Lozzy_Ozzy
Rapture
As the CFC Conquest seems to have died, I have decided to host one if anybody is interested.
I have the basics done but I don't want to waste my time if no one is willing to play.
It will be fairly team driven, as you are not going to be especially heroic characters (at least, at first) and will need to co-operate to stay alive.
It is set in a city, so street to street combat will be involved (perhaps Arnhem, or a fictional representation of it).
The most players it can really support is 7, but more can be accomadated if needs be (I very much doubt it though).
BTW, we will be using an amalgamation of the GURPS Lite rules (I assume you already have these, if not, check CivCubes thread) and the WW2 verion of Gurps Lite (which appears to be 3rd edition Gurps).
The core rules are those in the 4th edition Gurps Lite, whilst the EXTRA advantages, disadvantages and skills etc. can be taken out of the WW2 one (use skills cost from 4th).
I will roll all the dice.
I will make the characters for you at first- but only for the start of the game, after that, you can remake them to whatever you want (you will see why when it comes).
Cheers
Ozzy
Participants:
Nonconformist - Sapper - Harry 'Cockney' Archibald Mackay - English
Harry Mackay, born London, 1912.
Worked as greengrocer, joined army in 1940, in time to be routed from Dunkirk.
(I'm assuming htis is post 1944).
On D-Day, landed on Sword Beach, and his platoon got seperated from the company.
Mackay, despite being the sapper, blowing away a number of German casemates, also proved to be a good shot, never parting with his Lee Enfield.
His platoon, being separated from the company, managed to wander upon a German entrenchment system, which was heavily fortified.
The Germans spotted them almost immediately, and opened fire with their high-power MG42s, cutting down a number of soldiers.
The officer, Capt. Sam Hopkins, wa sim possession of all the maps, and papers. Upon being fired upon, he turned, and started fleeing, attempting to surrender.
Mackay then plantes a bullet between his shoulderblades, killing himn, but saving the company.
Role:
Sapper, rank: 0
Basic attributes:
ST: 11
DX: 11
IQ: 11
HT: 11
Advantages:
Ambidexterity
Single minded
Night vision (level 1)
Disadvantages:
Curious
Gluttony
Unluckiness
Chummy
Obsession- fat people
Skills:
Bard (IQ+1)
Demolition (IQ+2)
Combat engineer (IQ+2)
Explosive ordnace (IQ+1)
Guns (DX+1)
Equipment:
Lee Enfield Mark IV Bolt rifle- single shot
Webley 6 shot revolver
2 Mills grenades
Bayonette
TNT (enough for 4 uses)
3x mines
2 smoke bombs
Uniform- DR6
10x .303 clips (15 rounds)
16x .38 bullets
Entrenching tool (can be used as a weapon)
Various tools (all that are needed for your role)
2x provisions
Watch
Larkin's dogtag
Wedding ring
Crowbar
Civgeneral - Crack shot - Maximilian Piett - American
Name: Sniper Maximilian Piett
Born/Age: 1921/23
Crime: A mystery...
Nationality: American
Role: Crackshot, Rank: 0
Basic attributes:
ST: 11
DX: 12
IQ: 10
HT: 11
Advantages:
Combat reflexes
Flexibility
Night vision (level 6)
Acute senses- sight (level 3)
Acute senses- hearing (level 2)
Alertness (level 2)
Less sleep (level 3, so needs 5 hours)
Single minded
Disadvantages:
Callous
Stubborness
Addiction (tobacco)
Intolerance- everyone
Self preservation over everything else
Skills:
Armoury- rifles (IQ+2)
Climbing (DX+1)
Observation (IQ+3)
Stealth (DX+3)
Guns (DX+6)
Camouflage (IQ+3)
Misc:
Skinny
Unnatractive
Equipment:
Springlield 1903- bolt action
Scope for Springfield 1903
Colt 1911 pistol
2 M1 grenades
Bayonet
Uniform- DR6
Helmet- DR8
10x .30 clips (5 rounds)
Compass
5x provisions
3 packs of 20 cigarettes
Watch
Crucifix
Civcube- Sgt. - Carl "Cannonball" Curtis the III - English
Name: Carl "Cannonball" Curtis the III
Born/Age: 1910/34
Crime: Disliked by Officer
Nationality: English
Role: Sergeant, Rank: 2
Basic attributes:
ST: 12
DX: 10
IQ: 10
HT: 12 HP: 12 [current= 11]
Advantages:
Common sense
Fearlessness (level 3)
Hard to kill (level 3)
Strong will (level 2)
Charisma (level 2)
Voice
Disadvantages:
Chummy
Code of honour- soldiers (use pirates from GURPS Lite)- informal, all the time
Gluttony
Truthfulness
Sense of duty to "my boys"
Major vow- never abandon a comrade
Great vow- risk life to protect others
Skills:
Guns (DX+4)
Brawling (DX+2)
Leadership (IQ+2) (IQ+4 with charisma)
Public speaking (IQ+2) (IQ+4 with charisma)
Throwing (DX+1)
Tactics (IQ+1)
Interrogation (IQ+0)
Acting (IQ+1)
Misc:
+2 reputation (loved)
Equipment:
Sten Submachinegun
Webley pistol
Very Pistol (flare gun)
3x Mills Grenades
Knife
3x Sten 9mm clips (extra's can be retreived from germans)
12x .303 bullets
Uniform- DR6
Helmet- DR7
Compass
Map
2x provisions
1x first aid
Watch
FriendlyFire - ex Panzer Ace - Mein Hier (strange name that) - German
FRIENDLYFIRE
ST:10
DX:17 +140
IQ:10
HL:9
Speed: (9+17)/4 = 6.5
Dodging: 6.5 + 3 = 9.5
Lift: (9x9)/5 = 14.4lb = 7Kilo
Obsession -10 (Military discipline)
ClaustraPhobia -15 (Refuses to "Button up" in armour)
(Phobia the result of being trapped in a immobolised tank and unable to escape)
Code of Honor (Chivary) - 10
Sense of Duty small group -5
Overcautious -5
Quirk: Refuses to be point man (in combat will always go second) -1
Native language: French
German [2]
English [2]
(11)
18 Guns (2)
17 Guns - Heavy Gun (1)
17 Brawle (1)
16 Driving (1) (Panzers)
16 Stealth (1)
16 Climbing (1)
15 Acrobatics (1)
15 Pickpocket (1)
15 Escape (1)
14 Throwing (0)
13 Throw - knife (0)
13 Melee - Knife (0)
10 First Aid (1)
Puglover - Heavy weapons specialist - Jack "Rock" Overman - American
Name: Jack "Rock" Overman
Born/Age: 1917/27
Crime: Assaulted an officer
Nationality: American
Role: Heavy weapons specialist, Rank: 0
Basic attributes:
ST: 16
DX: 10
IQ: 7
HT: 15 HP: 15 [current=14]
Advantages:
Fearlessness (level 4)
Hard to kill (level 4)
Very fit
Very rapid healing
Toughness (DR+2)
Disadvantages:
bad temper
Bloodlust
Curious
Gluttony
Gullible
Impulsiveness
Overconfidence
Arachnaphobia
Thruthfulness
Skills:
Brawling (DX+3)
Gunner (DX+4)
Guns (DX+2)
Cooking (IQ+4)
Misc:
English reading is broken
Equipment:
BAR- machine gun
BAR bipod
PIAT- Spring launches grenades, anti-tank
M1 carbine- rifle, can be folded
2x M1 grenades
5x .30 clips (20 rounds)
3 PIAT HE grenades
6x .30 clips (15 rounds)
Uniform- DR6
2x provisions
Joeb Wan Kenobi - Veteran - Lord Widowmaker - English
An eccentric and slightly mad Lord of Tinworthshire and a former pirate, as well as a WW1 veteran. He wears a "point German WW1 hat" with a pirate's logo on it (as he's a former pirate). He has brown hair and a moustache, where's standard WW1 British military uniform along with a waterflask sporting an SS logo- which he stole whilst on holiday to Germany prior to the war. He also carries a Khukuri knife which he stole on holiday in Nepal. He has a left peg-leg as he lost his original leg in Vietnam on holiday. He also has a hook (on his left arm) as he was a pirate. He also has a collection of WW1 tanks which he "borrowed" at the end of the war, which he keeps at his manor in Tinworthshire. He was been drafted into the Penal Legion for steaaling military equipment.
Name: Lord Widowmaker
Born/Age: 1896/58 (blagged his way into the army, as he is slightly crazy)
Crime: Stealing military equipment
Nationality: English
Role: Veteran, Rank: 0 (think's he is 4)
Basic attributes:
ST: 11
DX: 10
IQ:11
HT: 10
Advantages:
Language talent
Charisma (level 3)
Daredevil
Fearlessness
Ridiculous luck
Voice
Disadvantages:
Indulgence- adventure
Fanatiscm
Greed
Hard of hearing
Impulsiveness
Peg leg (left)
One eye (only has right)
One hand (only has right)
Overconfidence
Stubborness
Code of honour- gentlemens', all the time, informal
Code of honour- pirates', among peers, informal
Major delusion- war is a game, no one gets uhrt
Skills;
Acting (IQ+2)
Boxing (DX+2)
Carousing (IQ+2)
Disguise (IQ+3)
Forgery (IQ+1)
Fast talk (IQ+2)
Swords (DX+2)
Merchant (IQ+2)
Guns (DX+3)
Occultism (IQ+2)
Public speaking (IQ+2) (IQ+5 due to charisma)
Leadership (IQ+1) (IQ+4 due to charisma)
Cultural knowledge (IQ+0)
Shiphandling (IQ+2)
Sailor (IQ+2)
Seamansjip (IQ+1)
Piloting- propeller aircraft (DX+1)
Aviation (IQ+2)
Gunner (DX+1)
Misc:
+2 reputation (fun, adventurous)
Speaks and reads Dutch and German at Accented level (native due to language talent)
Speak and reads Russian at broken level (accented due to language talent)
Equipment:
Khukuri knife
Luger- semi-automatic pistol
3x 9mm clips (8 rounds)
Uniform- DR6
Helmet- DR7
Hook on left hand
Eye patch
Peg leg
Compass
"Treasure map" (a normal map)
6x gold coins
Golden artifact
Telescope
Padma - Dick "Yakko" Watson - Comms./forward observer - American
T/Sgt Dick "Yakko" Watson (Yakko as in yakkiing/talking)
Was "on point" shortly after D-Day, and got cut off from the rest of his platoon in a counterattack. Only he survived. His regimental commander assumed that the only way he could have survived was to run & hide = cowardice, and assigned him to this "Penal Legion" to wash his hands of him.
Name: Dick "Yakko" Watson (Yakko as in yakkiing/talking)
Born/age: 1933/15
Crime: Was "on point" shortly after D-Day, and got cut off from the rest of his platoon in a counterattack. Only he survived. His regimental commander assumed that the only way he could have survived was to run & hide = cowardice, and assigned him to this "Penal Legion" to wash his hands of him.
Nationality: American
Role: Comms/Forward observer, Rank: 0
Basic Attributes:
ST: 11
DX: 11
IQ: 10
HT: 10
Advantages:
Danger sense
Language Talent
Common sense
Ridiculous luck
Absolute direction
Absolute timing
Disadvantages:
Major delusion - see's a small child (a girl) in combat situations (I will signify) and has to roll to see if he has to try and help her
Honesty- always obeys the law, persuades others to
Reluctant killer
Cannot harm innocents
Post combat shakes
Weak will (level 2)
Youth (3 years underage)
Chummy
Hemphobic (fear of blood)
Coward
Skills:
Electronics repair (IQ+2)
Electronics operation (IQ+3)
Forward observer (TL+2)
telegraphy (IQ+3)
Guns (DX+2)
Miscellaneous:
Speaks and reads French and German at accented level (increased to native due to language talent).
Equipment:
M1 Carbine- weak, semi-automatic rifle
2 M1 grenades
Uniform- DR6
Helmet- DR7
10x .30 clips (15 rounds each)
Radio
Binocluars
Map
Compass
2x provisions
Watch
nivi - Golan "Bullseye" Bubis - Driver - British
Name: Golan "Bullseye" Bubis
Born/Age: 1916/18
Crime: Abuse of medical drugs
Nationality: British
Role: Driver, Rank: 0
Basic attributes:
ST: 13
DX: 11
IQ: 10
HT: 10
Advantages:
Common sense
Fit
Resistant to poison (+3)
Rapid healing
Disadvantages:
Addiction (tobacco)
bad temper
Bloodlust
Bully
Callous
Greed
Hidebound
Intolerance- everyone who "doesn't agree with me"
Jealousy
Laziness
Miserliness
Overconfidence
Cowardice (more self preservation)
Skills:
Brawling (DX+5)
Freight handling (IQ+2)
Gambling (IQ+2)
Holdout (IQ+2)
Intimidation (IQ+4)
Pickpocket (DX+1)
Driving (DX+8)
Guns (DX+4)
Gunner (DX+2)
Tracking (IQ+2)
Traps (IQ+2)
Scrounging (IQ+2)
Smuggling (IQ+1)
Escape (DX+0)
Mechanic (IQ-1)
Equipment:
Sten- light machine gun
Webley revolver
Mills grenade
Knife
Large knife
Uniform- DR6
3x 9mm clips (32 rounds)
12 .303 bullets
Compass
2x provisions
Watch
3 packets of 20 cigarettes
Deck of cards
Mr.Rats - Dorden Rats - Medic - English
Name: Dorden Rats
Born/Age: 1890/54
Crime: Sided with the Sergeant
Nationality: English
Role: Medic, Rank: 1
Basic attributes:
ST: 10
DX: 12
IQ: 13
HT: 10
Advantages:
Ambidexterity
Empathy
Single minded
Less sleep (by 1 hour, so needs 7)
Night vision (level 1)
Disadvantages:
Lecherousness
Cannot harm innocents
Honesty
Truthfulness
Great vow- never refuse any request for aid
Chummy
Canoot kill
Sense od duty- every living being
acrophobia (fear of heights)
Skills:
Diagnosis (IQ+2)
First aid (IQ+4)
Physician (IQ+3)
Public speaking (IQ+2)
Teaching (IQ+2)
Social sciences (IQ+1)
Diplomacy (IQ+1)
Misc:
Reputation +1 (kind)
Equipment:
Knife
Medical kit (can be used multiple times)
Medical equipment
Uniform- DR5
Compass
2x provisions
Watch
I have the basics done but I don't want to waste my time if no one is willing to play.
It will be fairly team driven, as you are not going to be especially heroic characters (at least, at first) and will need to co-operate to stay alive.
It is set in a city, so street to street combat will be involved (perhaps Arnhem, or a fictional representation of it).
The most players it can really support is 7, but more can be accomadated if needs be (I very much doubt it though).
BTW, we will be using an amalgamation of the GURPS Lite rules (I assume you already have these, if not, check CivCubes thread) and the WW2 verion of Gurps Lite (which appears to be 3rd edition Gurps).
The core rules are those in the 4th edition Gurps Lite, whilst the EXTRA advantages, disadvantages and skills etc. can be taken out of the WW2 one (use skills cost from 4th).
I will roll all the dice.
I will make the characters for you at first- but only for the start of the game, after that, you can remake them to whatever you want (you will see why when it comes).
Cheers

Ozzy
Participants:
Nonconformist - Sapper - Harry 'Cockney' Archibald Mackay - English
Harry Mackay, born London, 1912.
Worked as greengrocer, joined army in 1940, in time to be routed from Dunkirk.
(I'm assuming htis is post 1944).
On D-Day, landed on Sword Beach, and his platoon got seperated from the company.
Mackay, despite being the sapper, blowing away a number of German casemates, also proved to be a good shot, never parting with his Lee Enfield.
His platoon, being separated from the company, managed to wander upon a German entrenchment system, which was heavily fortified.
The Germans spotted them almost immediately, and opened fire with their high-power MG42s, cutting down a number of soldiers.
The officer, Capt. Sam Hopkins, wa sim possession of all the maps, and papers. Upon being fired upon, he turned, and started fleeing, attempting to surrender.
Mackay then plantes a bullet between his shoulderblades, killing himn, but saving the company.
Role:
Sapper, rank: 0
Basic attributes:
ST: 11
DX: 11
IQ: 11
HT: 11
Advantages:
Ambidexterity
Single minded
Night vision (level 1)
Disadvantages:
Curious
Gluttony
Unluckiness
Chummy
Obsession- fat people
Skills:
Bard (IQ+1)
Demolition (IQ+2)
Combat engineer (IQ+2)
Explosive ordnace (IQ+1)
Guns (DX+1)
Equipment:
Lee Enfield Mark IV Bolt rifle- single shot
Webley 6 shot revolver
2 Mills grenades
Bayonette
TNT (enough for 4 uses)
3x mines
2 smoke bombs
Uniform- DR6
10x .303 clips (15 rounds)
16x .38 bullets
Entrenching tool (can be used as a weapon)
Various tools (all that are needed for your role)
2x provisions
Watch
Larkin's dogtag
Wedding ring
Crowbar
Civgeneral - Crack shot - Maximilian Piett - American
Name: Sniper Maximilian Piett
Born/Age: 1921/23
Crime: A mystery...
Nationality: American
Role: Crackshot, Rank: 0
Basic attributes:
ST: 11
DX: 12
IQ: 10
HT: 11
Advantages:
Combat reflexes
Flexibility
Night vision (level 6)
Acute senses- sight (level 3)
Acute senses- hearing (level 2)
Alertness (level 2)
Less sleep (level 3, so needs 5 hours)
Single minded
Disadvantages:
Callous
Stubborness
Addiction (tobacco)
Intolerance- everyone
Self preservation over everything else
Skills:
Armoury- rifles (IQ+2)
Climbing (DX+1)
Observation (IQ+3)
Stealth (DX+3)
Guns (DX+6)
Camouflage (IQ+3)
Misc:
Skinny
Unnatractive
Equipment:
Springlield 1903- bolt action
Scope for Springfield 1903
Colt 1911 pistol
2 M1 grenades
Bayonet
Uniform- DR6
Helmet- DR8
10x .30 clips (5 rounds)
Compass
5x provisions
3 packs of 20 cigarettes
Watch
Crucifix
Civcube- Sgt. - Carl "Cannonball" Curtis the III - English
Name: Carl "Cannonball" Curtis the III
Born/Age: 1910/34
Crime: Disliked by Officer
Nationality: English
Role: Sergeant, Rank: 2
Basic attributes:
ST: 12
DX: 10
IQ: 10
HT: 12 HP: 12 [current= 11]
Advantages:
Common sense
Fearlessness (level 3)
Hard to kill (level 3)
Strong will (level 2)
Charisma (level 2)
Voice
Disadvantages:
Chummy
Code of honour- soldiers (use pirates from GURPS Lite)- informal, all the time
Gluttony
Truthfulness
Sense of duty to "my boys"
Major vow- never abandon a comrade
Great vow- risk life to protect others
Skills:
Guns (DX+4)
Brawling (DX+2)
Leadership (IQ+2) (IQ+4 with charisma)
Public speaking (IQ+2) (IQ+4 with charisma)
Throwing (DX+1)
Tactics (IQ+1)
Interrogation (IQ+0)
Acting (IQ+1)
Misc:
+2 reputation (loved)
Equipment:
Sten Submachinegun
Webley pistol
Very Pistol (flare gun)
3x Mills Grenades
Knife
3x Sten 9mm clips (extra's can be retreived from germans)
12x .303 bullets
Uniform- DR6
Helmet- DR7
Compass
Map
2x provisions
1x first aid
Watch
FriendlyFire - ex Panzer Ace - Mein Hier (strange name that) - German
FRIENDLYFIRE
ST:10
DX:17 +140
IQ:10
HL:9
Speed: (9+17)/4 = 6.5
Dodging: 6.5 + 3 = 9.5
Lift: (9x9)/5 = 14.4lb = 7Kilo
Obsession -10 (Military discipline)
ClaustraPhobia -15 (Refuses to "Button up" in armour)
(Phobia the result of being trapped in a immobolised tank and unable to escape)
Code of Honor (Chivary) - 10
Sense of Duty small group -5
Overcautious -5
Quirk: Refuses to be point man (in combat will always go second) -1
Native language: French
German [2]
English [2]
(11)
18 Guns (2)
17 Guns - Heavy Gun (1)
17 Brawle (1)
16 Driving (1) (Panzers)
16 Stealth (1)
16 Climbing (1)
15 Acrobatics (1)
15 Pickpocket (1)
15 Escape (1)
14 Throwing (0)
13 Throw - knife (0)
13 Melee - Knife (0)
10 First Aid (1)
Puglover - Heavy weapons specialist - Jack "Rock" Overman - American
Name: Jack "Rock" Overman
Born/Age: 1917/27
Crime: Assaulted an officer
Nationality: American
Role: Heavy weapons specialist, Rank: 0
Basic attributes:
ST: 16
DX: 10
IQ: 7
HT: 15 HP: 15 [current=14]
Advantages:
Fearlessness (level 4)
Hard to kill (level 4)
Very fit
Very rapid healing
Toughness (DR+2)
Disadvantages:
bad temper
Bloodlust
Curious
Gluttony
Gullible
Impulsiveness
Overconfidence
Arachnaphobia
Thruthfulness
Skills:
Brawling (DX+3)
Gunner (DX+4)
Guns (DX+2)
Cooking (IQ+4)
Misc:
English reading is broken
Equipment:
BAR- machine gun
BAR bipod
PIAT- Spring launches grenades, anti-tank
M1 carbine- rifle, can be folded
2x M1 grenades
5x .30 clips (20 rounds)
3 PIAT HE grenades
6x .30 clips (15 rounds)
Uniform- DR6
2x provisions
Joeb Wan Kenobi - Veteran - Lord Widowmaker - English
An eccentric and slightly mad Lord of Tinworthshire and a former pirate, as well as a WW1 veteran. He wears a "point German WW1 hat" with a pirate's logo on it (as he's a former pirate). He has brown hair and a moustache, where's standard WW1 British military uniform along with a waterflask sporting an SS logo- which he stole whilst on holiday to Germany prior to the war. He also carries a Khukuri knife which he stole on holiday in Nepal. He has a left peg-leg as he lost his original leg in Vietnam on holiday. He also has a hook (on his left arm) as he was a pirate. He also has a collection of WW1 tanks which he "borrowed" at the end of the war, which he keeps at his manor in Tinworthshire. He was been drafted into the Penal Legion for steaaling military equipment.
Name: Lord Widowmaker
Born/Age: 1896/58 (blagged his way into the army, as he is slightly crazy)
Crime: Stealing military equipment
Nationality: English
Role: Veteran, Rank: 0 (think's he is 4)
Basic attributes:
ST: 11
DX: 10
IQ:11
HT: 10
Advantages:
Language talent
Charisma (level 3)
Daredevil
Fearlessness
Ridiculous luck
Voice
Disadvantages:
Indulgence- adventure
Fanatiscm
Greed
Hard of hearing
Impulsiveness
Peg leg (left)
One eye (only has right)
One hand (only has right)
Overconfidence
Stubborness
Code of honour- gentlemens', all the time, informal
Code of honour- pirates', among peers, informal
Major delusion- war is a game, no one gets uhrt
Skills;
Acting (IQ+2)
Boxing (DX+2)
Carousing (IQ+2)
Disguise (IQ+3)
Forgery (IQ+1)
Fast talk (IQ+2)
Swords (DX+2)
Merchant (IQ+2)
Guns (DX+3)
Occultism (IQ+2)
Public speaking (IQ+2) (IQ+5 due to charisma)
Leadership (IQ+1) (IQ+4 due to charisma)
Cultural knowledge (IQ+0)
Shiphandling (IQ+2)
Sailor (IQ+2)
Seamansjip (IQ+1)
Piloting- propeller aircraft (DX+1)
Aviation (IQ+2)
Gunner (DX+1)
Misc:
+2 reputation (fun, adventurous)
Speaks and reads Dutch and German at Accented level (native due to language talent)
Speak and reads Russian at broken level (accented due to language talent)
Equipment:
Khukuri knife
Luger- semi-automatic pistol
3x 9mm clips (8 rounds)
Uniform- DR6
Helmet- DR7
Hook on left hand
Eye patch
Peg leg
Compass
"Treasure map" (a normal map)
6x gold coins
Golden artifact
Telescope
Padma - Dick "Yakko" Watson - Comms./forward observer - American
T/Sgt Dick "Yakko" Watson (Yakko as in yakkiing/talking)
Was "on point" shortly after D-Day, and got cut off from the rest of his platoon in a counterattack. Only he survived. His regimental commander assumed that the only way he could have survived was to run & hide = cowardice, and assigned him to this "Penal Legion" to wash his hands of him.
Name: Dick "Yakko" Watson (Yakko as in yakkiing/talking)
Born/age: 1933/15
Crime: Was "on point" shortly after D-Day, and got cut off from the rest of his platoon in a counterattack. Only he survived. His regimental commander assumed that the only way he could have survived was to run & hide = cowardice, and assigned him to this "Penal Legion" to wash his hands of him.
Nationality: American
Role: Comms/Forward observer, Rank: 0
Basic Attributes:
ST: 11
DX: 11
IQ: 10
HT: 10
Advantages:
Danger sense
Language Talent
Common sense
Ridiculous luck
Absolute direction
Absolute timing
Disadvantages:
Major delusion - see's a small child (a girl) in combat situations (I will signify) and has to roll to see if he has to try and help her
Honesty- always obeys the law, persuades others to
Reluctant killer
Cannot harm innocents
Post combat shakes
Weak will (level 2)
Youth (3 years underage)
Chummy
Hemphobic (fear of blood)
Coward
Skills:
Electronics repair (IQ+2)
Electronics operation (IQ+3)
Forward observer (TL+2)
telegraphy (IQ+3)
Guns (DX+2)
Miscellaneous:
Speaks and reads French and German at accented level (increased to native due to language talent).
Equipment:
M1 Carbine- weak, semi-automatic rifle
2 M1 grenades
Uniform- DR6
Helmet- DR7
10x .30 clips (15 rounds each)
Radio
Binocluars
Map
Compass
2x provisions
Watch
nivi - Golan "Bullseye" Bubis - Driver - British
Name: Golan "Bullseye" Bubis
Born/Age: 1916/18
Crime: Abuse of medical drugs
Nationality: British
Role: Driver, Rank: 0
Basic attributes:
ST: 13
DX: 11
IQ: 10
HT: 10
Advantages:
Common sense
Fit
Resistant to poison (+3)
Rapid healing
Disadvantages:
Addiction (tobacco)
bad temper
Bloodlust
Bully
Callous
Greed
Hidebound
Intolerance- everyone who "doesn't agree with me"
Jealousy
Laziness
Miserliness
Overconfidence
Cowardice (more self preservation)
Skills:
Brawling (DX+5)
Freight handling (IQ+2)
Gambling (IQ+2)
Holdout (IQ+2)
Intimidation (IQ+4)
Pickpocket (DX+1)
Driving (DX+8)
Guns (DX+4)
Gunner (DX+2)
Tracking (IQ+2)
Traps (IQ+2)
Scrounging (IQ+2)
Smuggling (IQ+1)
Escape (DX+0)
Mechanic (IQ-1)
Equipment:
Sten- light machine gun
Webley revolver
Mills grenade
Knife
Large knife
Uniform- DR6
3x 9mm clips (32 rounds)
12 .303 bullets
Compass
2x provisions
Watch
3 packets of 20 cigarettes
Deck of cards
Mr.Rats - Dorden Rats - Medic - English
Name: Dorden Rats
Born/Age: 1890/54
Crime: Sided with the Sergeant
Nationality: English
Role: Medic, Rank: 1
Basic attributes:
ST: 10
DX: 12
IQ: 13
HT: 10
Advantages:
Ambidexterity
Empathy
Single minded
Less sleep (by 1 hour, so needs 7)
Night vision (level 1)
Disadvantages:
Lecherousness
Cannot harm innocents
Honesty
Truthfulness
Great vow- never refuse any request for aid
Chummy
Canoot kill
Sense od duty- every living being
acrophobia (fear of heights)
Skills:
Diagnosis (IQ+2)
First aid (IQ+4)
Physician (IQ+3)
Public speaking (IQ+2)
Teaching (IQ+2)
Social sciences (IQ+1)
Diplomacy (IQ+1)
Misc:
Reputation +1 (kind)
Equipment:
Knife
Medical kit (can be used multiple times)
Medical equipment
Uniform- DR5
Compass
2x provisions
Watch