Term 3 Expatriate Governor

TimBentley

Deity
Joined
Apr 26, 2004
Messages
2,898
Location
Troy, MI
Here is Berlin in 360 AD:
DG7_Berlin_AD460.JPG

It has 36% corruption. It has a 0% flip chance and requires a garrison of 2.

Here are some screenshots of potential future cities:

French:
DG7_ParisArea1.JPG


Roman:
DG7_RomeArea1.JPG


Persian:
DG7_PersepolisArea1.JPG


And here's Persepolis in 70 BC:
DG7_PersepolisEmbassy.JPG


Here is Kyoto in 360 AD:
Kyoto_360_AD.jpg
 
If someone else expresses interest in being the deputy, then I suggest you give it to them. Otherwise, I'll be happy to accept the deputyship. Although I had no luck in finding one for me during the first two terms...
 
Screenshots of Persepolis and Berlin are up; I haven't updated the other screenshots. We should capture Berlin in the upcoming turnchat, but it will probably be composed solely of taxmen until the end of the war at the earliest (it's probably pop-rushed 4 citizens). :(
 
Governor TimBentley,

Congratulations are in order for your new Duties as Expatriate Governor! I, with the blessing of the citizens of Priapos, wish you luck. Also, I wish to pose the question of whether or not you plan on renaming Berlin to something more to our Fanatikosian culture?

May Berlin* become strong as our Sixth city!
 
Governor TimBentley,

You may wish to consider requesting the rush of some culture in Berlin. This will help expand our borders and make it more difficult to attack. It will also reinforce the city as Fanatik an make it less likely to revert to German control as it comes under increasing pressure from the new German capitol.
 
:) Nice to have a city to govern. I'll take screenshots, etc. after dinner.

Edit: screenshots taken, discussion opened, instructions posted. Here are the instructions:

Rebuff any rebellious cities that wish to join us.

Berlin:
Build queue:
worker->courthouse

Micromanagement:
turn 0: leave citizen on wheat
turn 4: put new citizen to work on bonus grassland
turn 6: worker should be finished; citizen should work wheat
turn 10: put new citizen to work on bonus grassland that worker isn't mining
turn 14: put new citizen to work on bonus grassland

Worker actions:
turn 6: mine either bonus grassland
turn 12: mine horse

If micromanagement does not work as planned or worker cannot work where allocated, the DP can alter as needed.
 
dominus romae is appointed as deputy. I suppose you could focus your efforts on cities we may wish to capture, although certainly any comments on the build queue and micromanagement are encouraged (although that is open to any other citizen, of course).
 
Governor TimBently

Have you considered rushing a Library? Rushing a Library even with only 1 shield stored would only cost 156 gold and expand our territory to get first claim over the land to the SE and SW, both of which will be regions contested with German cities. It will also give Berlin access to a mined hill to help the city's production.
 
I didn't bother to take new screenshots of potential future cities, since I'm not even sure we learned anything new. Here's the posted instructions:

Don't accept flips.

Berlin:
Build queue:
library->courthouse
Rush the library on turn 0

Micromanagement:
turn 0: leave citizen on wheat
turn 1: put new citizen on bonus grassland not being mined
turn 4: put citizens on wheat and not-mined bonus grassland
turn 5: put new citizen on mined bonus grassland
turn 9: put new citizen on mined hill
turn 14: put new citizen on horse

Worker actions:
turn 0: wake slave and have it mine horse
turn 4: native moves to forest 2SE of city
turn 5: native chops forest
turn 9: native mines
turn 12: slave moves to SSW hill
turn 13: slave mines
turn 15: native roads

If micromanagement does not work as planned or worker cannot work where allocated, the DP can alter as needed.

I may note that rushing the library should get the irrigated grassland from Frankfurt on turn 5 or 6.
 
I checked this time, and only the Berlin screenshot needed to be changed. Apparently Cologne rushed a library and temple, so that alters the plan slightly, as well as discovering that Berlin still has memory of one pop rush. Here are the tentative instructions (depending on response from the presidential office instructions could be added for the produced worker (for now it assumes it goes elsewhere)):

Don't accept flips.

Berlin:
Build queue:
temple->worker->courthouse

Micromanagement:
turn 2: new citizen should work mined hill
switch irrigated BG to 2NW forest
turn 6: switch forest to irrigated BG
turn 9: worker should be produced; citizens should work wheat, both BGs, mined hill
turn 14: new citizen should work horse

Worker actions:
turn 2: native worker mines
turn 5: slave mines tobacco
turn 8: native roads
turn 11: native mines tobacco
turn 13: slave and native move to SSW hill if possible; otherwise, both move to 2NW forest
turn 14: slave and native mine if on hill, road if on forest

If micromanagement does not work as planned or worker cannot work where allocated, the DP can alter as needed.

Here are worker actions if Berlin does keep the produced worker:
turn 9: worker2 mines tobacco
turn 11: worker1 mines tobacco
slave, worker2 move to SSW hill if possible; otherwise, both move to 2NW forest
turn 12: slave, worker2 mine if on hill, road if on forest
worker1 moves to SSW hill possible; otherwise, road riverside grassland (not the irrigated one)
turn 13: worker1 mines if on hill
 
Governor,

As a reminder, since a Moderator has not updated the title, there is a game session scheduled for this Friday (October 21st) at 1900 GMT, or 2 pm Central time.

-- Ravensfire, President of Fanatikos
 
Berlin and Kyoto's screenshots are up. Here are the tentative instructions:

Don't accept flips.

Berlin:
Build queue:
courthouse->market

Micromanagement:
turn 0: switch unroaded BG to irrigated BG
turn 3: switch hill to 2SE BG
turn 4: new citizen should work horse (ie switch hill to horse)
turn 8: new citizen should work hill
turn 13: new citizen should work tobacco if specialist is not needed

If the 5th citizen causes too much unhappiness and the lux slider is at 0%:
turn 8: new citizen (ie hill) should be scientist
turn 10: rush knight, switch back to courthouse

Worker actions:
turn 2: native worker1 mines tobacco
turn 3: native worker2 finishes irrigation, moves to NE forest
turn 4: worker1, slave move to 2NW forest; worker2 chops
turn 5: slave, worker1 road
turn 8: worker2 roads
turn 9: slave, worker1 mine NNE grassland
turn 11: worker2 mines 2NE grassland

If micromanagement does not work as planned or worker cannot work where allocated, the DP can alter as needed.
 
The term is complete; I now pass the office off to TimBentley. May you make Berlin and any new cities better.

(I didn't feel like double posting.) Thanks Tim. I doubt I can do a better job than you did, although I hope to do as well. Here's the thread for term 4, although I don't know why anyone would use the link here instead of going there straight from the government subforum.
 
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