MeteorPunch said:
99% of games don't last until radar artillary. Standard artillary (IA) is the only practical artillary for this game
And what does the H'wacha upgrade to? Artillery? My oh my!
MeteorPunch said:
I would send Cavs against cities with Musketmen for sure. Horses are in abundance anyway (9 per map?).
Poor cavs... so many deaths. With only five cities, odds are we might not get horses. Never be an optimist when it comes to resources. You have to assume that you don't have it, that way you'll take steps to secure them.
MeteorPunch said:
I highly doubt we'll see 15 swords coming in this game, and if we did, Hoplite would be better than H'wacha, which isn't even available.
Hoplite or spear, a sneak AI attack in this game with a SoD will spell, well, doom for us.
MeteorPunch said:
H'wacha are not as powerful as artillary.
The units part of CFC says the H'wacha is 12/1/1 while artillery is 12/2/1. The only difference is range.
EDIT - Wait. If I remember,
gave H'wachas leathal bombardment in exchange for 8/1/1. That's even better than 12 attack - the ability to completely destroy any invader with no chance of damaging our units in doing so. Beautiful.
MeteorPunch said:
Anyway the main reason is no one voted for the militaristic trait and judging from people's votes, we are pursuing a peaceful (ie: not domintation or conquest) victory. If this is the case a hoplite will be much better as we can sit back and be well defended. Will there be wars? Probably, but even then cannons/H'wacha are useless when we could be running over the enemy with Cavalry.
With only five cities,the AI will constantly be looking at us as a weak civ, prompting more sneak attacks. You mention the defensive capabilities of the hoplite. The H'wacha can obliterate any advancing army, then be used on the offensive. Can the hoplite do that?
classical_hero said:
Remember that the Korean UU replaces the cannon, not the artillery.
Yes, I know. Thanks for posting four times to tell me!