MeteorPunch
#WINNING
I'll confess...it's my dream to be the next Ainwood.
Variant:
You cannot build any ground units with offensive power equal to or greater than defensive power. All artillary, air, and sea units are allowed. Warriors are also allowed as they can be scouts and MP. so basically:
Warrior
Hoplite
Musketman
Rifleman
Infantry
Paratrooper
Modern Paratrooper
TOW Infantry
Mech Infantry
Artillary (all)
Sea (all)
Air (all)
This is a 100% unmodified map. Only the starting civs and starting locations have been selected.
Standard Rules
SGL's On
Small
60%
Pangaea
Normal
Cool
4 Billion
Restless
AI Civs:
India
Persia
Arabia - EDIT: Arabia got left off somehow...I think this may make Babylon and Persia more powerful
Byzantine
America
Babylon
Scandinavia
Here are the comparison dates. Take note of your number of cities, population, science (ie: late AA, early IA, etc.), edit: and MapStat score (if you use Mapstat).
Year - Turn#
1000BC - 81
10AD - 128
1000AD - 215
End of Game.
EDIT: If you build SoZ or Knights Templar, you must disband the units on that turn.
Here is the save(s). Play whichever level you are comfortable with.


Variant:
You cannot build any ground units with offensive power equal to or greater than defensive power. All artillary, air, and sea units are allowed. Warriors are also allowed as they can be scouts and MP. so basically:
Warrior
Hoplite
Musketman
Rifleman
Infantry
Paratrooper
Modern Paratrooper
TOW Infantry
Mech Infantry
Artillary (all)
Sea (all)
Air (all)
This is a 100% unmodified map. Only the starting civs and starting locations have been selected.
Standard Rules
SGL's On
Small
60%
Pangaea
Normal
Cool
4 Billion
Restless
AI Civs:
India
Persia
Arabia - EDIT: Arabia got left off somehow...I think this may make Babylon and Persia more powerful

Byzantine
America
Babylon
Scandinavia
Here are the comparison dates. Take note of your number of cities, population, science (ie: late AA, early IA, etc.), edit: and MapStat score (if you use Mapstat).
Year - Turn#
1000BC - 81
10AD - 128
1000AD - 215
End of Game.
EDIT: If you build SoZ or Knights Templar, you must disband the units on that turn.
Here is the save(s). Play whichever level you are comfortable with.