After playing an (unfinished albeit ongoing) Sid game (huge archipiélago, 80% water, 15 random civs) over the weekend I drew the conclusion that there are basically three different types of AI civs regardless of their traits and depending solely on their geographical location:
1. AI which started on very small islands and only managed to build five or less cities. They were stuck in the Ancient Ages all game through. They were extremely backwards technologically with huge AAs armies and massive upkeeps which hampered any further development or research.
2. AI which started on an intermediate island big enough to harbour 6-15 cities. They managed to research and trade and somehow plod ahead. They were kind of intermediate.
3. AIs which started in huge islands by themselves or in a huge island with other AI civs but they had a more powerful early UU (GS or berserk) and quickly took over their home continent wiping out the remaining civs on it. They became the game's powerhouses and the runaway Sid AIs which were way ahead of everyone else with more than 15 cities.
So my point is that the geographical starting location of the AIs completely determined how well they fared regardless of their civ traits.
And when two or three of them started on the same island, the one with the most powerful and early UU takes over the whole continent.
In deity the geographical location is important for an AI civ to thrive but it doesn't determine it as much. But in Sid in an archipiélago map the AIs just seem to fall in one of the three categories aforementioned. Is this so in your experience ?
1. AI which started on very small islands and only managed to build five or less cities. They were stuck in the Ancient Ages all game through. They were extremely backwards technologically with huge AAs armies and massive upkeeps which hampered any further development or research.
2. AI which started on an intermediate island big enough to harbour 6-15 cities. They managed to research and trade and somehow plod ahead. They were kind of intermediate.
3. AIs which started in huge islands by themselves or in a huge island with other AI civs but they had a more powerful early UU (GS or berserk) and quickly took over their home continent wiping out the remaining civs on it. They became the game's powerhouses and the runaway Sid AIs which were way ahead of everyone else with more than 15 cities.
So my point is that the geographical starting location of the AIs completely determined how well they fared regardless of their civ traits.
And when two or three of them started on the same island, the one with the most powerful and early UU takes over the whole continent.
In deity the geographical location is important for an AI civ to thrive but it doesn't determine it as much. But in Sid in an archipiélago map the AIs just seem to fall in one of the three categories aforementioned. Is this so in your experience ?