Inspired by "The Arab Invasion" SG, I have decided to host my own SG! Welcome to DAR01 - The Sun Never Sets. Please, have a seat and an attendent will be with you shortly.
First, the basics:
CIV: English
MAP: Slightly modded Rhyes 180x180
DIFFICULTY: Regent (us against 31 civs)
24 to grab, 48 to play. Please give advance warning if you need a skip or a swap.
Special Variants:
GOVERNMENTS:
Note, if you do not feel you can complete all your turns, no problem. Just save where you're at and the next person can take it!
Despotism: Dynasty = 20 turns. As supreme ruler, you can do anything you wish with the British Empire.
Monarchy: Dynasty = 20 turns. Hail to the King, baby!
Feudalism: Dynasty = 15 turns. My liege! If thou art planning a war, thou must receive the blessing of the Lord who is next in queue, else war shall not be pursued.
Republic: Dynasty = 15 turns. As Consul of the British Republic, you must receive the blessing of the next TWO people in line before declaring war.
Democracy: Dynasty = 10. We love the Prime Minister day! If war is your thing, you must have the majority vote of all players before declaring.
Communism: Dynasty = 15 turns. First among equals? Yeah, right. You da' man! And the People's Republic of Britain will follow your rule unquestioningly.
Fascism: Dynasty = 10 turns. Big Brother is watching, um, us! If you are not at war when Fascism is selected as gov't type, you MUST be in a war that turn, and MUST be in war at the end of your dynasty.
- CHANGING GOVERNMENT -
We can only change our government TWICE during the game, so we must be careful. This is to serve two points: ONE) get us out of despotism, and TWO) simulate the fact that there has really only been one major revolution in Britain since William the Conqueror. ALL players must vote on a government change, and 2/3 majority (or thereabouts) wins.
- Once we reach the Industrial Age, Dynasty times will be halved (20 turns = 10 turns ; 15 turns = 8 turns ; 10 turns = 5 turns) -
Soul Warrior's Additional Variant:
Additionally, since we are trying to recreate the glory of the British Empire, we must set a preference on conquering the historic Imperial Holdings (Australia, India, Canada, etc).
Also, upon contact with the AMERICANS, we MUST declare war. Peace cannot be signed with America until the Modern Age.
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ROSTER:
Soul Warrior
Darwin420
CoolioVonHoolio
Vinthekid
Whomp
Methos
MjM
First, the basics:
CIV: English
MAP: Slightly modded Rhyes 180x180
DIFFICULTY: Regent (us against 31 civs)
24 to grab, 48 to play. Please give advance warning if you need a skip or a swap.
Special Variants:
GOVERNMENTS:
Note, if you do not feel you can complete all your turns, no problem. Just save where you're at and the next person can take it!
Despotism: Dynasty = 20 turns. As supreme ruler, you can do anything you wish with the British Empire.
Monarchy: Dynasty = 20 turns. Hail to the King, baby!
Feudalism: Dynasty = 15 turns. My liege! If thou art planning a war, thou must receive the blessing of the Lord who is next in queue, else war shall not be pursued.
Republic: Dynasty = 15 turns. As Consul of the British Republic, you must receive the blessing of the next TWO people in line before declaring war.
Democracy: Dynasty = 10. We love the Prime Minister day! If war is your thing, you must have the majority vote of all players before declaring.
Communism: Dynasty = 15 turns. First among equals? Yeah, right. You da' man! And the People's Republic of Britain will follow your rule unquestioningly.
Fascism: Dynasty = 10 turns. Big Brother is watching, um, us! If you are not at war when Fascism is selected as gov't type, you MUST be in a war that turn, and MUST be in war at the end of your dynasty.
- CHANGING GOVERNMENT -
We can only change our government TWICE during the game, so we must be careful. This is to serve two points: ONE) get us out of despotism, and TWO) simulate the fact that there has really only been one major revolution in Britain since William the Conqueror. ALL players must vote on a government change, and 2/3 majority (or thereabouts) wins.
- Once we reach the Industrial Age, Dynasty times will be halved (20 turns = 10 turns ; 15 turns = 8 turns ; 10 turns = 5 turns) -
Soul Warrior's Additional Variant:
Soul Warrior said:whatever it is we should put in, as a matter of fact, a "we are better than those scum rule" meaning we shall not demean ourselves by the vulgar breaking of treaties
Additionally, since we are trying to recreate the glory of the British Empire, we must set a preference on conquering the historic Imperial Holdings (Australia, India, Canada, etc).
Also, upon contact with the AMERICANS, we MUST declare war. Peace cannot be signed with America until the Modern Age.
-----
ROSTER:
Soul Warrior
Darwin420
CoolioVonHoolio
Vinthekid
Whomp
Methos
MjM