Cheats?!?!?!?!

civzrobot

Chieftain
Joined
Oct 3, 2005
Messages
32
Location
U.S.A.
Hello all,

Where can I find cheats for Civ1 and/or CTP1? :confused:
I can't find anything with Google. :mad:

Thanks! :king:
 
all usual cheats within the game here:
http://civfanatics.com/civ1/cheats/

don't use
Hack the Save File
Civilization Saved Game Editor ...by clicking...

listed there... (not handy)

use these
fantastic programs to cheat and create civ dos scenarios (civ for DOS)
instead --->

1. cheat the *.SVE file - CiV$ (2004 [or older?] | 2005 for winXP)
http://forums.civfanatics.com/showthread.php?t=112297

2. (very good old)
Civilization 1 editor with windows-GUI - CivEd version 1.4 (1993)
to cheat other (and same) things within civDOS ( civ dos )
http://forums.civfanatics.com/showpost.php?p=2329391&postcount=24

3. cheat the *.MAP / units / cities - TERRAFORM EDiTOR (2005)
http://forums.civfanatics.com/showthread.php?t=126921 ...requires KEY by it's author and CFF-membership
.
.

you may also try
http://forums.civfanatics.com/search.php

keywords:
civdos cheats
or
civ dos cheats
or
winciv cheats
or
civ4win cheats
or
civilization dos cheats
or
civilization for windows cheats

...
just take the results from
CIVILIZATION I > Civ1 - General Discussions...
 
another one
http://www.lilback.com/civilization/mp/civ.html

it works on an Amiga, I don't know, if it works on PC):

You give your ships an infinite range, if you have two ships and one land-unit. The reason is because if you give the sentry-command to a ship and then move a land-unit onto it, the ship will be activated again and gets one movementpoint less than the original range.

Example:
You have 2 Frigates (4 MPs with Magellan) and any one land-unit on one of them. Move your first ship 3 steps and press "s", then move your second ship (the one with the land-unit) with max. 3 steps to a square next to your first ship. Press "u" to unload the 2nd ship. The land-unit will be activated (even though it has been moved onto this ship in the same term). Move the land-unit onto the 1st ship. This ship is activated and gets back 3 MPs. Give "s" to ship #2 and activate it again by unloading ship #1. Now both ships can be moved 2 more steps (you must keep your last MP to be able to give "s" to the ship). Repeat this procedure until you reach your final destination.

You can also use a similar trick for Carriers, but you cannot land and restart a plane in the same term. But with 15 planes (one place on the Carrier must remain vacant, of course) you can even go a nice distance.
 
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