DaveShack said:
If we could get to 15spt and +5fpt, we can do a sword/horse and a worker every 3 turns, at less wastage then we have now.
Governor DaveShack, I understand your concerns about being just a worker factory. The potential of Styx is, as you've seen, to be much, much more.
Styx has, however, the most fertile lands in all of Fanatikos. The farms produce more grain, fruit and meat than nearly any other two cities combined. It would be foolish not to take some advantage of that. Perhaps we can come to an arrangement to the benefit of everyone - both Styx and Fanatikos.
Have Styx switch to a Granary, and immediately request a cash rush, that I will make a priority. Alternate your builds with a worker and a city improvement. In the next game session, request a cash rush of the improvement currently being produced, and it will also be a priority. The worker produced first by Styx will be tasked to Styx for the current game session, and for the next as well.
My plan is to merge 3 worker with Olympus, and drastically increase the production of that city. I will then allocate 1 worker each to Styx, Augean Stables and Priapos. This allocation will remain for at least the next two game sessions. The remaining worker will float around for a bit, in hopes that the barbarian threat in the South East will be eliminated or move towards another civilization.
Styx will be able to use it's fertile lands to drive the growth of all Fanatikos. In return, transient laborers will be enticed through cash pay to speed production in Styx. The goal you've stated, of being able to alternate improvement/unit and a worker is an admirable one. I think this can be achieved quickly through the plan above, while still helping all of Fanatikos to grow quickly.
Please, let me know what you think about this plan.
Thanks!
-- Ravensfire, President of Fanatikos