Jürgen Hubert
Chieftain
- Joined
- Apr 23, 2005
- Messages
- 85
In this thread we can daydream about all the scenarios we'd love to create, if only we had the time and talent to do it... 
Here are mine:
1) Urbis - A World of Cities: This is a fantasy world I have been developing for the Dungeons & Dragons RPG. Basically, it's an intellectual exercise in what would happen if the stereotpyical fantasy races and civilizations of D&D would ever develop to a technological level equivalent to the Victorian Age. And thus, I think it would be a perfect scenario for Civ IV, since the idea of "technological progress" is very well established in this world...
2) Caliph: This one is a bit harder to describe. It is based on the world of a Role-Playing Game company called Steve Jackson Games whose books I frequently buy. Among many others, they have published several books about "Alternate Earths" - worlds that start out just like our own Earth, but where history diverges at some point, creating a radically different timeline - a concept most people on this board are probably rather familiar with.
The Alternate Earth called "Caliph" is described in GURPS Alternate Earth 2. Basically, it diverges in the 9th century or so with the invention of moveable type in Arabia, leading to a much earlier industrial revolution and the dominance of Islam over most of the world - and in our 17th century, that civilization is busy building stargates to other star systems.
But recently, something unthinkable happened: A regime of radical secularists took power in a part of North America, allied with the regime in India, and used new tactics and new technologies to conquer a sizeable faction of the planet. Since the world hasn't seen a major war for more than four centuries, the rest of the world was slow to react, but now the remaining countries (mostly Islamic, though the remaining Christian nations in Europe have allied with them because they resent the loss of their North American colonies) are building up their armed forces and are gearing for war, while the stellar colonies have declared themselves neutral and are trying to prevent the war from going nuclear.
This would be a scenario on relatively short time scales, with months or even weeks representing single turns. Tech advances would represent new applications of existing technologies instead of radical new breakthroughs (since their military science is rather underdeveloped). And both sides would have locked alliances with different objectives.
3) A "mad scientist" mod - similar to our own world, but where mad scientists were real and able to create lots of "weird tech" in addition to normal units. From the flying harness of Daedalus to the inventions of Leonardo da Vinci to Frankenstein and Tesla - they are all real, and they all can provide bonuses to the Civilization that has them.
Your ideas?

Here are mine:
1) Urbis - A World of Cities: This is a fantasy world I have been developing for the Dungeons & Dragons RPG. Basically, it's an intellectual exercise in what would happen if the stereotpyical fantasy races and civilizations of D&D would ever develop to a technological level equivalent to the Victorian Age. And thus, I think it would be a perfect scenario for Civ IV, since the idea of "technological progress" is very well established in this world...
2) Caliph: This one is a bit harder to describe. It is based on the world of a Role-Playing Game company called Steve Jackson Games whose books I frequently buy. Among many others, they have published several books about "Alternate Earths" - worlds that start out just like our own Earth, but where history diverges at some point, creating a radically different timeline - a concept most people on this board are probably rather familiar with.

The Alternate Earth called "Caliph" is described in GURPS Alternate Earth 2. Basically, it diverges in the 9th century or so with the invention of moveable type in Arabia, leading to a much earlier industrial revolution and the dominance of Islam over most of the world - and in our 17th century, that civilization is busy building stargates to other star systems.
But recently, something unthinkable happened: A regime of radical secularists took power in a part of North America, allied with the regime in India, and used new tactics and new technologies to conquer a sizeable faction of the planet. Since the world hasn't seen a major war for more than four centuries, the rest of the world was slow to react, but now the remaining countries (mostly Islamic, though the remaining Christian nations in Europe have allied with them because they resent the loss of their North American colonies) are building up their armed forces and are gearing for war, while the stellar colonies have declared themselves neutral and are trying to prevent the war from going nuclear.
This would be a scenario on relatively short time scales, with months or even weeks representing single turns. Tech advances would represent new applications of existing technologies instead of radical new breakthroughs (since their military science is rather underdeveloped). And both sides would have locked alliances with different objectives.
3) A "mad scientist" mod - similar to our own world, but where mad scientists were real and able to create lots of "weird tech" in addition to normal units. From the flying harness of Daedalus to the inventions of Leonardo da Vinci to Frankenstein and Tesla - they are all real, and they all can provide bonuses to the Civilization that has them.
Your ideas?