HNES - In to the Heavens Redux!

Hellfury

Prince
Joined
Aug 10, 2004
Messages
409
The Game :
Setting :
The year is 2050, Earth is over-populated and resorces are begining to run low. This lack of space and resources has diven the nations of Earth in to many wars and conflicts, but in the late 2040's scientist discoved a new propulsion system making solar colonization feasable. This great breakthrough in technoligy has allowed humanity to expand beyond the 'Green Planet' and as a result the nations of Earth are preparing to expand accross the solar system. A new age of colonization has arrived.

At the start of the game there are no colonies and all players must start on Earth, however as the game progresses colonies can break away from their owner and form a new state which is not based on Earth. Turns will last 1 Earth year and I should be able to update every 4-6 days but breaking news could be reported more often.

Orders :
Orders should be PMed to me, no orders will be accepted in the thread. However you may post them for information and diplomacy can be done in the thread. If I recive no orders from a player, I will bank half your eco on the first turn, then on the second turn I will open the position. That is unless I am informed that you are not going to send orders, if you tell me I will NPC you.

Stories :
Not essential however stories will be rewarded with good 'random' events.

Rules :
Please read all the rules as some as new concepts like Solar Economy.

Players :

USA -
China -
EU - Insane_Panda
Russia -
Brazil - Toteone
India - blackheart
Japan - contempt
Australia - Lord_Iggy
UISM - das

AST&D - warman17
MnE -
Hunter -
 
Rules :

Solar Economy :
The solar Economy is a guide to how strong all economies are at the present time, the better the solar economy the more money that colonies make, there are five levels: Depression, Recession, Mediocre, Strong, Booming. The level changes dues to random events and the actions of all players.



Planetry Info :
Layout :
Name (Size)
Type : ---
Atmosphere : ---
Radiation : ---
Interests : ---

Size :
How many regions the planet is divided in to and how many are controlled. Each region can support one colony.

Type :
Planets and moons have type, each one giving different hazards. It is possible to change the type by terraforming the planet, however this is expensive and time-consuming.

Atmosphere :
An indication of the atmosphere, there are four levels Ideal (green), Unsuitable (yellow), Dangerous (red) and None (brown). Planets with dangerous atmospheres require specialist troops to operate on the surface.

Radiation :
An indication of the strength of radiation on the surface, High or Extreme radiation requires specialist troops to operate in.

Intrests :
Who controls parts of the planet and how much (This will also contain other information such as colonies and troops). This is shown in the boxes on the game map.

All planets and moons follow this template except Earth which has no regions.

Asteriod Belt :
The only region of space which is naturally unsafe, units can be lost when passing through the asteroid belt.

Colonies :
Colonies are the best way of making a large profit when the solar economy is good , however they can also lose you a lot of money during a depression. Incomes are controled by their size and the strength of the solar economy.
Code:
Colony Type    Cost    D   R   M   S   B
Outpost         1     -1   0   0   0  +1
Base            2     -1   0   0  +1  +1
Town            4     -2  -1  +1  +1  +2
City            6     -3  -1  +1  +2  +3
Metropolis      8     -4  -2  +2  +3  +5
Spacestation :
Built in orbit around a planet/moon, these allow ships to refuel giving them 50% extra range if the ship launches from the planet/moon it orbits. To place a Spacestation in orbit requires 2 econ.



Nations :
Layout :
Name
Player : ---
Government : ---
Capital : ---
Interests : ---
Trade : ---
Earth Military : ---
Army : ---
Fleet : ---
Economy : ---
Stability : ---
Research : ---
Techs : ---
Projects : ---
Information : ---

Governments :


Communism : Production Increase (20% more when number 5 or more)
Despotism : Cheaper Units (33% cheaper when cost 3 or over)
Monarchy : Improved Economy (10% extra income when income 5 or more)
Republic : Better Economy (Less Bad Events)
Theocracy : Better Stability (Less Bad Events)

Capital :
The location the nation's capital and the planet/moon it is on is written in the brackets.

Intrests :
Where the nation has colonies and how many.

Trade:
The total set up costs for trade routes are as follows, however the cost divide does not have to be half and half, cost are worked out by distance between capitals, profits depend on this and the solar economy.
Code:
Trade Type            Cost    D   R   M   S   B
Same Planet/Moon       4      0   1   1   1   1
Same Planetary system  6      0   0   1   1   2
All Other Routes       8     -1   0   1   2   3
Economy :
The Economy is how much money you have to spend, the stat shows 5 numbers in this form A(+X)(B/C/D/E). Economy levels can be increased by one level if you invest 1+basic income over any number of turns.

Explanations - A = many points you have to spend, it is the sum of C and D. B = How much you have paid for going to the next level. C = Your basic income (tied to word level). D = How many points your colonies are costing or making you. E = Your debt or surplus, debts will increase overtime. (+X) shows how much comes from other sources (Trade, Monarchy Bonus etc) and is no added to A.

Levels :
Strong (5 econ per turn)
Good (4 econ per turn)
Mediocre (3 econ per turn)
Poor (2 econ per turn)
Pathetic (1 econ per turn)

If you need anything explained, contact me in the thread, by PM or MSN.

Stability :
Similar to Economy, it is affected by actions of player.

Levels :
Excellent
Good
Average
Poor
Revolutionary

Econs can be used to try and improve Economy and Stability however this method may result in the opposite effect.

Research, Techs and Projects :
Techs work like in other NESs, Techs that have been researched (except Units) go in the Techs sections while those currently being researched go under Research. Projects work like in other NESs too.



Companies :
Layout :
Name
Player : ---
Head Office : ---
Speciality : ---
Interests : ---
Army : ---
Fleet : ---
Economy : ---
Research : ---
Techs : ---
Projects : ---
Information : ---

Head Office :
The location the company's head office and the planet/moon it is on is written in the brackets.

Speciality :
What the company specialises in, can be one of three things: Weaponry (Research into weapons and military vehicles is faster than normal), Aerospace (Research into aerospace technologies is faster then usual) or Construction (All building projects are completed in less time).

Intrests :
Where the company has colonies and how many.

Economy :
The Economy is how much money you have to spend, the stat shows 4 numbers in this form A(+X)(B/C/D). Economy levels are driven by the strength of the solar economy.

Explanations - A = many points you have to spend, it is the sum of B and C. B = Your basic income (tied to solar level). C = How many points your colonies are costing or making you. D = Your debt or surplus, debts will increase overtime. (+X) is money from other sources (dividens etc.) and is not added to A.

Levels :
Booming (3 econ per turn)
Strong (2 econ per turn)
Mediocre (1 econ per turn)
Recession (0 econ per turn)
Depression (-1 econ per turn)

Research, Techs and Projects :
Techs work like in other NESs, Techs that have been researched (except Units) go in the Techs sections while those currently being researched go under Research. Projects work like in other NESs too. All Research, Techs and Projects companies preform will be cheaper than if a nation reseaches the same thing, if a company specilises in a certain area it can reseach those techs quicker.



Space Units :
There are two section to the space military, Fleet and Army. Your Fleet is your spaceships and your Army is the troops who fight. Units have types which give an idication of what role they play in your military. All units have a basic template :
Name (Type (A/D/M(ET)*/S - Cost & Number)) (Nations)
A = Attack
D = Defense
M(ET) = Movement(Engine Type^)
S = Capacity/Size
* only applies for fleets
^ affects agility and movement

Designs :
Code:
Army :
Infantry      (Light Planetry Infantry (1/1/1 - 1e for 200)) (ALL)
Fidei         (Light Planetry Infantry (2/1/1 - 1e for 150)) (UISM)
Marine        (Light Space Infantry    (1/1/1 - 1e for 20))  (ALL)
Buggy         (Light Vehicle           (3/1/4 - 1e for 20))  (Hunter, Australia, China)

Fleet :
Shuttle              (Small Transport (0/0/2(R)  /100 - 1e for 2) (ALL)
Shuttle (IT1)        (Small Transport (0/0/2(IT1)/100 - 1e for 3) (AST&D)
Light Shuttle        (Small Transport (0/0/2(R)  /50  - 1e for 5) (MnE, AST&D)
Light Shuttle (IT1)  (Small Transport (0/0/2(IT1)/50  - 1e for 6) (AST&D)
Buran-2              (Small Transport (0/0/2(R)  /100 - 1e for 2) (Russia)
Fuji Shuttle         (Small Transport (0/0/2(R)  /150 - 1e for 2) (Japan)

Engines :
Rockets (R)                    (Slow Speed, Average Agility, Cheap)       (ALL)
Mk. I Ion Thruster (IT1)       (Slow Speed, Average Agility, Very Cheap)  (AST&D, Russia, India)
Fusion Propulsion System (FPS) (Medium Speed, Average Agility, Expensive) (EU)
Earth Military :
Quite simple as it is not a major aspect of the NES but is used for defending territories on Earth. It is made up of Armies and Navies, it cost 2 eco to build a new army or navy.
 
Maps:

Earth Maps :
HNESWorld2054.GIF

Spoiler Old Earth Maps :

2053 :
HNESWorld2053.GIF

2052 :
HNESWorld2052.GIF

2051 :
HNESWorld2051.GIF

2050 :
HNESWorld2050.GIF



Solar Maps :
HNESSolar2054.GIF

Spoiler Old Solar Maps :

2053 :
HNESSolar2053.GIF

2052 :
HNESSolar2052.GIF

2051 :
HNESSolar2051.GIF

2050 :
HNESSolar2050.GIF

 
Planets and Moons :

Mercury (2/4)
Type : Barren
Atmosphere : Dangerous
Radiation : High
Interests : Russia (Op), India (*Op*)

Venus (1/24)
Type : Desert
Atmosphere : Dangerous
Radiation : Low
Interests : India (*Op*)

Earth
Type : Terran
Atmosphere : Ideal
Radiation : Low
Interests : USA (SS), China, EU (SS), Russia, Brazil, India, Japan (SS), Australia, UISM, AST&D, Hunter, MnE

. Moon (6/6)
. Type : Barren
. Atmosphere : None
. Radiation : Low
. Interests : China (Op), EU (Ba), Russia (SS), Brazil (To), India (Op), UISM (Op), AST&D (Op)

Mars (20/20)
Type : Desert
Atmosphere : Unsutable
Radiation : Low
Interests : USA (2 Op), China (Op), EU (2 Ba), Russia (2 Op), Brazil (2 Op), India (Op), Japan (SS, 1 Ba, 4 Op), Australia (3 Op), UISM (Op), AST&D (Op)

Jupiter (0/10)
Type : Gas
Atmosphere : Unsutable
Radiation : Extreme
Interests :

. Io (0/3)
. Type : Volcanic
. Atmosphere : Dangerous
. Radiation : Low
. Interests :

. Europa (1/4)
. Type : Icy
. Atmosphere : Unsutable
. Radiation : Low
. Interests : USA (Op)

. Ganymede (1/4)
. Type : Barren
. Atmosphere : None
. Radiation : Low
. Interests : UISM (Op)

. Callisto (0/3)
. Type : Barren
. Atmosphere : None
. Radiation : Medium
. Interests :

Saturn (0/8)
Type : Gas
Atmosphere : Unsutable
Radiation : Extreme
Interests :

. Titan (0/6)
. Type : Icy
. Atmosphere : Unsutable
. Radiation : Low
. Interests :

. Rhea (0/4)
. Type : Icy
. Atmosphere : None
. Radiation : Medium
. Interests :

. Iapetus (0/4)
. Type : Desert
. Atmosphere : None
. Radiation : Medium
. Interests :

. Dione (0/3)
. Type : Desert
. Atmosphere : None
. Radiation : Medium
. Interests :

Uranus (0/8)
Type : Gas
Atmosphere : Unsutable
Radiation : Low
Interests :

. Titania (0/4)
. Type : Icy
. Atmosphere : None
. Radiation : Low
. Interests :

. Oberon (0/4)
. Type : Desert
. Atmosphere : None
. Radiation : Low
. Interests :

. Umbriel (0/3)
. Type : Desert
. Atmosphere : None
. Radiation : Low
. Interests :

Neptune (0/8)
Type : Gas
Atmosphere : Unsutable
Radiation : Low
Interests :

. Triton (0/4)
. Type : Desert/Icy
. Atmosphere : Unsutable
. Radiation : Low
. Interests :

Pluto (0/2)
Type : Icy
Atmosphere : None
Radiation : Low
Interests :
 
Nations :

United States of America
Player : NPC
Government : Republic
Capital : Washington D.C. (Earth)
Interests : Earth (SS), Mars (2 Op, 100 Infantry), Europa (Op), CS> Europa (Op)
Trade :
Earth Military : 2 Armies, 1 Navy
Army : 50 Marines, 400 Infantry (100 on Mars, 200 to Europa)
Fleet : 18 Shuttles (2 to Europa)
Economy : Good 4(0/4/0/0)
Stability : Average
Research :
Techs :
Projects :
Information : The oldest current superpower on Earth and the holder of the largest fleet of space craft.


People's Republic of China
Player : NPC
Government : Communism
Capital : Beijing (Earth)
Interests : Earth, Moon (Op)
Trade : Russia (1)
Earth Military : 2 Armies, 1 Navy
Army : 74 Marines (35 on Moon, 35 on Mars), 200 Infantry (100 on Moon, 100 on Mars)
Fleet : 14 Shuttles (7 on Moon, 3 on Mars, 4 on Mercury)
Economy : Good 4(1)(0/4/0/0)
Stability : Average
Research : Improved Rockets (Completed)
Techs :
Projects : Chinese Reliability (2/4 3/3)
Information : The greatest military power on earth and one of the two great powers.

European Union
Player : Insane_Panda
Government : Republic
Capital : Brussels (Earth)
Interests : Earth (SS), Moon (Ba), Mars (2 Ba)
Trade :
Earth Military : 2 Armies, 1 Navy
Army : 50 Marines, 200 Infantry
Fleet : 12 Shuttles
Economy : Good 7(2/4/3/0)
Stability : Average
Research : Fusion Propulsion System (Completed), Fusion Based Space Cruiser (0/5 1/3 (Needs FPS)), Artificial gravity system (2/3 4/4)
Techs :
Projects :
Information : Formed in 2039 in a merger of 20 European states, has grow economical due to a vastincreace in size over the last decade.

Russian Federation
Player : NPC
Government : Republic
Capital : Moscow (Earth)
Interests : Mercury (Op), Earth, Moon (SS), Mars (2 Op)
Trade : China (1)
Earth Military : 2 Armies, 1 Navy
Army : 50 Marines, 200 Infantry
Fleet : 11 Buran-2s
Economy : Good 4(0/3/0/0)
Stability : Average
Research :
Techs :
Projects :
Information : The largest nation in the world, has fully recovered from an economic collapse during the early 21st centaury and is becoming richer.

Brazil
Player : Toteone
Government : Republic
Capital : Brasilia (Earth)
Interests : Earth, Moon (To), Mars (2 Op)
Trade : USA (1), SAETO (1)
Earth Military : 2 Armies, 1 Navy
Army : 50 Marines (33 on Moon, 17 on Mars), 200 Infantry (200 on Moon)
Fleet : 12 Shuttles (1 on Moon, 1 on Mars)
Economy : Good 5(2)(0/4/1/2)
Stability : Good
Research :
Techs :
Projects :
Information : The newest superpower, has risen from relative obscurity after the cold war. Allied to Australia.

India
Player : blackheart
Government : Republic
Capital : New Delhi (Earth)
Interests : Mercury (*Op*), Venus (*Op*), Earth, Moon (Ba)
Trade :
Earth Military : 2 Armies, 1 Navy
Army : 50 Marines (25 on Moon), 300 Infantry
Fleet : 12 Shuttles (4 on Moon)
Economy : Mediocre 4(0/3/1/3)
Stability : Poor
Research :
Techs :
Projects :
Information : Home to over 1.5 billion people, over previous year there have been some serious famines in rural regions. Has annexed Bangladesh and invaded Pakistan.

Japan
Player : contempt
Government : Republic
Capital : Tokyo (Earth)
Interests : Earth (SS), Mars (SS, 1 Ba, 4 Op)
Trade :
Earth Military : 2 Armies, 1 Navy
Army : 50 Marines (50 on Mars), 200 Infantry
Fleet : 12 Fuji Shuttles (6 on Mars)
Economy : Mediocre 4(0/3/1/0)
Stability : Average
Research :
Techs :
Projects : Artifact Research (1/2 1/2)
Information : A very advanced nation and has held the title of most advanced nation for over half a centaury.

Australia
Player : Lord_Iggy
Government : Republic
Capital : Canberra (Earth)
Interests : Earth, Mars (3 Op)
Trade :
Earth Military : 2 Armies, 1 Navy
Army : 160 Marines (100 on Mars), 400 Infantry
Fleet : 12 Shuttles (2 on Mars)
Economy : Good 4(2/4/0/-1)
Stability : Average
Research : Heavy Buggy (1/3 1/3)
Techs :
Projects :
Information : A rising power, has followed Japanese economic methods over the last few decades and is one of the world's richest nations. Allied to Brazil.

United Islamic States of Maghrib
Player : das
Government : Theocracy
Capital : Tunis (Earth)
Interests : Earth, Moon (Op), Mars (Op), Ganymede (Op)
Trade :
Earth Military : 2 Armies, 2 Navies
Army : 70 Marines, 450 Fidei (100 on Moon, 100 on Mars, 50 on Ganymede)
Fleet : 12 Shuttles (2 on Mars, 2 on Ganymede)
Economy : Good 4(0/4/0/0)
Stability : Good
Research :
Techs :
Projects :
Information : Formed after the collapse of the oil economy, gained power after finding one of the few remaining fields. Has used the wealth well and modernised efficiently.

Companies :

Aerospace Technologies and Development inc
Player : Warman17
Head Office : Tokyo (Earth)
Speciality : Aerospace
Interests : Moon (Op), Mars (Op), CS> Ganymede (Op)
Stakes : MnE Aerospace (1)
Army : 20 Marines
Fleet : 6 Shuttles
Economy : Good 2(1)(2/0/-1)
Research : Mark One Ion Thruster Engine (Completed)
Techs :
Projects : Tokyo Space Docks (0/5 1/4)
Information : Formed not long after new rocket technologies were devleoped. It is a merger of several large technology and aircraft companies including General Electric, Boeing and Mitsubishi. The comapny has achieved a level of economic power achieved by most world nations. The only things that AST&D inc believes in is profits.

MnE Aerospace
Player : NPC
Head Office : London (Earth)
Speciality : Aerospace
Interests :
Stakes :
Army :
Fleet :
Economy : Good 2(2/0/2)
Research : Light Shuttle (Completed)
Techs :
Projects :
Information : The second largest aerospace company, but a large percentage of the company is owned by rival AST&D

Hunter Arms
Player : NPC
Head Office : Denver (Earth)
Speciality : Weaponry
Interests :
Stakes :
Army :
Fleet :
Economy : Good 2(2/0/1)
Research : Buggy (Completed)
Techs : Flying Wing (2/2 1/2)
Projects :
Information : The world's largest supplier of arms and munitions, belived to control over 30% of the civilian arms trade.
 
Reserved...

Now you may post
 
confirming China

Viva Le Chine!
 
*confirm*


*poofta*
 
confirm, yes do we send orders. I am anyways
 
I would like to get the the first few (uninteresting) turns done quickly, get your orders in and i should be able to up date in a couple of days.
 
Confirming Russia...
 
UISM confirmed.
 
Russia proposes an agreement coordinating Earthers efforts in space so we will not be stepping on each other's feet.

Orders coming soon...
 
Message taken ;)
Anyone else?
 
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