Andrew_Jay
Prince
- Joined
- Aug 4, 2002
- Messages
- 438
Here's a new, smaller, Rise of Rome scenario that I've put together.
Firstly, I've used Civilicious' 110 x 80 Europe/Arabia/Meso Map! With a twist! map, and imported the Rise of Rome Conquests rules.
Since this is a smaller map, which is what I like playing and working with, I've taken a sort of novel approach to "cities". From Wikipedia, I've used this map (as well as a few other sources):
I have named the "cities" accordingly, so that they instead represent provinces and territories. Rather than, for example, Londinium, you will have "Britannia Prima", instead of Athens, "Achaia", etc. All have 100 culture and culutre stays on capture, so reltaively large swaths of territory change hands. I have however, also included some major cities that aren't on the map but are important: Roma (or course), Cathago, Byzantium, and Alexandria.
Changes to the Rules:
Persia has been replaced by the Selucid Kingdom, and the date of the game moved to after the death of Alexander. I felt this set-up, borrowed from the old Civilization II scenario, allowed for a more accurate history.
In Mesopotamia I've added Parthia, locked in a war against the Selucids, and they should overrun them by the time Rome is ready to become involved in the region. The Parthian Horse Archer has been added as their unique unit.
Egypt has simply been renamed Ptolemy Egypt.
Since this is a much smaller map, corruption has been increased a little, and armies cost a lot more to support. Generally, you should expect a fairly steady treasury, with several turns of defecits as you raise units for new conquests. To compensate, there should be sufficient commerce-generating resources on the map, and the harbour also now gives the same tax bonuses as the marketplace.
City names are now Colony/Senatorial Province/Imperial Province. Not terribly accurate (One would expect a Senatorial Province to be more developed in reality, while the small border territories were Imperial Provinces, and supported more military forces), but it has no huge impact on gameplay.
Also, all units now cost one population point, so you will have to be mindful of your population as you raise forces. Under the Republic or Imperialism, you can also draft units (Legions, Spearmen, and Hoplites).
Civilopedia
What I am particularily proud of is that I have managed to edit the Civilopedia to (bug free!) reflect all of the changes that I have made to the rules, including write-ups for the Parthians, the Selucids and the Ptolemy Egyptians as well as the Parthain Horse Archer (all taken from Wikipedia).
Screenshots:
The provinces of Britannia Prima, Britannia Secunda, Hibernia and Caledonia in the British Isles:
North Africa:
Italy, with the province of Cisalpina in the north, Campania in the South, the city of Roma, and the island of Sicilia.
To Install:
First, copy the "Rise of Rome" folder in your "Conquests" folder, and paste it in your "Scenarios" folder. After that, unzip the download into your "Scenarios" folder, and allow it to over write the "script", "civilopedia", and "pediaicons" .txt files.
Notes:
The current scenario only allows you to play as Rome, for several reasons:
First, the victory conditions (25% of territory, 70% of population) only make sense for Rome. After testing it, I have found that you will have to come close to meeting the historical height of the Roman empire to reach 25% of the territory (almost all of the named provinces on the map).
Second, in order to make the game challenging enough for the Roman player I had to give the other civilizations considerable advantages, the result being that these other civilizations are quite easy when controlled by a human (for example, as Carthage I had captured all of Spain and much of France, as well as nothern Italia within 40 turns or so). Sure, perhaps it is poor play-balancing, but I think the result is a very fun game as Rome.
Updated
Changes:
- All cities now have wonders in them, to prevent razings by the AI. However, they are still willing to give cities up in negotiations, which is nice.
- Dacia (Moesia & Dacia, minor Barbarians), Illyria (Dalmatia & Pannonia, minor Barbarians, can build Galleys), the Britons (the British Isles, can also build Gallic Swordsmen), and the Achean League (southern Greece and Asia, essentially the same as the Macedonians) added.
- Amphitheatre (Philosophy, one happy face) and Forum (The Republic, one happy face, less corruption, only available under Republican government) added.
- Galleys (2/2/3) can now enslave eachother in combat, as can Curraghs (1/1/3).
Plus lots of other minor changes here and there, to tweak the gameplay.
Please let me know what you all think, thanks.
EDIT: Version 1.0 removed after 167 downloads.
Firstly, I've used Civilicious' 110 x 80 Europe/Arabia/Meso Map! With a twist! map, and imported the Rise of Rome Conquests rules.
Since this is a smaller map, which is what I like playing and working with, I've taken a sort of novel approach to "cities". From Wikipedia, I've used this map (as well as a few other sources):

I have named the "cities" accordingly, so that they instead represent provinces and territories. Rather than, for example, Londinium, you will have "Britannia Prima", instead of Athens, "Achaia", etc. All have 100 culture and culutre stays on capture, so reltaively large swaths of territory change hands. I have however, also included some major cities that aren't on the map but are important: Roma (or course), Cathago, Byzantium, and Alexandria.
Changes to the Rules:
Persia has been replaced by the Selucid Kingdom, and the date of the game moved to after the death of Alexander. I felt this set-up, borrowed from the old Civilization II scenario, allowed for a more accurate history.
In Mesopotamia I've added Parthia, locked in a war against the Selucids, and they should overrun them by the time Rome is ready to become involved in the region. The Parthian Horse Archer has been added as their unique unit.
Egypt has simply been renamed Ptolemy Egypt.
Since this is a much smaller map, corruption has been increased a little, and armies cost a lot more to support. Generally, you should expect a fairly steady treasury, with several turns of defecits as you raise units for new conquests. To compensate, there should be sufficient commerce-generating resources on the map, and the harbour also now gives the same tax bonuses as the marketplace.
City names are now Colony/Senatorial Province/Imperial Province. Not terribly accurate (One would expect a Senatorial Province to be more developed in reality, while the small border territories were Imperial Provinces, and supported more military forces), but it has no huge impact on gameplay.
Also, all units now cost one population point, so you will have to be mindful of your population as you raise forces. Under the Republic or Imperialism, you can also draft units (Legions, Spearmen, and Hoplites).
Civilopedia
What I am particularily proud of is that I have managed to edit the Civilopedia to (bug free!) reflect all of the changes that I have made to the rules, including write-ups for the Parthians, the Selucids and the Ptolemy Egyptians as well as the Parthain Horse Archer (all taken from Wikipedia).
Screenshots:
The provinces of Britannia Prima, Britannia Secunda, Hibernia and Caledonia in the British Isles:

North Africa:

Italy, with the province of Cisalpina in the north, Campania in the South, the city of Roma, and the island of Sicilia.

To Install:
First, copy the "Rise of Rome" folder in your "Conquests" folder, and paste it in your "Scenarios" folder. After that, unzip the download into your "Scenarios" folder, and allow it to over write the "script", "civilopedia", and "pediaicons" .txt files.
Notes:
The current scenario only allows you to play as Rome, for several reasons:
First, the victory conditions (25% of territory, 70% of population) only make sense for Rome. After testing it, I have found that you will have to come close to meeting the historical height of the Roman empire to reach 25% of the territory (almost all of the named provinces on the map).
Second, in order to make the game challenging enough for the Roman player I had to give the other civilizations considerable advantages, the result being that these other civilizations are quite easy when controlled by a human (for example, as Carthage I had captured all of Spain and much of France, as well as nothern Italia within 40 turns or so). Sure, perhaps it is poor play-balancing, but I think the result is a very fun game as Rome.
Updated
Changes:
- All cities now have wonders in them, to prevent razings by the AI. However, they are still willing to give cities up in negotiations, which is nice.
- Dacia (Moesia & Dacia, minor Barbarians), Illyria (Dalmatia & Pannonia, minor Barbarians, can build Galleys), the Britons (the British Isles, can also build Gallic Swordsmen), and the Achean League (southern Greece and Asia, essentially the same as the Macedonians) added.
- Amphitheatre (Philosophy, one happy face) and Forum (The Republic, one happy face, less corruption, only available under Republican government) added.
- Galleys (2/2/3) can now enslave eachother in combat, as can Curraghs (1/1/3).
Plus lots of other minor changes here and there, to tweak the gameplay.
Please let me know what you all think, thanks.
EDIT: Version 1.0 removed after 167 downloads.