Top three variant scenarios you'd love to create...

Jürgen Hubert

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In this thread we can daydream about all the scenarios we'd love to create, if only we had the time and talent to do it... ;)

Here are mine:

1) Urbis - A World of Cities: This is a fantasy world I have been developing for the Dungeons & Dragons RPG. Basically, it's an intellectual exercise in what would happen if the stereotpyical fantasy races and civilizations of D&D would ever develop to a technological level equivalent to the Victorian Age. And thus, I think it would be a perfect scenario for Civ IV, since the idea of "technological progress" is very well established in this world...

2) Caliph: This one is a bit harder to describe. It is based on the world of a Role-Playing Game company called Steve Jackson Games whose books I frequently buy. Among many others, they have published several books about "Alternate Earths" - worlds that start out just like our own Earth, but where history diverges at some point, creating a radically different timeline - a concept most people on this board are probably rather familiar with. ;)

The Alternate Earth called "Caliph" is described in GURPS Alternate Earth 2. Basically, it diverges in the 9th century or so with the invention of moveable type in Arabia, leading to a much earlier industrial revolution and the dominance of Islam over most of the world - and in our 17th century, that civilization is busy building stargates to other star systems.

But recently, something unthinkable happened: A regime of radical secularists took power in a part of North America, allied with the regime in India, and used new tactics and new technologies to conquer a sizeable faction of the planet. Since the world hasn't seen a major war for more than four centuries, the rest of the world was slow to react, but now the remaining countries (mostly Islamic, though the remaining Christian nations in Europe have allied with them because they resent the loss of their North American colonies) are building up their armed forces and are gearing for war, while the stellar colonies have declared themselves neutral and are trying to prevent the war from going nuclear.

This would be a scenario on relatively short time scales, with months or even weeks representing single turns. Tech advances would represent new applications of existing technologies instead of radical new breakthroughs (since their military science is rather underdeveloped). And both sides would have locked alliances with different objectives.

3) A "mad scientist" mod - similar to our own world, but where mad scientists were real and able to create lots of "weird tech" in addition to normal units. From the flying harness of Daedalus to the inventions of Leonardo da Vinci to Frankenstein and Tesla - they are all real, and they all can provide bonuses to the Civilization that has them.


Your ideas?
 
Just had a very enjoyable half hour or so reading about your Urbis website Jergen - it would make an absolutely fantastic MMORPG!

Very cool, good luck with where ever you take it :goodjob:
 
Not that it hasn't been done before, but I'm planning on a World War III scenario. In Civ3, my personal mod added a dozen or so techs to the top end of the tree, and I was making a WW3 scenario using these. My original had 16 factions in 4 fixed alliances of 4, each consisting of one superpower (USA, EU, Eurasia (Russia), and China), one medium-sized power, and a couple minor speedbumps. It worked pretty well, all things considered.

But in Civ4, small civs are viable again, and allies can defend each others' cities, so I no longer need to clump quite so many minor powers into artificial factions. And since I'm planning on adding ~40 new techs to the future era, I can go much further with this. As soon as someone makes a good Earth map, that is, since it seems that the included "Terra" option isn't actually an Earth map (just a randomization scheme with similar results).
 
teccuk said:
Just had a very enjoyable half hour or so reading about your Urbis website Jergen - it would make an absolutely fantastic MMORPG!

Well, a long time ago I tried to create a Neverwinter Nights module, but I gave up when I figured that it would be better to spend my time expanding the setting instead...

I can only wish that I could create a MMORPG from it. Unfortunately, I don't have a couple of millions of dollars left over for such a project... ;)

Very cool, good luck with where ever you take it :goodjob:

Thanks. Hopefully I will get it published as a PDF product, but that's still some time away - my real, money-earning job takes precedence at the moment.
 
All I can think of would be a Pirates! world that looked like the Pirates! game, with Pirate units of course.
 
Well the 3 scenarios that I'd like to and probably will create are:

1.My Huge WWII European Theatre (hopefully now that we can have even bigger maps I can include the East coast of America on too).

2.Cold war scenario/mod. This is too start immediatly after WWII and will be world wide. There will not be forced war or anything; simply pick a side and replay history (note I'll have to mod in tactical nukes and the air delivery system for this).

3.The World in 1900 - play from the start of the century through to present day. Hope to find a way to make at least one world war occur (obviously you cannot have 2 of them if 1 of the sides got a decisive victory in the 1st one).
 
Phoenix said:
Well the 3 scenarios that I'd like to and probably will create are:

1.My Huge WWII European Theatre (hopefully now that we can have even bigger maps I can include the East coast of America on too).

2.Cold war scenario/mod. This is too start immediatly after WWII and will be world wide. There will not be forced war or anything; simply pick a side and replay history (note I'll have to mod in tactical nukes and the air delivery system for this).

3.The World in 1900 - play from the start of the century through to present day. Hope to find a way to make at least one world war occur (obviously you cannot have 2 of them if 1 of the sides got a decisive victory in the 1st one).

Phoenix,

Very good to see that you have returned and that you plan to
make scenarios for CIV IV.

I and Sarevok also plan to make a WWII European Theatre scenario.
Guess that team-work will be even more important for CIV IV than
it was with regard to CIV III. Thus someone that can write code
should be of crucial value in a team.

Rocoteh
 
Phoenix said:
Well the 3 scenarios that I'd like to and probably will create are:

1.My Huge WWII European Theatre (hopefully now that we can have even bigger maps I can include the East coast of America on too).

I was under the impression the maps were, in fact, going to be smaller than the Civ3 maps...


As for me:

1. Civil War scenario based on my novel

2. Crusades scenario (now that we have those nifty new religion features) as well as a cool camel unit.

3. Medieval Southeast Asia scenario
 
1. 1776. A world map from 1776 and then try to do the rise of the US. throw in a Civil war event as well as revolutions in south america etc.

2. Alexader but beyond. a map that includes china to try and see if you can match or exceed alexander te Great (and face Sun Tzu and the warring states?)

3. I'd love to see a global WW2 or an age of discovery one but I'm sure people are doing those.
 
1. I have an alternative history scenario splitting in 1940 (though taking place in the future) that I always try to think of ways of modding into every game I get.

2.Alien Invasion (UFO for UU)

3.Zombie Outbreak! People killed by zombie barbs turn into zombie units
 
The world of Myth: The Fallen Lords. Of course I'm not going to actually do it because it would require a ton of unit creation, but it would make an awesome mod. Practically any era in the series would work - from the end of the Wind Age to the beginning of the Sword Age and the fall of the Cath Bruig empire.

A cookie to anyone who understands what I just wrote. :lol:
 
-1974 Arab-Israeli war. Tiny Israel faces the might of the Arab world. Superior numbers and armour on the Arabs' side, against Israeli units (promoted status from the start). Trying to survive (as Israel) the first onslaught by the Arabs, unable to hold the Bar Lev line against the numerous Arabs. Waiting for the reserves to arrive.

-WWII, the European theatre + North Africa. A totally detailed map starting on the eve of Hitler's march into Poland. Britain and it's expeditionary forces on the mainland, France's maginot line, German Panzer divisions and the might of the Luftwaffe. But Russia won't remain neutral forever. I'd love to command the Nazi blockade of Britain and planning the the invasion of Britain (after I crushed France and the low countries of course :lol: ).
 
Two ideas I'd like to see be developed.

1) English Civil War - 1630's to 1660's. Looked into this as a potential Civ3 mod. Still have the notes somewhere.

2) World of 1984 - Lead Oceania, as Big Brother, to world conquest and put the boot into your own citizens at the same time. One for the warmogers.
 
Rocoteh said:
Phoenix,

Very good to see that you have returned and that you plan to
make scenarios for CIV IV.

I and Sarevok also plan to make a WWII European Theatre scenario.
Guess that team-work will be even more important for CIV IV than
it was with regard to CIV III. Thus someone that can write code
should be of crucial value in a team.

Rocoteh
Cheers. If our projects are quite similar then perhaps we could join forces and as regard to your words on coding I'm currently doing Computer Science at University and am in fact doing some XML next week (though its also combinded with 2D and 3D graphics - they can't stand to make things easy for us). On top of this I should be able to learn what ever the other language is quite quickly. Let me know what you're scenario is going to be like and weather you want to join forces or just swap notes, etc (I've already got quite a few ideas and I havn't even got the game yet).

Dom Pedro II said:
I was under the impression the maps were, in fact, going to be smaller than the Civ3 maps...

I was too at first but then someone (either a tester or a fireaxian (in fact it might have been both) possibly Trip- someone who isn't just making it up either way) said that the Huge Pangea maps are a lot bigger than the biggest maps in CivIII. I've also seen a dimensions comparison (think it was in the stickey chat Q&A thingy).
 
Phoenix said:
Cheers. If our projects are quite similar then perhaps we could join forces and as regard to your words on coding I'm currently doing Computer Science at University and am in fact doing some XML next week (though its also combinded with 2D and 3D graphics - they can't stand to make things easy for us). On top of this I should be able to learn what ever the other language is quite quickly. Let me know what you're scenario is going to be like and weather you want to join forces or just swap notes, etc (I've already got quite a few ideas and I havn't even got the game yet).

Phoenix,

I think its a very good idea to join forces.

Will confer with Sarevok as soon as possible and then I send you
a PM. This will be a very interesting project!

Rocoteh
 
Phoenix said:
3.The World in 1900 - play from the start of the century through to present day. Hope to find a way to make at least one world war occur (obviously you cannot have 2 of them if 1 of the sides got a decisive victory in the 1st one).

Perhaps you could make a technology that starts world war and another tech (down the road a number of turns) that forces all current wars cease.


My three favorite mods I would like to do:
1. I would convert the RAZzicle Earth Map to cIV
2. I would make a political mod to replace religion
3. Modern American Civil War
 
Dom Pedro II said:
3. Medieval Southeast Asia scenario

I was vaguely thinking about a scenario along those lines too. But I probably wouldn't have time (or CivIV ability, it's taken me this long to work out CivIII) so I'll be watching with interest to see if you come up with one...
 
I always enjoy scenarios in Europe / North Africa on the brink of WWII.

The other thing I really enjoyed (thats really just a mod rather than a scenario) was the "Double Your Pleasure" mod for Civ3:PTW, or "Rise and Rule" mod for Civ3:Conquests. (See civ3.bernskov.com for info on those mods.) I enjoy really long / epic mods; Those mods both added a lot of units / buildings / techs => depth of play.
 
Recreate the Fantastic Worlds expansion for Civ 2. Those were some of the most fun mods I've ever played in my life.
 
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