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#1 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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This Thread is intended to simply be a Poser Thread. Only Poser related questions and answers are to be posted here.
My intention is this thread is to have poser users ask questions here and have the poser experts answer them so that anyone having the same problems can just look at this thread. Somewhat like a FAQ thread for poser only that the users will post questions (not me) and others will answer them. So to start off, I have two questions: 1. I started a foot unit's default animation. I made the unit sway a bit but intead of the chest and hips swaying, the legs and feet instead sway from side to side. I was told to turn the inverse kinetics for the legs on. Unfortunatley they already were on. So if anyone has any answers to this please post it.2. I imported a TIE form 3ds format. How do i make it a prop in the 'Setup" room so i can use it freely without importing it all the time and simply use it through the library? Any answers to these questions are welcomed and hoped to recieve.
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Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) Last edited by polyphemus; Jul 15, 2005 at 12:22 AM. |
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#2 |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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1) When I do any animation in Poser, I usually don't move the hip, but rahter the torso and feet independently... I never had the problem you did, though.
2) After you import the model and texture it, go to the "Props" and open a convenient sub library (say Custom Props) and there should be a (+) button at the bottom of the library and when you click on that, it will allow you to save it as a prop in that library (after you give it a name, of course). After that, all you have to do is go to the library and create the prop as you normally would.
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Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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#3 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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That's right. Thanks for your help.
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Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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#4 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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1. I need help on how to create a death animation in poser. the unit i want to create the death animation with is my speederbike.
I need help on how to add smoke and flames for the death in Poser. 2. SOmewhat related question. I want to make a run animation for the same unit. How do i add engine fire to the animation along with engine smoke. if anyone knows the answers to these i would be most grateful.
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Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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#5 |
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Caffeinated Khagan
Join Date: Feb 2004
Location: Moved back into the kimchi jar
Posts: 3,164
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Do you know if gMax can be used to make props for Poser figures? gMax files are .GDS rather than .3DS format.
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"You can't discuss the ocean with a well frog. You can't discuss ice with a summer insect. You can't discuss the Way with a cramped scholar." -Zhuangzi "And what do we got on this thing? A Cuisinart?!? - Dark Helmet |
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#6 |
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Chieftain
Join Date: Jul 2004
Location: Gothenburg,Sweden
Posts: 35
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I really like this mod however I´ve encountered a few bugs. Missing Entry in text/Pediaicons.txt ANIMNAME_PRTO_Resister and then i also had problems with a missing ini file for the resister. I´m currently playing as khymerians on Rhyes 134x130 map and i really like this mod but there seems to be room for more techs in the future era... great job despite the bugs, hope there will be a patch or that the real version will be bugfree
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#7 |
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Chieftain
Join Date: Jul 2004
Location: Gothenburg,Sweden
Posts: 35
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sorry i posted in the wrong thread...
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#8 |
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Conan the Librarian
Join Date: Apr 2002
Location: I'm home, where are you?
Posts: 2,079
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As far as I know GMax can't be used to export anything that Poser can import... Although if someone were to write a plugin script for it they might be able to get it to work... Although again I'm not sure of the legal grounds, I think the company would frown on that sort of thing. They provide GMax free but they only let companies who license it write a program to allow it to export into their program.
Special effects are a tricky thing in Poser. If you go to this thread (http://forums.civfanatics.com/showthread.php?p=1397395) I have a gun smoke prop to download with a link (http://forums.civfanatics.com/showpo...2&postcount=90) to an explanation of how I use it. A similar method could be used for dust or smoke following a car (with different transparency images, or maybe just those resized or distorted). For fire (I did a torch on one unit) I just had a small prop that was vaguely flame shaped and in the animation I resized/rotated it to get it to look like a flame leaping around. |
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#9 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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thanks kinboat. I download the thread and i hope it helps, probably will.
Thanks
__________________
Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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#10 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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Reserved post for question answer session
__________________
Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) Last edited by polyphemus; Jul 16, 2005 at 10:09 PM. |
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#11 | |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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This is a question i grabbed from a thread:
Quote:
__________________
Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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#12 | |||
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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This was a recent PM betwenn me and Kinboat
Quote:
__________________
Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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#13 |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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Polyphemus, for Gunsmoke and such type effects, I usually just cut and paste them in as an over-layer in PSP that is set at 50% transparency, which ultimately (for me at lease) is faster, and I can make the animation however many frames I want by skipping some of the smoke frames. I use the BMPs that Kinboat uses for his stuff, BTW...
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Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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#14 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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i might have to try that. how do you set the storyboard to 50% transparency?
__________________
Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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#15 |
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Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
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Actually, when I load the true color storyboard generated by SBB, I also load the apropriate smoke frame .bmp files. I then load the first frame, and choose the option "Paste as New Layer", then move it into position (you might have to use the eraser to delete some parts of the image that overlap what they shouldn't). Then go to the Layer menu, select change layer properties and select layer 2. Adjust the transparency slider to 50%, and close the menu. Now the smoke should kind of blend with the background. Now all you have to do is select "Paste as new selection" and paste for all directions of the first frame. Then switch to the next smoke frame BMP and repeat the Paste as new secetion and editing process until you're done.
__________________
Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
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#16 | ||||
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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Quote:
Quote:
__________________
Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) Last edited by polyphemus; Jul 28, 2005 at 12:28 AM. |
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#17 |
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join the long blue line
Join Date: Jun 2005
Location: At the Air Force Academy
Posts: 1,202
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i need help animating the unit attached
i need help on making the wings moves in and out-attack and run animations. i know it has something to do with the skeletons in the poser set up room but i just dont know how it works. please help!!
__________________
Tutorials:Openfx Tutorial, Make your Own CIV movies (Upcoming) Units: /StarWars Units: Vader Tie Fighter AA-9 Freighter Land Speeder SuperStarDestroyer Most Recent Unit: Snow Speeder Other Works: StarWars Intro Movie Tools I use:SBB, PEdit:Tutorial Threads: StarWars-Unit Request thread, Poser FAQ Thread, Tutorials, References, and Guides: Library I am now a C1C!!! (cadet 1st class) |
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#18 |
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Philosopher
![]() Join Date: Nov 2003
Location: London
Posts: 14,851
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If the model isn't posable at all, you need to make it posable in the Setup room. And yes, that means making a skeleton. You need to look at the chapter in the Poser manual on the Setup room and follow it carefully. It's rather pernickety but it's not actually as hard as you might think. I managed to make a posable prop of my own from scratch this way!
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Try the Anglo-Saxon scenario... Or can you build an empire of Africa? A list of units. Sensible religion discussion. Please read: the truth about children brought up by gay couples. |
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#19 |
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Lighting the way...
Join Date: Jul 2004
Location: Stickin it to the man
Posts: 4,588
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Hey, polyphemus. The Eta-2 looks great! Nice to see you back,
.
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Fragile Balance - My Band, Post-Acoustic Music
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