GoobNES01: Fallout [Third Thread]

Goober

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GoobNES01: Fallout

Welcome to GoobNES! My name is RealGoober, and this is my NES! In a nutshell, this is about the world after a devastating Nuclear War between the USSR and USA. You can read more details below. This is my first ever NES. My first time Modding. If ever you need to comment, or critize, then
please go ahead, but make it constructive please. I am usually fairly busy with school, so my time might occaisionally be limited. If you need to reach me, the best ways are by PM, or MSN - smartekid_6 AT hotmail DOT com, AIM - CivFanatican My MSN is also my e-mail, but I would prefer MSN or PM.

Long Version Background

Spoiler Short Version Background :

Background - Short Version

The Cuban Missile Crisis went wrong. Very wrong. Kennedy and Khrushev were in their
Hotline, trying to end the dispute, when it happened. Kennedy’s phone, which had been
improperly manufactured, died. It was during the peak of the conversation, when the rhetoric
was at its peak, when, suddenly, without warnings, the phones died. Both sides though that the
other had hung up, and both sides over-reacted, although Kennedy first. They were both tired,
and had both been trying to end this crisis for 5 days straight, and both were very, very pissed at
each other. Both decided to end this for once and for all.

The USA started it. They launched the first round of Nuclear weapons at the USA. When the
USSR realized what was happening, they immediately retaliated. Yup. Full-out, no holds
barred, Nuclear exchange. But, things immediately went bad for the USA. The USSR had
managed the biggest intelligence coup in the history of the world - they had managed to get
Agents inside the US Nuclear Infrastructure, men that had access to the code to operate most of
the US’s Nukes, and men who were able to change the destination for these Nukes. Also, many
of the USA Nukes were sabatoged, and simply failed to go anywhere. These would be rendered
useless, and would have to be taken out, fixed, and replaced. Needless to say, the USA rained
Nukes upon vast stretches of the world, their allies, even one on themselves! The USSR was
still devastated though. As was the USA. And Europe. All those great cities, London, Paris,
Moscow, gone. Not a soul remained in them.

Now it was the new world order. The new Super-powers have yet to be decided. No useable
Nukes remain, except in the UK, and the UK is in Anarchy. Many Nukes did not detonate,
thanks to the USSR, and lie in the Ocean, and on the ground. The new world order now includes
Africa, and the future of the world might well be decided there, or Asia. The United Nations is
no more, who will rebuild it? And, only one nation has any knowledge about Nukes, and that is
the only Nation to be Nuked before this tragedy. Take a wild guess as to whom that might be.
This slaughter of over 1 Billion people occurred on October 17th, 1962. It is not October 18th,
1962. After this, it is in your hands. Are you up to the challenge?


Spoiler Rules - Updates :

Updates:

I need 50%+ of the current players to have sent me orders to update. I give 24 hours notice before updating. I live in Western Canada, Pacific Time Zone, GMT-8, I think. I need all ORDERS in one place, preferably Stories in the same place. I prefer PMs, I prefer 1 PM of Orders, but I don’t penalize for multiple. I encourage you to sent orders by E-mail. I have 2 e-mail addresses, either nathanl AT uvic DOT ca or smartekid_6 AT hotmail DOT com. That way, you can send more in-depth orders in a Word Document, or what have you, and pictures and stuff as well. In an update, I will do all of the stuff that you guys want, and inform everybody of it, and you, of the progress, unless you explicitly say not to, in which case, I will hint at what you are doing. If you attack another nation, everybody will know. I will do random events, which will be both good and bad, depending. The Map shall also be updated. An update shall span 1 year, unless I decide to change it.


Update 0
Update 1, Part 1
Update 1, Part 2
Update 1, Part 3
Update 2, Part 1
Update 2, Part 2
Update 3, Part 1
Update 3, Part 2
Update 4, Part 1
Update 4, Part 2
Update 5, Part 1
Update 5, Part 2
Update 6, Part 1
Update 6, Part 2
Update 7, Part 1
Update 7, Part 2
Update 8, Part 1
Update 8, Part 2
Update 9, Part 1
Update 9, Part 2
Update 10, Part 1
Update 10, Part 2
Update 11, Part 1
Update 11, Part 2
Update 12, Part 1
Update 12, Part 2
Update 13, Part 1
Update 13, Part 2
Update 14, Part 1
Update 14, Part 2
Update 14, Part 3
Update 14, Part 4
Update 14, Part 5
Update 14, Part 6
Update 14, Part 7
Update 15, Part 1
Update 15, Part 2
Update 15, Part 3
Update 16, Part 1
Update 16, Part 2
Update 16, Part 3
Update 17, Part 1
Update 17, Part 2
Update 17, Part 3
Update 18, Part 1
Update 18, Part 2
Update 18, Part 3
Update 19, Part 1
Update 19, Part 2
Update 19, Part 3
Update 20, Part 1
Update 20, Part 2
Update 20, Part 3
Update 21, Part 1
Update 21, Part 2
Update 21, Part 3


Spoiler Rules - Diplomacy :

Diplomacy:

To be done in this thread, or over Pms, but, if it involved NPC (Non-Player Character) Nations, I do that (obviously). I will try to act as the Nations did historically, if it is too unreasonable, let me know.


Spoiler Rules - Economy :

Economy:

This is a measure of how good your nation’s economy is doing. Each turn, you have “eco” to spend, which represent a portion of your budget. Note that you automatically spend enough to sustain whatever infrastructure, etc. you have in place. Consider the eco that you spend to be additional. Everything is sustained by your budget, although I reserve the right to make nasty random events occur, or positive ones, which will randomly change things, but never too drastically. In order to advance to the next eco level, you must invest your eco/turn+1 into your economy. There is no maximum eco level. You may invest as much into your economy as you like per turn.

Example:
Your economy is at level 1. You must invest 2 eco to boost your eco/turn to 2. You do not need to invest the eco required to boost your eco/turn to the next level immediately. You can invest over time.

Example: Your current eco/turn is 10. You want to up that to 11. You must invest 11 eco to do it, but it doesn't have to be all at once. You could, for example, invest 5 eco for 2 turns, and one on the 3rd turn. It will be saved for the next turn.

Here are the eco levels, and a description of your economy, at each level:

Shattered (1) - Barely functioning (2) - Mostly Functioning (3) - Functioning (4) - Severe Depression (5) - Depression (6) - Recession (7) - Failing (8) - Stable (9) - Normal (10) - Above Normal (11) - Growing (12) - Strong (13) - Very Strong (14) - Prosperous (15) - Very Prosperous (16) - Extremely Prosperous (17) - Outstanding - (18) - Very Outstanding (19) - Powerhouse (20) - Superpower (21+)

In ones economic stats, one will now see that some people have stats that look like this:

Economy: XXXX (A/B/C/D). This is interpreted as follows:

  • XXXX - Verbal Description of your Economy
  • A - Eco required to raise economy to next level (B+1)
  • B - Eco you spend/turn (Don't forget Bonus eco, etc.)
  • C - Eco that you have banked, and can spend anytime.
  • D - Eco that you owe other people, your Debt. Note that this goes up over time, due to Interest.

So, the above person has A invested to increase their economy, they can spend B in one turn, and they have C banked, which means that they spend that C eco anytime they like. Furthermore, they owe D to other countries. If you have any questions about this vital part of this NES, just ask me.


Spoiler Rules - Investors :

Investors

Investors are the people, groups, etc that make your nation run. These are the companies, individuals, anybody that invests anything into your economy. Generally, your citizens will be happy, and content to invest their money into banks, work at their factories, and buy groceries. as long as they have the right conditions. Those conditions are stability, and good economic planning by your Government. Generally, Joe Average is content to live a nice, happy, boring life, with his 2.2 Kids, his Wife, House, Car, etc. He doesn't like war, instability, prolonged political upheavel, or other nasty events. Joe Average forms the backbone, the base of your economy.

The Foreign investors, on the other hand, are really what makes things tick. They have the money to invest literally anywhere they want. These are the major corperations, the major banks. These are the high-tech companies, the science companies, the real money-makers. They also like stability. They want to set up shop in a nation that is friendly to their companies, that wants them to be there. They like being in one place for a long time, but, if the conditions are not right, they will pick up and move somewhere else - taking their jobs, and the subsequent bonus to your economy with them to some other nation. They don't mind a war abroad. if you aer fighting somewhere else, generally, they don't care, but they, mostly, do not like a domestic war. Except for the Arms companies, they hate wars. They also don't like stability, and political upheavel. They are quick to leave, and hard to entice. Good economic conditions must be present as well. They need encouragements to come to your nation, but not all out and out bribes. Massive bribes to Foreign investors is also not very appealing to your citizens.

For Communist Nations, this system starts to break down. Foreign investors are willing to form partnerships with the Government, so long as they are long-term, and under the right conditions, but they are not so eager to invest, as a general rule, into Communist nations.


Spoiler Rules - Stories :

Stories:

Stories are definitely a plus. It shows that you have the time and care about your nation enough, and you are a serious NESer. But, if you don’t write them, don’t worry, we all have our real life issues. Random Bonuses or Events will happen to all nations, just more towards those who write stories. I will give random eco bonuses, troops bonuses, etc. depending on your story, but I will keep it real. I mean, you are not generally gonna go up eco levels, you will just get bonus eco. Note that stories will usually bring positive random events, but can bring negative ones too. And there is the very unlikely possibility that you might lose eco because of it, but I will deal with that by informing the writer.

In addition to doing Public Stories, that is, the ones that you post, you may include Secret Stories, stories that you don't want everyone else to see. those I will read, and give appropriate reward. I will not post those, and it is up to you to post them or not.


Spoiler Rule - Military :

Military:

This consists of your Army, Navy, and Air Force, as well as Special Forces (Like the US Delta squad, etc.), Space Forces, and Strategic Forces (WMDs, Nukes, etc.). You tell me what you want increased, I increase it. Simple. I will develop a secret formula for that, if you have suggestions, tell me, please. The amount you get will depend on eco spent, and current Industry. You can improve your forces by investing eco, in the form of a Project. At the beginning, everyone starts off with basic units. They are all essentially equal. In order to get better units, you must develop new technologies. New technologies count as a project. Sometimes your people will volunteer for your army. These volunteers will be like conscripts, but with marginally better training, and much higher morale. They can be converted into infantry cheaper then converting civilians into Infantry.


Spoiler Rules - Industry :

Industry:

This is how well/good/fast your nation can produce stuff. You can increase it by investing eco, 1 eco for 5 units of industry. It can be destroyed, usually by war, but also by sabatogue, or natural events. The more Industry you have, the quicker you complete projects, and the more military units you get per eco, etc. You can do a Industrialization Project to increase your Industry. Note that your infrastructure is included with your Industry. Increase your industry, increase your infrastructure.


Spoiler Rules - Technologies :

New Rules - Selling Technologies:

Technologies like, say, developing a new type of Power Plant, or a new Military unit, maybe be bought or sold at whatever price, and all the eco that is paid is direct profit for the seller of the technology (which is effectively the Liscensing Rights). If you are buying or selling Liscensing Rights, fine, tell me how much, and from and to whom, and I shall change the stats accordingly. If you want NPCs to buy your liscensing Rights, then I will deal with that. Be warned that once you sell Liscensing Rights, there is nothing stopping the buyer from selling them to anybody else, unless you explicitly tell them not to. Once you have developed the Technology, you can build the Unit, similarily, once you have acquired the Liscensing Rights for a specific Technology, you can start building the Unit. You can also sell the Unit. You can determine how many you get for 1 eco, but that price will gradually go down over time, as new technology emerges. When selling the Unit, you get half of the profits as your eco, to spend, rounding down, and the other half, rounding up, goes towards the production and delivery of the actual unit. Your economy will also increase if you are producing big orders for a nation. You can try to steal the liscensing Rights from another nation, and your success will depend on the method taht you describe, your Spy Network, its abilities, and how much you invest in it. It is reccomended that you do not build the exact same Unit, or poeple may get suspicious. I can announce Units or Liscensing Rights that you have for sale in Updates, if you want. Just PM or MSN me.

Example 1: You develop the technology for a tank, for example. You sell the Liscensing Rights (how to build the tank, permission to build the tank, etc.) to another nation for 3 eco. That is 3 eco that you can now Spend. Then, you receive an order from a different nation for 400 Units of the Tanks for, say, 5 eco. Out of that 5 eco, you get 2 eco as profits, and the other 3 go to production costs, and are lost.
Example 2: You develop the technology for a Solar Plant. You decide to sell the Liscensing Rights to another nation for 4 eco. You keep that as profits, and can spend it. You get orders from another nation to build 4 Solar Plants for, say, 2 eco each. Out of the 8 eco total, half go to Production Costs, and 4 are your profits.
 
Spoiler Rules - Mobilization :

Mobilization:

Rather like Mobilization in all other Games. You can only spend your eco on military units and troops, but you get more of them. This is basically for going to war, and you get a bonus eco every turns while in mobilization. Like Conscription, this is not popular, and will lead to trouble if it goes on too far. Note that this and Martial Law are different.


Spoiler Rules - Selling to NPCs :

Selling Techs, etc. to NPC Nations

If you want to sell Technologies, or you want NPC nations invest in things like Stock Exchanges, or the like, then you cannot simply ask me "So, Goobs, how many will invest into this?". I really am starting to hate that, since there are so many NPCs, its hard to think which ones would want what. From this point henceforth, you must give me a reasonable list of nations that you are selling a tech, or offering to invest in something. By reasonable I mean you must look through the NPC nations, and logically think of what nations would want to buy a tech, or invest into something. This list cannot include every single NPC nation. I am including this rule since it makes things next to impossible to get anything done if y'all just ask me out of all the NPCs, which want what.


Spoiler Rules - Colonies :

Colonies:

I have decided to change this, all your colonies will be in your stats, which will save me from having to make totally new stats just for your colony. It will look like this:

Colonies: (Colony name, Colony Economy, Troops you have in the Colony, Colony Education Level, Colony Industry Level, Colony Stability)

The troops in there will not be included in your stats. You get to spend only spend 1/3 of the income in a colony, rounding down. The other 2/3 will be spent by the Governor on local stuff. You can, if you want, spend all the eco from the colony, but they will get very upset very fast at that, and the liklihood of them rebelling will increase exponentially. Colonies also may not do exactly what you say. They tend to be slightly rebellious at times. Colonies generally tend to not be happy being part of your Empire forever, and will very likely want Independence sooner or later. If you try and stop it, you might run into a very bloody mess. If you let then seperate, well, then you lose the income they generate.


Spoiler Rules - Projects :

Projects:

The same as all other NESes, these are massive nation-wide undertakings to complete something of immense proportions. These will cost eco, and time, and these will be public, unless you request that it not be shown with all the other stats. I reserve the right to hint at what you are doing, but covertly. The more creative the project, the better. Please keep it real. Examples include: Designing a new Military Units, a massive deforestation project, new Infrastructure, like a bridge, a Space Agency, etc.

How do you get a project started? You send me a PM or E-mail with the following information:

1 - Description. Tell me, in 2-3 sentences, more or less depending on the type of project, what you want it to accomplish. Describe the spcifications, the special effects, etc. Just summarize your project, and its goal, and maybe its effect.

2 - Code-name. This is the name that will appear in your stats, along with some numbers. When you send me the info, you must provide one.

3 - Estimated Time and Cost. This is just what you think is fair for the project. Just a rough estimate, even several.

Please, PLEASE follow this format for project. Once you have that info, and send it to me, I will reply, and say if its feasiable, and the cost. If everybody follows this format everybody will save time and hassle, particularily me. Oh, and please propose your project before the update. Like, propose it in a PM or something deperate from your Orders.

Thanks for your cooperation.


Spoiler Rules - Education :

Education:

This is a measure of the education of your nation. Educated population is unlikely to start rebellions, will sometimes make protests on wars and affect your economy in a positive way. An educated population can give birth to great scientists that can push your technology further to the stars. Education directly affects the progress of technological advances and projects in the country. Uneducated population will quicker converge to enemy propaganda, will slow down your technological advances, is likely to revolt or break away into smaller states. Education is measured in numbers. Education also affects the performance of your military. 1 eco invested gives 5 points of Education, but a Project is also a good way to boost your Education score. The Higher, the better.


Spoiler Rules - Government Types :

Government Type:

Your nation needs a system by which is manages its people. This is your Government. You can have different types of Governments, and can invent your own (For Example, Monarchy Communism), but keep it realistic, please. They all have their advantages and disadvantage, and switching between them carries its risks/benefits. Please think it over when you swtich between Giovernment types, as it will have an effect, sometime irreversible.

Example types of Government:
Fundamentalism, Fascist Dictatorship, Communism, Democratic Communism, Totalitarian Communism, Monarchial Communism, Multiparty Democracy, Theocracy, Monarchy, Constitutional Monarchy, Parliamentary Monarchy, 2-Party Democracy, DemoFascism, FundoSocialism.


Spoiler Rules - Governments :

Governments

Different types of Governments, obviously, have different ways of doing things. Also, depending on your type of Government, companies might be more or less inclined to invest in your nation, and your citizens mood will be affected. Also, for some kinda of Governments, your action can be overuled by your Senate, or Parliament, or whatever you call your Legislative Representiative Body. Below is a brief run-down of various Government-tuypes, and how they work in this NES.

  • Democracy: This is what many consider the best type of Governemnt. It is transparent, iot is fairly effecient, and it truly represents the people. As we all know, this is the Government where the people choose their leaders. Most nations are democratic. You are generally in charge of things, you control the agenda, hows you spend the eco, to a certain extent. As with all Governments, the Congress or Parliament or Congress must pass your initiative into law. Same with this NES. Now, usually your Government goes along with you. Want to increase the military? Sure. Want to spend on industry? Sure. However, for decisions which are controversial, such as supporting a Fascist regime, , or invading another country, you must get your Parliament or Congress (me) to approve of the measure. If they don't, then the matter dies. If you commit irrational decisions, as I, and thus your Congress or parliament sees fit, then they can overrule you. I will rarely overrule your actions, unless it is totally irrational. Irrational decisions include changing your nation's name to something weird, or randomly joining a nation. Democracy comes in different forms. They range from Mutliparty Democracy to 2 Party Democracy to DemoCommunism to DemoFascist. They are all fairly self explanatory.
  • Fascism - In this system of Government, you have total control. You usually are kept in power by your Military, or Secret Police, like Hitler. Sometimes, your people hate you, but they are forced to be under your rule anyway. Other times, people love you, and flock to your side. Either way, you have total control. usually your population cannot and will not rebel, unless incited to, or aided by a foreign nation. If your Police or Military joins the people in rebelling, then you have usually done something very stupid, and, well, it's game overl. Gednerally, not many nations are Fascist. Fascism also uses heavy propaganda, which is usually effective.
  • Communism - We all know what Communism is. Game-wise, it works a bit like Fascism. You can be a severe Stalinist regime, or a more Liberal regime, verging on DemoCommunism. Your people generally won't like the propaganda and such, and you might need to rely on the military to keep you in power. Your people will generally not revolt unless you do something really stupid.
  • Fundamentalism - This is a very Religious Government type. The religion varies, but generally this is in a nation with its population being a large majority of one religion or another. One Supreme Leader, usually chosen by God, or so they think, is in control. Generally, the people are very supportive of the regime, unless you do stupid things. Your people can rebel, but it is rare. Religious Fervor keeps you in power.

Changing Government types is generally an unstable and difficult affair. It takes skill to do so, and will cause upheavel. Do so only when abolustely necessary.


Spoiler Rules - Stability :

Stability:

Does just as it sounds, determines how stable your nation is. The higher the level, the better. If you do anything drastic to your nation, that will affect Stability, negatively. Stability can be increased, through projects, or Government change. The number in brackets determines the eco needed to be invested to get to the next level. Stories really help with increasing stability. The concept of stability also includes other things like moral, government approval rating, culture and stability itself.

Stability types: (Level - Description - eco to get to next level)
1. Revolutionary (3)
2. Dangerous (2)
3. Unstable (2)
4. Normal (2)
5. Above Normal (2)
6. High (3)
7. Amazing Stability (0)


Spoiler Rules - Trade :

Trade:

It is assumed that all nations automatically trade some goods with one another. A Trade Route is an agreement to open up your markets to that other nation, like a Free Trade Agreement. It will cost 5 eco to start one with a nation, and will give both nations 1 eco/turn. You may cancel Trade Routes with other nations at any time, but there will be consequences. You must be reasonable when selecting nations to trade with. Iceland cannot establish a special trade route with Mongolia, for instance. It must be reasonable, but can be across oceans. I will determine what is and what is not reasonable. You can only have 4 Trade Routes at a time, unless you are a Democracy, in which case you are allowed 5.


Spoiler Rules - Alliances and Organizations :

Alliances and Organizations:

You can form any alliance or organization that you want. I will post it, and the nations in it, and a brief description in one if these posts. Simply PM me the desired agreement, nations joined, and the description, and I will post that. If you want NPC nations to join, you must ask me.


Spoiler International Court of Justice :

International Court of Justice

The ICJ is like the RL ICC, but this one is based in the neutral city of Jerusalam. It is composed of 12 judges from nations around the world, picked randomly. They decide upoin issues between nations, in a fair and honest manner. They decide on issues like, for example, borders, treaties, resolve disputes, answer questions that cannot be answered otherwise, and the like. The ICJ can also charge War Criminals, or International Criminals, for whom the laws are sketchy. The ICJ can sentence people to death, if the crime deserves it. All nations are automatically part of the ICJ, unlkess they withdraw, in which case rulings cannot apply to them. In order to have the ICJ make a ruling, the 2 parties must ask the ICJ for a decision, me by PM, and then it shall be delivered in due course. Any questions, PM me.


Spoiler Rules - Conscription :

Conscription:

If you want, you can conscript your citizens into your army. Not that these conscripts will not be very well trained, basically just regular people in uniforms and with guns, and will be easily killled, and will run away if the going gets too tough. But, if you need troops, then, well, good cheap source. This will be VERY unpopular, and, if, you conscript too much, and for too long, your people get unhappy, your stability goes down, and you get civil unrest. Not that good Stories might help with that. Volunteers are like Conscripts, but they volunteered. They are still poorly trained, but very eger to defend against whomever is attacking, etc. Their morale, and spirit is higher then conscripts.


Credits:

I have taken some stuff from Gelion - turned - Stormbringer’s NES, a lot of Government Types, Stability, etc. I have tried to make changes, as to not directly copy. The Maps are courtesy of Erez, made by Plexus. Thanks Erez and Plexus, they are beautiful! Note that I changed the lines, added the colours, etc.

Player Character Nations:

1 - Malaysia - BananaLee*
2 - United States of Europe - Josefstalinator*
3 - India - silver 2039*
4 - The Russian Federation - Stormbringer*
5 - China - alex994*
6 - African Federation - Feanor*
7 - Argentina - foolish icarus
8 - United States of America - Storm Rider*
9 - Nigeria-Cameroon - Dexter*
10 - Yugoslavia - Cleric
11 - Commonwealth Union - Toteone*
12 - The Philippines - #1 Person*
13 - Japan - blackheart*
14 - Germany - Insane_Panda*
15 - Ivory Coast - Kal'thzar*
 
Player Character Nations

Spoiler Player Chacter Nations :

Player Character Nations:

Nation: African Federation
Player: Feanor
Government Type: Fascism
Economy: Mostly Functioning (0/3/0/0)
Military: MOBILIZATION
Army: 1,420 Tanks, 1,326,000 Impis, 960,000 Conscripts
Navy: 2 Destroyers, 1 Battleships
Air Forces: 25 Fighters, 20 Interceptors, 30 Bombers
Special/Strategic/Space Forces:
Industry: 321
Current Projects: FBI (55)
Completed Projects: Bantustan Labour Camp Organization (Done!), Falcon (Done!), Condor (Done!), Elephant (Done!), Cheetah (Done!), Hyena (Done!), Eagle (Done!), Seagull (Done!), Lion (Done!), Mosquito (Done!), Angolan Oil Wells (Done!), Kalahari Correctional System (Done!), FBI (4), Zero-One (Done!), Zero-Two (Done!), Zero-Three (Done!), Zero-Five (Done!), Zero-Four (Done!), Apocolypse Now (Done!)
Advances: T-64, MiG-21, Tu-22, SRBM, LRBM, T-72
Education: 72
Stability: Dangerous (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Members:
Note: The AF consists of South Africa

Nation: Argentina
Player: foolish icarus
Government Type: Socialist Multiparty Democracy
Economy: Very Prosperous (0/17/21/0)
Military:
Army: 250,000 Infantry, 1,365 Tanks
Navy:15 Destroyers, 5 Battleships
Air Forces: 280 Interceptors, 155 Fighters
Special/Strategic/Space Forces:
Industry: 170
Current Projects: Hydrogen Project-1 (17), Stop It (4/4, 2/4)
Completed Projects: Grand Bueno Aires Clinic Part I & II (Done!)
Education: 158
Stability: Amazing Stability
Trade Routes: CU (+1 eco/turn), Ivory Coast (+1 eco/turn), Bolivia (+1 eco/turn), Venezuela (+1 eco/turn), India (+1 eco/turn), USE (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:
Note:

Nation: Bulgaria
Player: Kamilian
Government Type: Interim Government
Economy: Recession (0/7/0/1)
Military: USE forces assisting Bulgaria make a Democratic Government.
Army: 12,000 Infantry, 50 Tanks, 145,000 Volunteers
Navy: 2 Destroyers,
Air Forces: 25 Interceptors
Special/Strategic/Space Forces:
Industry: 40
Current Projects:
Completed Projects:
Education: 57
Stability: Unstable (2)
Trade Routes: RF (+1 eco/turn), Czechoslovakia (+1 eco/turn)
Nuked Cities:
Nuclear Effects:

Nation: China
Player: alex994
Government Type: Multiparty Democracy
Economy: Superpower (0/24/8/0)
Military:
Army: 1,200 Battle Groups, 444,000 Infantry, 640 Tanks
Navy: 8 Destroyers, 15 Submarines, 20 Cruisers, 9 Aircraft Carriers
Air Forces: 267 Bombers, 290 Interceptors, 347 Fighters
Special/Strategic/Space Forces: 200 Special/10 ICBMs/25 Astronauts
Industry: 465
Current Projects: N.N. (12), Shang Yue Liang (5/10, 2/4), Qu Huo Qiu (5/5, 2/3), I Hate Smog (4), Da Kong Gun (0/30, 1/5), Da Liu Qun (0/50, 1/6), Da Hai Xiu (0/19, 1/4)
Completed Projects: Project Shi Tang (Done!), Project Wan Shang (Done!), Project Shui Dian Zi (Done!), Project Nibuyao Zhidao (Done!), Project Tai Yang Dian (Done!), Project Van Por (Done!), Chinese Farming Excellency (Done!), Shipak (Done!), Shang Tai Yan (Done!), Tian Kong Xia (Done!), SunShiangXiang (Done!)
Advances: Malaysian Infantry Gun Designs.
Education: 117
Stability: Above Normal (2)
Trade Routes: Ivory Coast (+1 eco/turn), Thailand (+1 eco/turn), Quebec (+1 eco/turn), Vietnam (+1 eco/turn)
Nuked Cities:
Nuclear Effects:
Note: China is one of Four Superpowers.

Nation: Commonwealth Union
Player: Toteone
Government Type: Multiparty Democracy
Economy: Superpower (0/22/0/0)
Military:
Army: 221,250 Infantry, 850 Tanks
Navy: 10 Destroyers, 5 Cruisers, 6 Battleships, 13 Submarines
Air Forces: 80 Interceptors, 120 Fighters, 45 Bombers
Special/Strategic/Space Forces: 1,900 Special, 10,000 Barneys
Industry: 170
Current Projects: CUIA (10), SDI (20,6), ADI (6,6), Project I (0), CU United (3), Project J (5/5, 2/3)
Completed Projects: Commonwealth Defense Initiative (Done!), Pacific Stock Exchange (Done!), Brass Tucks (Done!), Warmth (Done!), Commonwealth Internal Improvement Program (Done!), Syllik (Done!), Project Adobe (Done!), Project Moria (Done!), Project A (Done!), Project D (Done!), Project G (Done!), Project H (Done!), Project B (Done!), Project I (Done!)
Advances: T-64, MiG-21, Su-24, Tu-22, Slava, Krestaii, Kirov, Kiev, Som, Kit, Barracuda, Skat, Marena
Education: 255
Stability: Amazingly Stable (0)
Trade Routes: Malaysia (+1 eco/turn) Japan (+1 eco/turn), Argentina (+1 eco/turn), Thailand (+1 eco/turn), Vietnam (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:
Note: The Commonwealth Union is made up of New Zealand, Marian Islands, Micronesia, Marshall Island, Kapp Verde Islands.
Colonies:
- (The Gambia, 0/5, 41,500 CU Infantry, 2,500 Barneys, 9,000 Gambia Infantry, 62, 40, Normal (2))
- (South Madgascar, 0/6/2, 72,000 Infantry, 2,500 Barneys, 50, 50, Normal (2))

Nation: Greater German Reich (GDR)
Player: Insane_Panda
Government Type: DemoFascism
Economy: Very Outstanding (0/19/6/0)
Military:
Army: 1,620,300 Infantry, 3,420 Tanks, 440,000 Volunteers
Navy: 25 Destroyers, 1 Carrier, 18 Submarines, 9 Battleships
Air Forces: 680 Fighters, 780 Interceptors, 960 Bombers
Special/Strategic/Space Forces:
Industry: 540
Current Projects: Doenitz (6/8, 3/4), Bismarck (5/9, 3/5), Fliegenden (2/7, 3/4), Ein (0/20, 1/3), Zwei (0/20, 1/3), Drei (0/20, 1/3), Vier (0/20, 1/3), Funf (0/30, 1/3), Sechs (0/40, 1/4), Sieben (0/40, 1/4), Acht (0/20, 1/3), Zwei2 (0/40, 1/4)
Completed Projects: PzkmpfW Leopard (Done!), Project Bhrmaputra (Done!), Luftwaffe Duetschflieger-Me1A (Done!), Spahkruezer (Done!), V-3 (Done!), Ju-90 (Done!), Duetschland (Done!), Type 212 (Done!), H-200 (Done!)
Education: 90
Stability: Normal (2)
Trade Routes: USE (+1 eco/turn)
Nuked Cities:
Nuclear Effects:
Note: Germany is composed of Germany, Sweden, Czechoslovakia, Hungary, Austria, and Denmark. GDR stands for Die Grossere Deutsch Reich, Greater German Reich in German.

Nation: Indian Sub-Continental Union
Player: silver 2039
Government Type: Democratic Hindu Nationalism
Economy: Very Strong (1/14/0/0)
Military:
Army: 1,067,345 Infantry, 1,005 Arjun A-90s, 32,000 Ghurkas, 300,000 Volunteers
Navy: 4 Destroyers, 5 Battleships, 3 Submarines
Air Forces: 450 Shakti-S, 90 Interceptors
Special/Strategic/Space Forces: 1,100 Shiva/100 ICBMs-N, 100 ICBMs
Industry: 215
Current Projects: ISI (13), Project S-35 (0/6, 3/3), CBI (2), (0/2, 1/1), Sagrika (0/5, 2/3), Chetan (0/3, 2/2), Bhramos (0/6, 2/3), Chakra (0/4, 2/2), Surya (0/2, 1/1), Rajendra (0/6, 2/2)
Completed Projects: Project Earth (Done!), Project Bhudda Smiling (Done!), Project Final Solution (Done!), Project Rewind (Done!), Project Fire (Done!), Project Power (Done!), Project Bhrmaputra (Done!), Babu Masjad (Done!), Akash (Done!), UTMBT (Done!), IT (Done!)
Advances: Adnan Vanilla
Education: 119
Stability: Amazing Stability (0)
Trade Routes: FRSEA (+1 eco/turn), Argentina (+1 eco/turn), Pakistan (+1 eco/turn), Thailand (+1 eco/turn), Vietnam (+1 eco/turn)
Nuked Cities:
Nuclear Effects:

Nation: Ivory Coast
Player: Kal'Thzar
Government Type: Multiparty Democracy
Economy: Stable (6/8/2/0)
Military:
Army: 210,000 Infantry, 800 Tanks
Navy: 12 Submarines, 4 Destroyers
Air Forces: 95 Fighters, 45 Interceptors
Special/Strategic/Space Forces:
Industry: 135
Current Projects: Africa Fund (8), Diversity II (3/3, 1/2)
Completed Projects: AIDS Relief (Done!), Diversity (Done!)
Education: 102
Stability: Normal (2)
Trade Routes: China, Acadia, FRSEA, Argentina, Nigeria (+5 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:

Nation: Japan
Player: blackheart
Government Type: Parliamentary Monarchy
Economy: Extremely Prosperous (3/17/0/0)
Military:
Army: 518,000 Infantry, 450 Tanks, 20,000 Volunteers
Navy: 12 Destroyers, 4 Battleships, 2 Aircraft Carriers, 90 Shurikens, 27 Hadokens, 10 Sarakins
Air Forces: 160 Interceptors, 50 Fighters, 60 Bombers
Special/Strategic/Space Forces: 300 Special, 10,000 Barneys
Industry: 314
Current Projects: Spacebase (0/7, 2/3)
Completed Projects: The United Nations (Done!), Clear Nuclear Pollution from Kyoto and Sapporo (Done!), The ITER Project (Done!), AI (Done!), Green Human (Done!), Deep Sea (Done!), Project Blue Human (Done!), Project NotNamed (Done!), Hadoken (Done!), Project New Human (Done!), SeaLaunch (Done!), Project Sarakin (Done!), Ion Pulse (Done!), Starwind (Done!), Nutrition (Done!)
Advances: Armored Tortoise, Bomb Dragon, Depth, ****take
Education: 138
Stability: Amazingly Stable (0)
Trade Routes: Commonwealth Union (+1 eco/turn), Russia (+1 eco/turn)
Nuked Cities:
Nuclear Effects: Have experience at cleaning up Nuclear Pollution
Note: Has THOR Tech.

Nation: Malaysia
Player: BananaLee
Government Type: Parliamentary Monarchy
Economy: Extremely Prosperous (0/17/16/0)
Military:
Army: 204 Battle Groups
Navy: 17 KKIs, 17 Murut, 40 Jerung, 5 Battleships
Air Forces: 160 Interceptors, 310 Fighters, 230 Bombers
Special/Strategic/Space Forces: 7,800 Special Forces, 35,000 Barneys
Industry: 218
Current Projects: Bangsar (45)
Completed Projects: Adnan Tank (Done!), Project Rajawali (Done!), Project Carigali (Done!), SEAINT (Done!), Adnan-bis (Done!), Project Helang (Done!), Perang Darat (Done!), Project Akustik (Done!), Sundas (Done!), Kuala Lumpur Futures Exchange (Done!), Madagascari Rebuilding Project (Done!), Project Angkasa (Done!), Angkasa II (Done!)
Advances: Pirthrivi
Education: 210
Stability: Normal (2)
Trade Routes: Commonwealth Union (+1 eco/turn), Thailand (+1 eco/turn), Philippines (+1 eco/turn), USA (+1 eco/turn)
Nuked Cities:
Nuclear Effects:
Colonies:
- (North Madgascar, 0/6, 19 Battle Groups, 1 KKI, 3 Muruts, 97, 63, Normal (2))

Nation: Nigeria-Cameroon
Player: Dexter
Government Type: Multiparty Democracy
Economy: Stable (0/9/4/0)
Military:
Army: 1,500,000 Infantry, 920 Tanks, 652,000 Volunteers
Navy: 6 Destroyers, 4 Battleships
Air Forces: 70 Fighters, 50 Interceptors
Special/Strategic/Space Forces:
Industry: 64
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 59
Stability: Normal (2)
Trade Routes: USE, Ivory Coast (+2 eco/turn)
Nuked Cities:
Nuclear Effects:

Nation: The Confederated Republic of the Philippines (CRP)
Player: #1 Person
Government Type: Multiparty Democracy
Economy: Failing (4/8/0/0)
Military:
Army: 897,000 Infantry, 1,620 Tanks
Navy: 13 Destroyers, 12 Cruisers, 21 Submarines, 37 Jackals
Air Forces: 150 Fighters, 243 Interceptors, 75 Bombers, 480 Cash-1
Special/Strategic/Space Forces: 80 ICBMs, 60 ICBM-N
Industry: 117
Current Projects: LPH (8/16, 1/3), Iron Impact (8/22, 1/4)
Completed Projects: Operation Flaming Parabola (Done!), Project Oden (Done!), Project Yellow Power (Done!), MNU (Done!), Survival2 (Done!), CASH (Done!), Anubis (Done!), Thor's Hammer (Done!)
Advances: T-64, Su-24, ICBM Tech
Education: 77
Stability: Normal (3)
Trade Routes: Malaysia (+1 eco/turn), CU (+1 eco/turn)
Nuked Cities:
Nuclear Effects:

Nation: The Russian Federation (RF)
Player: Stormbringer
Government Type: Multiparty Democracy
Economy: Extremely Prosperous (5/18/5/0)
Military:
Army: 6,234,250 Infantry, 202,250 White Guard, 11,420 T-72s, 500,000 Volunteers, 10,010 T-85
Navy: 32 Berkuts, 19 Orlans, 21 Atlants, 26 Plavnik Subs, 34 Granit Subs, 42 Akula Subs, 28 Krechyets
Air Forces: 210 Mig-21B-s, 360 Su-25s, 195 Fighters, 530 Mig-21s, 640 Tu-22Ms
Special/Strategic/Space Forces: 21,000 OMON, 3,500 Spestnaz/45 ICBM, 60 MRBM, 150 SRBM
Industry: 198
Current Projects: Spasiba (21), INTRESA (10), MTS/RF (11), Vodorod (2), Rodina (5), Colosos (4/7, 2/4), Project Krasnaya Planeta (5/5, 2/4), Santana (8/8, 2/3), Chaika-2 (1/4, 1/3)
Completed Projects: Cosmodrome (Done!), T-72 (Done!), Strela (Done!), Project Perestroyka (Done!), Project Alaska (Done!), Project Solid (Done!), Project Wave (Done!), Project Positive Charge (Done!), Project Anti-Charge (Done!), Zmeya (Done!), Project Zveznaya Nakovalnya (Done!), Project Luna (Done!), Project Hios (Done!), Holodnaya Voina (Done!), Holodnaya Voina (Done!), Chaika-1 (Done!), T-85 (Done!), MiG 1.41 (Done!), Su-47 (Done!), Venera (Done!)
Education: 86
Stability: Unstable (2)
Trade Routes: Yugoslavia (+1 eco/turn) Bulgaria (+1 eco/turn), Japan (+1 eco/turn), MCO (+1 eco/turn), USE (+1 eco/turn)
Nuked Cities:
Nuclear Effects:
Note: Russia is one of Four Superpowers
Colonies:
- (Cuba, 0/1, 10, 62, Normal(2))

Nation: South East Asian Republic (SEAR)
Player: fantasmo
Government Type: Multiparty Democracy
Economy: Growing (0/12/4/0)
Military:
Army: 180,000 Infantry, 1,720 Tanks
Navy: 10 Destroyers, 18 Battleships, 10 Cruisers, 29 Submarines
Air Forces: 155 Fighters, 215 Interceptors, 185 Bombers
Special/Strategic/Space Forces:
Industry: 135
Current Projects:
Completed Projects:
Education: 84
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Note: SEAR is composed of Australia and PNG. The Australian Part of this nation has been heavily anthraxed bt a previous Russian Attack, and will fully recoverin about 10 years (1994). This nation retains close ties to Russia.

Nation: United States of America (USA)
Player: Storm Rider
Government Type: 2 Party Democracy
Economy: Very Outstanding (0/19/0/0)
Military:
Army: 640,000 Infantry, 24,500 Marines, 1,240 Tanks, 150,000 Volunteers
Navy: 6 Carriers, 10 Destroyers, 6 Battleships, 25 Submarines
Air Force: 410 Fighters, 365 Interceptors, 570 Bombers
Special/Strategic/Space Forces: 600 Delta
Industry: 190
Current Projects: Well Oiled Machine (5), Project Bright Star (8/23, 4/5), Project Dark Space (4), Project Hell Mary (4), Project Guide (3)
Completed Projects: Nuclear Research Center (Done!), Irrigation Improvment Project (Done!), ASAP (Done!), Alberta Oil Refinement Facility (Done!), Dubya (Done!), Project Apollo (Done!), Frozen Fortress (Done!), Powertech (Done!), Apollo 21 (Done!), Project Megalith (Done!), Starfire (Done!)
Advances: SM-63
Education: 89
Stability: Normal (2)
Trade Routes: USE (+1 eco/turn), Malaysia (+1 eco/turn), Germany (+1 eco/turn), Acadia (+1 eco/turn), Greece (+1 eco/turn)
Nuked Cities:
Nuclear Effects:

Nation: United States of Europe (USE)
Player: JosefStalinator
Government Type: Multiparty Democracy
Economy: Superpower (0/22/0/0)
Military:
Army: 991,080 Infantry, 147,000 Guardos Civiles, 175,000 Volunteers, 2,920 Tanks
Navy: 81 Destroyers, 28 Battleships, 17 Cruisers, 52 Subs, 17 Aircraft Carriers
Air Forces: 280 Bombers, 534 Interceptors, 695 fighters
Special/Strategic/Space Forces: 680 Special/50 Nuclear-tipped ICBMs/250 Space
Industry: 521
Current Projects: Europe United (5), Armor (5/5, 1/3), Kirk (5/5, 1/3), Condor1 (3/3,10/2), Plate (3/3, 1/5), Flanders (0/45, 1/5), Guederian (11/70, 1/4), Lancaster (0/60, 1/7), Goebbels (0/30, 1/5), Doenitz (0/25, 1/6), Eleutheria (0/6, 1/3)
Completed Projects: Nuclear Research School (Done!), Papal Apartments in Barcelona (Done!), Project Fasting the Gun (Done!), Q-6 (Done!), Project Goat Hattery (Done!), Máquina De la Muerte (Done!), Q-6 Equippage, Project Fishhead (Done!), Project MonkyCow (Done!), Pantera (Done!), Tree-5 (Done!), NeedName3 (Done!), Moon Base (Done!), TA-666 (Done!), London Rebuilt (Done!), G-69 (Done!), Vagoo (Done!), Josefsucks (Done!), G-69S (Done!)
Advances: SM-63
Education: 90
Stability: Above Normal (2)
Trade Routes: Greece, USA, Russia, Germany, Argentina (+5 eco/turn)
Nuked Cities:
Nuclear Effects:
Note: The USE consists of Spain, Portugal, Iceland, Switzerland, UK, France, Italy, and economically Ireland.
Colonies:
- (French Guinea, 0/3, 7,000, 62, 39, Normal(2))
- (Suriname, 0/3, 2,000, 62, 21, Normal (2))

Nation: Yugoslavia
Player: Cleric
Government Type: DemoSocialism
Economy: Above Normal (0/10/0/0)
Military:
Army: 139,250 Infantry, 545 Tanks, 210 YT-90 Tanks
Navy: 3 Destroyers, 2 Battleships, 6 Submarines
Air Forces: 120 bombers, 290 Interceptors, 287 fighters, 58 Blind Hawks
Special/Strategic/Space Forces: 10,000 Paratroopers/25 Black Arrows, 20 Cobras
Industry: 120
Current Projects: ER (10), UDBA(2), NTR (9), DB24 Ghost (0/7, 3/3), HCP (0/11, 3/7), AIR Part II (0/7, 3/5)
Completed Projects: Fire Beast Bombs (Done!), Blind Hawk (Done!), New Belgrade (Done!), G-36 (Done!), Mountain Goat (Done!), Breaking the Lock (Done!), Cobra (Done!), To the Stars (Done!), BWR (Done!), MR (Done!), YTY-90 (Done!), AIR (Done!), NTR (Done!), BGR (Done!), Md72 (Done!), CNT (Done!), CF (Done!), CV (Done!), SMI (Done!)
Education: 94
Stability: Normal (2)
Trade Routes: Albania (+1 eco/turn), RF (+1 eco/turn), Brazil (+1 eco/turn)
Nuked Cities:
Nuclear Effects:

IMPORTANT NOTE - IF YOU DO NOT LIKE OR ARE UNSATISFIED WITH THE STATS AT ALL, TELL ME. I AM GENERALLY PRETTY FLEXIBLE. BUT DO NOT JUST GIVE UP BECAUSE YOU THINK THAT ONE STAT IS TOTALLY UNFAIR!!! Also, if you want something changed because it is not historically correct, tell me.
 
European NPC Nations

Spoiler Europe - NPC :

European Non-Player Character Nations

Nation: Poland
Player:
Government Type: Multiparty Democracy
Economy: Severe Depression (0/5/0/1)
Military:
Army: 35,000 Infantry, 200,000 Russian Infantry, 500 Russian Tanks, 100 Tanks
Navy:
Air Forces: 40 Interceptors
Special/Strategic/Space Forces:
Industry: 45
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 73
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Ireland
Player:
Government Type: MultiParty Democracy
Economy: Special Case (4 eco/turn)*
Military:
Army: 40,000 Infantry, 300 Tanks
Navy: 6 Destroyers, 4 Submarines
Air Forces: 35 Fighters
Special/Strategic/Space Forces:
Industry: 55
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 83
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
*Note: Ireland is only politically seperate from the USE, Economically, it is part of the USE. It has 4 eco to spend, mostly from local taxes.

Nation: Finland
Player:
Government Type: 2 Party Democracy
Economy: Depression (0/6/0/0)
Military:
Army: 181,000 Infantry, 650 Tanks
Navy: 8 Destroyers, 6 Battleships, 3 Cruisers, 12 Submarines
Air Forces: 50 fighters, 80 Bombers
Special/Strategic/Space Forces:
Industry: 65
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 73
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: The Holy See (The Vatican)
Player:
Government Type: Fundamentalism
Economy: Special Case (0/3/0/0)
Military:
Army: 1,200 Troops (Jesuit Order, "Soldiers of God")
Navy:
Air Forces:
Special/Strategic/Space Forces: 200 Special (Swiss Guards)
Industry: 10
Current Projects:
Completed Projects:
Education: 105
Stability: Amazingly Stable
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: People's Republic of Romania
Player:
Government Type: Totalitarian Communism
Economy: Mostly Functioning (0/3/0/0)
Military:
Army: 2,200 Tanks, 332,000 Secrutariate
Navy:
Air Forces: 300 Interceptors, 200 Fighters, 250 Bombers
Special/Strategic/Space Forces:
Industry: 75
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 62
Stability: Dangerous (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Norway
Player:
Government Type: Multiparty Democracy
Economy: Failing (0/8/0/0)
Military: Entente forces based in Norway
Army: 205,000 Infantry, 1,800 Tanks
Navy: 8 Destroyers, 18 Submarines, 4 Battleships
Air Forces: 100 Interceptors, 170 fighters, 190 Bombers
Special/Strategic/Space Forces: 1,000 Special
Industry: 110
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 81
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Republic of Cyrus
Player:
Government Type: Multiparty Democracy
Economy: Severe Depression (0/5/0/0)
Military:
Army: 45,000 Infantry, 100 Tanks
Navy: 2 Destroyers, 4 Submarines
Air Forces: 10 Interceptors, 5 fighters
Special/Strategic/Space Forces:
Industry: 35
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 73
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Greece
Player:
Government Type: Multiparty Democracy
Economy: Above Normal (0/11/2/0)
Military:
Army: 789,000 Infantry, 1,400 Tanks
Navy: 19 Destroyers, 17 Battleships, 12 Cruisers, 29 Submarines
Air Forces: 183 Interceptors, 341 fighters, 150 Bombers
Special/Strategic/Space Forces: 300 Special
Industry: 190
Current Projects: GIB (4)
Completed Projects: Shipyards (Done!), Public Works (Done!)
Advances: ICBM Tech
Education: 72
Stability: Above Normal (2)
Trade Routes: USE (+1 eco/turn)
Nuked Cities:
Nuclear Effects:


North American NPC Nations

Spoiler North America - NPC :

NPC - North and Central America:

Nation: Mexico
Player:
Government Type: Totalitarian Communism
Economy: Mostly Functioning (0/3/0/2)
Military:
Army: 1,231,000 Infantry, 1,900 Tanks, 860,000 Conscripts
Navy: 3 Destroyers, 1 Cruisers
Air Forces: 70 Fighters, 100 Interceptors, 100 Bombers
Special/Strategic/Space Forces: 0/0/25 Nuclear Weapons
Industry: 45
Current Projects:
Completed Projects:
Education: 65
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: 2 eco debt to United Korea

Nation: Nunavut
Player:
Government Type: Tribal Council
Economy: Special Case* (0/2/0/0)
Military:
Army:
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 15
Current Projects:
Completed Projects:
Advances:
Education: 45
Stability: Above Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Note: This nation has neither an army nor a police force. They don't need either, they sentence those who do wrong with "Sentencing Circles".
* They don't have an economy in the true sense of the word, what they really have is a barter system, where they barter with furs and pelts for medicines, and other necessities with mostly the USA.

Nation: Quebec
Player:
Government Type: DemoCommunism
Economy: Depression (0/6/0/0)
Military:
Army: 60,000 Infantry, 200 Tanks, 10,000 Volunteers
Navy: 3 Destroyers, 2 Cruisers, 3 Submarines
Air Forces: 50 Interceptors, 20 fighters
Special/Strategic/Space Forces:
Industry: 80
Current Projects:
Completed Projects: Project L'Our (Done!), Stoneheadge (Done!)
Advances: ICBM Tech
Education: 82
Stability: Normal (2)
Trade Routes: China (+1 eco/turn)
Nuked Cities:
Nuclear Effects:
Note:

Nation: Acadia
Player:
Government Type: Multiparty Democracy
Economy: Normal (3/10/4/0)
Military:
Army: 52,000 Infantry, 25 Tanks
Navy: 12 Destroyers, 16 Submarines, 4 Battleships
Air Forces: 70 Interceptors, 85 fighters
Special/Strategic/Space Forces:
Industry: 110
Current Projects: WSHE (6)
Completed Projects: North American Stock Exchange (NASE) (Done!), Bank of Acadia (Done!)
Advances: ICBM Tech
Education: 89
Stability: Normal (2)
Trade Routes: Ivory Coast (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:


Companies

Spoiler Companies :

Company Name: Pharmacon Pharmaceuticals International
Shareholders: 100% African Federation
Security Guards: 700
Labs: 1
Research: Prozac (antidepressant) (1/4, 1/2), Vitalitas (AIDS/HIV anti-retroviral) (1/4, 1/3)
Factories: 6
Fields: 17
Products: Valium (Sedative), Ritalin (Antidepressant)
Employees: 2000
Based in: Cuba (Island leased from the African Federation)
Markets: Global
Income:
Competitors: Johnson & Johnson (USA), Eli Lilly & Company (USA), Bayer AG (USE), Hoffman-La Roche (USE), Cipla (India)
Assets:

Company Name: Zhong Hua Chongqing Toys and Tools Company
Player: Chinese State-owned Company.
Security Guards: 95
Factories: 5
Based in: China
Markets: Japan, Malaysia, CU, NKE, CER, Indonesia (new)
Income: (0/1/0.25/0)
Competitors: Yamatsu Toys (Japanese), Hua Zingjian Toys and Accesories (Chinese), Toys R Us (American), Thang Phia (Malaysian), KB Toys (American), Yang Children's Accesories (Chinese)
Assets: 1 Helicopter, Fleet of Company Vehicles, Lease on a Private Jet.
Note: This is a toy company based in China. they are not a nation

Company Name: International Business Machines
Player:
Security Guards: 2,000
Factories: 16
Based in: Russian Federation
Employees: 42,000
Markets: Japan, Malaysia, CU, USA, Germany, Russian Federation (Headquarters) European Nations, and the USE
Income: (0/4/1.2/0)
Competitors: Xerox, Micro$oft, Commodore
Current Projects: X-AMW.1 (2/6, 2/3), DeepBlue (2/3, 2/2)
Projects Completed:
Assets: 5 leased Helicopter, Fleet of Company Vehicles, 2 Private Jets
Note: This is a major Computers manufacturer, which makes computers for many companies around the world, and is one of the leading Computer Companies.
 
African NPC Nations

Spoiler Africa - NPC :

NPC - Africa:

Nation: Libya
Player:
Government Type: Dictatorship
Economy: Functioning (0/4/0/0)
Military:
Army: 17,500 Infantry, 310 Tanks
Navy: 4 Destroyers
Air Forces: 60 Fighters, 75 Interceptors, 50 Bombers
Special/Strategic/Space Forces:
Industry: 77
Current Projects:
Completed Projects:
Education: 51
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Sahara Union
Player:
Government Type: Democracy-in-Transition
Economy: Functioning (0/4/0/0)
Military:
Army: 6,500 Infantry, 10 Tanks
Navy: 2 Destroyers
Air Forces: 5 Fighters
Special/Strategic/Space Forces:
Industry: 22
Current Projects:
Completed Projects:
Education: 47
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Mauritania
Player:
Government Type: Dictatorship
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 13,000 Infantry, 10 Tanks, 3,000 Special Guard
Navy:
Air Forces: 20 Fighters
Special/Strategic/Space Forces:
Industry: 25
Current Projects:
Completed Projects:
Education: 40
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Algeria
Player:
Government Type: Democracy
Economy: Mostly Functioning (1/3/0/0)
Military:
Army: 23,000 Infantry, 65 Tanks
Navy:
Air Forces: 10 Fighters, 6 Bombers
Special/Strategic/Space Forces:
Industry: 25
Current Projects:
Completed Projects:
Education: 50
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Ethiopia
Player:
Government Type: Military Junta
Economy: Mostly Functioning (0/3/0/0)
Military:
Army: 73,000 Infantry, 300 Tanks
Navy: 2 Destroyers, 8 Submarines
Air Forces: 10 Fighters, 15 Bombers
Special/Strategic/Space Forces:
Industry: 32
Current Projects:
Completed Projects:
Education: 57
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Niger
Player:
Government Type: Democracy
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 12,000 Infantry, 50 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 45
Current Projects:
Completed Projects:
Education: 55
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Somalia
Player:
Government Type: Dictatorship
Economy: Mostly Functioning (0/3/0/0)
Military:
Army: 36,000 Infantry, 200 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 32
Current Projects:
Completed Projects:
Education: 43
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Sudan
Player:
Government Type: Civil War
Economy: Mostly Functioning (0/3/0/0)
Military:
Army: 28,000 Infantry
Navy:
Air Forces: 10 Fighters
Special/Strategic/Space Forces:
Industry: 24
Current Projects:
Completed Projects:
Education: 53
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Uganda
Player:
Government Type: Multiparty Democracy
Economy: Functioning (0/4/0/0)
Military:
Army: 45,000 Infantry, 150 Tanks
Navy:
Air Forces: 10 Fighters
Special/Strategic/Space Forces:
Industry: 32
Current Projects:
Completed Projects:
Education: 44
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: United Islamic Republic
Player:
Government Type: Civil War
Economy: Barely Functioning (0/2/0/2)
Military:
Army: 44,000 Infantry, 120 Tanks, 20,000 Rebels
Navy:
Air Forces: 60 Fighters, 10 Interceptors, 90 Bombers
Special/Strategic/Space Forces:
Industry: 45
Current Projects:
Completed Projects:
Education: 62
Stability: None (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: This is a Union between Syria, Egypt, Jordan, and Lebanon.

Nation: African Confederacy
Player:
Government Type: Dictatorship
Economy: Mostly Functioning (0/3/0/0)
Military: MOBILIZATION
Army: 135,000 Infantry, 200 Tanks, 540,000 Draftees
Navy:
Air Forces: 10 Fighters
Special/Strategic/Space Forces:
Industry: 59
Current Projects:
Completed Projects:
Education: 36
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Chad
Player:
Government Type: Dictatorship
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 10,000 Infantry, 100 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 23
Current Projects:
Completed Projects:
Education: 52
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Central African Republic
Player:
Government Type: Dictatorship
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 7,000 Infantry, 50 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 20
Current Projects:
Completed Projects:
Education: 35
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Kenya
Player:
Government Type: Struggling Democracy
Economy: Mostly Functioning (0/3/0/0)
Military:
Army: 17,000 Infantry, 50 Tanks
Navy:
Air Forces: 20 Fighters
Special/Strategic/Space Forces:
Industry: 30
Current Projects:
Completed Projects:
Education: 51
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Congo
Player:
Government Type: Democracy
Economy: Depression (0/6/0/0)
Military:
Army: 26,000 Infantry, 150 Tanks, 55,000 USA Infantry
Navy:
Air Forces: 40 Fighters
Special/Strategic/Space Forces:
Industry: 25
Current Projects:
Completed Projects:
Education: 46
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Burundi
Player:
Government Type: Democracy
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 3,000 Infantry, 20,000 Russian infantry, 500 Russian T-72s
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 20
Current Projects:
Completed Projects:
Education: 43
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Rwanda
Player:
Government Type: 2 Party Democracy
Economy: Functioning (0/4/0/0)
Military:
Army: 17,000 Infantry, 17,000 USA Infantry, 500 USA Special Forces, 100 Tanks
Navy:
Air Forces: 20 Fighters, 20 Interceptors
Special/Strategic/Space Forces:
Industry: 26
Current Projects:
Completed Projects:
Education: 46
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Malawi
Player:
Government Type: Interim Government
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 5,000 Infantry, 70,000 Russian Infantry, 1,000 White Guards, 250 Russian T-72s, 100 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 16
Current Projects:
Completed Projects:
Education: 41
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Angola
Player:
Government Type: Multiparty Democracy
Economy: Functioning (0/4/0/0)
Military:
Army: 13,000 Infantry, 65,000 USA Infantry, 1,000 USA Special Forces, 200 USA Tanks, 200 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 30
Current Projects:
Completed Projects:
Education: 45
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Gabon
Player:
Government Type: Democracy
Economy: Functioning (0/4/0/0)
Military:
Army: 20,000 USA Infantry, 1,500 USA Special Forces, 15,000 Infantry, 100 Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 15
Current Projects:
Completed Projects:
Education: 42
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Rhodesia
Player:
Government Type: Dictatorship
Economy: Mostly Functioning (0/3/0/0)
Military:
Army: 25,000 Infantry, 120 Tanks, 100,000 Russian Infantry, 2,000 White Guards, 750 Russian T-72s
Navy:
Air Forces: 40 Fighters
Special/Strategic/Space Forces:
Industry: 37
Current Projects:
Completed Projects:
Education: 52
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Tanzania
Player:
Government Type: Struggling Democracy
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 1,000 Infantry, 105,000 Russian Troops, 1,000 White Guards, 500 Russian T-72s
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 17
Current Projects:
Completed Projects:
Education: 42
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Mozambique
Player:
Government Type: Struggling Democracy
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 2,000 Infantry, 100,000 Russian Infantry, 1,000 White Guards, 250 Russian T-72s
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 25
Current Projects:
Completed Projects:
Education: 51
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Namibia
Player:
Government Type: Interim Government
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 9,000 Infantry, 70 Tanks, 35,000 USA Infantry, 200 USA Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 20
Current Projects:
Completed Projects:
Education: 56
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Botswana
Player:
Government Type: Interim Government
Economy: Mostly Functioning (0/2/0/0)
Military:
Army: 5,000 Infantry, 100 Tanks, 30,000 USA Infantry, 150 USA Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 25
Current Projects:
Completed Projects:
Education: 52
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: Mali
Player:
Government Type: Interim Government
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 4,000 Infantry, 15 Tanks, 50,000 USE Infantry, 250 USE Tanks
Navy:
Air Forces: 10 Fighters
Special/Strategic/Space Forces:
Industry: 15
Current Projects:
Completed Projects:
Education: 62
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

Nation: African Union
Player:
Government Type: Democracy-in-Transition
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 3,000 Infantry, 15 Tanks, 50,000 USE Infantry, 250 USE Tanks
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 40
Current Projects:
Completed Projects:
Education: 56
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:

 
Asian NPC Nations

Spoiler Asia - NPC :

NPC - Asia:

Nation: Federal Republic of South East Asia
Player:
Government Type: 2 Party Democracy
Economy: Failing (1/8/0/0)
Military:
Army: 640,000 Infantry, 800 Tanks
Navy: 3 Destroyers, 8 Submarines, 8 Cruisers
Air Forces: 100 Fighters, 75 Interceptors
Special/Strategic/Space Forces: 2,500 Barneys
Industry: 100
Current Projects:
Completed Projects: STERLA-2 (Done!), Agriculture Enhancement Project (Done!)
Education: 85
Stability: Unstable (2)
Trade Routes: India (+1 eco/turn), Ivory Coast (+1 eco/turn)
Nuked Cities: None so far
Nuclear Effects:

Nation: Israel
Player:
Government Type: Multiparty Democracy
Economy: Normal (0/10/0/0)
Military:
Army: 193,000 Infantry, 1,880 Tanks
Navy: 17 Destroyers, 16 Submarines
Air Forces: 450 Interceptors, 340 Fighters, 310 Bombers
Special/Strategic/Space Forces:
Industry: 120
Current Projects:
Completed Projects: Jerusalem Rebuilt (Done!), Thor's Hammer (Done!)
Education: 70
Stability: Normal (2)
Trade Routes:
Nuked Cities:

Nation: Republic of Mindanao
Player:
Government Type: Multiparty Democracy
Economy: Depression (0/6/0/0)
Military:
Army: 105,000 Infantry, 350 Tanks
Navy: 3 Destroyers, 4 Submarines
Air Forces: 70 Fighters, 20 Interceptors, 20 Bombers
Special/Strategic/Space Forces:
Industry: 45
Current Projects:
Completed Projects: Muslimification (Done!)
Education: 58
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note:

Nation: Cambodia
Player:
Government Type: Interim Democracy
Economy: Functioning (0/4/0/0)
Military:
Army: 55,000 Infantry, 135 Tanks
Navy:
Air Forces: 20 Fighters
Special/Strategic/Space Forces:
Industry: 50
Current Projects:
Completed Projects:
Education: 81
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Note: The man elected as Cambodia's first Prime Minister, Pol Pot, is in a FRSEA jail, so an Interim Government is assuming his position.

Nation: Vietnam
Player:
Government Type: Multiparty Democracy
Economy: Normal (0/10/0/0)
Military:
Army: 1,444,000 Infantry, 1,535 Tanks, 162,000 VietCong
Navy: 20 Destroyers, 7 Battleships, 2 Cruisers, 22 Submarines
Air Forces: 240 Interceptors, 50 Fighters, 100 Bombers
Special/Strategic/Space Forces:
Industry: 134
Current Projects:
Completed Projects:
Education: 76
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Turkey
Player:
Government Type: DemoFundamentalist
Economy: Depression (0/6/0/0)
Military:
Army: 230,000 Infantry, 610 Tanks
Navy:
Air Forces: 120 Interceptors, 130 fighters, 90 Bombers
Special/Strategic/Space Forces:
Industry: 75
Current Projects:
Completed Projects:
Education: 63
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Iraq
Player:
Government Type: Multiparty Democracy
Economy: Recession (0/7/0/0)
Military:
Army: 175,000 Infantry, 380 Tanks
Navy: 4 Destroyers, 8 Submarines
Air Forces: 195 Interceptors, 90 fighters, 200 Bombers
Special/Strategic/Space Forces:
Industry: 125
Current Projects:
Completed Projects:
Education: 59
Stability: Normal (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Saudi Arabia
Player:
Government Type: Monarchy
Economy: Severe Depression (0/4/0/0)
Military:
Army: 30,000 Troops, 150 Tanks
Navy:
Air Forces: 100 Fighters, 120 Interceptors, 20 Bombers
Special/Strategic/Space Forces: 20 Special
Industry: 40
Current Projects:
Completed Projects:
Education: 60
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None so far
Nuclear Effects:

Nation: Indonesia
Player:
Government Type: Civil War
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 130,500 infantry, 820 Tanks, 130,000 Russian Infantry
Navy: 4 Destroyers, 1 Battleships, 0 Cruisers, 2 Submarine
Air Forces: 20 Fighters, 30 Interceptors, 10 Bombers
Special/Strategic/Space Forces:
Industry: 52
Current Projects:
Completed Projects:
Education: 80
Stability: None (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Note: Indonesia is not technically in a Civil War, but it is currently being fought over by the USE, Germany, Russia, and Suharto, so it might as well be in one.

Nation: Pakistan
Player:
Government Type: 2 Party Democracy
Economy: Depression (0/6/0/0)
Military:
Army: 1,510,000 Infantry, 1,910 Tanks, 200,000 Volunteers
Navy: 7 Destroyers
Air Forces: 435 Interceptors, 377 Fighters, 320 Bombers
Special/Strategic/Space Forces:
Industry: 80
Current Projects:
Completed Projects:
Education: 40
Stability: Dangerous (2)
Trade Routes: India (+1 eco/turn)
Nuked Cities:
Nuclear Effects:

Nation: Iran
Player:
Government Type: Theocracy
Economy: Severe Depression (0/5/0/0)
Military:
Army: 230,000 Infantry, 450 Tanks, 75,000 Revolutionary Guards
Navy: 8 Destroyers, 8 Submarines
Air Forces: 450 bombers, 120 Interceptors, 190 fighters
Special/Strategic/Space Forces:
Industry: 55
Current Projects:
Completed Projects:
Education: 40
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: United Korea
Player:
Government Type: Paranoid Totalitarian Communism
Economy: Depression (0/6/0/0)
Military:
Army: 2,180,000 Infantry, 5,630 Tanks, 350,000 Conscripts
Navy: 15 Destroyers, 7 Battleships, 10 Cruisers, 32 Submarines
Air Forces: 380 Bombers, 500 Interceptors, 280 Fighters,
Special/Strategic/Space Forces:
Industry: 87
Current Projects:
Completed Projects:
Education: 54
Stability: Unstable (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:

Nation: Thailand
Player:
Government Type: Constitutional Monarchy
Economy: Depression (0/6/0/0)
Military:
Army: 132,000 Infantry, 250 Tanks
Navy: 4 Destroyers
Air Forces: 15 Interceptors, 10 Fighters
Special/Strategic/Space Forces:
Industry: 37
Current Projects:
Completed Projects:
Education: 67
Stability: Normal (2)
Trade Routes: Malaysia (+1 eco/turn), China (+1 eco/turn), India (+1 eco/turn)
Nuked Cities:
Nuclear Effects:

Nation: Kurdistan
Player:
Government Type: Multiparty Democracy
Economy: Functioning (0/4/0/0)
Military:
Army: 95,000 Infantry, 120,000 Volunteers, 330 Tanks
Navy:
Air Forces: 10 Fighters, 20 Bombers
Special/Strategic/Space Forces:
Industry: 40
Current Projects:
Completed Projects:
Education: 51
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: Russia is helping the Kurdistani Government establish itself.

Nation: Afghanistan
Player:
Government Type: Monarchy
Economy: Barely Functioning (0/2/0/0)
Military:
Army: 5,000 Infantry, 10 Tanks, 5,000 Volunteers, 150,000 Russian White Guards, 50,000 Russian Infantry
Navy:
Air Forces:
Special/Strategic/Space Forces:
Industry: 10
Current Projects:
Completed Projects:
Education: 36
Stability: Dangerous (2)
Trade Routes:
Nuked Cities:
Nuclear Effects:
Note:



Central American NPC Nations

Spoiler Central America - NPC :

NPC - Central America:

Nation: People's Republic of Central America
Player:
Government Type: Communism
Economy: Depression (0/6/0/2)
Military:
Army: 140,000 Infantry, 55,000 Russian Infantry, 150 Tanks, 5,000 Philippine Troops in former Jamaica
Navy: 6 Destroyers, 5 Cruiser
Air Forces: 170 Fighters, 90 Interceptors
Special/Strategic/Space Forces:
Industry: 135
Current Projects:
Completed Projects:
Education: 51
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: This is Costa Rica, El Salvadore, Guetemala, Jamaica, and Belize joined together, and heavily influenced by Russia. 2 eco debt is owed to Russia.

Nation: Democratic Union of Central America
Player:
Government Type: Multiparty Democracy
Economy: Severe Depression (0/5/0/1)
Military:
Army: 140,000 Infantry, 340 Tanks, 10,000 American Infantry, 5,000 Philippines Troops in the former Domincan Republic
Navy: 6 Destroyers, 9 Cruisers, 2 Battleships, 4 Submarines
Air Forces: 350 Fighters, 230 interceptors, 60 Bombers
Special/Strategic/Space Forces:
Industry: 140
Current Projects:
Completed Projects:
Education: 53
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: This nation is heavily influenced by the USA. It is a Union of Honduras, Nicaragua, Haiti, and the Dominican Republic and the 1 eco debt is to the USA.


South American NPC Nations

Spoiler South America - NPC :

NPC - South America:

Nation: Brazil
Player:
Government Type: DemoFascism
Economy: Strong (2/13/0/0)
Military:
Army: 372,000 Infantry, 860 Tanks
Navy: 10 Destroyers, 5 Battleships
Air Forces: 600 bombers, 100 Interceptors, 100 fighters
Special/Strategic/Space Forces: 150 Special
Industry: 95
Current Projects: War on AIDS (3), WS2 (0/3, 1/1) Black Hand II (0/4, 1/2), No-Pasaran (0/6, 1/3)
Completed Projects: SM-63 (Done!), Moria (Done!), World Saviour (Done!), Black Hand (Done!)
Advances: T-64, Su-24, Kirov, P-667BD Murena M, P-945 Barracuda, ICBM Tech
Education: 72
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: Brazil is the leader of SADETO, one of Four Superpowers

Nation: Bolivia
Player:
Government Type: Multiparty Democracy
Economy: Failing (0/8/0/0)
Military:
Army: 42,500 Infantry, 300 Tanks
Navy:
Air Forces: 10 Fighters, 5 Interceptors
Special/Strategic/Space Forces: 200 Special Forces
Industry: 68
Current Projects:
Completed Projects:
Education: 95
Stability: Unstable (2)
Trade Routes: Argentina (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:

Nation: Equador
Player:
Government Type: Militarist DemoFascism
Economy: Stable (0/9/0/0)
Military:
Army: 390,500 Infantry, 800 Tanks
Navy: 6 Destroyers
Air Forces: 150 Fighters, 300 Su-24
Special/Strategic/Space Forces:
Industry: 56
Current Projects:
Completed Projects:
Advances: T-64, Su-24
Education: 72
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: SADETO Member

Nation: Uruguay
Player:
Government Type: DemoFascism
Economy: Stable (0/9)
Military:
Army: 65,000 Infantry, 400 Tanks
Navy: 5 Destroyers
Air Forces: 50 Interceptors, 150 Su-24
Special/Strategic/Space Forces:
Industry: 72
Current Projects:
Completed Projects:
Advances: T-64, Su-24, ICBM Tech
Education: 85
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: SADETO Member

Nation: Paraguay
Player:
Government Type: Socialist Military Junta
Economy: Stable (0/9/0/0)
Military:
Army: 85,000 Infantry, 60 Tanks
Navy:
Air Forces: 150 Fighters, 50 Interceptors
Special/Strategic/Space Forces:
Industry: 75
Current Projects:
Completed Projects:
Advances: ICBM Tech
Education: 63
Stability: Normal (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: SADETO Member

Nation: Peru
Player:
Government Type: DemoFascism
Economy: Above Normal (0/11/0/0)
Military:
Army: 120,000 Infantry, 1,500 Tanks
Navy: 9 Battleships, 6 Destroyers, 10 Submarines
Air Forces: 350 Fighters, 250 Interceptors, 100 Bombers
Special/Strategic/Space Forces:
Industry: 85
Current Projects:
Completed Projects:
Advances: Slava, Kirov, P-641B Som, P-670A Skat, Su-24, ICBM
Education: 78
Stability: Normal (2)
Trade Routes: Falkland Islands (+1 eco/turn)
Nuked Cities:
Nuclear Effects:
Note: SADETO Member

Nation: Venezuela
Player:
Government Type: Multiparty Democracy
Economy: Stable (0/9)
Military:
Army: 85,000 Infantry, 275 Tanks
Navy: 5 Destroyers
Air Forces: 100 interceptors, 250 Fighters
Special/Strategic/Space Forces:
Industry: 60
Current Projects:
Completed Projects:
Advances: Slava, Kirov, P-641B Som, P-670A Skat, ICBM Tech
Education: 79
Stability: Normal (2)
Trade Routes: Argentina (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:
Note: SADETO Member

Nation: Chile
Player:
Government Type: Indian/Argentine Occupation
Economy: Barely Functioning (0/2/0/2)
Military:
Army: Coalition of Indian, Argentine, Bolivian, Paraguayan, and Venezeulan troops.
Navy: 2 Destroyers
Air Forces: 15 Fighters, 20 Interceptors
Special/Strategic/Space Forces:
Industry: 75
Current Projects:
Completed Projects:
Advances: ICBM Tech
Advances: T-64
Education: 71
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: SADETO Member. Owes 2 eco to Germany

Nation: People's Democratic Republic of Colombia (Colombia)
Player:
Government Type: DemoCommunism
Economy: Severe Depression (0/5/0/2)
Military:
Army: 95,000 Infantry, 220 Tanks
Navy: 3 Destroyers
Air Forces: 10 Interceptors
Special/Strategic/Space Forces:
Industry: 40
Current Projects:
Completed Projects:
Education: 66
Stability: Dangerous (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Note: 2 eco debt is to the United States, used to be FARC

Nation: Falkland Islands
Player:
Government Type: 2 Party Democracy
Economy: Above Normal (0/11/4/0)
Military:
Army: 20,000 Infantry, 150 Tanks
Navy: 7 Destroyers, 3 Battleships, 6 Cruisers, 12 Cambridge, 1 Aircraft Carrier
Air Forces: 50 Interceptors, 60 fighters, 40 C-1
Special/Strategic/Space Forces: 50 Special
Industry: 73
Current Projects:
Completed Projects: Falklands Islands Oil Rigs (Done!), Project Saviour (Done!), Project Armadillo (Done!), Cambridge (Done!), SPIRIT-1 (Done!), FOS (Done!), SPIRIT-2 (Done!), BFOS (Done!)
Advances: Nuclear Reactor, Superhawk
Education: 190
Stability: Normal (2)
Trade Routes: Peru (+1 eco/turn)
Nuked Cities: None, so far
Nuclear Effects:
 
NEW - Space Statistics!

Spoiler Space Statistics :


Map of the Moon

The_Moon11.jpg


The Blue is the Russian Moon Base and claimed area, the Red the American Moon Base and claimed area, the Orange is the USER claimed area, and rudimentary Smoon Base, and the Purple is the SADETO moon Base and claimed area.

Space Stations

Russo-American (Mir-2) - This is the biggest and best Space Station build to date. It is the most modern, finished just a couple years ago, and built so it can be easily expanded. It was designed to act as an intermediate point between Earth and the Moon, to make it easier to get to the Moon. This is a large, sofisticated machine. it has had some problems starting up, but most of those have been fixed. It has a lot of space for Scientific experiments, and has about 5-8 people on it at any one time, with the capacity to hold as many as 30 people. This is the king of Space Stations, but it was very costly. The Russians dub this Mir-2.

Mir-1 - This is a much older Russian Space Station. The Russians use this for private scientific experiments, the secret kinds, and in case of emergencies. Mir-1 is starting to fall apart from wear and tear, but should last another 8-10 years before it needs significant replacements, or to be destroyed, perhaps added on to Mir-1.

Mir-Luna - This is the Russian Space Station around the Moon. It is a very small one, mean only as a stopping point for Russian trips to the Moon. Many question the need for it, point out that Mir1 and 2 should be enough, but the Russians built it anyway.

USE - The United States of Europe has very small, very rudimentary Space Station up in the heavens, meant to make it easier for the USE to get to the moon. The almost sole purpose of this Station is a stop-over point to the Moon. It will have to be expanded to be more useful for launching more serious Moon Expeditions.

SADETO - SADETO has built a large and very modern Space Station, only second to Mir-2 in size. It was very costly for the SADETO, draining some budgets, but most feel that it is worth it. It is also a source of National Pride for South Americans, as they hear about the latest news regarding their Space Station, and the astronauts on board. SADETO has the ability to start a Moon Base, using the Space Station as a launching point, but no confirmation of that as of yet. Several Moon Landings have taken place by SADETO, them being the 4th nation to land on the Moon.

CU - The CU recently finished building a Space Station. This Station is not large, but fairly sophisticated, and it is larger then the USE one, but smaller then Mir-1, for a size comparison. Experts say it is mainly to be used to probably shuttle to the moon and back, and some experimentation.

CHina - China has just finished a Space Station. Nothing is particularly special about this one, it is between the size of the SADETO one and Mir-1.


SADETO

Spoiler SADETO (South American Defense and Economic Treaty Organization) :


Thread located here: Link

SADETO

The Executor (Done!)
Common Education Project (15/15, 3/4)
Modernization (12/12, 3/4)
Transportation Reform (8/8, 3/4)
Osirus (Done!)
Devkalion (0/4, 1/2)
Private Defense Fund (0)

Joint SADETO Forces

250,000 Infantry
175,000 Volunteers
75 Black Hands
675 Su-24
78 Fighters
104 Interceptors
900 Elephants
90 Tu-22M
44 Executors
1,025 B-66 Kasawaris
865 F-66 Eagle II
450 Adnan-bis
510 MdlM

South American Defense and Economic Treaty Organization (SADETO)

SADETO Charter:
1.Article 1. The Organisation
SADETO is a semi-military alliance designed to protect its members from a military attack and work towards common goals benefitting all the allaince. Its main military goals include mutual protection from a non-member attacks be they conventional, nuclear or in form of partisan,political or economic warfare. SADETO will mediate and resolve crisises between alliance members if necessary by using force. By applying members sign a non-agression pact with all states party to the charter. Member-states pledge to contribue to both SADETO Military Organisation and SADETO Projects. Member-states are expected to work greater cooperation in all fields of governemtn activity.
Article 2. Membership
Membership is limited to South American states with exception of any Latin American states willing to apply. Memership can be rejected if more than 50% of member0-states are against the entry of an appicant-state.
No member can leave the alliance instantly. If a member-state is willing to leave the alliance it will have to go through a 5 year period of re-adjustment durig which it will disassociate itself with the Alliance by not accepting any Allaince infomation, withdrawing its forces from allied bases and other such activites. The state is allowed to rejoin within 3 years of declating its desire to break away from the Organisation.
Article 3. Leaderhip
The leader is elected by a simple majority every 10 years or when all members of the alliance, but the current leader, ask for a re-election. Leader state of the alliance reserves the right to speak for the whole alliance on the world stage and internally when dealing with individual members. Leader-state reserves the right to adjust the Organisational Charter after more than 50% of states have agreed to the proposed amendments.
Article 4. Military Alliance Membership
All members of the SADETO automatically become members of the SADETO Military Alliance unless the Leader-state postpones their membership.
Artile 5 . Technologies
All members agree to share any technology with its alliance members free of charge, excluding military technology.

Members:
Brazil (Leader), The Falkland Islands, Argentina, Uruguay, Chile, Paraguay, Peru, Venezuela, Ecuador, Colombia, Bolivia

SADETO Military Organisation:
SADETO MO Charter:
Article 1. The Organisation
The Organisation consists only of members of the SADETO provided that their membership is not postponed by the leader state. The goal of the organisation is to protect SADETO members from non-member attacks and internal disturbances.
Arctile 2. Obligations
Member-states agree to upkeep their military forces on the best possible level to aid the military alliance in its principle goal. All military technologies, up to but not including secret and topsecret, should be shared among the military allliance member states. All mamber-states must contribute to alliance operations according to their possibilities.
Arctile 3. Leadership
The Leader of the alliance is the Leader of SADETO. This member country is in change of coordiating defence policy of the alliance as well as holding the Alliance Command Center and coordinating secreat allaince research operations. Leader reserves the right to postpone the membership of any SADETO member.

United Alliance Forces:
no info yet

Description: SADETO is a pact between South American nations, except for Colombia and Bolivia. Initiated by Argentina, this highly successful organization has led the South American Economies to be among the best in the world. When Brazil took over leadership, they quickly started work on improving economies and militaries even more, and took a decidely Right-wing stance. SADETO faces challenges, mainly tensions with the CC, but they are a very powerful organization, and represent a large chunk of the world.


APETO

Spoiler APETO (Asian Pacific Economic Treaty Organization) :


Thread located here: Link

APETO (Asian Pacific Eastern Treaty Organisation)

1 - Member states are to allow free trade between other member states.
2 - Member states are to provide industrial and economic aid to member states in need.
3 - Member states are to cooperate during the initiation of APETO-wide projects which will benefit all member states.

Member States: Malaysia, Japan, The Phillipines, Commonwealth Union, FRSEA, Thailand

Decription: Started by Malaysia, this organization used to be a major force, but has been quite lacklustre of late, not doing really much of anything. Nonetheless, this organization still controls some sizeable nations, but took a serious blow when Australia was invaded and annexed by the Russians. It is still around, and not totally dead yet.


United Islamic States

Spoiler UIS (United Islamic State) :


General Forces:

500 Sandfly Helicopters
580 Scorpion Tanks
75 Vulture Fighters
30,000 Infantry
4 Destroyers
8 Submarines
160,000 Volunteers

Joint United Islamic Army Forces: (UIA)

1st United Islamic Army Group
984,000 infantry
350,000 reservists
250.000 Conscripts
2,500 Cobra Troops
1,650 Scorpion Battle Tanks
300 Sandfly Helicopters
Note: This UIAG is in Afghanistan

2nd United Islamic Army Group
937,000 infantry
450,000 volunteers
250,000 Conscripts
2,500 Cobra Troops
1,200 Scorpion Battle Tanks
250 Sandfly Helicopters
Note: This UIAG is in Sudan, killing Christian Rebels.

The United Islamic Naval Fleet
8 Destroyers
3 Battleships
28 Submarines
2 Ethiopian destroyers
2 UAR desteroyers
3 Turkish destroyers
2 Turkish battleships
4 Iraqi destroyers
8 Iranian destoyers
3 Pakistani destroyers
2 Saudi destroyers
4 Saudi subs
Note: Not all of the units from various UIS member states are in the UIAN at all times, they rotate. This is a general roster.

1st United Islamic Air Force
40 interceptors
75 bombers
170 Vulture Fighters

2nd United Islamic Air Force
40 interceptors
60 bombers
170 Vulture Fighters

3rd United Islamic Air Force
30 interceptor
60 bombers
170 Vulture Fighters

4th United Islamic Air Force
110 Vulture Fighters

1st National Guard Grouping

437,000 infantry (360,000 Turks and 77,000 UAR)
1,044 tanks (860 Turkish, 184 UAR)
575 fighters (500 Turks and 75 UAR)
525 interceptors (460 Turks and 65 UAR)
470 bombers (350 Turks and 120 UAR)

2nd National Guard Grouping

615,000 infantry (85,000 Kurd, 180,000 Iran and 400,000 Paki)
1,320,000 volunteers (820,000 Kurd and 500,000 Paki)
930 tanks (130 Kurd, 250 Iran, 450 Paki)
280 fighters (10 Kurd, 170 Iran, 100 Paki)
200 interceptors (100 Iran, 100 Paki)
509 bombers (450 Iran, 59 Paki)

3rd National Guard Grouping

835,000 infantry (825,000 Paki, 10,000 Afghan)
1,200,000 volunteers (all Paki)
1,560 tanks (1360 Paki, 200 Afghan)
307 fighters (257 Paki, 50 Afghan)
315 interceptors (all Paki)
200 bombers (all Paki)

4th National Guard Grouping

104,000 infantry (23,000 Sudan, 45,000 Ethiopian, 36,000 Somali)
400 tanks (200 Eth, 200 Som)
10 fighters (all Eth)
15 bombers (all Eth)

5th National Guard Grouping

395,000 infantry (85,000 Iraq, 310,000 Saudi)
1,530 tanks (280 Iraq, 1,250 Saudi)
295 interceptors (175 Iraqi, 120 Saudi)
215 bombers (200 Iraqi, 15 Saudi)
150 fighters (50 Iraqi, 100 Saudi)
350 Saudi Special Operations Troops.

6th National Guard Grouping

22,500 infantry (12,000 Algeria, 7000 Mauritia, 2,500 Morrocco, 1000 WS)
79 tanks (59 Alg, 10 Mau, 10 Mor)
10 fighters (all Algeria)
6 bombers (all Algeria)
3,000 Mauritian Special Guard
***add Libyan stats to these please****

7th National Guard Grouping

117,000 infantry (77,000 UAR, 30,000 Chad, 10,000 Niger)
284 tanks (184 UAR, 100 Chad)
75 fighters (all UAR)
65 interceptors (all UAR)
120 bombers (all UAR)

Note: The UIA uses the superior Sandfly Mk3 Attack Helicopter, Swift Mercy TH-5 Transport Helicopter, and the Scorpion Pattern MB1 MBT instead of the regular attack helicopter, transport helicopter, and APC, respectively.

Infininte Justice of Allah Part 1 (Done!)
Infininte Justice of Allah Part 2 (Done!)
Operation New Star (See PM, Sheep)
Operation Swift (See PM, Sheep)
Project Glorious Allah (Done!)
Banked Eco: 5

United Islamic States Members: Chad, Somalia, Ethiopia, Senegal, Niger, United Arab Republic, Turkey, Iraq, Iran, Afghanistan, Pakistan, Sudan, Libya, Algeria, Mauritania, Saudi Arabia, Morocco, Western Sahara

Description: This is another very powerful force in the world, the UIS. Formed as the United Islamic Army, after India started their genocide against Muslims, they led to the defeat of the Indian Forces. After that, they turned their eyes on Spain, and pitched an extremely bloody 3 year battle, after finally coming out on top. Now that all the Muslims have been united, can they politically stay together . . . ?

Nation: United Islamic States
Player: Sheep2
Government Type: Multiparty Democracy
Economy: Special Case (0/15/9/0)
Military: See UIA above
Special/Strategic/Space Forces: None/20N/None
Industry: (Assume the total of the UIS Member States for the Joint UIS Industry)
Current Projects: UISIA (13), North African Fund (8), BCWD (3)
Completed Projects: Infininte Justice of Allah Part 1 (Done!), Infininte Justice of Allah Part 2 (Done!), Project Glorious Allah (Done!)
Advances: ICBM Tech, All CC Techs, as of '67
Education: 54
Stability: Unstable (2)
Trade Routes:
Nuked Cities: None, so far
Nuclear Effects:
Notes: The UIS is the central Muslim organization. Most Muslim majority nations are part of it. For the economy, the wealthier nations usually give 1-3 eco per turn, so that events out to about 13-15 eco per turn that can be spent by the leader of the UIS on behalf of all UIS nations, but with the consent of the UIS Parliament. The 13-15 eco is to be spent on improving the UIS as a whole, either rhe joint UIS Military, or something else. In Emergency Times, when the President declares it, that is doubled to be around 30 eco, since more national resources might be put into the Emergency, whether that be war or whatever.
Note: The UIS is currently in a EMERGENCY Mode, which means it has about 30 eco to spend each turn for all of the UIS.


Archived Weapons Descriptions

Here

Spoiler Black Army :

170,000 Soldiers
10,000 SF
1,800 DoH Tanks
750 DoR Air forces, 250 Fighters, 250 Interceptors, 250 Bombers
 
Current Weapons Descriptions

Spoiler Current Weapons Descriptions :

Current Weapons Descriptions

Please PM me with the name and a brief description of your weapon to have it added to this list

Duetschland Class Missle Cruiser - German Medium (Heavy by most international standards) cruisers designed to act in tangent with larger German ships and as flagships of their own squadrons, The Duetschland's main armaments are surfare-to-surface missles (mostly v-3 cruise missles), SAM missles, and its two twin 150mm naval guns, aswell as an armament of state-of-the-art radar, ASW and electronic equipment. These ships are the backbone of the the German Kriegsmarine Surface fleet and feature the trademark german double-hull ship design, for increased durability in combat.
Spahkruezer Class Destroyer - The German Spahkruezer destoyers are the moderate-to-lightly armed (medium on most international ratings) destroyers of the Kriegsmarine. Their size is large compared to other destroyers, almost qualifying as cruisers, yet their speed is still moderately high. The Spahkruezers are armed with a small compliment of missles (German V-3) and 6, 15cm naval guns aswell as numerous torpedoes and other ASW equipment. They are meant to act as screening ships and escorts for the Kriegsmarine.
Type U212 Unterseeboote - The German type U212 submarine is Germany's stealthy attack submarine. With 10 Torpedo tubes (2 rear 8 front) and 12 vertical cruise missle tubes, the Type U212 is one of the, if not the, most deadly attack submarines in the world. it holds highly advanced communications and sonar equipment and also contains significant networking systems which link up with any Kriegsmarine ships or submarines nearby over secret channels through the DNEIN to enable coordination of strategies on a level not seen before. The Type U212 also features German double hulls as well as a screw propellor cap, muffling noise and reducing its sonar signature.
Leopard Panzer - The Leopard Panzer is Germany's most advanced Tank, and one of the most, if not the most, advanced tank in the world. The Leopard panzer is armed with 1 140mm turret, composite armor, and advanced electronic targeting systems. Ton for ton it can stand its ground against any other tank in the world.
Duetschflieger Me1A - The German Me1A is the worlds first truly stealth fighter. Capable of attaining speeds of Mach 1.4, the Me1A is armed with highly advanced electronic guidance and targeting systems, aswell as numerous missles and small tactical bombs for use on smaller ground targets. It is a hybrid of the fighter and the interceptor, and serves as the all purpose fighter of the German Luftwaffe.
Ju90 Tactical Bomber - The German Junkers Ju90 bomber is a medium stealth tactical bomber designed for tactical operations against enemy positions. It is moderately small, and achieves speeds at around Mach 2. In addition to regular ordonance, the Ju-90 also holds V-3 Krueze missles in its undercarriage. The Ju-90 has fold out wings and has 4 supersonic thrusters. It can hold 30,000 kg of ordonance. It retains many of the stealth principles of the Luftwaffe MeA1 Duetschflieger.
H-200 Strategic Bomber - The German H-200 is a long range strategic stealth bomber designed to fly at high altitudes and deliver high payloads against enemy strategic sites. The H-200 carries many of the same design principles of the Ju-90, except much larger and much faster - travelling at almost Mach 3. The H-200 also carries V-3 Krueze missles, which it drops at a high altitude and as the missles approach lower altitudes they begin their own steering. It can hold 40,000 kg of ordonance. It retains many of the stealth principles of the Luftwaffe MeA1 Duetschflieger.
Hadoken - This is Japan's ingenious new cruiser. Not content with a single hull, Japanese Engineers made a new type of destroyer with 3 hulls, a trimaran. This new Destroyer is stable, fast, and has 3 engines.
Jackel - This is the Philippine's new Cruiser. The Jackel is of an advanced design, meant to be used for almost any mission. With anti-Air, Land, and Sea Capabilities this Cruiser is a ship to be feared.
Cash-1 - This is the Philippines new Helicopter. This Heli is meant for Close Air Support, and is an improvment over the typical Helicopter.
Supercarrier Johor-class - Designed and commissioned in 1978, the Malaysian Johor-class supercarrier is the largest naval vessel afloat. It is constructed using a special method which allows accelerated construction and the carrier can launch most Malaysian aircraft from its decks.
Escort Carrier Laksamana-class - The Malaysian Laksamanas take the role of escort carrier and landing ship. In spite of having a very short flight deck, the steam catapults are complemented by a 12º ski-jump, which makes the flight deck a length feasible for the aircraft using it as their launch platform.
Cruiser Kuala Lumpur-class- A first class Malaysian cruiser armed with fast-launching missiles, both cruise and ballistic. It has a very great endurance.
Missile Cruiser, Parameswara-class - The technology available on this Malaysian vessel is such that it is deemed, ton-for-ton, to be the most powerful surface vessel afloat. Combining the best technology has to offer, the Parameswara can engage many air targets at once with its SAM launchers.
Destroyer, Temenggung-class - The Malaysian Temmengung is a result of a crash-program that involved the development of a new destroyer, with anti-submarine warfare as its main objective in the days following 17/62. A simple ship, it was modular in nature enabling entire subsystems of the ship to be modified with almost no difficulties. Over the course of the 1970s, the class has gone through three major overhauls, each one adding new features.
Submarine, Hunter-Killer, Murut-class - This stealthy Malaysian Sub runs on hydrogen, as opposed to the conventional methane gas used by the rest of the Malaysian Navy, which makes it very quiet. It also has the ability to launch Cruise Missiles.
Frigate, Jerung-class - The Malaysian Jerung features a radical yet simple design. Featuring a trimaran hull, every weapons platform on board was a stock part from a decommissioned or already established vessel, cutting costs so far that the frigates could be built in the tens at a time.
Patrol Boat (PT), Mk. II - This Malaysian vessel is a cheap hydrofoil vessel designed for brownwater and riverine operations. Mk.II PTs are very well armed for their size and when foil-borne (powered by gas turbines) are the fastest boats in the Navy. The diesels provided good range and the boat had excellent seakeeping qualities, amazingly fast response to requirements for speed, and a potent punch.
FL-72 Enggang - The Malaysian design of the aircraft was to suit a specification for a small, fast and tough interceptor. In the end, the FL-72's design - featuring a forward-swept wing - became the most manoeuvrable aircraft in the world.
AL-78 Tiong - The Malaysian AL-78 is the first true stealth-capable aircraft known and is superior to the former F-66 Eagle II fighter in addition to being cheaper. One of the most versatile aircraft, it can accept almost every single weapon in the Malaysian inventory and carry any payload within its wide combat range.
RWL-78 Mat Salleh - The Malaysian Mat Salleh is the world's first production tiltrotor aircraft with a rotor, engine, and transmission nacelle mounted on each wing tip. It can operate as a helicopter when taking off and landing vertically. Once airborne, the nacelles rotate forward 90 degrees for horizontal flight, converting the RWL-78 to a high-speed, fuel-efficient turboprop airplane. The wing rotates for compact storage aboard ship. In fact, the concept is so versatile that the Mat Salleh is used for many naval support operations, including ASW, electronic jamming, tactical warning and control.
RWL-79 Antanom - Smaller than the RWL-78, the Malaysian Antanom can land on most surface helipads of the surface fleet. Flight tests have shown that the Antanom is unsurpassed in its class; it can carry huge cargoes 24 hours a day in all weathers. In the case of engine failure, the helicopter can still continue safe forward flight and successfully land.
RW-78 Rentap - The Rentap is the first generation of Malaysia's contra-rotating rotor designs. Quaint features of this aircraft include aerobatic capability as well as an ejection seat - in the event that the seat needs to be used, the rotor blades would be jettisoned before the seat kicks in and ejects the pilot to safety.
Kereta Kebal Mk. III Razak - With its unique armour and power plant position, the Malaysian Razak tank was designed to maintain the Adnan tanks superiority while removing the weakness of the latter's turretless design. Field modifications can turn this tank into an APC in a short time.
Carrier, Askar Mk. II Panglima - By a slight modification of the defunct Adnan tank, the Malaysian Panglima APC was born. It can hold different weapons by a simple swap with an engineering vehicle.
Proton Wira Mk. II - There is nothing unconventional about this Malaysian tracked ARV design but operational analysis has shown that the Wira was a highly reliable vehicle, and since it's not meant to go into battle, it's cheap and simple design would be suitable for its many roles.
MKS Mk.II Pahlawan II - This is an upgraded version of the Malaysian Pahlawan SP artillery piece and utilises many decommissioned parts from old vehicles to produce something ironically superior to the original product.
MRLS Mk. I, Daulat - The Malaysian Daulat system is capable of laying down very quick suppressing fire on a target, something that cannot be achieved with a small amount of artillery guns. It is also capable of launching SRBMs if necessary. Needless to say, the 3-man crew on board is NBC-protected as well.
SPAAG, Mk. II Pendekar-bis - The original Malaysian Pendekar SPAAG now has a newer radar - taken off the F-66 Eagle II with a superior fire control system. It even features fold-down capability to lower its profile when the guns are not in use.
Raifel, SR80 4.87 mm - This revolutionary Malaysian weapon is issued to all Malaysian riflemen. It has a high first-round hit-probability, even when fired on automatic, yet would be light, compact, and extremely resistant to harsh climates due to its unique design
Malaysian Firearms General Purpose Machine Gun (GPMG) - A tried-and-true Malaysian weapon, the GPMG is very likely to maintain its position as the standard squad-level machine gun for many years to come.
HICOM SS-76 - Custom-made for every customer, the Malaysian SS-76 sniper rifle has an extremely solid design which allows it to achieve sub-MOA with standard military-grade ammunition and half of that with special grade ammunition.
 
Reserved Post 9/10
 
Reserved Post 10/10

Update 18 will be posted in this thread. I am working on it. I really hope I don't need to use all 10 posts for NESing stuff . . .

Please refrain from posting in the old thread, I will have it closed soon. Please do all your posting in this thread from now on. Thanks.
 
RealGoober said:
OOC - For the record, many NPC nations have troops in your "Northern Territories" as well, Feanor.

OOC - Could you please list them, i belive the update only specified American and Russian troops entering AF territories.
 
OOC - Not many, Feanor. Like, probably only a couple have over 1,000. It's mostly peacekeepers and Aid Workers. But they would be, hmm, Quebec, Thailand, Poland, Sweden, Norway, some from various UIS nations, like Iraq, UIR, DUCA, PRCA, Czechoslovakia, perhaps PNG and Australia.

Panda and Warlord, you still have time. I have been too swamped with trying to deal with University stuff and the chores dumped on me. Tomorrow will be another crazy day. *sigh*
 
OOC: YES! I still have time!
 
. . . the merciful, the compassionate, the man with way too much to do, with way too little time, then man under stress, the . . . well, you get the message.

In a bit of good news, I have started on the Update.
 
I did send orders and ask if they were received? Did they get included? *worried*
Despite my setbacks I must still fight to win!

If not I think I should get a chance to send it. It should be in your e-mail anyway if not deleted. THanks!
 
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