it works on an Amiga, I don't know, if it works on PC):
You give your ships an infinite range, if you have two ships and one land-unit. The reason is because if you give the sentry-command to a ship and then move a land-unit onto it, the ship will be activated again and gets one movementpoint less than the original range.
Example:
You have 2 Frigates (4 MPs with Magellan) and any one land-unit on one of them. Move your first ship 3 steps and press "s", then move your second ship (the one with the land-unit) with max. 3 steps to a square next to your first ship. Press "u" to unload the 2nd ship. The land-unit will be activated (even though it has been moved onto this ship in the same term). Move the land-unit onto the 1st ship. This ship is activated and gets back 3 MPs. Give "s" to ship #2 and activate it again by unloading ship #1. Now both ships can be moved 2 more steps (you must keep your last MP to be able to give "s" to the ship). Repeat this procedure until you reach your final destination.
You can also use a similar trick for Carriers, but you cannot land and restart a plane in the same term. But with 15 planes (one place on the Carrier must remain vacant, of course) you can even go a nice distance.
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