Rule the World Pre-Beta MOD

Varlin Saliptor

Does not hate the future.
Joined
Oct 8, 2004
Messages
1,516
Location
San Antonio, Texas
After a year and a half of embarrassing questions, downloading, computer crashes, etc, I present to you...

The RULE THE WORLD PRE-BETA mod
The first RTW thread <- Funny

Specs:

Civilizations: (* denotes new civ, ^ denotes edited civ)
Rome
^Egypt - Ramses as leader
^Greece - Changed UU to Greek Swordsman*
Babylon
Germany
^Russia - Peter the Great as leader
^China - Li Shi Min as leader
*Scotland - Malcolm II - UU: Scottish Swordsman (Highlander)
Japan
^France - Napolean as leader
India
Persia
*Mali - Mansa Khankan Musa - UU:Mali Heavy Horseman
Zululand
*Polynesia - Tangaloa - UU: Voyaging Canoe
^England - Churchill as Leader
Mongols
Spain
Scandinavia
Ottomans
Celts
Arabia
*Phoenicia - Hiram - UU: Phoenician Bireme
Korea
*Troy - Hektor - UU: Hoplite*
Hittites
Portugal
Netherlands
Byzantines
*Morocco - Yacoub al monsour - UU:Camel Rider
*Tibet - Ngawang Gyatso - UU: Shaolin Monk
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Along with the above listed UU's, there are also a few other new units:

Middle Eastern Infantry - Replaces Medieval Infantry for Middle Eastern civs
Malinese Spearman - Flavor unit for the Malinese
Druid - replaces worker for British Isles Civs, cheaper, can defend itself, and is more efficient
General - can be used as an automatic GL, but is extremely expensive.
Heavy Longbowman - upgraded form of longbowman
---------
I have implemented a new way to make trait differences more pronounced.
Now, along with the regular differences, the following happen:

Miltaristic Civs can now negotiate Military Alliances as soon as a diplomat is placed in an opposing civilization

Industrious Civs can now bridge roads from the beginning

Religious Civs can now conduct sacrifices

Commercial Civs get double from the Wealth improvement

Scientific Civs can irrigte without fresh water before the advent of electricity

Expansionist Civs build faster, cheaper settlers

Seafaring Civs can trade over sea tiles from the beginning

Agricultural Civs learn how to cultivate land better throughout the game (I.E. certain terrain types produce better sheilds, etc.)
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PLEASE NOTE THAT THIS IS ONLY COMPLETED IN THE FIRST ERA!! All other eras have only been slightly modified, and techs in the middle ages have not yet been postioned!!


Credits:
Leaderheads: R8XFT, CivArmy, Jorde, ShiroKobbure(I think)
Advisors by Frenchman
Tech Icons by myself, OdinTheKing, and a few others (lost track)
Units: If you see your unit, please PM me, and i will add your name here
-
If you see any of your work, and I did not giv you credit for it, than just PM me and I will fix that.

*I have also included the animations for the Trojan War Chariot (mine) to replace the Trojann UU with the chariot, and replace the Greek Swordsman with the Hoplite again.
Download at this thread: (Civilization Underground)
http://s12.invisionfree.com/Civ3Underground/index.php?showtopic=64

If you would like to be an *official* tester, please PM me
 
How could you possibly replace the hoplites of the greek army with a swordman? :eek: :cry: :confused:

The hoplites play a mouch bigger role than the swordman, othervise great work :king:


:EDIT: First post :D
 
Varlin Saliptor said:
The Hoplites are more Trojan to me. It's either that or use a chariot for the Trojans and a Hoplite for the Greeks.
Ok, why dont you just give them both 2 UUs :) ?

Anyway i think the Trojans and Greeks are so mouch related that it dosnt matter :goodjob:
 
There. I have fixed the D/L link. It includes patches and is now v.08pBeta. The link can be found on Civilization Underground. (see first post). If it says "file not found" than wait an half hour or an hour, and try again.
 
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