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#1 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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StKNES5: A New Lease on NES
Welcome to my new NES. We start with 2500 BCE (Before Current Era), and you will begin your empires from the grounds up.
RULES EconomyFrom lowest to highest: Depression (0/2/3) Recession (1/1/2) Mild Recession (1/1/2) Failing (2/2/3) Stable (3/3/4) Growing (4/4/5) Wealthier (5/5/6) Prosperous (6/6/7) Outstanding (7/0/0) Format: Economy Level (X/Y/Z) X=amount of spending points you can use up per turn Y=amount of turns you've utilized to increase your economy* Z=amount of turns you must spend trying to increase your economy When you "increase economy" in your orders, you will get ONE step closer to improving your economy level. When you increase economy, though, you cannot spend money on anything else. Your economy level increases once you put in the Z amount of turns necessary for improvement. If you spend too much (ie, more than the X number indicates), you drop by one entire economy level. Deductibles include military upkeep if you're over the limit given for each population range. More on this below. You will see your deductibles noted on your stats as subtracted from the X number, so do the math and that's how much you can spend that turn. Bonus spending points come basically from any kind of bonus your country can get - trade route, your people love you so much they shower you with gifts, etc. Banking is now allowed. Anyone who is in any other NES that has it will know what I'm talking about. You can save your spending points for when times get rough later or you have debts to pay. Just so you don't go crazy, the most amount of points you can bank is 10. On stats it will appear after the whole economy thing as, for example, "+3 banked" or something like that. You can use the bank any time you want or keep it as long as you want. Keep in mind that if you reach the 10 points maximum, you will not be allowed to bank anymore. Also, if some bad random event occurs to you financially, like someone steals something from the government, your bank may lose some of its stuff. Note that in Depression, you can't buy anything. Should be self-explanatory. In Outstanding level, since you can't get any higher, the Y and Z are both 0. Self-explanatory again. Remember: Once you hit rock-bottom, you can only go up. However, once you get to the top, you can only drop. You have been warned. Trade OK. I kinda changed this. You can ask another country for them to allow your traders into their country. If they agree, then you get a trade route with them. However, only you pay the 2 spending points necessary to begin the route, and then only you get the benefits, since it's your merchants. Of course, you can agree to let their traders in as well and that way both of you reap benefits (though on the trade list they will be listed separately). Trade cycle is basic: when you first begin, on the front page, it will be listed as (0/3), and then will go on to (1/3)-->(2/3)-->(3/3), at which point you will get 1 bonus spending point. After that, it will go down to (1/3), and start again. Your routes with other nations, unless you share direct land border or you have access to like the same sea or ocean or river, may pass through the cities of other nations, either for shelter (land routes) or to re-supply or repair after storms (sea routes). This makes them more likely to get raided by pirates or bandits, and you may not get your money. Also, occasionally, the nations through which your merchants may pass may get some profit from all those times your traders passed through and dropped a few gold coins here and there ![]() If you tick them off, they can refuse to allow your people to pass, and you won't be trading with your partner, at least temporarily. It should be understood that if you and the nation you send people to go to war, the trade is canceled and you will not be reimbursed for the original 2 points you spent to start it off. Spoiler for jalapeno_dude's tariff system:
Special Cities This is almost completely the same as Israelite's Important Cities system in his IsrNES2: Cities of Glory.
Army ARMY UNITS: -Infantry (ground troops) -Cavalry (mounted infantry, they are faster than normal infantry, but then again the horses can be pierced by arrows and spears and things like that) -Siege (catapults, basically) The amount you can get per spending points depends on the population Format: "population = # of Infantry per point, # of Cavalry per point, # of Siege (catapults) per point" Less than 5,000 - 10 Infantry, 5 Cavalry, 0 Siege 5,000+ = 25 infantry, 15 Cavalry, 0 Siege 10,000+ = 50 infantry, 30 Cavalry, 1 Siege 20,000+ = 100 infantry, 60 cavalry, 1 Siege 30,000+ = 150 infantry, 90 cavalry, 1 Siege 40,000+ = 200 infantry, 120 cavalry, 1 Siege 50,000+ = 250 infantry, 150 cavalry, 1 Siege 60,000+ = 300 infantry, 180 cavalry, 1 Siege 70,000+ = 350 infantry, 210 cavalry, 1 Siege 80,000+ = 400 infantry, 240 cavalry, 1 Siege 90,000+ = 450 infantry, 270 cavalry, 1 Siege 100,000+ = 500 infantry, 300 cavalry, 5 Siege 110,000+ = 550 infantry, 330 cavalry, 5 Siege 120,000+ = 600 infantry, 360 cavalry, 5 Siege 130,000+ = 650 infantry, 390 cavalry, 5 Siege 140,000+ = 700 infantry, 420 cavalry, 5 Siege 150,000+ = 750 infantry, 450 cavalry, 5 Siege 160,000+ = 800 infantry, 480 cavalry, 5 Siege 170,000+ = 850 infantry, 510 cavalry, 5 Siege 180,000+ = 900 infantry, 540 cavalry, 5 Siege 190,000+ = 950 infantry, 570 cavalry, 5 Siege 200,000+ = 1,000 infantry, 600 cavalry, 10 Siege 225,000+ = 1,100 infantry, 660 cavalry, 10 Siege 250,000+ = 1,200 infantry, 720 cavalry, 10 Siege 275,000+ = 1,300 infantry, 780 cavalry, 10 Siege 300,000+ = 1,400 infantry, 840 cavalry, 10 Siege 350,000+ = 1,550 infantry, 1,000 cavalry, 10 Siege 400,000+ = 1,700 infantry, 1,100 cavalry, 20 Siege 450,000+ = 1,850 infantry, 1,200 cavalry, 20 Siege 500,000+ = 2,000 infantry, 1,300 cavalry, 20 Siege 550,000+ = 2,150 infantry, 1,400 cavalry, 20 Siege 600,000+ = 2,300 infantry, 1,500 cavalry, 20 Siege 650,000+ = 2,450 infantry, 1,600 cavalry, 20 Siege 700,000+ = 2,600 infantry, 1,700 cavalry, 35 Siege 800,000+ = 3,000 infantry, 2,000 cavalry, 35 Siege 900,000+ = 3,200 infantry, 2,200 cavalry, 35 Siege 1,000,000+ = 3,400 infantry, 2,400 cavalry, 40 Siege 2,000,000+ = 4,000 infantry, 3,000 cavalry, 40 Siege 3,000,000+ = 4,600 infantry, 3,600 cavalry, 40 Siege 4,000,000+ = 5,200 infantry, 4,200 cavalry, 40 Siege 5,000,000+ = 5,800 infantry, 4,800 cavalry, 40 Siege 6,000,000+ = 6,400 infantry, 5,400 cavalry, 45 Siege 7,000,000+ = 7,000 infantry, 6,000 cavalry, 45 Siege 8,000,000+ = 7,600 infantry, 6,600 cavalry, 45 Siege 9,000,000+ = 8,200 infantry, 7,200 cavalry, 45 Siege 10,000,000+ = 8,800 infantry, 7,800 cavalry, 45 Siege 15,000,000+ = 10,000 infantry, 9,000 cavalry, 50 Siege 20,000,000+ = 12,000 infantry, 11,000 cavalry, 50 Siege 25,000,000+ = 16,000 infantry, 15,000 cavalry, 50 Siege 30,000,000+ = 22,000 infantry, 21,000 cavalry, 50 Siege Navy The amount of ships you get per point depends on population as well. Format: Population = # of ships per spending point Below 5,000 = 1 ship 5,000+ = 5 ships 10,000+ = 10 ships 20,000+ = 15 ships 30,000+ = 20 ships 40,000+ = 25 ships 50,000+ = 30 ships 60,000+ = 35 ships 70,000+ = 40 ships 80,000+ = 45 ships 90,000+ = 50 ships 100,000+ = 55 ships 110,000+ = 60 ships 120,000+ = 65 ships 130,000+ = 70 ships 140,000+ = 75 ships 150,000+ = 80 ships 160,000+ = 85 ships 170,000+ = 90 ships 180,000+ = 95 ships 190,000+ = 100 ships 200,000+ = 105 ships 225,000+ = 115 ships 250,000+ = 130 ships 275,000+ = 145 ships 300,000+ = 160 ships 350,000+ = 190 ships 400,000+ = 220 ships 450,000+ = 250 ships 500,000+ = 280 ships 550,000+ = 310 ships 600,000+ = 340 ships 650,000+ = 370 ships 700,000+ = 400 ships 800,000+ = 450 ships 900,000+ = 500 ships 1,000,000+ = 550 ships 2,000,000+ = 750 ships 3,000,000+ = 850 ships 4,000,000+ = 950 ships 5,000,000+ = 1,050 ships 6,000,000+ = 1,150 ships 7,000,000+ = 1,250 ships 8,000,000+ = 1,350 ships 9,000,000+ = 1,450 ships 10,000,000+ = 1,550 ships 15,000,000+ = 1,800 ships 20,000,000+ = 2,050 ships 25,000,000+ = 2,300 ships 30,000,000+ = 2,550 ships Ages Surrounded by 1 asterisk in this list will be the Age that the least advanced country is in. Surrounded by 3 asterisks is the Age that the most advanced country is in. Bronze Age *Iron Age* Medieval Age ***Renaissance Age*** The list will most likely be edited as we go on, and I don't wanna jinx it by going too far ahead anyway. Upgrading your Army or Navy -You CANNOT UPGRADE if your economy level is below Growing. -Upgrading your Army costs 4 spending points -Upgrading your Navy costs 4 spending points -Half your troops/ships will be lost in the upgrade More on the Age-reaching part is mentioned just below in the Education section. Other stats that drop as a result of Age-ascension:
Education From lowest to highest: Hopelessly Idiotic +10 Very Idiotic +9 Idiotic +8 Ignorant +7 Below Average +6 Average +5 Above Average +6 Clever +7 Smart +8 Scholarly +9 Wise +10 Enlightened The number after the Education Level represents the amount of spending points you must invest in the Education for it to rise to next level. The first nation that gets the new Age (ie, reaches Enlightened), drops all the way back to Ignorant education. Reason for this is that your schools and military training facilities, and people, must adapt to the new discoveries and technologies. After that, a nation must be at least at Clever, and near the first nation to get it, to get the new Age on its own, after which it will drop to Idiotic level as well. If you buy the technology from an already-ascended nation, then you don't need to be Clever level, but your level will drop all the way to Hopelessly Idiotic level. Finally, if no nation in your vicinity has reached the new Age, then you won't be reaching it either any time soon. It will go region-by-region basis. Government The following are the current governments allowed (this will be updated as tiem goes on, and you can PM or IM me asking if you can create a government of your own if you tell me its features, or if you want to start a historical government type as well) Spoiler for Autocratic:
Spoiler for Democratic:
Note that these governments each may possess aspects of either autocratic or democratic governing, but I just classified according to what I think each is more inclined towards. Also, at this time, even in the republics you can't have organized political parties yet. In this time and age, slavery is still legal even in the republics. For certain governments, your PM orders will be reviewed by the legislature (or aristocrats or clerics, where appropriate). These governments are:
NOTE: I am still brainstorming on how to make the governments each have a pro and con about stats, such as “+1 spending point every few turns” or “3 maximum trade routes allowed”. So the Government list may still change, and some government forms may actually be merged if they are almost essentially the same thing. Religion Religion does have some effect here. See the Religious Center for some of the detail. Right now, you can still only have ONE state/preferred religion, but of course still choose if you want the others legal or if you’re going to repress them. Careful if there’s a generous quantity of people adhering to a faith you’re gonna be harassing – they may end up resolving to violence. Your state religion will, on stats, be bold-font. Culture Culture can be increased not by economy increases, but through education (schools, libraries, museums, and the sort), religion (you build temples, etc.), and if you write stories. If you have higher culture than neighboring nations, border regions may revolt to join yours sometimes. Your culture may decline if you don't take care of it, if you don't write stories (!), or if some really bad things happen to your lands and stuff. Levels: Barbaric +10 Pathetic +8 Lame +6 Weak +4 Average +3 Good +4 Strong +6 Influential +8 Dominating +10 Superior Confidence Influenced by the stories you write, also by other factors such as how strong your economy is, how educated your people are, your religion, your culture, and, if you're warring, on your military success or lack thereof. It may decline if you lose a lot of battles, if you ally with "the wrong people", if you neglect to write stories, or some other random events. Levels: Lynching +10 Hateful +8 Resentful +6 Barely Tolerating +4 Tolerating +3 Respecting +4 Praising +6 Admiring +8 Loving +10 Cult of Personality Projects Tell me what you want it to do, what it's called, and I will say in update how long it will take. That's all. Stories Please write stories, help make it interesting. My update stories won't always be interesting, and if you don't help keep it interesting, then it will be just a snooze. Stories will give bonuses. Orders and Complaints PM your orders or post your orders on the thread. A few notes about how to do your orders:
Contact My AIM is EuroYami. Contact to ask any questions, or, in the future, to do some secret diplo to plot with NPCs .Temporary NPC... If you will for any reason whatsoever not have access to a computer and thus do orders - if you're goin on a short vacation somewhere or your computer breaks down or something - please notify me before you leave. That way, I will not punish your nation for not having your orders in, and I don't NPC it for anyone to take. Because then when you come back you'll be like "why the heck is my nation suffering from disease AND being invaded AND NPC?". In the event that you leave for a short while and you notify me, I will write "Temp NPC" next to your name in your stats and NPC orders will be done, unless you foresee what your goals are and give me like a plan of what you want to do. Nation Template Nation: (please make it a more historical name/country) Player: Capital: Government: Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 20 ships (unless you're landlocked, in which case it's zero) Bronze Age Religion: Culture: Average Confidence: Tolerating Projects:
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I'M BAAAAAAAACK! Last edited by Kamilian; Jun 14, 2006 at 03:36 PM. |
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#2 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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2500 BCE - World Map Before Update 1
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I'M BAAAAAAAACK! |
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#3 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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PC Nations
Nation: Amazonia Player: jalapeno_dude Capital: Paramaribo Government: Imperial Republic Population: 3,789,100 Economy: Stable 3+2/0/4 Education: Below Average +3/6 Age: Medieval Age Army: 5,500 Infantry Medieval Age Navy: 10 ships Iron Age Religion: Amazonism (30%), Amazonian Polytheism (60%), Mayan Polytheism (9%), and Ohakanthy (1%) Culture: Good +0/4 Confidence: Respecting +0/4 Projects: Harvesting the Rainforest (+1 Economy level) (1/4) Nation: Danubian Empire Player: Israelite9191 Capital: Belgrade Government: Absolute Monarchy Population: 5,799,300 Economy: Prosperous 6/2/7 Education: Ignorant +0/7 Age: Medieval Age Army: 22,750 Infantry, 8,800 Cavalry Medieval Age Navy: 60 ships Iron Age Religion: Byzantine Orthodox Christianity (75%), Judaism (21%), Roman Catholic Christianity (4%) Culture: Average +0/3 Confidence: Respecting +2/4 Projects: Nation: Germany Player: The Farow Capital: Berlin Government: Absolute Monarchy Population: 7,201,400 Economy: Stable 3/0/4 +1 bank Education: Ignorant +0/7 Age: Medieval Age Army: 15,540 Infantry, 4,610 Cavalry, 24 Siege Medieval Age Navy: 1,129 ships Medieval Age Religion: Roman Catholic Christianity (59%) and Judaism (41%) Culture: Weak +0/4 Confidence: Tolerating +2/3 Projects: Berlin Project (build many buildings dedicated to German military heroes, make the city a very vital part of Germany and trade) (4/5) Nation: Japan Player: lordnickigawa Capital: Kyoto Government: Divine Monarchy Population: 5,670,300 Economy: Stable 3/0/4 +0 banked Education: Hopelessly Idiotic +3/10 Age: Medieval Age Army: 6,700 Cavalry, 9,500 Infantry Iron Age Navy: 243 ships Medieval Age Religion: Shintoism (49%) and Siberian Polytheisms (4%) and Ohakanthy (1%) and Balism (40%) and Choson Polytheism (6%) Culture: Average +1/3 Confidence: Tolerating +0/3 Projects: Grand Temple of Ise (+1 economy level and +3 culture points) (3/5) Nation: Kuril'taria Player: justokre Capital: Karakorum Government: Feudal Monarchy Population: 4,361,700 Economy: Growing 4+1/4/5 +0 banked Education: Ignorant +0/7 Age: Medieval Age Army: 16,025 Cavalry, 6,100 Infantry Iron Age Navy: Medieval Age Religion: Balism (20%), Shaivism (58%), Sunni Islam (1%), Shiite Islam (2%), Himalayan Polytheism (3%), Buddhism (16%) Culture: Good +0/4 Confidence: Respecting +2/4 Projects: Tabriz Academy (increases scouting and spying abilities) (4/4) Nation: Malaysia Player: Lord_Iggy Capital: Kuala Lumpur Government: Imperial Republic Population: 3,684,700 Economy: Wealthier 5/3/6 Education: Ignorant +2/8 Age: Medieval Age Army: 27,680 Infantry, 10,100 Cavalry, 79 Catapults Iron Age Navy: 1,730 ships Iron Age Religion: Balism and Zoroastrianism (3%) and Shiite Islam (2%) Culture: Average +2/3 Confidence: Barely Tolerating +0/4 Projects: University of Balance (+2 Education levels) (1/6) Nation: Travancore Player: greenbud69 Capital: Travancore Government: Absolute Monarchy Population: 6,983,400 Economy: Growing 4+1/1/5 +1 banked Education: Idiotic +1/8 Age: Medieval Age Army: 32,150 Infantry, 11,540 Cavalry Iron Age Navy: 3,098 ships Iron Age Religion: Hinduism and Zoroastrianism (4%) and Himalaya Polytheism (5%) and Buddhism (15%) Culture: Lame +0/6 Confidence: Praising +4/6 Projects: Travancore Academy (+1 economy, education, and culture) (0/6)
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I'M BAAAAAAAACK! Last edited by Kamilian; Jul 20, 2006 at 11:03 PM. |
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#4 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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NPC Nations 1
Nation: Afghanistan Player: Capital: Kabul Government: Feudal Monarchy Population: 990,400 Economy: Growing 4/0/5 +0 banked Education: Idiotic +0/8 Age: Medieval Age Army: 23,400 Infantry, 6,060 Cavalry Iron Age (of this, 20,000 Infantry and 5,660 Cavalry are in the rebellion against the feudal lords) Navy: Medieval Age Religion: Zoroastrianism (88%), Shiite Islam (12%) Culture: Pathetic +0/8 Confidence: Hateful +0/8 Projects: Nation: Aghlabid Empire Player: Capital: Tripoli Government: Absolute Monarchy Population: 678,400 Economy: Failing 2/0/3 Education: Above Average +1/6 Age: Iron Age Army: 1,760 Infantry, 2,570 Cavalry Iron Age Navy: 884 ships Iron Age Religion: Shiite Islam (85%), Sunni Islam (15%) Culture: Good +0/4 Confidence: Tolerating +0/3 Projects: Nation: Andes Republic Player: Capital: Cuzco Government: Aristocratic Republic Population: 2,396,900 Economy: Growing 4+1/0/5 Education: Idiotic +0/8 Age: Medieval Age Army: 23,050 Infantry Iron Age Navy: 10 ships Iron Age Religion: Inca Polytheism (90%) and Amazonism (10%) Culture: Weak +0/4 Confidence: Respecting +1/4 Projects: Nation: Greater Armenia Player: Capital: Yerevan Government: Aristocratic Republic Population: 7,921,500 Economy: Prosperous 6/1/7 Education: Average +0/5 Age: Medieval Age Army: 2,350 Infantry, 24,160 Cavalry Iron Age Navy: 46 ships Iron Age Religion: Zoroastrianism (50%), Judaism (28%), Shiite Islam (12%), Sunni Islam (10%) Culture: Lame +0/6 Confidence: Respecting +0/4 Projects: Nation: Australian Republic Player: Capital: Sydney Government: Aristocratic Republic Population: 2,577,200 Economy: Stable 3/1/4 +0 banked Education: Average +0/5 Age: Medieval Age Army: 700 Infantry Iron Age Navy: 15 ships Iron Age Religion: Demosism (79%) and Balism (21%) Culture: Good +0/4 Confidence: Respecting +2/4 Projects: Nation: Byzantine Empire Player: Capital: Byzantium Government: Theocratic Monarchy Population: 4,281,500 Economy: Prosperous 6/0/7 Education: Clever +0/7 Age: Iron Age Army: 29,980 Infantry, 5,000 Cavalry Iron Age Navy: 670 ships Iron Age Religion: Byzantine Orthodox Christianity (78%), Sunni Islam (20%), Zoroastrianism (2%) Culture: Good +1/4 Confidence: Respecting +0/4 Projects: Hagia Sophia (+5 culture points, +1 economy level, spread of Byzantine Orthodoxy in the region) (3/7) Nation: Caribbean Confederation Player: Capital: Havana Government: Tribal Republic Population: 452,800 Economy: Stable 3/3/4 Education: Average +0/5 Age: Medieval Age Army: 2,000 Infantry Medieval Age Navy: 1,863 ships Iron Age Religion: Ontarism (60%) and Quetzalism (40%) Culture: Average +0/3 Confidence: Respecting +1/4 Projects: Nation: Eire Player: Capital: London Government: Absolute Monarchy Population: 2,090,600 Economy: Growing 4+2/0/5 +0 banked Education: Below Average +0/6 Age: Renaissance Age Army: 19,700 Infantry, 2,850 Cavalry Medieval Age Navy: 1,072 ships Medieval Age Religion: Judaism (4%), Roman Catholic Christianity (15%), Eirian Christianity (73%), Ohakanthy (8%) Culture: Average +0/3 Confidence: Barely Tolerating +0/4 Projects: Nation: Egypt Player: Capital: Cairo Government: Absolute Monarchy Population: 1,398,600 Economy: Stable 3/2/4 Education: Average +3/5 Age: Iron Age Army: 1,010 Infantry Iron Age Navy: 4 ships Iron Age Religion: Shiite Islam (56%) and Sunni Islam (44%) Culture: Average +0/3 Confidence: Tolerating +1/3 Projects: Nation: Ethiopia Player: Capital: Addis Abbaba Government: Theocratic Republic Population: 2,191,500 Economy: Wealthier 5+1/2/6 Education: Wise +0/10 Age: Medieval Age Army: 7,000 Infantry, 1,210 Cavalry Iron Age Navy: 120 ships Iron Age Religion: Judaism (65%) and Islam (28%) and African Polytheisms (7%) Culture: Average +0/3 Confidence: Tolerating +0/3 Projects: Nation: France Player: Capital: Paris Government: Absolute Monarchy Population: 2,540,400 Economy: Growing 4/0/5 +0 banked Education: Idiotic +0/8 Age: Renaissance Age Army: 5,900 Infantry, 630 Cavalry Medieval Age Navy: 600 ships Medieval Age Religion: Catholic Christianity (86%) and Judaism (14%) Culture: Good +0/4 Confidence: Respecting +0/4 Projects: Nation: Emirate of Hejaz Player: Capital: Jeddah Government: Absolute Monarchy Population: 613,400 Economy: Stable 3/0/4 Education: Above Average +4/6 Age: Iron Age Army: 2,410 Infantry Iron Age Navy: 64 ships Iron Age Religion: Sunni Islam (76%) and Shiite Islam (24%) Culture: Average +0/3 Confidence: Tolerating +1/3 Projects: Nation: Illinois Player: Capital: Chicago Government: Theocratic Monarchy Population: 9,194,500 Economy: Growing 4+1/0/5 +0 banked Education: Below Average +1/6 Age: Renaissance Age Army: 2,750 Infantry, 3,370 Cavalry Renaissance Age Navy: 1,888 ships Renaissance Age Religion: Ohakanthy (82%), Ontarism (7%), Quetzalism (5%), and Eirian Christianity (3%), Siberian Polytheisms (3%) Culture: Strong +0/6 Confidence: Praising +1/6 Projects: Solidifying the Empire (+5 Culture points, +5 Education points, conversion of some more people in nations Illinois trades with to Okahanthy) (5/7) Nation: Israel Player: Capital: Jerusalem Government: Theocratic Monarchy Population: 5,733,600 Economy: Stable 3+5/0/4 Education: Above Average +5/6 Age: Medieval Age Army: 10,000 Infantry, 3,000 Cavalry Medieval Age Navy: 1,100 ships Medieval Age Religion: Judaism (60%) and Sunni Islam (33%) and Zoroastrianism (7%) Culture: Good +0/4 Confidence: Praising +1/6 Projects: Nation: Lithuania Player: Capital: Kaunas Government: Absolute Monarchy Population: 6,274,100 Economy: Stable 3/0/4 Education: Clever +0/7 Age: Iron Age Army: 17,800 Infantry, 2,500 Cavalry Iron Age Navy: 90 ships Iron Age Religion: Roman Catholic Christianity (65%), Byzantine Orthodox Christianity (25%), Judaism (3%), East Slavic Polytheism (7%) Culture: Good +0/4 Confidence: Tolerating +2/3 Projects:
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I'M BAAAAAAAACK! Last edited by Kamilian; Jul 18, 2006 at 06:32 PM. |
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#5 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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NPC Nations 2
Nation: Mediterranean Kingdom Player: Capital: Naples Government: Absolute Monarchy Population: 2,686,300 Economy: Growing 4/0/5 +0 banked Education: Idiotic +0/8 Age: Medieval Age Army: 1,100 Infantry Iron Age Navy: 890 ships Iron Age Religion: Roman Catholic Christianity (69%) and Arianism (7%) and Israelite Judaism (19%) and Hassidic Judaism (5%) Culture: Weak +0/4 Confidence: Respecting +2/4 Projects: Nation: Jewish Sultanate of Morocco Player: Capital: Fez Government: Divine Monarchy Population: 1,544,800 Economy: Failing 2/0/3 +0 bank Education: Above Average +2/6 Age: Iron Age Army: 6,020 Infantry, 2,600 Cavalry Iron Age Navy: 1,405 ships Iron Age Religion: Hassidic Judaism and Sunni Islam (13%) and Shiite Islam (2%) and Catholic Christianity (4%) Culture: Weak +2/4 Confidence: Barely Tolerating +1/4 Projects: Book of Hassid (+3 Confidence points, +3 Culture points, population boom) (4/5) Nation: New Illinois Player: Capital: Roanoke Government: Aristocratic Republic Population: 350,400 Economy: Stable 3/2/4 +0 bank Education: Clever +0/7 Age: Medieval Age Army: 3,110 Infantry, 260 Cavalry Medieval Age Navy: 500 ships Iron Age Religion: Ontarism (92%) and Quetzalism (7%) and Ohakanthy (1%) Culture: Average +0/3 Confidence: Lynching +0/10 Projects: Nation: New Iroquois League Player: Capital: Providence Government: Aristocratic Republic Population: 1,250,100 Economy: Growing 4/0/5 +0 bank Education: Ignorant +4/7 Age: Renaissance Age Army: 3,500 Infantry, 5,030 Cavalry Renaissance Age Navy: 610 ships Iron Age Religion: Great Lakes American Polytheism and Ontarism (95%) Culture: Strong +1/6 Confidence: Respecting +1/4 Projects: Nation: Republic of Ophir Player: Capital: Beira Government: Aristocratic Republic Population: 3,033,100 Economy: Stable 3/0/4 Education: Average +3/5 Age: Medieval Age Army: 7,500 Infantry, 3,400 Cavalry Medieval Age Navy: 2,201 ships Iron Age Religion: Judaism Culture: Good +1/4 Confidence: Praising +1/6 Projects: Temple of Africa (+1 economy level, spread of Judaism among Africa) (0/6) Nation: Papal Union Player: Capital: Rome Government: Divine Monarchy Population: 1,785,000 Economy: Stable 3/0/4 +0 banked Education: Idiotic +6/8 Age: Medieval Age Army: 5,800 Infantry Iron Age Navy: 1,020 ships Medieval Age Religion: Roman Catholic Christianity Culture: Weak +0/6 Confidence: Admiring +2/8 Projects: Nation: Russian Republic Player: Capital: Moscow Government: Aristocratic Republic Population: 1,895,800 Economy: Stable 3/0/4 +0 bank Education: Ignorant +1/7 Age: Iron Age Army: 12,620 Infantry, 2,000 Cavalry Iron Age Navy: 400 ships Iron Age Religion: Byzantine Orthodox Christianity (70%), Judaism (25%), East Slavic Polytheism (5%) Culture: Weak +0/4 Confidence: Barely Tolerating +0/4 Projects: Nation: Ruthenia Player: Capital: Kiev Government: Absolute Monarchy Population: 1,399,400 Economy: Stable 3/0/4 Education: Average +1/5 Age: Iron Age Army: 5,760 Infantry, 650 Cavalry Iron Age Navy: 1,264 ships Iron Age Religion: Byzantine Orthodox Christianity (84%), Judaism (6%), Roman Catholic Christianity (10%) Culture: Good +0/4 Confidence: Praising +0/6 Projects: Nation: Sassanid Empire Player: Capital: Persepolis Government: Absolute Monarchy Population: 2,675,800 Economy: Stable 3/0/4 Education: Average +3/5 Age: Iron Age Army: 12,910 Infantry, 8,470 Cavalry Iron Age Navy: 120 Galleys, 100 Triremes Iron Age Religion: Zoroastrianism (20%) and Shiite Islam (64%) and Sunni Islam (15%) and Judaism (1%) Culture: Average +1/3 Confidence: Respecting +1/4 Projects: Nation: Scandinavia Player: Capital: Oslo Government: Tribal Republic Population: 3,264,600 Economy: Outstanding 7+1/0/0 +0 banked Education: Smart +1/8 Age: Medieval Age Army: 19,955 Infantry, 950 Cavalry Medieval Age Navy: 367 ships Iron Age Religion: Eirian Christianity Culture: Weak +3/4 Confidence: Barely Tolerating +3/4 Projects: Archangel Statue (+1 level of confidence, +1 culture level, a boost of the military by a number to be determined by me [not too large but not too small either ]) (1/5)Nation: Seljuk Empire Player: Capital: Astrakhan Government: Absolute Monarchy Population: 3,015,000 Economy: Stable 3/0/4 +0 bank Education: Clever +1/7 Age: Medieval Age Army: 4,420 Infantry, 3,000 Cavalry Iron Age Navy: 10 ships Iron Age Religion: Sunni Islam (77%) and Shiite Islam (15%) and Byzantine Orthodox Christianity (7%) and East Slavic Polytheism (1%) Culture: Good +0/4 Confidence: Tolerating +0/4 Projects: Nation: Sioux Empire Player: Capital: Wounded Knee Government: Feudal Warlordism Population: 1,996,100 Economy: Stable 3/2/4 Education: Clever +0/7 Age: Medieval Age Army: 8,800 Infantry Medieval Age Navy: 13 ships Iron Age Religion: Quetzalism (25%) and Sioux Polytheism (70%) and Okahanthy (5%) Culture: Strong +0/6 Confidence: Barely Tolerating +0/4 Projects: Nation: Somalia Player: Capital: Mogadishu Government: Theocratic Monarchy Population: 594,200 Economy: Growing 4/0/5 Education: Ignorant +0/7 Age: Medieval Age Army: 1,700 Infantry Iron Age Navy: 102 ships Medieval Age Religion: Judaism Culture: Average +0/3 Confidence: Barely Tolerating +0/4 Projects: Nation: Songhai Empire Player: Capital: Gao Government: Absolute Monarchy Population: 990,700 Economy: Wealthier 5/0/6 Education: Clever +5/7 Age: Iron Age Army: 12,200 Infantry Iron Age Navy: 93 ships Iron Age Religion: Hassidic Judaism Culture: Good +0/4 Confidence: Respecting +0/4 Projects: Nation: Timucua Republic Player: Capital: Tampa Government: Imperial Republic Population: 536,600 Economy: Stable 3/0/4 Education: Above Average +2/6 Age: Medieval Age Army: 700 Infantry, 300 Cavalry Medieval Age Navy: 485 ships Medieval Age Religion: Quetzalism (87%) and Ontarism (13%) Culture: Average +0/3 Confidence: Respecting +0/4 Projects: Nation: Toltec Republic Player: Capital: Tenochtitlan Government: Merchant Oligarchy Population: 6,593,800 Economy: Prosperous 6+2/0/7 +0 banked Education: Ignorant +6/7 Age: Renaissance Age Army: 2,200 Infantry, 500 Cavalry Renaissance Age Navy: 3,936 ships Medieval Age Religion: Quetzalism (66%) and Southern-Aztec Polytheism (5%) and Mayan Polytheism (5%) and Carib Polytheism (1%) and Sioux Polytheism (10%) and Ontarism (4%) and Ohakanthy (2%) and Shamanism (4%) and Israelite Polytheism (3%) Culture: Strong +0/6 Confidence: Admiring +0/8 Projects: Wealth of Nations (+2 Economy levels, treatise on economics) (7/7) Nation: Umayyad Empire Player: Capital: Riyadh Government: Theocratic Monarchy Population: 600,100 Economy: Stable 3/0/4 Education: Above Average +4/6 Age: Iron Age Army: 2,580 Infantry, 520 Cavalry Iron Age Navy: Iron Age Religion: Sunni Islam (62%), Shiite Islam (30%), Judaism (8%) Culture: Average +0/3 Confidence: Tolerating +2/3 Projects: Nation: Kingdom of Venezia Player: Capital: Venice Government: Absolute Monarchy Population: 1,851,000 Economy: Stable 3/1/4 +0 banked Education: Idiotic +0/8 Age: Medieval Age Army: 18,750 Infantry Iron Age Navy: 450 ships Iron Age Religion: Roman Catholic Christianity and Israelite Judaism (3%) Culture: Average +0/3 Confidence: Respecting +0/4 Projects: Nation: Vietnam Player: Capital: Saigon Government: Aristocratic Republic Population: 3,689,300 Economy: Stable 3/0/4 Education: Idiotic +0/8 Age: Medieval Age Army: 1,220 Infantry Iron Age Navy: 118 ships Bronze Age Religion: Balism and Confucianism (7%) Culture: Pathetic +0/8 Confidence: Tolerating +1/3 Projects: Nation: Yoruba Confederacy Player: Capital: Oyo Government: Absolute Monarchy Population: 297,900 Economy: Failing 2/0/3 Education: Ignorant +5/7 Age: Iron Age Army: 1,000 Infantry Iron Age Navy: 93 ships Iron Age Religion: Shamanism (17%) and Israelite Judaism (83%) Culture: Good +0/4 Confidence: Tolerating +0/3 Projects: Nation: Zulu Empire Player: Capital: Maputo Government: Absolute Monarchy Population: 5,882,600 Economy: Growing 4/1/5 Education: Below Average +5/6 Age: Iron Age Army: 22,120 Infantry Iron Age Navy: 280 ships Iron Age Religion: Shamanism and Judaism (28%) Culture: Average +0/3 Confidence: Tolerating +0/3 Projects:
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I'M BAAAAAAAACK! Last edited by Kamilian; Jul 18, 2006 at 06:33 PM. |
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#6 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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Vassals/Dependencies/Protectorates
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I'M BAAAAAAAACK! Last edited by Kamilian; Jul 14, 2006 at 08:22 PM. |
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#7 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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Treaties/Agreements
Non-Aggression Pacts (NAPs) Malaysia and Travancore Ethiopia and Israel Morocco and Israel Songhai and Israel Eire and Israel Eire and Scandinavia Hungary and Germany Malaysia and Sassanid Empire Songhai Empire and Morocco Kuril'taria and Illinois Empire Defensive Alliances/Mutual Protection Pacts (MPPs) Jerusalem Defense Pact - Israel; Greater Armenia; Somalia; Papal Union Somalia, Ethiopia, and Tanzania Palermo Defense Pact - Eire and Israel Jewish Sultanate of Morocco and Aghlabid Empire Songhai Empire and Jewish Sultanate of Morocco Military Alliances Gulf Alliance - Illinois, New Illinois, Toltec Republic, Sioux Republic Travancore and Kuril'taria Catholic League - Papal Union, Kingdom of Venezia, Mediterranean Kingdom, Germany, Lithuania, Kingdom of France Byzantine Alliance - Byzantine Empire, Danubian Empire, Ruthenia Zoroastrian Pact - Sassanid Empire, Greater Armenia, and Afghanistan Sovereign Nations League - New Iroquois League, Timucua Republic, Sioux Empire, Caribbean Confederation Political Unions Zulu Empire and Tanzania Tribute Agreements Mediterranean Kingdom to Israel (every trade bonus for the first 5 turns) (3/5) Trade Routes (PCs) Amazonia: Toltec Republic (1/3); Illinois (3/3); Sioux Empire (2/3); Caribbean Confederation (1/3); Andes Republic (3/3); New Illinois (2/3); Timucua Republic (1/3); Yoruba Confederacy (0/3) Danubian Empire: Byzantine Empire (1/3) Germany: Hungary (2/3) Japan: Vietnam (2/3) Kuril'taria: Travancore (3/3); Malaysia (1/3); Japan (1/3) Malaysia: Kuril'taria (1/3); Vietnam (1/3) Travancore: Kuril'taria (3/3) Trade Routes (NPCs) Andes Republic: Amazonia (3/3) Byzantine Empire: Danubian Empire (1/3) Eire: Scandinavia (3/3); Illinois (1/3); Toltec Republic (3/3) Ethiopia: Somalia (3/3) Illinois: Toltec Republic (2/3); Japan (1/3); Eire (1/3); New Illinois (2/3); Sioux Empire (2/3); Amazonia (2/3); New Iroquois League (3/3) Israel: Ethiopia (3/3); Mediterranean Kingdom (3/3); Papal Union (3/3); Somalia (3/3) Mediterranean Kingdom: Israel (3/3) Jewish Sultanate of Morocco: Songhai Empire (2/3) New Illinois: Illinois (2/3) Scandinavia: Eire (3/3) Songhai Empire: Jewish Sultanate of Morocco (2/3) Timucua Republic: Amazonia (1/3) Toltec Republic: Illinois (2/3); Amazonia (3/3); Andes Republic (1/3)
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I'M BAAAAAAAACK! Last edited by Kamilian; Jul 18, 2006 at 06:34 PM. |
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#8 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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ok to find the explanations for reps, union types, and centralization, hit this link cuz this stupid computer keeps on deleting everything from the post except "explanation of the whole" for some stupid reason
http://forums.civfanatics.com/showpo...postcount=1379
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I'M BAAAAAAAACK! Last edited by Kamilian; Feb 19, 2006 at 10:23 PM. |
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#9 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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Special Cities
This is almost completely the same as Israelite's Important Cities system in his IsrNES2: Cities of Glory.
Economic Centers
Cultural Centers
Religious Centers
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I'M BAAAAAAAACK! Last edited by Kamilian; Jun 19, 2006 at 12:05 AM. |
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#10 |
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Deity
Join Date: Mar 2002
Location: Bay Area, California
Posts: 11,908
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Nation: Portugalia
Player: Jason the King Capital: Lisbon Government: Monarchy Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 20 ships Bronze Age Religion: Poly Culture: Average Confidence: Tolerating Projects: Location: OTL Lisbon.
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#11 |
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Deity
Join Date: Apr 2002
Location: Long Island, NY
Posts: 3,056
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Nation: Gutans (Goths)
Player: Grandmaster Capital: Scandza Government: Monarchy Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 20 ships Culture: Average Religion: Germanic Polytheism Confidence: Tolerating Projects: Location and/or background: The Goths are a Germanic people living in a country they alternately call "Scandza" and "Götaland", modern-day southern Sweden and the island of Gotland. EDIT: Decided to go with the Gothic name for themselves, instead of the modern Swedish place-name.
Last edited by Grandmaster; Jun 21, 2005 at 12:27 PM. |
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#12 |
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Sarcasm Bunny
Join Date: Jan 2004
Location: Composing.
Posts: 15,895
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Nation: Cantivelliaunii
Player: North King Capital: London Government: Tribal Confederacy Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 20 ships Bronze Age Religion: Culture: Average Confidence: Tolerating Projects: Location and/or background: A British tribe centered around OTL London. |
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#13 |
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Death Before Disco
Join Date: Aug 2004
Location: Among the hairless savannah chimps
Posts: 4,815
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Ah, nevermind... I refuse join because of the idiotic simplicity of the military.
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When will it be revealed that Conservapedia is actually an Onion parody? Last edited by Princeps; Jul 23, 2005 at 05:37 AM. |
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#14 |
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The Studio Ghibli Fanatic
Join Date: Feb 2004
Location: Nurmijärvi, Finland
Posts: 5,683
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Nation: Sinimustvalge Karjal (That's Estonian* for: Blue Black & White Karelia)
Player: Reno Capital: Äänislinna Government: Oligarchy Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 0 ships Bronze Age Religion: Finnic/Ugric Polytheism Culture: Average Confidence: Tolerating Projects: Location and/or background: Located in the western shore of lake Ääninen in East-Karelia. The area is not just inhabited by Karelians but by Finnish and their relative tribe Estonians aswell*. *1 Estonian is a closely related language to finnish so i though that i would type my nation name in Estonian. *2 Anyone who says that Russians are the original people of that area, will get fed to over zealous Finnish and Karelian nationalists. And i'm not one of them but still. ![]() I'll post a map of the location to make it more clear.
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#15 |
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unenlightened
Join Date: Jul 2004
Location: Iowa
Posts: 8,627
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Nation: Travancore
Player: The Kerala/ Blackheart Capital:Travancore Government: Oligarchy Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 20 ships (unless you're landlocked, in which case it's zero) Bronze Age Religion: Hinduism Culture: Average Confidence: Tolerating Projects: Location and/or background: Ripped straight from "The Years of Rice and Salt," Travancore is located on the SW tip of India, on the Deccan Penninsula. Last edited by blackheart; Jun 21, 2005 at 11:01 AM. |
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#16 |
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Deity
Join Date: Oct 2002
Location: Body in America; Heart in Poland
Posts: 3,462
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Explanation of the whole
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I'M BAAAAAAAACK! Last edited by Kamilian; Feb 19, 2006 at 10:21 PM. |
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#17 |
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Convert
Join Date: Jun 2002
Location: Texas
Posts: 14,669
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Nation: Kingdom of the Mamelukes
Player: /Azale Capital: Cairo Government: Early Monarchy Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 20 ships Bronze Age (im on a river, a big river, should I have these?) Religion: Early Islam mixed with Polytheism Culture: Average Confidence: Tolerating Projects: Location and/or background: Cairo, Egypt. good work kamilian.
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호랑이도 제 말하면 온다 | If you speak of the tiger, it will come. - Korean Proverb
NESes: Oracles & Oligarchs, When Worlds Collide Chat at #nes! Chat at #fiftychat! |
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#18 |
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#fiftychat baby
Join Date: Jun 2004
Location: #fiftychat
Posts: 6,461
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Nation: Babylononia
Player: MjM Capital: Babylon Government: Monarchy Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 20 ships Bronze Age Religion: Babylonian Polytheism Culture: Average Confidence: Tolerating Projects: Location and/or background: Start me by where Babylon was.
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ABC |
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#19 |
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Deity
Join Date: Apr 2003
Posts: 7,355
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Nation: Nihon
Player: / Symphony D. Capital: Kyoto Government: Monarchy Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 20 ships Bronze Age Religion: Polytheism Culture: Average Confidence: Tolerating Projects: Location: OTL Kyoto, Japan Last edited by Symphony D.; Jun 21, 2005 at 12:01 PM. |
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#20 |
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Enchating Wizard of Rythm
Join Date: Jul 2004
Location: E-town
Posts: 171
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Nation: Malagasy
Player: Giio Capital: Toliara Government: Tribal Council Population: 2,000 Economy: Stable 3/3/4 Education: Average +5 Age: Bronze Age Army: 500 troops Bronze Age Navy: 20 ships Bronze Age Religion: Mysticism Culture: Average Confidence: Tolerating Projects: Location and/or background: Madagascar (little inlet on west coast that lines up with the river on east africa would be ideal) I'm an awful Newbie when it comes to things like this so I'm fine with leaving or playing a minimal role if you would prefer. |
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