GURPS WW2 Campaign

Lozzy_Ozzy

Rapture
Joined
Aug 23, 2004
Messages
2,834
Location
Northampton, England
As the CFC Conquest seems to have died, I have decided to host one if anybody is interested.

I have the basics done but I don't want to waste my time if no one is willing to play.

It will be fairly team driven, as you are not going to be especially heroic characters (at least, at first) and will need to co-operate to stay alive.

It is set in a city, so street to street combat will be involved (perhaps Arnhem, or a fictional representation of it).



The most players it can really support is 7, but more can be accomadated if needs be (I very much doubt it though).

BTW, we will be using an amalgamation of the GURPS Lite rules (I assume you already have these, if not, check CivCubes thread) and the WW2 verion of Gurps Lite (which appears to be 3rd edition Gurps).

The core rules are those in the 4th edition Gurps Lite, whilst the EXTRA advantages, disadvantages and skills etc. can be taken out of the WW2 one (use skills cost from 4th).

I will roll all the dice.

I will make the characters for you at first- but only for the start of the game, after that, you can remake them to whatever you want (you will see why when it comes).

Cheers :goodjob:

Ozzy

Participants:

Nonconformist - Sapper - Harry 'Cockney' Archibald Mackay - English

Harry Mackay, born London, 1912.
Worked as greengrocer, joined army in 1940, in time to be routed from Dunkirk.
(I'm assuming htis is post 1944).
On D-Day, landed on Sword Beach, and his platoon got seperated from the company.
Mackay, despite being the sapper, blowing away a number of German casemates, also proved to be a good shot, never parting with his Lee Enfield.
His platoon, being separated from the company, managed to wander upon a German entrenchment system, which was heavily fortified.
The Germans spotted them almost immediately, and opened fire with their high-power MG42s, cutting down a number of soldiers.
The officer, Capt. Sam Hopkins, wa sim possession of all the maps, and papers. Upon being fired upon, he turned, and started fleeing, attempting to surrender.
Mackay then plantes a bullet between his shoulderblades, killing himn, but saving the company.

Role:

Sapper, rank: 0

Basic attributes:

ST: 11
DX: 11
IQ: 11
HT: 11

Advantages:

Ambidexterity
Single minded
Night vision (level 1)

Disadvantages:

Curious
Gluttony
Unluckiness
Chummy
Obsession- fat people

Skills:

Bard (IQ+1)
Demolition (IQ+2)
Combat engineer (IQ+2)
Explosive ordnace (IQ+1)
Guns (DX+1)

Equipment:

Lee Enfield Mark IV Bolt rifle- single shot
Webley 6 shot revolver
2 Mills grenades
Bayonette
TNT (enough for 4 uses)
3x mines
2 smoke bombs

Uniform- DR6

10x .303 clips (15 rounds)
16x .38 bullets

Entrenching tool (can be used as a weapon)
Various tools (all that are needed for your role)
2x provisions
Watch

Larkin's dogtag
Wedding ring
Crowbar


Civgeneral - Crack shot - Maximilian Piett - American

Name: Sniper Maximilian Piett

Born/Age: 1921/23

Crime: A mystery...

Nationality: American

Role: Crackshot, Rank: 0

Basic attributes:

ST: 11
DX: 12
IQ: 10
HT: 11

Advantages:

Combat reflexes
Flexibility
Night vision (level 6)
Acute senses- sight (level 3)
Acute senses- hearing (level 2)
Alertness (level 2)
Less sleep (level 3, so needs 5 hours)
Single minded

Disadvantages:

Callous
Stubborness
Addiction (tobacco)
Intolerance- everyone
Self preservation over everything else

Skills:

Armoury- rifles (IQ+2)
Climbing (DX+1)
Observation (IQ+3)
Stealth (DX+3)
Guns (DX+6)
Camouflage (IQ+3)

Misc:

Skinny
Unnatractive

Equipment:

Springlield 1903- bolt action
Scope for Springfield 1903
Colt 1911 pistol
2 M1 grenades
Bayonet

Uniform- DR6
Helmet- DR8

10x .30 clips (5 rounds)

Compass
5x provisions
3 packs of 20 cigarettes
Watch

Crucifix


Civcube- Sgt. - Carl "Cannonball" Curtis the III - English

Name: Carl "Cannonball" Curtis the III

Born/Age: 1910/34

Crime: Disliked by Officer

Nationality: English

Role: Sergeant, Rank: 2

Basic attributes:

ST: 12
DX: 10
IQ: 10
HT: 12 HP: 12 [current= 11]

Advantages:

Common sense
Fearlessness (level 3)
Hard to kill (level 3)
Strong will (level 2)
Charisma (level 2)
Voice

Disadvantages:

Chummy
Code of honour- soldiers (use pirates from GURPS Lite)- informal, all the time
Gluttony
Truthfulness
Sense of duty to "my boys"
Major vow- never abandon a comrade
Great vow- risk life to protect others

Skills:

Guns (DX+4)
Brawling (DX+2)
Leadership (IQ+2) (IQ+4 with charisma)
Public speaking (IQ+2) (IQ+4 with charisma)
Throwing (DX+1)
Tactics (IQ+1)
Interrogation (IQ+0)
Acting (IQ+1)

Misc:

+2 reputation (loved)

Equipment:


Sten Submachinegun
Webley pistol
Very Pistol (flare gun)
3x Mills Grenades
Knife

3x Sten 9mm clips (extra's can be retreived from germans)
12x .303 bullets

Uniform- DR6
Helmet- DR7

Compass
Map
2x provisions
1x first aid
Watch


FriendlyFire - ex Panzer Ace - Mein Hier (strange name that) - German

FRIENDLYFIRE

ST:10
DX:17 +140
IQ:10
HL:9
Speed: (9+17)/4 = 6.5
Dodging: 6.5 + 3 = 9.5
Lift: (9x9)/5 = 14.4lb = 7Kilo

Obsession -10 (Military discipline)
ClaustraPhobia -15 (Refuses to "Button up" in armour)
(Phobia the result of being trapped in a immobolised tank and unable to escape)
Code of Honor (Chivary) - 10
Sense of Duty small group -5
Overcautious -5
Quirk: Refuses to be point man (in combat will always go second) -1

Native language: French
German [2]
English [2]


(11)
18 Guns (2)
17 Guns - Heavy Gun (1)
17 Brawle (1)

16 Driving (1) (Panzers)
16 Stealth (1)
16 Climbing (1)
15 Acrobatics (1)
15 Pickpocket (1)
15 Escape (1)
14 Throwing (0)
13 Throw - knife (0)
13 Melee - Knife (0)
10 First Aid (1)




Puglover - Heavy weapons specialist - Jack "Rock" Overman - American

Name: Jack "Rock" Overman

Born/Age: 1917/27

Crime: Assaulted an officer

Nationality: American

Role: Heavy weapons specialist, Rank: 0

Basic attributes:

ST: 16
DX: 10
IQ: 7
HT: 15 HP: 15 [current=14]

Advantages:

Fearlessness (level 4)
Hard to kill (level 4)
Very fit
Very rapid healing
Toughness (DR+2)

Disadvantages:

bad temper
Bloodlust
Curious
Gluttony
Gullible
Impulsiveness
Overconfidence
Arachnaphobia
Thruthfulness

Skills:

Brawling (DX+3)
Gunner (DX+4)
Guns (DX+2)
Cooking (IQ+4)

Misc:

English reading is broken

Equipment:

BAR- machine gun
BAR bipod
PIAT- Spring launches grenades, anti-tank
M1 carbine- rifle, can be folded
2x M1 grenades

5x .30 clips (20 rounds)
3 PIAT HE grenades
6x .30 clips (15 rounds)

Uniform- DR6

2x provisions


Joeb Wan Kenobi - Veteran - Lord Widowmaker - English

An eccentric and slightly mad Lord of Tinworthshire and a former pirate, as well as a WW1 veteran. He wears a "point German WW1 hat" with a pirate's logo on it (as he's a former pirate). He has brown hair and a moustache, where's standard WW1 British military uniform along with a waterflask sporting an SS logo- which he stole whilst on holiday to Germany prior to the war. He also carries a Khukuri knife which he stole on holiday in Nepal. He has a left peg-leg as he lost his original leg in Vietnam on holiday. He also has a hook (on his left arm) as he was a pirate. He also has a collection of WW1 tanks which he "borrowed" at the end of the war, which he keeps at his manor in Tinworthshire. He was been drafted into the Penal Legion for steaaling military equipment.

Name: Lord Widowmaker

Born/Age: 1896/58 (blagged his way into the army, as he is slightly crazy)

Crime: Stealing military equipment

Nationality: English

Role: Veteran, Rank: 0 (think's he is 4)

Basic attributes:

ST: 11
DX: 10
IQ:11
HT: 10

Advantages:

Language talent
Charisma (level 3)
Daredevil
Fearlessness
Ridiculous luck
Voice

Disadvantages:

Indulgence- adventure
Fanatiscm
Greed
Hard of hearing
Impulsiveness
Peg leg (left)
One eye (only has right)
One hand (only has right)
Overconfidence
Stubborness
Code of honour- gentlemens', all the time, informal
Code of honour- pirates', among peers, informal
Major delusion- war is a game, no one gets uhrt

Skills;

Acting (IQ+2)
Boxing (DX+2)
Carousing (IQ+2)
Disguise (IQ+3)
Forgery (IQ+1)
Fast talk (IQ+2)
Swords (DX+2)
Merchant (IQ+2)
Guns (DX+3)
Occultism (IQ+2)
Public speaking (IQ+2) (IQ+5 due to charisma)
Leadership (IQ+1) (IQ+4 due to charisma)
Cultural knowledge (IQ+0)
Shiphandling (IQ+2)
Sailor (IQ+2)
Seamansjip (IQ+1)
Piloting- propeller aircraft (DX+1)
Aviation (IQ+2)
Gunner (DX+1)

Misc:

+2 reputation (fun, adventurous)

Speaks and reads Dutch and German at Accented level (native due to language talent)
Speak and reads Russian at broken level (accented due to language talent)

Equipment:

Khukuri knife
Luger- semi-automatic pistol

3x 9mm clips (8 rounds)

Uniform- DR6
Helmet- DR7

Hook on left hand
Eye patch
Peg leg
Compass
"Treasure map" (a normal map)
6x gold coins
Golden artifact
Telescope


Padma - Dick "Yakko" Watson - Comms./forward observer - American

T/Sgt Dick "Yakko" Watson (Yakko as in yakkiing/talking)
Was "on point" shortly after D-Day, and got cut off from the rest of his platoon in a counterattack. Only he survived. His regimental commander assumed that the only way he could have survived was to run & hide = cowardice, and assigned him to this "Penal Legion" to wash his hands of him.

Name: Dick "Yakko" Watson (Yakko as in yakkiing/talking)

Born/age: 1933/15

Crime: Was "on point" shortly after D-Day, and got cut off from the rest of his platoon in a counterattack. Only he survived. His regimental commander assumed that the only way he could have survived was to run & hide = cowardice, and assigned him to this "Penal Legion" to wash his hands of him.

Nationality: American

Role: Comms/Forward observer, Rank: 0

Basic Attributes:

ST: 11
DX: 11
IQ: 10
HT: 10

Advantages:

Danger sense
Language Talent
Common sense
Ridiculous luck
Absolute direction
Absolute timing

Disadvantages:

Major delusion - see's a small child (a girl) in combat situations (I will signify) and has to roll to see if he has to try and help her
Honesty- always obeys the law, persuades others to
Reluctant killer
Cannot harm innocents
Post combat shakes
Weak will (level 2)
Youth (3 years underage)
Chummy
Hemphobic (fear of blood)
Coward

Skills:

Electronics repair (IQ+2)
Electronics operation (IQ+3)
Forward observer (TL+2)
telegraphy (IQ+3)
Guns (DX+2)

Miscellaneous:

Speaks and reads French and German at accented level (increased to native due to language talent).

Equipment:

M1 Carbine- weak, semi-automatic rifle
2 M1 grenades

Uniform- DR6
Helmet- DR7

10x .30 clips (15 rounds each)

Radio
Binocluars
Map
Compass
2x provisions
Watch


nivi - Golan "Bullseye" Bubis - Driver - British

Name: Golan "Bullseye" Bubis

Born/Age: 1916/18

Crime: Abuse of medical drugs

Nationality: British

Role: Driver, Rank: 0

Basic attributes:

ST: 13
DX: 11
IQ: 10
HT: 10

Advantages:

Common sense
Fit
Resistant to poison (+3)
Rapid healing

Disadvantages:

Addiction (tobacco)
bad temper
Bloodlust
Bully
Callous
Greed
Hidebound
Intolerance- everyone who "doesn't agree with me"
Jealousy
Laziness
Miserliness
Overconfidence
Cowardice (more self preservation)

Skills:

Brawling (DX+5)
Freight handling (IQ+2)
Gambling (IQ+2)
Holdout (IQ+2)
Intimidation (IQ+4)
Pickpocket (DX+1)
Driving (DX+8)
Guns (DX+4)
Gunner (DX+2)
Tracking (IQ+2)
Traps (IQ+2)
Scrounging (IQ+2)
Smuggling (IQ+1)
Escape (DX+0)
Mechanic (IQ-1)

Equipment:

Sten- light machine gun
Webley revolver
Mills grenade
Knife
Large knife

Uniform- DR6

3x 9mm clips (32 rounds)
12 .303 bullets

Compass
2x provisions
Watch
3 packets of 20 cigarettes
Deck of cards


Mr.Rats - Dorden Rats - Medic - English

Name: Dorden Rats

Born/Age: 1890/54

Crime: Sided with the Sergeant

Nationality: English

Role: Medic, Rank: 1

Basic attributes:

ST: 10
DX: 12
IQ: 13
HT: 10

Advantages:

Ambidexterity
Empathy
Single minded
Less sleep (by 1 hour, so needs 7)
Night vision (level 1)

Disadvantages:

Lecherousness
Cannot harm innocents
Honesty
Truthfulness
Great vow- never refuse any request for aid
Chummy
Canoot kill
Sense od duty- every living being
acrophobia (fear of heights)

Skills:

Diagnosis (IQ+2)
First aid (IQ+4)
Physician (IQ+3)
Public speaking (IQ+2)
Teaching (IQ+2)
Social sciences (IQ+1)
Diplomacy (IQ+1)

Misc:

Reputation +1 (kind)

Equipment:

Knife
Medical kit (can be used multiple times)
Medical equipment

Uniform- DR5

Compass
2x provisions
Watch

 
Erm, I am in. Are you sure that we would be able to create our own characters after the backstory is done?
 
CivGeneral said:
Erm, I am in. Are you sure that we would be able to create our own characters after the backstory is done?

When we get going, everyone will be given the oppurtunity to improve and edit the character they chose, as well as rename them.

When it happens, you will know why.
 
nonconformist said:
I might be in, but I'm on holiday for the next month.

When are you leaving?

As there will be some NPC's in the squad, and I could control you until you return...
 
Oh, and I can tailor the characters to suit the players if you want (I wll make a selection, and let you pick your prefered one).

I am thinking of making a squad full of ragtags (even from different countries, I know this is not right (well in most circumstances) but I want to make it so everyone can play there own country :) ).

So you could be British (the only soldiers I were including at first), Russian, US- any none Axis (or an Axis, if I make you a traitor).

I could even make it a Penal Legion!
 
Yeah, it died. I'm so sorry. :(
 
Lozzy_Ozzy said:
Oh, and I can tailor the characters to suit the players if you want (I wll make a selection, and let you pick your prefered one).

I am thinking of making a squad full of ragtags (even from different countries, I know this is not right (well in most circumstances) but I want to make it so everyone can play there own country :) ).

So you could be British (the only soldiers I were including at first), Russian, US- any none Axis (or an Axis, if I make you a traitor).

I could even make it a Penal Legion!
Certanly, I want someone with a good gun skill equipted with a Bren LMG or the Lee Enfield Rifle with a sniper scope. Not to forget a Webley Revolver as a side arm.
 
CivCube said:
Yeah, it died. I'm so sorry. :(

You gonna join?

And you can join if you want Noncon :goodjob: .

@CG

I didn't mean about equipment, I meant personality, physique and role.

I have already chosen the skills of the characters actually, and more of the personalites.

Don't worry though, everyone should get a character that they like, and if not, they can PM me to enquire about changing it (but not too much!).

And you can all put your own stamp on them, as in how they behave, their nationality and appearance- I may leave a few points spare for you to do this.

But I am spending a lot of time and effort making workable and deep characters :D.

Participants:

Civgeneral- ???
Nonconformist- English Sapper
 
Oh, and please state what nationality you want your character to be!
 
Actually, I will let you name your own characters, but here are a few suggestions:

Larkin

That's it actually, but it's such a cool name!

Here are the roles I intend to use, please feel free to comment and make suggestions:

Sergeant
Sapper
Medic
Crack shot (a normal infantryman with a very good aim)
Heavy weapons
Driver (basically a normal infantryman, who is a good driver)
Comms. specialist (doubles as a forward observer)
Veteran

Each of these will have a very unique personality, but feel free to choose your role now, and say if there is a particular kind of person you want (it may not come true, but I can always make a few adjustments).

And try not to have doubles :goodjob:.
 
Good one!

Goodbye engineer! (actually, I was intending to have a sapper, but forgot what they were called! :crazyeye: ).
 
And do you mind what he's called?

Everyone, please name your characters (suitably), otherwise I will name them.

Oh, and my GM'ing technique is quite cinematic, and not so statistical (when I tell you what is going on that is).
 
nonconformist said:
Let me think of a really English name....Harry Archibald Mackay.

Dude! I like your style :goodjob: .

I have a feeling this will be very fun indeed :D.
 
Oh, and nicknames are very much welcome!

I want my lads to have a good time and be chummy! :D
 
Harry 'Cockney' Archibald Mackay :goodjob:.
 
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