stErzNES - If first you don't succeed, try try again

erez87

Lord of Random
Joined
May 16, 2002
Messages
13,500
Welcome to the new stErzNES.
As you all know I had my fair share if extremly unsuccefull NES's. The thing is that I have too much free time on my hands... and I have to spend it. So if the players cooporate, I shall to.
Some promises I make tomyself to atleast a low succefull NES:
1) I won't send hordes of barbarians on my players. Well not at the beginning.
2) I will update ON TIME without looking at how many orders I have.
3) I'll do my best handeling NPC's.

We will begin in 2000 BC and each update would be 100 years for now. You can only start in gray areas on map. BUT if it seems like you will be alone in one big area most likly I won't allow you to stay there... So keep that in mind.

Anything else?

Ok to the rules.

This are our stats:

Country name
Ruler: \
Government:
Religion:
Economy: Stable (+2)
Age: Early Iron Age
Army: 500 Spearmen (normal), 200 Archers (normal)
Navy: 30 Galleys
Culture:
Education:
Confidence:
Notes:

Easy to say about most of them but i'll explain on each one.
Country Name:
Just replace this with your... country name. You shouldn't change country name a lot... After all it is part of the culture...

Ruler:
Before the \ comes the ruler (or dynesty name) in the NES. After it comes the player nick.

Government:
Just make up anything you want BUT KEEP IT IN THE TIME ZONE... No... communism so early!

Religion:
Use real ones, make up your own I don't care. Just no 'new' real religions too early!

Economy:
Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have three spend points for every turn, to be spent on increasing any stat save for economy. Otherwise, you could use both spend points to grow economy.
If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level to receive five extra with the other three spending points for a turn.
Economy can, just like any other stat, grow or decrease due to random events. However it is even more influenced by random events then other stats as this is the crucial one.
Depression-Bankrupt-Recession-Very Poor-Poor-Not Bad-Normal-Good Enough-Growing-Rich-Very Rich-Richer-Richest-Economic Powerhouse-Monopoly (after Monopoly, you get Monopoly+x, where x is the amount of economy levels beyond Monopoly)

Age:
Ages of the game... the higher you are the betetr your armies are equiped usualy.
Ages:
Early Iron Age
Middle Iron Age
Late Iron Age


Miliatry:
Come in numbers for each unit. By how much each grouth is could be found for each age in one of the first page posts.
Also comes in training. Training costs spending points like growing... Each unit is trained on it's own.
Training levels:
Rabble-Tolerable-Normal-Good-Very Good-Elite
You can make 1 UU per age that would have spiecel stuff.

Culture:
This is how culturally strong, patriotic and unified your nation is. A nation with strong patriotism is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A nation with weak patriotism is unlikely to be as resistant to outside threats, there will often be rebellions and defections.
None-Divided-Untrusting-Average-Strongly Cultured-Devoted-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Education:
This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. You could design better walls and siege engines, and ships for that matter, with higher education. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.
Once someone reaches Enlightenment education, he becomes much more likely to reach the next age as soon as it becomes possible at all. When he does, he loses two education levels.
None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Perfect-Academic-Enlightenment

Confidence:
People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?
Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

I believe this is all :) Welcome to the new stErzNES!!! Updates will come faster than any other NES... cause I got time :D :lol:


This are like das rules just with some changes (you can grow 3 things ususaly and +5 with killing an eocnomy so it's 8, and you can kill as many economies as you want)
 
Player Nations List
Update VI
NPC=None Player Country
N\A=None


A


B
-Bharut
Ruler: Bheema \ Kentharu
Government: Monarchy
Religion:Early Hinduism
Economy: Good Enough
Age: Early Iron Age
Army: 200 Spearmen (good), 400 Archers (good), 150 Horsemen (good), 100 UU (normal)
Navy: 30 galleys (good)
Culture: Tolerating
Education: Illiterate
Confidence:Resentful
UU: Dread-raiders - Noght raiders. Specialists at hit-and-run attacks.


C
-Cyprus
Ruler: Elected officials, changes often\Lord_Iggy
Government: Republic
Religion: Greek Polytheism
Economy: Normal
Age: Early Iron Age
Army: 400 Spearmen (normal), 300 Archers (very good), 100 Defenders (normal)
Navy: 20 Galleys (good)
Culture: Divided
Education: Illiterate
Confidence: Tolerating
UU: Defender - A more effective Spearmen. Uses a spiked spear.


D


E
-Egypt
Ruler: Pharaoh\jalapeno_dude
Government:Theocracy
Religion:Egyptian Mythology
Economy: Normal
Age: Early Iron Age
Army: 2500 Spearmen (tolerable), 500 Archers (normal), 500 Schyted Chariots (tolerable)
Navy: 20 Galleys (normal)
Culture: Devoted
Education: Perfect
Confidence: Tolerating

-Eire
Ruler: Cormac Mac Art\ Israelite9191
Government: High Kingship (a high king is chosen from the clans)
Religion: Druidism
Economy: Poor
Age: Early Iron Age
Army: 600 Spearmen (normal), 100 Archers (normal), 100 Horsmen (rabble), 500 UU (normal)
Navy: 55 Galleys (normal)
Culture: Devoted
Education: Dumb
Confidence: Admiring
UU: Druids of Lugh - Masters of Ambushing. Good healers and moral raisers as well.


F


G
-Gujarat
Ruler: \ Kal'thzar
Government: Monarchy
Religion: Indian Polythism and Early Hinduist
Economy:Normal
Age: Early Iron Age
Army: 900 Spearmen (tolerable), 600 Archers (normal)
Navy: N\A
Culture: Average
Education: Educated
Confidence: Barley Tolerating


H


I


J


K
Kingdom of Kerma No orders for 1 turn
Ruler: Kashta\Tommy_Toon
Government: Monarchy
Religion: Lotuko Mythology
Economy: Poor
Age: Early Iron Age
Army: 900 Spearmen (normal), 600 Archers (elite), 150 Horsemen (tolerable)
Navy: N\A
Culture: Untrusting
Education: Illiterate
Confidence: Barely Tolerating


L


M
Malta No orders for 2 turn
Ruler: ?\North King
Government: Despotism
Religion: Solaris (solar worship)
Economy: Normal
Age: Early Iron Age
Army: 300 Spearmen (good), 400 Archers (normal)
Navy: 115 Galleys (Elite+1)
Culture: Average
Education: Tolerable
Confidence: Barely Tolerating


N


O


P

Q


R
-Rome
Ruler: \ Toteone
Government: Republic
Religion: Roman Polythiesm
Economy: Normal
Age: Early Iron Age
Army: 400 Spearmen (good), 500 UU (normal)
Navy: 40 Galleys (normal)
Culture: Untrusting
Education: Illiterate
Confidence: Respecting
UU: Legionare Phalanx - metal-tipped spears and their wooden tower shields to form deadly formations of both

high offensive and defensive value.


S
-Sameh
Ruler: Tir the First\Jason the King
Government: Monarchy
Religion: Samehian Polytheism
Economy: Good Enough
Age: Early Iron Age
Army: 1100 Spearmen (good), 300 Archers (good), 5 Stone-Throwers (rabble) , 200 Horsmen (rabble)
Navy: 20 Galleys (normal), 80 UU (rabble)
Culture: Average
Education: Tolerable
Confidence: Respecting
UU: Achian Galley - A much more advanced galley that also has siege weapones for naval warfare.


T


U


V


W


X


Y


Z
 
None Player Nations List
NPC=None Player Country
N\A=None

VI

A
Athense
Ruler: \ NPC
Government: Republic
Religion: Greek Polythism
Economy: Good Enough
Age: Early Iron Age
Army: 300 Spearmen (normal), 100 Archers (normal)
Navy: 70 Galleys (good)
Culture: Strongly Cultured
Education: Tolerable
Confidence: Hateful

Armenia
Ruler: \ NPC
Government: Monarchy
Religion: Grecko-Sumerian Polytheism
Economy: Not Bad
Age: Early Iron Age
Army: 400 Spearmen (normal), 150 Horsemen (rabble)
Navy: 40 Galleys (normal)
Culture: Average
Education: Illiterate
Confidence: Tolerating


B
Brettonia
Ruler: \ NPC
Government: Tribal Confederacy
Religion: British Polythism
Economy: Very Poor
Age: Early Iron Age
Army: 700 Spearmen (normal), 500 Archers (normal)
Navy: 10 galleys (rabble)
Culture: Untrusting
Education: Dumb
Confidence: Tolerating

Basque
Ruler: \ NPC
Government: Tribal Cofederacy
Religion: Basque Polythism
Economy: Not Bad
Age: Early Iron Age
Army: 1800 Spearmen (normal), 700 Archers (normal)
Navy: N\A
Culture: Untrusting
Education: Dumb
Confidence: Respecting

Babylon
Ruler: \NPC
Government: Monarchy
Religion: Polyteism
Economy: Normal
Age: Early Iron Age
Army: 1500 Spearmen (normal), 400 Archers (normal), 200 Chariots (tolerable)
Navy: 20 Galleys (normal)
Culture: Average
Education: Dumb
Confidence: Resentful

Bhoja
Ruler: \ NPC
Government: Tribal Confederacy
Religion: Indian Polythism
Economy: Normal
Age: Early Iron Age
Army: 400 Spearmen (normal), 600 Archers (normal)
Navy: 30 Galley (normal)
Culture: Untrusting
Education: Illiterate
Confidence: Respecting


C
Cyrene
Ruler: \ NPC
Government: Monarchy
Religion: Greek Polythism
Economy: Not Bad
Age: Early Iron Age
Army: 1000 Spearmen (normal), 400 Archers (normal)
Navy: 800 Galleys (normal)
Culture: Divided
Education: Dumb
Confidence: Respecting

Cush
Ruler: \ NPC
Government: Monarchy
Religion: Cushian Polythism
Economy: Normal
Age: Early Iron Age
Army: 1200 Spearmen (good), 800 Archers (good),
Navy: 10 Galleys (normal)
Culture: Untrusting
Education: Illiterate
Confidence: Barley Tolerating

Carthage
Ruler: \ NPC
Government: Dynastic Kingdom
Religion: Phoenician Polytheism and large Greek Polythism
Economy: Not Bad
Age: Early Iron Age
Army: 700 Spearmen (normal), 400 Archers (normal)
Navy: 20 Galleys (good)
Culture: Divided
Education: Tolerable
Confidence: Hatefull

D


E
Etrusca
Ruler: \ NPC
Government: Monarchy
Religion: Etruscan Polythism
Economy: Normal
Age: Early Iron Age
Army: 600 Spearmen (normal)
Navy: 30 Galleys (normal)
Culture: Divided
Education: Dumb
Confidence: Hatefull

Epirus
Ruler: \ NPC
Government: Monarchy
Religion: Greek Polytheism
Economy: Normal
Age: Early Iron Age
Army: 300 spearmen (normal), 200 archers (good)
Navy: 60 galleys (normal)
Culture: Average
Education: Illiterate
Confidence: Tolerating


F


G
Gaulic-Norman-Belgican Union of tribes
Ruler: \ NPC
Government: Despotism
Religion: Celtic Polythism (small Norman polythism group)
Economy: Rich
Age: Early Iron Age
Army: 2400 Spearmen (tolerable), 1500 Archers (tolerable), 500 Horsemen (tolerable)
Navy: 70 galleys [atlantic side] (tolerable), 30 galleys [mediterian side] (rabble)
Culture: Divided
Education: Dumb
Confidence: Hatefull


H
Hatti Empire
Ruler: \ NPC
Government: Despotism
Religion: Many Polythisms
Economy: Rich
Age: Early Iron Age
Army: 600 Spearmen (rabble), 600 Archers (rabble), 800 Schytian Chariots (Elite), 500 Horsemen (good)
Navy: 10 Galleys (rabble)
Culture: Untrusting
Education: Dumb
Confidence: Resentful

I


J
Judea
Ruler: \ NPC
Government: Oligarchy
Religion: Cannanian Polythism
Economy: Good Enough
Age: Early Iron Age
Army: 300 Spearmen (normal), 100 Archers (normal)
Navy: N\A
Culture: Untrusting
Education: Dumb
Confidence: Resentful


K
Kalinga
Ruler: \ NPC
Government: Despotism
Religion: Indian Polythism
Economy: Normal
Age: Early Iron Age
Army: 1000 Spearmen (normal), 700 Archers (normal)
Navy: 60 Galley (normal)
Culture: Divided
Education: Dumb
Confidence: Tolerating


L
Lusitinia
Ruler: \ NPC
Government: Tribal Confederacy
Religion: Iberian Polythism
Economy: Normal
Age: Early Iron Age
Army: 1000 Spearmen (normal), 400 Archers (normal)
Navy: 40 Galley (rabble)
Culture: Divided
Education: Dumb
Confidence: Tolerating


M
Magadha
Ruler: \ NPC
Government: Monarchy
Religion: Indian Polythism
Economy: Normal
Age: Early Iron Age
Army: 1100 Spearmen (good), 500 Archers (normal)
Navy: 20 Galley (rabble)
Culture: Divided
Education: Illiterate
Confidence: Tolerating

Minoa
Ruler: \ NPC
Government: Monarchy
Religion: Minoan Polythism
Economy: Normal
Age: Early Iron Age
Army: 700 Spearmen (normal), 600 Archers (good)
Navy: 100 Galleys (good)
Culture: Average
Education: Illiterate
Confidence: Respecting

Medes
Ruler: / NPC
Government: Dual Tribal Monarchy
Religion: Persian Polythism
Economy: Normal
Age: Early Iron Age
Army: 500 Spearmen (normal), 500 Archers (normal), 500 Horsmen (rabble)
Navy: N\A
Culture: Divided
Education: Dumb
Confidence: Hatefull

Masilia
Ruler: \ NPC
Government: Monarchy
Religion: Greek Polythism and small Phoenician Polythism
Economy: Normal
Age: Early Iron Age
Army: 600 Spearmen (good), 500 Archers (normal)
Navy: 70 Galleys (good)
Culture: Untrusting
Education: Illiterate
Confidence: Tolerating


N
Nubia
Ruler: \ NPC
Government: Monarchy
Religion: Nubian Polythism
Economy:Good Enough
Age: Early Iron Age
Army: 1000 Spearmen (normal), 1000 Archers (good)
Navy: 20 Galleys (good)
Culture: Untrusting
Education: Tolerable
Confidence: Resentful


O


P
Pictland
Ruler: \ NPC
Government: Tribal Confederacy
Religion: Pictish Polythism
Economy: Poor
Age: Early Iron Age
Army: 1600 Spearmen (rabble), 500 Archers (normal)
Navy: 90 Galleys (normal)
Culture: Divided
Education: Dumb
Confidence: Resentful

Phoenician Coalition
Ruler: \ NPC
Government: Monarchy
Religion: Phoenican Polytheism
Economy: Normal
Age: Early Iron Age
Army: 500 Spearmen (normal), 400 Archers (good)
Navy: 50 Galleys (good)
Culture: Untrusting
Education: Illiterate
Confidence: Resentful


Q


R


S
Sumer
Ruler: \ NPC
Government: Oligarchy
Religion: Sumerian Polythism
Economy:Good Enough
Age: Early Iron Age
Army: 1000 Spearmen (normal), 900 Archers (normal)
Navy: 40 Galleys (normal)
Culture: Strongly Cultures
Education: Educated
Confidence: Hateful

Syracus
Ruler: \ NPC
Government: Republic
Religion: Greek Polythism
Economy: Normal
Age: Early Iron Age
Army: 700 Spearmen (normal), 600 Archers (normal)
Navy: 90 Galleys (good)
Culture: Divided
Education: Illiterate
Confidence: Tolerating

Sparta
Ruler: \ NPC
Government: Despotism
Religion: Greek Polythism
Economy: Very Poor
Age: Early Iron Age
Army: 1800 Spearmen (good), 200 Archers (normal)
Navy: N\A
Culture: Divided
Education: Dumb
Confidence: Respecting

City state of Sidon
Ruler: \ NPC
Government: Monarchy
Religion: Phoenican Polytheism
Economy: Normal
Age: Early Iron Age
Army: 600 Spearmen (normal), 200 Archers (good)
Navy: 50 Galleys (normal)
Culture: Untrusting
Education: Illiterate
Confidence: Resentful


T
Tartessos
Ruler: \ NPC
Government: Oligarchy
Religion: Greek Polythism
Economy: Good Enough
Age: Early Iron Age
Army: 600 Spearmen (good), 400 Archers (normal), 500 Peasents (rabble)
Navy: 70 Galleys (normal)
Culture: Untrusting
Education: Illiterate
Confidence: Resentful

Tripoli
Ruler: \ NPC
Government: Monarchy
Religion: Punic Polythism
Economy: Normal
Age: Early Iron Age
Army: 900 Spearmen (normal), 500 Archers (normal)
Navy: 100 Galleys (normal)
Culture: Untrusting
Education: Tolerable
Confidence: Resentful

Thebes
Ruler: \ NPC
Government: Monarchy
Religion: Greek Polythism
Economy: Good Enough
Age: Early Iron Age
Army: 1000 Spearmen (normal), 600 Archers (normal)
Navy: N\A
Culture: Average
Education: Illiterate
Confidence: Resentful


U


V


W


X


Y


Z
 
Units per Spending point

Early Iron age: 100 Infantry, 50 Cavalry, 5 Artilery, 10 ships
Middle Iron Age: 200 Infantry, 100 Cavalry, 10 Artilery, 20 Ships
Late Iron Age: 500 Infantry.......
 
Sameh
Ruler: Tir the First\Jason the King
Government: Monarchy
Religion: Samehian Polytheism
Economy: Stable (+2)
Age: Early Iron Age
Army: 500 Spearmen (normal), 200 Archers (normal)
Navy: 30 Galleys
Culture:
Education:
Confidence:


Maybe you should add capital to the stat list? If so, capital name is Pattina. OTL Barcelona.
Notes:
 
Egypt
Ruler: Pharaoh\jalapeno_dude
Government:Theocracy
Religion:Egyptian Mythology
Economy: Stable (+2)
Age: Early Iron Age
Army: 500 Spearmen (normal), 200 Archers (normal)
Navy: 30 Galleys
Culture: ?
Education: ?
Confidence: ?
Notes: 2000 BC is about 100 years after the beginning of the Middle Kingdom, so Egypt is fairly stable, and unified.

I return to NESing after being gone for 6 weeks.

Give me the Civ 3 yellow color--I'm not sure I can imagine Egypt as any other color after Civ 3.

I know we don't need orders, but how many troops can we buy per spending point?
 
Babylonia
Ruler: andis-1\Hammurabi II
Government: Monarchy
Religion: Polyteism
Economy: Stable (+2)
Age: Early Iron Age
Army: 500 Spearmen (normal), 200 Archers (normal)
Navy: 30 Galleys
Culture:
Education:
Confidence:
Notes:
 
What? NK takes Pontus? Not cool! Noooo....

Boeotia
Ruler: King Epaminondas\Dachspmg
Government: Confederacy
Religion: Greek Polytheism
Economy: Stable (+2)
Age: Early Iron Age
Army: 500 spearmen (normal), 200 archers (normal)
Navy: 30 galleys
Culture: ?
Education: ?
Stability: ?
Notes: Capital Thebes, basically central Greece, from Aetolia to Attica, and north to Thessaly. Green, please! One of the oldest cities in Greece, founded by Cadmus.
 
Rome
Ruler:SPQR\Insane_Panda
Government: Aristocratic Republic
Religion: Roman Polythiesm
Economy: Stable (+2)
Age: Early Iron Age
Army: 500 Spearmen (normal), 200 Archers (normal)
Navy: 30 Galleys
Culture: ?
Education: ?
Confidence: ?
Notes: Overthrowing the last of the Etruscan Kings, Rome has established herself as a Republic, perhaps the first in the world. Prefered color would be a Red.

OOC: I know its unoriginal, but I've never played Rome. So Nyah! :p
 
I have decided, in infinite wisdom, not to be Pontus. Instead I shall be:

Malta
Ruler: ?\North King
Government: Despotism
Religion: Solaris (solar worship)
Economy: Stable (+2)
Age: Early Iron Age
Army: 500 Spearmen (normal), 200 Archers (normal)
Navy: 30 Galleys
Culture: ?
Education: ?
Confidence: ?
Notes: Start me on... Malta. Still prefer a red color. If you're the type that uses red to represent front lines, then make me a deeper red.
 
Can I change? I've got a mission...

Spoiler If I can change, these are my nation stats... :

Epirus
Ruler: King Pyrrhus\Dachspmg
Government: Monarchy
Religion: Greek Polytheism
Economy: Stable (+2)
Age: Early Iron Age
Army: 500 spearmen (normal), 200 archers (normal)
Navy: 30 galleys
Culture: ?
Education: ?
Stability: ?
Notes: Capital Apollonia, it is directly opposite the Adriatic from the "heel" of Italy. Still green.
 
A lot more ppl wanted to join on the preview thread....Panda, your little tricks at Beneventum will not work again! Bwahaha!
 
Only elephants? Ha! You and your incendiary pigs can do the same, while my taxeis stomp all over them!
 
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