Vol, surprisingly I met my opponent before 1000BC! Making it a pangea probably helped, but still I didn't expect that. I'll probably get bored with this one if/when I get ahead in tech and area along with production and commerce.
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I saw Xerol's post before going back to the game. He had good suggestions. My first thought was 1SE or even 1NW. But my only goal in mind is to out-expand the AI. The opportunity cost of moving is 2 food, 2 shields and 2 commerce, and there are 2 BG tiles available immediately--it's not like this spot sucks, it's only that I dislike wasting the BG. As much as I hate to waste a BG I think wasting a turn of growth this early may hurt more. Of course I'm probably wrong, but we're all used to that.
I just realized at turn 20 I'll learn the identity of my opponent, anyway. Still, I'll wait until then and not peek at the space race screen.
I'm not usually a wonder builder, but given that there are only two of us the wonder race may have more impact. Instead of 1/7th of my enemies having all cities walled or granaried or barracksed it will be 100% of my enemies getting it. I'll try to remember this as wonders become available.
4000 BC: Start CivAssist II and Screenshot Assistant. Check Preferences. Worker W and sees 2 more BG and the edge of a forest!
Found Paris in place,
get CB from the goody hut. Wow, my commerce is 4gpt...I'm getting 3gpt under Paris? Expanded view reveals yet 2 more BGs, N and E, some jungle N and the edges of a mountain to the E and another river to the S. SCI to 100% on Pottery in 25 turns
. Slow tech pace. Production set to warrior.
3950 BC: Worker starts mine.
3900 BC: Zzz
3850 BC: Zzz
3800 BC: Zzz
3750 BC: Paris warrior -> warrior. Worker finishes mine, moves SW to BG by forest. Rename the warrior Skippy. Skippy E.
3700 BC: Skippy E, worker starts mine.
3650 BC: Skippy steps on mountain, sees hut, 2 more BG and gold hill. Was hoping for food bonus. E/NE of Paris looks to be hilly.
3600 BC: Skippy just noticed the edge of marshes to the E and possible coast to the S. I'm starting to feel penned in. Skippy N to hill, sees 3 more BG.
3550 BC: Paris warrior -> warrior. Rename this one Clyde. Clyde S..I'm really hoping for a food bonus. Skippy N.
3500 BC: Borders expand. Paris size 2. Grrr, it made a clown...recheck my preferences. That's a 2-shield mistake and costs me a turn on the warrior. Sci/Lux to 80/20. The good news: border expansion revealed cows to the S and W! Clyde S to reveal 1 tile..well 2 tiles as the next one's a hill. I stare at my screen a few minutes trying to figure out OCP city placement while making use of the cow for a 2nd city settler pump then finally realize I can make a temp city for the settler pump with the bonus that it would allow me to share some improved BGs until I get the pump lands improved. Also the 1st settler will have to take a couple steps less. Skippy NW onto a hill. Worker E to BG.
3450 BC: Worker starts mine. Clyde W...I want to scope the river by the W cow, and I already know what I'm doing short-term with the S cow. skippy NW...I know jungle's that way but want to check for jungle luxes from the mountainview.
3400 BC: Paris warrior -> warrior. (Can fit in another warrior and still build a settler as I hit size 3.) Name this warrior Bud. Bud goes SE and will scope out SE area. Clyde is heading NW along the river to Paris' SW, and Skippy survey's the jungle from the mountiantop and will probably go NW from there. Skippy sees the jungle is only 6 tiles big w/nice lands around...much better than expected.
3350 BC: Clyde spots cost and a peek at a fish to the SW.
3300 BC: Warrior -> settler. Warrior MPs. Sci to 100% at -1gpt. Skippy scopes another cow and hut to the N.
3250 BC: Worker finishes mine, moves S towards cow. Decide to send Skippy exploring NE given where the other two scouts will go.
3200 BC: Worker to cow tile.
3150 BC: Worker starts irrigating cow.
3100 BC: Scouting...
3050 BC: Scouting...
3000 BC: Settler -> warrior. Worker finishes irrigation. Settler S, worker E to BG. I send MP warrior NW to unfog 2 tiles Clyde skipped and doesn't want to double back for.
2950 BC: "Most Advanced Nations" report: I'm second. Greece is first. Joan wants to know who the Greek are: a scientific and commercial people led by some dude named Alexander who knew Alphabet and BW at the start. I check F11 for the first time: surprisingly I'm #1 in land area, so he hasn't founded his second city yet, but he's size 1 so a settler is out. I outearn and outproduce him at the moment, but given start position that's not surprising at this moment. Settler S, worker starts mine. Sci to 80% so I don't go bankrupt. (I'm 2 units over my support limit.)
2900 BC: Found Orleans which starts a temple (granary prebuild). Sci to 100%. Alexander has his 2nd town..I didn't check last turn so don't know which turn it was.
2850 BC: Sci to 70%, still Pottery in 2. Fog-buster MP finds wheat 2 tiles from the N cow.
2800 BC: Warrior -> warrior. Rename scouting former-MP hutbuster. Athens is at size 2...he must have a food bonus at his capital.
2750 BC: Pottery -> Writing. 50 turns...I'll go min science but check each turn if going 100% will speed it up. I'll go for Republic slingshot and hope I pick up some lower techs from huts. Worker finishes mine, starts road (my first one).
2710 BC: Scouting...
2670 BC: Worker finishes road, takes it to another nude BG. Um, why am I still at 50 turns to Writing??? Sci is at 10% and budget shows 1g to science. Whatever, Sci to 100% and it's 45 turns now.
2630 BC: Paris warrior -> worker. Worker starts mine. First barb spotted far to the N, F3 reports no camps, though. Change Orleans from temple to granary before I forget.
2590 BC: Scouting...
2550 BC: Hutbuster busts a hut and gets 3 warriors N of Paris. Bud to the E busts a hut on a mountain and also gets warriors.
2510 BC: Both Hutbuster and Bud get redlined by 1 barb attack each. Paris worker -> barracks. Worker moves to road between cities. Wounded warriors fortify.
2470 BC: Hutbuster is killed by a rampaging barb. Change Pars from barracks to warrior. Skippy disturbs barbs. 1 worker starts road between cities, other moves E.
2430 BC: Skippy fends off 2 barbs & promotes 3/4. Skippy chases the fleeing barb. Bud is healed
2390 BC: Bud defends against barb across river unhurt & fortifies hoping the pursuing barb is stupid enough to try it, too. Workers: 1 finishes road and moves to road W of Pars, the other starts roading E of Orleans. Skippy fortifies to heal.
2350 BC: Paris warrior -> barracks. Worker starts rd. Skippy 4/4 attacks standing barb: wins at 3/4. Bud moves back to the mountain.
2310 BC: Barb attacks Bud on Mountain and fails to scratch him. There are still 3 barbs out somewhere I think. The only lux I've found so far is Gems far NE.
2270 BC: Orleans granary -> settler,
and I seem to have a pre-primed 5-turn 4-5 settler pump! In fact with a mined grass I can free up one of Paris' BGs. (I can't subtract 2 from 5 correctly as we'll find out in 2070BC.) Worker finishes road W of Paris then starts mine between cities. Other worker starts road SE,E,E of Orleans. Sci/Lux to 90/10 as Orleans grows to 4. (Have 2MP in Orleans and 1MP in Paris.)
2230 BC: Scouting. Greeks have their 3rd city this turn. My settler is due in 4, town in 7, but the next town will be by grass wheat and floodplain. After that will be by a cow. So my next two cities will also be settler pumps.
2190 BC: E worker finishes road, starts irrigating (to extend to wheat). Clyde finds a barb camp far N, but F3 doesn't report it...too far I guess.
2150 BC: Scouting...
2110 BC: worker finishes mine (which it turns out wasn't really needed for Orleans--6th shield wasn't corrupt) then moves to continue roading W of Paris.
2070 BC: Orleans settler -> settler. Um, I'm an idiot...this isn't a 5-turn factory..I'm down to size 3 now. Duh. Okay, think I can do a 6-turn warrior-settler pump from size 3-5...yes. Actually this works out well after building the granary. Yeah, I meant to do that! Now the pump is primed. W worker starts road, E worker finishes irrigation and moves to wheat. Settler moves E along road w/warrior escort.
2030 BC: E worker starts irrigating wheat, settler/war pair move into city site.
1990 BC: Orleans warrior -> settler.
Found Lyons building granary. Sci to 100%. W worker finishes road, moves W.
1950 BC: Paris barracks -> warrior. Happiest Nations report: Greeks are happier. W worker starts road.
1910 BC: I'm stupid and let Orleans riot. Sci/Lux 90/10. E worker finishes irrigating wheat, moves S to BG.
1870 BC: Paris warrior -> warrior. W worker starts irrigating, E worker starts mine.
1830 BC: Scouting...
1790 BC: Paris warrior -> worker. Sci/Lux to 60/10...almost out of money. Bud busts a hut far NE, N of a salt lake or inlet:
learn WC from tribe. Heh, all three cities set to grow next turn.
1750 BC: Orleans settler -> warrior. Wait, I still don't have this pump right...it should be a 4-6 pump for this to work. Change Orleans to archer. W worker finishes irrigation, moves to cow. Warrior busts a hut E of Paris: barbs. Hire a scientist in Lyons for a turn 'cause the mp wandered off.
1725 BC: Kill off 2 barbs on defense and promotes to 3/5. Paris worker -> archer. Settler to city site w/war escort. W worker starts irrigating cow. Skippy (vet) attacks barb camp fortified on mountain: win and get 25g. Sci to 100%. E worker finished mine & starts road. Newest worker starts roading towards N cow/wheat.
1700 BC: Barb attacks 3/5 warrior on hill and dies, so the people turn my cave into a palace with a stonework facade.
Found Rheims set to granary. Still #2 in land area.
1675 BC: Orleans archer -> warrior, and I think the settler pump is primed for real. Lyons worker finishes road, moves to new BG. Sci/Lux 90/10 for Orleans.
1650 BC: Rheims worker finishes irrigating cow, starts road. Newest worker finishes road, heads N. Lyons worker starts mine.
1625 BC: Skippy to far north fights off barb attack. Paris archer -> archer. Orleans warrior -> settler. Rheims' mp pops hut nearby: barbs, but I have an archer nearby for backup. Newest worker starts road.
1600 BC: Skippy defends and wins again far N. Reg archer attacks barb and wins. Vet warrior attacks fortified barb and wins at 2/4. Sci/Lux to 30% for Orleans.
1575 BC: Barb attacks my 2/4 warrior across river, I win and promote 2/5. Elite warrior attacks fortified barb on hill: wins unhurt. N and Lyons workers start roads.
1550 BC: Paris archer -> worker. Orleans settler -> warrior. Sci/Lux to 70/20.
1525 BC: Paris 2nd culture expansion. Sci to 60%.
1500 BC: Writing -> CoL. Paris worker -> granary. Orleans warrior -> settler. Newest worker will work on roading improved tiles around Paris and Orleans. Sci/Lux to 80/20, MM Lyons for extra gold for happiness.
1475 BC: Um, scouting?
1450 BC: Found Tours, production to granary. Sci/Lux 70/30 for Orleans.
1425 BC: Tours worker starts irrigating wheat. Disband a reg warrior in Lyons. Elite warrior busts hut to NE: only 2 barbs? Sci/Lux 60/30...almost broke.
1400 BC: Lyons granary -> settler. Warrior busts hut SE: barbs. Elite warrior attacks fortified barb: wins redlined. Sci/Lux 40/30...almost broke.
1375 BC: Orleans settler -> warrior. Skippy busts a hut and gets a map...ooh, two unfogged tiles!
Attack a barb and die SE. Sci/Lux to 70/10.
1350 BC: A Greek warrior appears. Alexander has 7 cities and 85g. He's up BW & Wheel, I'm up Masonry and Writing.
Trade Masonry, Writing, 4g and 1gpt for BW & Wheel. He has Iron Working, too. Sci/Lux to 60/10.
There are no horses visible in the explored world. Yowsa...that's a big space for no horses.
1325 BC: Orleans warrior -> settler.
1300 BC: Sci/lux 60/30.
1275 BC: Lyons settler -> settler. Sci/lux 60/20.
Screenshots
The empire (800x600, 128k)
Most of the known world (800x600, 105k)