Concona
Son of Etheliar
ConcNES: Road to History
This is a NES without a history, I like history very much but sometimes grow tired of all the discussions about what happened and what is just fake.
When you join this NES you pick a nation and the turns decide what the history will be, there are no wars going on in the beginning of this game, there is only you.
So you may decide whether you will invade Iraq or just leave it alone, or you decide to say ok, I as America like to see China under our control .it is your party.
Economy: I divided the economy in a number of 1 to 100, you could say it this way:
- Shattered <1
- Barely functioning 1-5
- Mostly Functioning 5-10
- Functioning 10-15
- Severe Depression 15-20
- Depression 20-25
- Recession 25-30
- Failing 30-35
- Stable 35-40
- Normal 40-50
- Above Normal 50-60
- Growing 60-70
- Strong 70-80
- Very Strong 80-90
- Prosperous 90-100
But I will use the numbers mostly.
Industry: To keep the game fair and interesting I will look at the current situation of that country to make up what the industry number is. I will divide it from 1 to 10.
Trade, there is a possibility of trading, this will cost you 3 eco/points for both country´s (see this as an investment) and will return you if it all goes up to plan 2 ecopoints (except when they are diamonds from a warterritory, like in the real life they are worth nothing, but I will decide that)
Mobilization: When in war you could mobilize your country, this will give you automatically 25% more divisions, but will drop your economy also down with 30% so when you have got an economy of 50 then there are 15 points lost, so you will have only 35 points (so then you have got a stable or failing economy) (yes war comes with a high prize)
Stability
Does just as it sounds, determines how stable your nation is. The higher the level, the better. If you do anything drastic to your nation, that will affect Stability, negatively. Stability can be increased, through projects, or Government change. The number in brackets determines the eco needed to be invested to get to the next level. Stories really help with increasing stability. The concept of stability also includes other things like moral, government approval rating, culture and stability itself.
Number in brackets show how many eco points are required to get that level from the previous level.
Stability types:
1. Revolutionary
2. Dangerous (3)
3. Unstable (2)
4. Normal (2)
5. Above Normal (2)
6. High (3)
7. Amazing Stability (4)
Projects/Technologies: To boost economy you may start projects, or to get UUs you may invest in technologies. I will decide how much there goes of your economy points to invest in a new technology or project.
Culture
None-Divided (3) -Untrusting (1) -Average (2) -Strongly Cultured (2) -Devoted (2) -Patriotic (3)-Hyperpatriotic (3) -Jingoist (4) -Uberpatriot (5)
Confidence
Lynching-Hateful (3) -Resentful (1) -Barely Tolerating (2)-Tolerating (2)-Respecting (2)-Admiring (3) -Loving (4) -Nation Personified (5)
Education
None-Dumb (3) -Illiterate (1) -Tolerable (2)-Literate-Educated (2) -Well Educated (2) -Perfect (3) -Academic (4) -Enlightenment (5)
None - Mob (3) - Survivors (3) - Green (3) - Inexperienced (2) - Tolerable (2) -Trained (4) - Veterans (4)- Professional (5) -Elite (6)
The next option I didnt mention in the preview, so we will vote for it. My idea is to make an International World bank. This bank has from the beginning on a deposit of 30 ecopoints that can be divided to other nations, in this bank all members do not have a veto right, only majority counts. (This bank is situated in Brussel, Belgium)
Army: of C is Cruisers/
F is Frigates/
D is Destroyers
The rest is in soldiers and tanks...hopefully a bit based on facts otherwise please say so....
Do not post untill I say so.....still busy with the stats....
