roads and hiring tax collectors and such, though it takes longer that way. Also each country has it's usual economic power. This means that near the word there will be two numbers that mean every how much time your economy grow by 1 by itself (if you got the asterik (*) that is explained later you ge 2 economies)

Your military is represented in numbers. When you increase your army, it will be increased by a certain number, determined by myself and by the age you are in, and based on the population of your civilization. If you have a free government (democracy, republic, etc), then your army may grow without you saying so (unless you say for it not to happen) by volunteers joining, though it will not be by much. Same goes for navy. As of now all men type of units will be men, horsis and chariots as horsmen and artileries as artileris. Don't want tog et too complicated :)

You can also build roads between your cities, and will be represented on map. These will help you should you have to move a lot of troops over long distances (less tired to fight) or when you are invaded. However, if you are invaded it could be tragic as well with the enemies capturing your roads. They increase your economy (you have a chance of gaining economies here and there should you have many roads), and they make your people happier. You may destroy roads whenever you like. You may build 3 roads free (from one city to the other) a turn, and and nymore than that each more road cost an economy level, or you can have your army build more of them (at least 100 men per road needs to be working, meaning not fighting), then it will be free but you army hates you more, but are more trained. So it swings both ways again.

NOTE: Expansion will be slow in this game, to reflect reality, especially in the ancient age. Also, watch out for real life events (example: America when Europeans came)

You can make a wonder, the time it takes depends on what the wonder is or does, what age we are in, how your economy is like, and the overall stats of your nation. Only 2 per age.

Confidence mostly reflects how much you write.
Training for now it won't exist, too much. The training of your armed forces will go down by one level each time you upgrade your army or navy to a new age. Same goes for air force when we get there. Well not until I might add a Training rule :)
Conscription is not possible for a while.
Mobilization is not possible for a while.

Education is available to increase once you learn writing. To increase, you must build temples in the ancient ages, schools in the more modern, and universities in the far modern. This is but one way you can increase. When you jump an age, you education sinks two levels.
The levels are: Idiotic, Ignorant, Poor, Average, Smart, Wise, Enlightment.

Everyone you have contact you have trade. It is to my descretion to a certain point on how much you trade with someone. I will be using Rome as an example. Rome has trade with practically everyone in Europe and North Africa, since that is who they have contact with. However, trade is less popular with Sweden, since they have little to offer Rome at this point and are so far away. Trade is rapant with Barbary Coast, since Barbary Coast has much to offer in the type of luxuries and man power.

You can still set up trade routes, however they are a little different. You can only set up three routes until medival ages (including) but after you can have 5, and they will be called your priority trading partners. To open up a Priority trading partner, both nations must agree to it. To open a route it costs two economies. You gain an economy each turn, and if you have a main luxury (silks from China would be a luxury to Sumer and Indian spices would be a luxury to Rome) you gain two economies every three turns.

Farmland will begin to show up on your map and a stat with a number will appear in your stats. Farmland will appear randomly, and may disappear randomly, and can be thought of as areas in the world where agricultural production is at its peak. Farmland can be used as economic points that you gain every turn. So if you have Farmland of 7, you can use 7 economic points each turn that you have it. The problem – the one time you start to use it, your people will become dependent on it. This means if anything is to happen – a new bug, drought, famine, foreign occupation – anything, then your people can really be affected by the loss of the farms. The less you use it, the less your people will become attached to it. Farmland are like squares of different shades of green on the map – the different shades mean nothing, its just for looks, but the amount of squares you have is the amount of points in your template.

An asterik (*) will appear by your nation's name should you be experiencing a huge trade increase (non-priority) with other nations, or you are conquering or just got done conquering some land. It represents the extra money you get from trading, or the extra land/population/slaves you get from conquering nations. Usually you can upgrade two things per economy with it, but sometimes more, and sometimes less. It will last a couple turns after you conquer a nation (and during), or as long as you are trading so much.

You cannot give away a technology. You may send generals to other countries to train them in the new ways of fighting (i.e. Holland sends generals to Britain). Whenever they increase their army after that, it is in Medieval Age men, but they only get the amount per economy as stated for the age they are in. I.E. Holland trained Britain's army in turn A. In turn B, Britain spends one economy on the army, but since they are still in Empire Age, they get only 300 men. However, those 300 men are Medieval Age.

UU’s can be made, one per age, for each nation. You need to describe them a little. Usualy they will be more trained or speicel units (like elephants?) but if you want they can be less trained in a little (little!) more numbers.

Governments must keep in line with the age. You may make up any kind of government you want, though it is up to me to determine if it is the right age for it.


Who believe i'll get a server crash in the middle of openning my NES. Sign for "good" luck?
 
Technology in Each Age
This is what your army/navy consists of in each age and regular technology.
Stone Age: Men with clubs, and river canoes. Religion has been developed.
Copper Age: Archers, chariots, and triremes. Mercenatilism and writing appear.
Bronze Age: Spearmen, Bronze Swordmen, and horseback riding. Metallurgy and irrigation appear.
Iron Age: Early Swordesmen, horsemen, fortifications, walls, and caravels.
Empire Age: Same as Iron age, better training, ancient luggers.
Barbarian and Dark Age: Barbarian invasion and fall of countries.
Medieval Age: Swrods, Metal pikes, metal horseman, longbow, and crossbows. Merceneries armies, many small states, advanced walls and seige weopnse, Christianery spreads and invasions begin (like vikings).
Late Medieval Age: Christianery rule europe, crusades, better army training, the first powder weopnse.
Renaissance:
Age of Sail and Exploration:
Age of Reformation:
Industrial Revolution:
Imperialism:
Mercantilism:
Middle Industrial Age:
Steam Age:
Late Industrial Age:
Combustion:
Early Modern:
Atomic Age:
Modern Age:
Space Age:
Space Exploration:
Other Worlds:

Stat list
Nation(change this)
Leader: \player(this to)
Government: Chiefdom\Tribal confederation(this three)
Age: Stone Age
Economy: Stable [0\3]
Army: 1000 men
Navy:
Confidence: Normal
Eduction: Idiotic
UU:
Notes:
 
Player Nations

Egypt
Leader: /Silver Steak
Government: Theocratic Monarchy
Age: Bronze Age
Economy: Prosperous [0\2]
Army: 10000 men, 2000 Chariots, 30 Catapults,
Navy: 100 Trirems
Confidence: High
Eduction: Smart
UU:
Notes: Egypt is at it's pick after many wars that expanded it into it's current size. They not long ago lost their middle eastern territories and are looking at Cyrene now. The Paleshet alliance is the only force that right now stand to stop them.

Persia
Leader: /Kejixu
Government: Monarchy
Age: Bronze Age
Economy: Growing [0\3]
Army: 15000 men, 1000 Horsmen, 10 Catapults
Navy: 20 Trirems
Confidence: Normal
Eduction: Average
UU:
Notes: Persian army is one of the biggest but their neighborse are quite strong themselves. They should wait until one of the enemies shows signs of weakness and than hit them as hard as they can so Persia could finaly become a true power.

Shang-Nanjing China
Leader: /Symphony D.
Government: Divine Autocracy
Age: Bronze Age
Economy: Prosperous [0\3]
Army: 10000 men, 2000 horsmen, 10 Catapults
Navy: 80 Trirems
Confidence: Normal
Eduction: Average
UU:
Notes: Since Nanjing succeeded in uniting with Shang this state of China have kept in growing. While Zhou is not friendly towards them they do work togheter infront of the Hunnic threat.

Incan Empire
Leader: /Kal'thzar
Government: Monarchy
Age: Bronze Age
Economy: Growing [0\2]
Army: 6000 men, 10 Stone-throwers
Navy: none
Confidence: Normal
Eduction: Poor
UU:
Notes: Nothing much ever happans here except for some tribes invading or wars eurpting on the border. The Incans has potential but the mountains are not realy helping...

Cherson
Leader: /Azale
Government: Monarchy
Age: Bronze Age
Economy: Growing [0\3]
Army: 5000 men, 6000 horsmen, 10 Stone-throwers
Navy: 20 Trirems
Confidence: Quite High
Eduction: Ignorant
UU:
Notes: Cherson is a neighbore of the growing Schytian horde which looks to them as it's next conquest... Or maybe not? Cherson is quite a normal power that has potential. They hold the biggest mounted army in the civilized world for now.

Phoenicia
Leader: /Jason The King
Government: Oligarchy
Age: Bronze Age
Economy: Prosperous [0\2]
Army: 6000 men, 1000 horsmen, 30 Catapults
Navy: 180 Trirems
Confidence: Normal (Lowering in Carthage and far away colonies)
Eduction: Average
UU:
Notes: Phoenicia is made of several city states united under the goal of defending the homelands and expandion their colonies. They are quite spread out thanks to their mighty navy and traders-culture. Carthago seems to be getting out of hand latley as it's power expands with each passing year and new colonist that come to the east (from Phoenicia and other places).

(next turn I shall add The Indian stats, ones their on the map :))
 
None Player Nations
Perm. NPC means pernament NPC! meaning you can't play it!


East Asia
Zhou
Leader: NPC
Government: Monarchy
Age: Bronze Age
Economy: Stable [1\3]
Army: 8000 men, 2000 Horsemen, 10 Cataputls
Navy: none
Confidence: Lowering
Eduction: Ignorant
UU:
Notes: The only chinese nation to oppose Shang as of now. They are small but strong, and they survive thanks to Shang needing them as allies against the Huns.

Korea
Leader: NPC
Government: Monarchy
Age: Bronze Age
Economy: Growing [2\3]
Army: 6000 men, 1000 Horsemen, 30 Catapults
Navy: 60 Trirems
Confidence: High
Eduction: Smart
UU:
Notes: The Korean people have united one king and are a culturaly strong kingdom with a good enough army to defende themselves. The Huns do not even look too Korea.

Khmer Empire
Leader: NPC
Government: Divine Monarchy
Age: Bronze Age
Economy: Outstanding [0\3]
Army: 7000 men, 500 Horsemen, 20 Catapults, 5000 UU
Navy: 100 Trirems
Confidence: Lowering
Eduction: Average
UU: Khmer Wariars - an highly trained and organized infantry.
Notes: The Khmer empire is controlling most os south-eastern asia this days. It had many years of wars and expansion and it's first loose was in Vietnam where they never succeeded in taking Southern Dai-Vet. Their break-up have begun and only a strong leader could save the empire.

Dai-Vet
Leader: NPC
Government: Monarchy
Age: Bronze Age
Economy: Failing [0\3]
Army: 3000 men
Navy: 20 Trirems
Confidence: High
Eduction: Ignorant
UU:
Notes: A weak country which was the first to defeat the Khmer. It's jungles help much in the defense of the country from any invasion.


South America
Andia
Leader: NPC
Government: Monarchy
Age: Bronze Age
Economy: Failing [1\3]
Army: 3000 men
Navy: none
Confidence: Normal
Eduction: ignorant
UU:
Notes: The south-most Andean kingdom in South America. Lost a war to the Incans not long ago and are on the way of getting back at them... Just need a better economy.

Ande-Amazonas
Leader: NPC
Government: Monarchy
Age: Bronze Age
Economy: Growing [0\3]
Army: 8000 men
Navy: none
Confidence: Lowering
Eduction: Ignorant
UU:
Notes: This Andean Kingdom have merged with the tribes living in the upper amazonas. They are the biggest competition for the Incan Empire but they do live next to the aggresive Amazon tribes.

Andea
Leader: NPC
Government: Oligarchy
Age: Bronze Age
Economy: Stable [1\3]
Army: 6000 men, 20 Stone-throwers
Navy: 20 Trirems
Confidence: Normal
Eduction: Average
UU:
Notes: The north-most Andean kingdom in South America. They are known to be the earliest tribe (notice-tribe not civilization) in the Andes and take the full name of the area for themselves. They are also the only Andeans with a navy in the area thought it's only to defende trade.

Chiona
Leader: NPC
Government: Despotism
Age: Bronze Age
Economy: Growing [0\3]
Army: 8000 men, 20 Stone-hrowers
Navy: 40 Trirems
Confidence: High
Eduction: Average
UU:
Notes: This is the only none-Andean civilization in the Americas. They are diffrent than all others and seems more like the growing Mayans than the Andeans. They are very strong thanks to a strong line of emperors. They look at the Andeans as lesser people and seems to have wishes of expansion...


Africa
Axume
Leader: NPC
Government: Monarchy
Age: Bronze Age
Economy: Outstanding [1\3]
Army: 3000 men
Navy: 40 Trirems
Confidence: High
Eduction: Poor
UU:
Notes: The Ethiopians moved southward and settled around the city of Axume. They are a growing force from being the sole trader in the area and selling their goods to Egypt and the middle east...


Europe
Bretonia
Leader: NPC
Government: Despotism
Age: Bronze Age
Economy: growing [0\3]
Army: 6000 men, 500 Horsmen
Navy: 20 Trirems
Confidence: Very high
Eduction: Poor
UU:
Notes: After freeing themselves from the celts Bretonia is growing. They are the only true civilization in the area and this makes it hard for trade to begin... And so Bretonia is growing but very slowly.

Gaul
Leader: NPC
Government: Cheifdom
Age: Bronze Age
Economy: Stable [0\3]
Army: 14000 men, 3000 Horsmen
Navy: 20 Trirems
Confidence: Normal
Eduction: Idiotic
UU:
Notes: The gauls have took over most of the other celtic homelands and with one of the biggest and strongest armies in the world look for another wave of expansion... but where to go? Italy? Iberia? Germania cannot be taken as the German tribes are just too strong...

Tartessos
Leader: NPC
Government: Monarchy
Age: Bronze Age
Economy: Growing [0\3]
Army: 4000 men, 2000 Horsmen, 20 Catapults
Navy: 60 Trirems
Confidence: Normal
Eduction: Average
UU:
Notes: This kingdom was ones a Phoenician colony. After also greeks begun to come and settle in the city and around it both groups united and threw the greek and phoenician occupation of their lands and decleared independance. They are the first Phoenician colony to break away and they seems to have secrets about some islands in the north...
 
You may NOW post.

I dare you not to :p (just joking... for now...)
First update saturday between 16:00-21:00 unless i'll get myself busy suddenly :) Israel time ofcourse!

hmmmm for now don't use stat list... Just write your country name and a little story. ONES I put a stat list up in post 2 you will need to use it :) thankyou for your coworking. Now join :D
 
reserve grey area near incan place for myself.

Story tommorrow when its less late.

EDIT:

Incan Empire
Leader: The Divine Emperor\Kal'thzar
Government: confederation
Age: Stone Age
Economy: Stable [0\3]
Army: 1000 men
Navy:
Confidence: Normal
Eduction: Idiotic
UU:
Notes: A strong Warrior caste and religious system has led the Incans to dominate the mountains hearabouts, they trade with whom they can but these people are few and far between.
 
Ill join as the nation of Cherson, in the Crimean peninsula.

Mainly civilized, but could become a barbaric-like civ depending on who contacts it and whether I choose to plunder...or to trade.

Kingdom of Cherson
Leader: King Marcosius\Azale
Government: Early Kingdom
Age: Stone Age
Economy: Stable [0\3]
Army: 1000 men
Navy:
Confidence: Normal
Eduction: Idiotic
UU:
Notes:
 
Ok it's nearly 1AM. I'm going to sleep.

Stats added! Now if you joined edit into your post your right stats :)

Thankyou and good night. More will be edited into the reservetions tommorow probably.
 
Angleland
Leader: \Jason the King
Government: Chiefdom
Age: Stone Age
Economy: Stable [0\3]
Army: 1000 men
Navy:
Confidence: Normal
Eduction: Idiotic
UU:
Notes:
start in London.
 
@erez: I dont know if I want to or not yet, but woudl i be able to start on malta?
 
Xen said:
@erez: I dont know if I want to or not yet, but woudl i be able to start on malta?

:(

I was almost tempted to... but I'll save that for... er... alex's NES?

Hmm... I'll figure out where to join in a few minutes.
 
well, Malta is next on my list on Atlantis sites, and while tartessos is the most logical explination, and Minoa the most well known (and at one time, most substantiated, until modern findings) Malta has the unique place of beign the oldest stone building civlization ont he planet, we know ruins extend into the sea, and, thie right in th emiddle of the med sea; so if they sank, both Tartessos and Minoa could be successor states to it ;)
 
Epirus
Leader: Phyrrus\North King
Government: Chiefdom
Age: Stone Age
Economy: Stable [0\3]
Army: 1000 men
Navy:
Confidence: Normal
Eduction: Idiotic
UU:
Notes: A partially Greek, partially barbarian nation in the far northwestern extreme of the land.
 
get it straight; those barbarians are the Illyrians; the more civlized branching fo the old hallstatt culture (the other half is the celts) and close kin to the Italiots :p
 
Xen said:
get it straight; those barbarians are the Illyrians; the more civlized branching fo the old hallstatt culture (the other half is the celts) and close kin to the Italiots :p

So? They're still barbarians.

:p
 
Back
Top Bottom