Sanmilie's Mod

Sanmilie

Chieftain
Joined
Jul 31, 2005
Messages
22
Sanmilie's Mod

Files :
English Version
Scn_Sanmilie_en.msi : 69.8 MB
Location of this files
Http://civ.sro.ca/SCN_sanmilie_en.msi
Http://civ2.sro.ca/SCN_sanmilie_en.msi

Few test was performed -- need feedBack !

No english Version
Scn_sanmilie.msi : 69.8 MB
Location of this files
Http://civ.sro.ca/SCN_sanmilie.msi
Http://civ2.sro.ca/SCN_sanmilie.msi

The MSI Package contain
1. The Install Shield
2. All New Units
3. All New Tiles Amelioration
4. Scenario files

Global Genaral Rule modification
The road pass from 1/3 to 1/6 move cost
The normal city population limit was set to 16
And other balance arrangement

Game play
The mod propose a totaly new game play
I'am not say more .. try the mod !!

Mod contain
54 New units
8 New Wonder
12 New Small Wonder
19 New City Amelioration

Tech Tree
Sanmilie's mod contain 56 new tech

The Medieval Tech Tree


The Futur Tech Tree


Ancien contain more new tech than the other age time.

Warning !!
This mod have some part in french (20% french 80% english)
The civilopedia was not 100% complete
Some erronus information can be found in the civilopedia

Sanmilie
 
I have created officialy for the multiplayer game, The time line arangement was balanced with a long multiplayer game.

With the age, my mod was most frequantly played solo. The player in multi are not very hot to the mod with a gameplay changement.

Important : If you need to user tresor in the game please active the rule at the begining of the game. Rule : Capture du tresor

if this rule was deactived the tresor units aren't utilities .. just fortifie and ignore the tresor units. The tresor unit was not discartable.

Tresor units was create form different city bulding
example : a gold mine create 1 tresor every 5 turn

Gouvernement type :
Sanmilocratie

The sanmilocratie gouvernement type is used for peacefull action. support a limited number of military units. Each units over the limite cost 450 gold.
This gouvernement form favorise the worker job and sci developement.
Strategie to adopte with this gouvernement form ... Axe def and limited offence.

Sanmilie

NB : The difficulty level for solo is EMPEROR to SID
For Multi is Cheftain to Emperor
 
Important warning !!
Units : wolf Pack
treat : malicious

The Wolf Pack is a no nation units 1(1),1,2
also the units ignore cost move on forest, hill, marsh

you cannot start war with a wolf.. The humain cannot take a IA city with a wolf pack if the war isn't declared.

Ia no nessite war to take your city with a wolf pack.

Utility : Limite developement of IA nation in the begining game.

Wolf Pack was avalable with Animal Dimestication


Sanmilie
 
Looks interesting, could you possibly tell us what your new units are?
 
Je pourrais te répondre a sa place mais en Français car se scénario existe aussi en Français .
Il y a trop d'unités pour toutes les détaillées
Ce scénario est un exellent passage de civ3 à civ4
 
A new unit among much of others.

THE WOLF:At the beginning of play can be frightening.
Can attack without déclancher war
Cannot plunder the enemy territory
Cannot take city except the wolves of the IA.
Movements 2
Attack 1
Defense 1
:goodjob:
 
Another cool Units

Units : The Spy
treat : Generaly Dangerous

Description :

The Spy is a invisible no nation units.. 3,3,5 -1 HP
Principal utility of this units
1. sabotage (kill worker)
2. Mine and irrigation destruction
3. Take and destroy city with no or a low defensive units
4. Cut road of luxe ressources and strategic ressources

Stealth attact on all units with <=3 of def value

This units can be deteted by :
another Spy
Inquisitor
Assasin
Medieval inquisitor

Spy enslave enemie as a Olympic Worker

Is a no nationality units .. the spy have the same restriction as the Wolf Pack
cannot take a IA city without war
Spy is not able to declare a war

Spy was abvalable with diplomacy .. You need also gold and iron to build

Sanmilie
 
The mod not contain a new civs .. mod consern majoritary the gameplay ..

Disorder start early in the game !!
City can produce up to 500 shield
Great amelioration on Balistic units
Use no nationality units
Use invisible units

the city defence have a great boost

Sanmilie
 
.. If you have any question .. leave it in this thread and i'am realy happy to give you a reponse

It's the same for any questions about the civilopedia or units.

Sanmilie
 
Sanmilie,

Unfortunately, your mod doesn't work with english version of C3C:-\

EDIT: Now it works fine. Thanks, Sanmilie-)
 
OK .. MSI try to detect the civIII version if the check fail the msi install french pediaicons.txt ..

please download this files and remplace

..\Civilization III\Conquests\Conquests\Sanmilie\Text\

and the mod work perfectly with the englich version of civ III conquest

Sanmilie
 

Attachments

  • PediaIcons.txt
    123.8 KB · Views: 138
After the NeverMind post i have proceded to some test. I found a error in the english validation test.. Presently, all english version need to remplace the pediaicons.txt with the files provided in my last post.

Sanmilie
 
News :

Some correction have been performed in the post #1
I add the english version of the msi download
I add 1 source for my files

The english MSI correct automaticaly the bug with the pediaicons.txt

Sanmilie
 
script.txt, labels.txt and diplomacy.txt were also in french. I just deleted them and now the mod works in english. But what about civilopedia? Do you have an english version of it?
 
Sanmilie return in one week.
Yes the origin has all etait in English
 
.. Yes the english version of this files exist ... Presently i<am not able to provide you this files .. but monday i can publish these files.

Important information about labels.txt .. If you delete labels.txt for reinstore the english version .. the tresor capture rules was named Capture the princess .. This rule was renamed in labels.txt.

When you delete the files, the rule return at the original name but the application was modified..

The Princess Capture = Tresor Capture
please enable this rule if you need to able tu user the tresor units.

Sanmilie
 
Scenario Language History

Originaly the scenario was create in japanesse language
2 month later,i have translate my mod in English .. (multi player based)
1 month later i rearange my mod for the french people
5 month later .. publication of my mod in civifanatics ,.. Some files for the english version need to be found ..

NB: For the civilopedia, Some information was wrong in the civilopedia if you have question please post your question i<am able to provide you the right information about construction, units and specialist.

For manage 100% of your city you need ritual sacrifice. Ritual sacrifice unlock your first specialist.

Sanmilie
 
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