Greek Builders - International Friendly #3

MeteorPunch

#WINNING
Joined
Jan 19, 2005
Messages
4,834
Location
TN-USA
I'll confess...it's my dream to be the next Ainwood. :D

IFC3_00.gif


Variant:
You cannot build any ground units with offensive power equal to or greater than defensive power. All artillary, air, and sea units are allowed. Warriors are also allowed as they can be scouts and MP. so basically:

Warrior
Hoplite
Musketman
Rifleman
Infantry
Paratrooper
Modern Paratrooper
TOW Infantry
Mech Infantry
Artillary (all)
Sea (all)
Air (all)

This is a 100% unmodified map. Only the starting civs and starting locations have been selected.
Standard Rules
SGL's On
Small
60%
Pangaea
Normal
Cool
4 Billion
Restless

AI Civs:
India
Persia
Arabia - EDIT: Arabia got left off somehow...I think this may make Babylon and Persia more powerful :wallbash:
Byzantine
America
Babylon
Scandinavia

Here are the comparison dates. Take note of your number of cities, population, science (ie: late AA, early IA, etc.), edit: and MapStat score (if you use Mapstat).
Year - Turn#
1000BC - 81
10AD - 128
1000AD - 215
End of Game.

EDIT: If you build SoZ or Knights Templar, you must disband the units on that turn.

Here is the save(s). Play whichever level you are comfortable with.
 
Yeah definitely. Middle Age conquest is not gonna happen. :lol:


EDIT: ...although theoretically, it could. :eek:
 
I'll play the Monarch game but if it's too easy I'll come back after that game and try Emperor. This game I'll definitely make time for.

Coincidently I just read an article the other day and it somewhat applies to this variant. The article is Win on Deity Builder Style.
 
That looks like a good article, I'll definitely read it later - I'm playing the game right now. :) I don't think knowing the map in advance will help me any, but it might, so learning whether it does will be helpful at any rate. I was thinking I should have to go on DG, but that would be too hard.
 
Cows, several bgs, a river and a golden hill. A civ that is scientific and commercial as well? A builders dream!

Nice one, MP. I'll look forward to you showing me how it's done yet again when it come to the reports. ;) I think that I'll try emperor and get used to living on the edge if it's too much with the unit handicap. It could be tough with 8 civs on a small map.

Thanks for organising this. I haven't even finished my report for spoiler #2 yet so I'll have to make that a priority when I get home later on.

BTW we could use the total base cost of each tech discovered for 'science' if you wanted.
 
Tone said:
BTW we could use the total base cost of each tech discovered for 'science' if you wanted.
That would be pretty accurate. Is there an easy way to find that out? I'm thinking you'd have to add each tech individualy, but that'd take awhile.

Yes, I think you should play Emeror too. Minor spoiler: I'm easily outexpanding them with my 6-turn worker factory.
 
I didnt participate in the second one bc I didnt want to do the histo deal. This one does look good. Building game? Ha! Lets see how far a 100 warrior stack and catapults will take me.
 
killercane said:
I didnt participate in the second one bc I didnt want to do the histo deal. This one does look good. Building game? Ha! Lets see how far a 100 warrior stack and catapults will take me.

:rotfl: you are a brave soul.

EDIT: The histo deal consisted of hitting enter, adjusting luxury slider, and choosing science for about 25 minutes.
 
MeteorPunch said:
That would be pretty accurate. Is there an easy way to find that out? I'm thinking you'd have to add each tech individualy, but that'd take awhile.
I don't think that CA II has this info, or if it does it won't be base cost as the tech costs it shows is the beakers needed for that level. I was thinking of just looking at my tech tree printout (Nathog's?) which has them all on and doing it by hand. It's only to be done a couple of times so won't be much work.

We could leave it it you prefer. I was just thinking that someone who misses out optional techs could be further ahead than someone else that goes for Free Artistry (for example) but their total tech knowledge could be very similar. However, if it makes it too complicated then we shouldn't bother.

Thinking on my feet, MapStat gives a QSC score for any point in the game. We could report that as well as an optional extra. It reflects a number of factors including tech value but requires no additional work on the players part.
 
killercane said:
I didnt participate in the second one bc I didnt want to do the histo deal. This one does look good. Building game? Ha! Lets see how far a 100 warrior stack and catapults will take me.
:lol: I'm looking forward to hearing about your game already!
 
MeteorPunch said:
:rotfl: you are a brave soul.

EDIT: The histo deal consisted of hitting enter, adjusting luxury slider, and choosing science for about 25 minutes.


Yeah I know but... not enjoyable. I wussed out and Im playing Monarch on this one.
 
Hmm, being a builder game the obvious victory choices are 20k, 100k, UN, space, and histograph. 20k is out since I won the 5CC that way, 100k may be a bit rough and UN is just too easy. I guess I'll go for space this time.

So all sea, air, and arty are allowed? Even if the attack bonus is better than the defense? To be honest I believe 90% of them have an attack bonus that is better.

This could be a lot of fun. Unless I feel really confident I believe I'll shy away from war.
 
Spoiler thread Wednesday for the fast people.You can post by whereever you are in the game, just try to remember to record comparison stats.
 
I hate AI sneak attacks. I lost a city or two and started an untimely GA. Don't know if I'll finish, I lost interest. This *always* happens to me in builder games.
 
I honestly don't like builder games as much either. I'm planning to see how much I can take over once the IA starts.
 
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