Varlin Saliptor
Does not hate the future.
Okay, I am going to post a tutorial on making M-Units (Multi-figure units) out of different units, rather than just one unit copied into an 'army'. THIS TUTORIAL IS NOT FOR PSP USERS.
THESE ARE THE PROGRAMS NEEDED TO COMPLETE THIS TUTORIAL AS EASILY AS PROMISED.
Notice I do NOT use Flicster.
Cvi3FlcEdit, (here).
GIMP. (www.GIMP.org) I do not use PSP. PSP users click here. <- Not my tutorial
Stephs Storyboard Builder(here)
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1.) Okay. Choose the units you want to combine. Let's say swordsman and archer. Let's make a fidget animation for them. Open the fidget anim. for both of them in C3FEdit. Select the Archer. Now, look at the number of frames per direction (under frame settings). 15. Okay close that dialog box. Now open the Swordsman. Look at the frames number. Good, they're both 15. If they were different, then we would have to use the smaller number. F you have two different numbers, then change the FRD to the lower value for each of them. Okay, now at the top of that dialog, is a setting saying "frame size" change this to 240X240. Now on the output settings tab, change the directory to a folder that you will export them both to. Press export. Choose not to open the newly created storyboard. Now, re-open the Archer, and give it the same settings as the swordsman. Press export. Now, close Civ3FlcEdit.
2.) When you pressed export, C3FEdit created 3 files;
a .C3F file (read by C3FE) a .act pallette (read by all three programs, and a .pcx storyboard. (read by all three). Now, open SSB. Click on 'Generate multifigure Units Storyboard. (For help on SSB, please refer to the above link) Configure things the way you want them. Make sure NB frames is the number of frames you exported them both to.In this case, 15. Now, select the output location. then press "Generate Mulifigures Storyboard". It is a good Idea for the export location to be the same place as you exported the unit storyboards. Close SSB.
3.) Almost there. Okay. Open the Swordsman .pcx storyboard with GIMP. Now open the .bmp Munit storyboard we just created. Copy the .BMP file and paste it over the .pcx file. IMPORTANT: MAKE SURE THE EDGES LINE UP CORRECTLY!!! Now save the it as a pcx. If GIMP ask you to export the image, choose export. Now, close GIMP.
Okay, now open the swordsmanFidget.C3F in Civ3FlcEdit. Instead of the swordsman by itself, you should see a swordsman and an archer. Now go to "file", "Export to FLC". Choose the location of where you want the FLC. Press save, and then choose to open it. You now have a M-Unit flc. Remember, you must make multiple flcs before you have a complete M-Unit.
I hope this tutorial helps. If you use PSP, check out this tutorial http://forums.civfanatics.com/showthread.php?t=44695
THESE ARE THE PROGRAMS NEEDED TO COMPLETE THIS TUTORIAL AS EASILY AS PROMISED.
Notice I do NOT use Flicster.
Cvi3FlcEdit, (here).
GIMP. (www.GIMP.org) I do not use PSP. PSP users click here. <- Not my tutorial
Stephs Storyboard Builder(here)
-
1.) Okay. Choose the units you want to combine. Let's say swordsman and archer. Let's make a fidget animation for them. Open the fidget anim. for both of them in C3FEdit. Select the Archer. Now, look at the number of frames per direction (under frame settings). 15. Okay close that dialog box. Now open the Swordsman. Look at the frames number. Good, they're both 15. If they were different, then we would have to use the smaller number. F you have two different numbers, then change the FRD to the lower value for each of them. Okay, now at the top of that dialog, is a setting saying "frame size" change this to 240X240. Now on the output settings tab, change the directory to a folder that you will export them both to. Press export. Choose not to open the newly created storyboard. Now, re-open the Archer, and give it the same settings as the swordsman. Press export. Now, close Civ3FlcEdit.
2.) When you pressed export, C3FEdit created 3 files;
a .C3F file (read by C3FE) a .act pallette (read by all three programs, and a .pcx storyboard. (read by all three). Now, open SSB. Click on 'Generate multifigure Units Storyboard. (For help on SSB, please refer to the above link) Configure things the way you want them. Make sure NB frames is the number of frames you exported them both to.In this case, 15. Now, select the output location. then press "Generate Mulifigures Storyboard". It is a good Idea for the export location to be the same place as you exported the unit storyboards. Close SSB.
3.) Almost there. Okay. Open the Swordsman .pcx storyboard with GIMP. Now open the .bmp Munit storyboard we just created. Copy the .BMP file and paste it over the .pcx file. IMPORTANT: MAKE SURE THE EDGES LINE UP CORRECTLY!!! Now save the it as a pcx. If GIMP ask you to export the image, choose export. Now, close GIMP.
Okay, now open the swordsmanFidget.C3F in Civ3FlcEdit. Instead of the swordsman by itself, you should see a swordsman and an archer. Now go to "file", "Export to FLC". Choose the location of where you want the FLC. Press save, and then choose to open it. You now have a M-Unit flc. Remember, you must make multiple flcs before you have a complete M-Unit.
I hope this tutorial helps. If you use PSP, check out this tutorial http://forums.civfanatics.com/showthread.php?t=44695