Difficulty - Emperor
Civ - Polynesia
Map - Large, 80% 'pelago
Barbs - Sedentary
Opponents - All Random
Version - RAR 1.04 beta
Idiot friendly - you betcha
VCs - all enabled
Variant - When we become a monarchy, King Luddite I's first decree is that scienctists and their evil research are verboten.
The rules: We will research sailing (and our UU) ASAP, then research to Dynasticism & revolt ASAP. Once there, we will never do research again, with one necessary exception. Dark Ages can't be traded, so we will research it ASAP when we reach the Middle Ages. We may not build any of the GLs, but we may capture and hold them for 1 turn, but must disband the city the next turn. Science boosting buildings are also banned. Apart from that, standard 'exploits bad, reputation good' rules.
I have SG withdrawal, especially RAR SG withdrawal, and another late night bright idea struck. I have no idea how this will play out in RAR, I haven't tried it in a solo game yet. In the interests of making it easier, I have gone for large, 80% 'pelago so we can make lots of isolated contacts for playing middleman, and polynesia as they're the best explorers and get good results from goody huts. If emperor proves too easy, I'll probably try again on DG or Deity.
RAR knowledge not required for signup, there's heaps less worries about what to research next when you're not bothering to research at all.
Roster:
Sanabas
namliaM
ThERat
Zorn
Beorn-El-Feared
Civ - Polynesia
Map - Large, 80% 'pelago
Barbs - Sedentary
Opponents - All Random
Version - RAR 1.04 beta
Idiot friendly - you betcha
VCs - all enabled
Variant - When we become a monarchy, King Luddite I's first decree is that scienctists and their evil research are verboten.
The rules: We will research sailing (and our UU) ASAP, then research to Dynasticism & revolt ASAP. Once there, we will never do research again, with one necessary exception. Dark Ages can't be traded, so we will research it ASAP when we reach the Middle Ages. We may not build any of the GLs, but we may capture and hold them for 1 turn, but must disband the city the next turn. Science boosting buildings are also banned. Apart from that, standard 'exploits bad, reputation good' rules.
I have SG withdrawal, especially RAR SG withdrawal, and another late night bright idea struck. I have no idea how this will play out in RAR, I haven't tried it in a solo game yet. In the interests of making it easier, I have gone for large, 80% 'pelago so we can make lots of isolated contacts for playing middleman, and polynesia as they're the best explorers and get good results from goody huts. If emperor proves too easy, I'll probably try again on DG or Deity.
RAR knowledge not required for signup, there's heaps less worries about what to research next when you're not bothering to research at all.
Roster:
Sanabas
namliaM
ThERat
Zorn
Beorn-El-Feared