More often that not, I win by landing. In almost all the games I have ever played I have either launched a full maxed out space ship or the 15S/3*2C/1*3M ship that is ideal for OCC.
Recently I was faced with the very unusual situation of having my 15S/3*2C/1*3M ship ready in an OCC game while my rivals were not even close to discovering space flight. I wondered about making a bigger ship with 2 sets of modules but how many extra structurals would I need for that? How fast would it go? As far as I know no one has yet analyzed the situation so that the answer will be known apriori. That is when I decided to perform this analysis.
Let
s stand for Space Ship Structural
c for Space Ship Components (Propulsion and Fuel)
C for connected pairs of Space Ship Components (one Propulsion and one Fuel)
m for Space Ship Modules (Habitation, Life Support, and Solar Panel)
M for the Mass of the space ship
F(C) for the speed factor (described later)
Y for the travel time in years
Then
M = 100*s + 400*c + 1600*m
Y= M*5.6/F(C)
F() is a function of C. I could show it as a combination of log based 2 and floor. But since C can only be an integer from 0 to 8 it is easier to simply present a table:
F(0)= 100
F(1)= 1100 F(2)= 2100 F(3)= 3100 F(4)= 4100
F(5)= 6100 F(6)= 8100
F(7)=11100 F(8)=14100
While you can make a space ship with any number of structurals, components, and modules only connected pairs of components contribute to your speed and only connected triples of modules contribute to your score. Thus you need to make sure all your components and modules are connected.
Let SC() stand for the number of Structurals it takes to have a given number of pairs of Components connected.
S(0)= 0
S(1)=S(2)=S(3)=15
S(4)=17
S(5)=21 S(6)=25 S(7)=29 S(8)=33
Let SM() stand for the number of Structurals it takes to have a given number of triples of Modules connected.
S(0)= 0
S(1)=15
S(2)=23 S(3)=31 S(4)=39
Finally, let S(x,y) stand for the number of Structurals it takes to have x pairs of Components and y triples of Modules connected.
S(x,y) = Max(SC(x),SM(y))
Recently I was faced with the very unusual situation of having my 15S/3*2C/1*3M ship ready in an OCC game while my rivals were not even close to discovering space flight. I wondered about making a bigger ship with 2 sets of modules but how many extra structurals would I need for that? How fast would it go? As far as I know no one has yet analyzed the situation so that the answer will be known apriori. That is when I decided to perform this analysis.
Let
s stand for Space Ship Structural
c for Space Ship Components (Propulsion and Fuel)
C for connected pairs of Space Ship Components (one Propulsion and one Fuel)
m for Space Ship Modules (Habitation, Life Support, and Solar Panel)
M for the Mass of the space ship
F(C) for the speed factor (described later)
Y for the travel time in years
Then
M = 100*s + 400*c + 1600*m
Y= M*5.6/F(C)
F() is a function of C. I could show it as a combination of log based 2 and floor. But since C can only be an integer from 0 to 8 it is easier to simply present a table:
F(0)= 100
F(1)= 1100 F(2)= 2100 F(3)= 3100 F(4)= 4100
F(5)= 6100 F(6)= 8100
F(7)=11100 F(8)=14100
While you can make a space ship with any number of structurals, components, and modules only connected pairs of components contribute to your speed and only connected triples of modules contribute to your score. Thus you need to make sure all your components and modules are connected.
Let SC() stand for the number of Structurals it takes to have a given number of pairs of Components connected.
S(0)= 0
S(1)=S(2)=S(3)=15
S(4)=17
S(5)=21 S(6)=25 S(7)=29 S(8)=33
Let SM() stand for the number of Structurals it takes to have a given number of triples of Modules connected.
S(0)= 0
S(1)=15
S(2)=23 S(3)=31 S(4)=39
Finally, let S(x,y) stand for the number of Structurals it takes to have x pairs of Components and y triples of Modules connected.
S(x,y) = Max(SC(x),SM(y))