Term 3 - The Augean Stables

Furiey

No Longer Just Lurking
Joined
Nov 18, 2003
Messages
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Location
Bedfordshire UK
Wecome to The Augean Stables, the third city of Fanatikos!

And yes we do have stables in the middle of the city, so bring your own shovel and take home something for the roses!

We've done it!

DG7_AD0560_KT.jpg


Our first Crusader will be fully trained in 3 turns.

Current Queue: Cathedral > Knight
 
As of 150BC we are size 6 and working 2 uniproved tiles - we need workers!
We are on a river so do not need an Aqueduct to grow.

The people also want to build the Knights Templar, although we need to learn about Chivalry for that.

This term will therefore be about getting The Augean Stables ready to build, then building the Knights Templar.

So how do we get ready to build the Knights Templar?

We need more shields and that means tile improvements and a bigger population. A bigger population will also help Fanatikos as a whole as we get increased unit support at size 7.

To support a bigger population we need more happiness, so we need a Temple and later a Cathedral.

We also need to pay for all this and contribute to Fanatikos and that means a Market.

Plus being one of only 2 town with a Barracks we need to produce some troops.

Immediate plans to do this:

Change Trebuchet to Temple (you don't need a Barracks to build Trebuchets) then build a Horseman. By this time we will be at size 7.

Irrigate and road the Sugar on the plains (I would request some Workers but there is no Presidential Thread yet)

Mine and Road the Gold hills.

Following this there would be a Market which would also help with happiness if we get more luxuries. More land tile improvements would also be required to the grassland, another hill and a forest chop to speed the Market. We may or may not depending on how we gain techs need to build a Cathedral before we start pre-building for the Knights Templar.

Sorry about the briefness of this - real life problems.
 
Build queue

Change to Temple (9) -> Horseman (5) -> Market

Worker Actions

request 1 preferrably 2 Workers for urgent tile improvements. I have assumed in my plans that they will become available on turn 3 when they have finished roading and mining the hill by Olympus (now they're there they might as well finish).

1st Worker:
Irrigate the Sugar 2NW of the city (4 turns)
road the Sugar 2NW of the city (3 turns)
join second Worker on the hill and continue mining (5 turns)

2nd Worker
road the gold hill 2SE or the city (6 turns)
mine the gold hill 2SE of the city (8 turns) this Worker should be joined by the first Worker a few turns after it starts mining.

City Tile Micromanagement

The above tasks are not likely to be complete by the end of the session, therefore no adjustments should be necessary. If the mining is completed, move the citizen from the forest to the newly mined gold hill.

With the above plans the city will be size 7 on turn 15. The next citizen will need to go on the forest

In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder.

NB: All directions are using the following compass:
compass_small.jpg
 
Regarding your worker requests, I would speak with Governor DaveShack of Styx.

Your governor to the southwest has plans to gut out his farms in preference to mines, and has no intention of building a Granary that would allow a two-turn worker cycle.

Plus, the city of Olympus could reach Size 10-12 right now if we were smart, so workers should really be joined there first.
 
As Augean Stables desperately needs improvements and no workers have yet been allocated from elsewhere, I have devised a plan to produce a Worker to start improvements immediately. This Worker can then be joined back to the city to boost growth when the city is over pop 7. The plan

Build queue

Change to Worker (1) -> Horseman (6) -> Temple (6 with part rush) -> Market (12)
Please rename the worker built on turn 1 to Worker: Augean Stables

Worker Actions

Worker: Augean Stables
turn 1: goto Sugar 2NW of city (1 turn)
turn 2: irrigate Sugar (4 turns)
turn 6: road Sugar (3 turns)
turn 9: goto gold hill (2 turns)
turn 11: mine gold hill (12 turns or 6 with another Worker)

2nd Worker (assumed to become available on turn 3 when it has finished roading and mining the hill by Olympus)
turn 3: goto gold hill (2 turns)
turn 5: road the gold hill 2SE or the city (6 turns)
turn 11: mine the gold hill 2SE of the city (6 turns with other Worker)

City Tile Micromanagement

turn 0: leave as is
turn 1-5: the city will drop to size 5, citizens to work 2 mined grassland, an irrigated plains, the sugar and the unimproved grassland to give +2 fpt and 5spt
turn 6-8: the sugar should be irrigated so the city will now be at +3fpt.
turn 9: the city should grow to size 6 again - the new citizen should go on a forest, if not put it there.
when the gold hill is mined, move a citizen from the forest to the hill.

Rushes
turn 8: Part rush the Temple by rushing a sword then switching back to the Temple. There should be 5 shields in stored, rushing 25 shields to 30 shields for a cost of 100 gold, switching back to the Temple will then give 5 turns at 6spt to complete it.

With the above plans the city will be size 7 on turn 17, only 2 turns later than the earlier plans and with a citizen to join back speeding growth.
 
I have posted the instructions for the coming chat. As there is still no indication of whether any Workers will become available I have continued with the plan of producing one from the city, and have given instruction for 1 or 2 assigned Workers. I have also received no indication as to whether our Worker will be able to rejoin the city after working hard to improve our lands.
 
Governor Furiey,

I am provisionally allocating 2 workers to Augean Stables for the upcoming turn chat. They should complete their current task in 1 turn, and will then be available to you.

My apologies for the delay.

-- Ravensfire, President of Fanatikos
 
The Workers have done wonders - our Sugar is irrigated so we are growing and work has started on the gold hill. Another Worker has commenced taking irrigation to the unimproved grassland. Watch the city grow now!

We produced a Horseman one turn later than planned, but we now have started a Temple, due in 9 turns if we build it the slow way.

Unless the lux slider is raised we will have happiness problems if we grow, infact our choice of tiles is already limited by our need for happiness. We have shields in the box and are ready to part rush the Temple to 30 shields (costing 96 gold) which will allow us to continue to grow. We need to get ready to start the Knights Templar soon, so the Market and possible the Cathedral will need building quickly, so unless another Horseman is needed now, getting on with the Market straight after the Temple may be preferrable.

First posts in the thread are now updated with the 30 AD information.
 
Governor Ginger_Ale,

I would like your thoughts on the benefit of merging 1 or 2 workers into your city during the upcoming game session. What would the impact on production be? What would the impact on happiness, under a 20% and 30% entertainment rate?

Also, plan on having at least 1 and perhaps 2 workers assigned to improvements. I want to make sure that when Augean Stables starts on the Knights Templar that the city is well-prepared!

Thanks!
-- Ravensfire, President of Fanatikos
 
President Ravensfire,

I welcome the news that you are considering allocating Workers to The Augean Stables, both for joining and improving the land. The Augean Stables is currently shield poor, and although it has 3 hills and 2 mountains in its influence these are all currently unmined. When I first took on the role of Governor, I spent a lot of time analysing options to get the city in a state to build the Knights Templar. What quickly became apparent was that improving the land quickly was key to improving the city. For that very reason I produce a Worker from the slowest growing city in Fanatikos to start the improvement process. My intention with this Worker, as I posted in the Presidental Thread, was to join him back to city to replace the lost population when the city growth had slowed after it reached pop 7. This is still the case. It will take time and Workers to improve the 3 hills, one mountain and irrigate the 2 grassland tiles that will enable these high shield tiles to be used. Again my analysis shows that just adding population will slow production in the long run. I would therefore wish to keep if possible all 3 Workers (the 1 built here and the 2 assigned) improving the city and delay joining more workers until later. I am currently considering plans that would join a worker back in approximately 25 turns time, leaving 2 Workers to complete the improvements to the Gold mountain.

I am also aware that our defences are low right now so am considering how best to fit a Hoplite or Horseman in after the Market. But if other cities could supply these troops it would allow a prebuild for the Knights Templar to start on turn 17 if started immediately after the Market, or turn 35 if a Cathedral is also built. I apologise for the lack of detail surrounding this, but real life is getting in the way of Civ at the moment and my spreadsheets have got rather messy with all the options.

Just joining Workers would do little to help production, the land needs improving first. The plans I am making at the moment needs all 3 Workers to get the tiles improved as the city needs them even at +2fpt!

Governor Ginger_Ale
 
Governor Ginger_Ale, my how you've changed....

I'm impressed with you attention to detail, as always. Your planning seems sound. I agree that workers would be bette used working than building pop. I do think holding off on the Cathedral is the way to go. Let's get that Wonder started. ;)
 
Excellent!

This is exactly the discussion and planning I want to provoke! Your plan looks good, and will hopefully provoke more talk.

Thanks!
-- Ravensfire, President of Fanatikos
 
We can build the Knights Templar on Turn 47!

After much messing about with workers and labourer placements, here's the best option I found.

The plan involves the use of all 3 Workers currently working to improve The Augean Stables, with 1 being joined back after the improvements are made.

It also assumes that the lux rate is set so that specialists are not needed.

The Knights Templar is started directly after the Market is complete.

An additional short rush of 3 shields (12 gold) will also be needed to build the Market without taking 1 turn longer and wasting a lot of shields.

It does not take into account a Golden Age

Apologies about the large pic.
 
Build queue

Temple (5 with short rush on turn 0) -> Market (12 with short rush on turn 9) -> Prebuild for Knights Templar

Please note the short rushes!

Worker Actions

Worker 1 (Currently SE of City)
turn 1: goto gold hill and mine (6 turns)
turn 7: go N to the grassland Forest E of the city and chop
turn 9: irrigate
turn 11: move SE to hill ESE of the city (next to the gold hill) and road
turn 14: mine (6 turns)

2nd Worker currently mining gold hill
turn 1: leave mining
turn 7: go N to the grassland Forest E of the city and chop
turn 9: irrigate
turn 11: move SE to hill ESE of the city (next to the gold hill) and road
turn 14: mine (6 turns)

3rd Worker (currently roading the plains W of the city)
goto the Plains W of the city
irrigate (4 turns)
road (6 turns)
move S to the plains 2SW
irrigate (4 turns)
road (6 turns)

In case of war, the DP may interrupt the Workers and get them to safety if it is necessary to do so.

City Tile Micromanagement

turn 0: leave as they are
turn 7: when the gold hill is mined, move the citizen on the forest to the gold hill
turn 10: the city should grow to size 7 and the new citizen should have been put on the forest. Move the new citizen to an irrigated plains.

In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. In the event that the MM does not work as planned the DP may use their best to complete the builds as quickly and efficiently as possible while maintaining +2fpt

Rushes
turn 0: Short rush the Temple by rushing a Sword (or something else worth 30 shields) then switching back to the Temple. There are 6 shields stored, rushing 24 shields to 30 shields for a cost of 96 gold, switching back to the Temple will then give 5 turns at 6spt to complete it.
turn 9: Short rush the Market by rushing a Hoplite (or anything worth 20 shields) then switching back to the Market. There should be 17 shields stored after the forest chop, leaving a rush of only 3 shields costing 12 gold.

Worker Joins
None.

NB: All directions are using the following compass:
compass_small.jpg
 
Thanks, Ravensfire!

Furiey said:
Hi Cyc!
My disguise was convincing then?
Hi, Furiey! :)
Not convincing at all. I saw through it immediately.

Furiey did a twirl to show off her outfit, the bits of straw from the stables flying from her hair did not add to the image.
The twirl was perfect, your outfit is delightful, and the bit of straw compliments the color of your hair while adding yet another train of thought to the thrill of seeing you again...
 
My thoughts as well Cyc, you have brought a ray of sunshine into an otherwise dark time. I did wonder about the outfit, after all I'm not exactly the right shape to disguise myself as a teenage boy!

Meanwhile, back at the ranch (or stables as the case may be) the instructions for the coming session have now been posted here.
 
First posts have been updated for 150 AD.

We now have a Temple and are people are slightly happier than they were. A Market will help a little more as we now have 3 luxuries. Our gold hill will be mined next turn, but we still have 2 more hills and a mountain to mine before we are at peak production for the Knights Templar.
 
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