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Old Oct 29, 2005, 07:00 PM   #1
Hunter
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Hunters Skin Factory

Fresh from the skining proccess to you!
(These are not new units! just new skins)
I intend to keep all my skins in one post, as I intend to re-skin several units over time.

ALWAYS BACK UP YOUR ORIGINAL SKINS!

Marine (this will contain several skins as it is what I am using to learn the art of CIV skining)
Camo type 1

Infantry
Germaninf1
WW1 French Infantry (in post 41) NEW!
Canadian Infantry (or commonwealth infantry) (in post 40) NEW!

Swordsman
Highlander (preview in post 30)
Swordsman re-skin 1 (preview in post 31)

Archer
babylonian Bowman (in post 39) NEW!


Due to a 5 attachment limit units not found in the main post can be found in the listed post number.
Attached Thumbnails
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Name:	Hunters factory floor.jpg
Views:	35839
Size:	151.5 KB
ID:	106665  
Attached Files
File Type: zip Mcamo1.zip (12.1 KB, 6534 views)
File Type: zip Germaninf1.zip (11.1 KB, 8320 views)
File Type: zip Hunters highlander.zip (11.0 KB, 4243 views)
File Type: zip hunters swordsman 1.zip (11.2 KB, 3965 views)
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Last edited by Hunter; Jan 18, 2006 at 10:56 AM.
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Old Oct 30, 2005, 02:30 PM   #2
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German infantry (in first post)
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Old Oct 30, 2005, 03:07 PM   #3
Sword_Of_Geddon
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Looks like you get the prize for being the first to make a new unit for Civ4 Hunter...great job..
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Old Oct 30, 2005, 03:16 PM   #4
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Those look great!

@SoG: vingrjoe made a shark mouth for the gunship, if that counts
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Old Oct 30, 2005, 03:38 PM   #5
Hunter
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Thanks

However until we can add new 3D models there some things that we are just stuck with like the helmet shape for example.
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Old Oct 30, 2005, 07:35 PM   #6
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For now maybe. I know someone who has figured out how to export poser into 3d max...all that is needed are people with 3dmax willing to act as "arbiters" for the poser people.
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Old Oct 30, 2005, 07:43 PM   #7
EdCase
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I have both Poser 6 and 3ds Max 7.5...work related.
There are many options for getting Poser animations into Max...but I find Max much better for animation work.
Anywho....I'll convert "stuff" for people who use it(poser)...though I do intend to create units of my own also,now that Relic have not released their modtools for Dawn of War 1.4 ..I've lost interest in further modding of it.
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Old Oct 30, 2005, 07:56 PM   #8
Sword_Of_Geddon
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ThankGod for people like you Ed. You should start a thread. We have alot of work ahead of us for recreating the vast libraury availible in the last game but I'm up for the challenge if you are.
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Old Oct 30, 2005, 08:10 PM   #9
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Dose 3dMax work with C4??? Please say its so!
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Old Oct 30, 2005, 08:12 PM   #10
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Quote:
Originally Posted by Sword_Of_Geddon
ThankGod for people like you Ed. You should start a thread. We have alot of work ahead of us for recreating the vast libraury availible in the last game but I'm up for the challenge if you are.
... and the transformation is complete.
Welcome back to modding, Swoggie.
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Old Oct 30, 2005, 08:16 PM   #11
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No problem. Even if I get Civ4, and I will, I will still be into civ3 for awile though. Same with you right Weasel? (i didn't get your name wrong this time)

What we need to do is develop a procedure for doing the unit making, converting to 3dmax, and converting to Nif.
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Old Oct 30, 2005, 08:21 PM   #12
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Quote:
Originally Posted by Sword_Of_Geddon
No problem. Even if I get Civ4, and I will, I will still be into civ3 for awile though. Same with you right Weasel? (i didn't get your name wrong this time)
Right. I still have a few bones to pick with the Civ3 editor.

Quote:
What we need to do is develop a procedure for doing the unit making, converting to 3dmax, and converting to Nif.
That's the main problem. Unless EdCase has something that nobody else knows about for converting Poser files into the correct format, we're still up a creek without a paddle. From what I've read in the unit creation thread, what we need apparently doesn't exist yet.

btw this thread is getting way off topic
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Old Oct 30, 2005, 08:32 PM   #13
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I know. I hope Hunter doesn't mind.

We are sailing into uncharted waters now. But we will reach the new world eventually..
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Old Oct 30, 2005, 09:29 PM   #14
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//threadjack

Umm if you can get the poser animations to me...I can take the keyframes export them to max...rig the model , rebuild the animation in Max.....then all I need is the game importer plugin (hopefully included in the sdk).
I've found all the 3rd party poser to max utilities to be well...crap...
So I do it the hard (read easier for me) way.
Since the majorityof units in this game are bipedal...I should only need one skeleton rig..the rest is just window dressing.
Vehicles...well..each will require a little more work..but its doable..if time consuming
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Old Nov 02, 2005, 11:15 AM   #15
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GJ Hunter, pls create A LOT of WWII units
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Old Nov 02, 2005, 11:28 PM   #16
MajorCyco
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Newb Question

The screenshots look great, but how do you load these?
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Old Nov 03, 2005, 12:08 AM   #17
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Meh. I have already taken a high Caliber pistol and blown my brians all over the side walk.

I love you, Civ 3. I love you!
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Old Nov 03, 2005, 12:19 AM   #18
jak08
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you can add them to the My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\art\units\ file and then when you use that unit in the game it will automaticly have the new skin on.
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Old Nov 03, 2005, 06:52 AM   #19
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Quote:
Originally Posted by jak08
you can add them to the My Documents\My Games\Sid Meier's Civilization 4\CustomAssets\art\units\ file and then when you use that unit in the game it will automaticly have the new skin on.
For some reason, units are not loading for me.
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Old Nov 03, 2005, 09:18 AM   #20
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Quote:
Originally Posted by EdCase
//threadjack

Umm if you can get the poser animations to me...I can take the keyframes export them to max...rig the model , rebuild the animation in Max.....then all I need is the game importer plugin (hopefully included in the sdk).
I've found all the 3rd party poser to max utilities to be well...crap...
So I do it the hard (read easier for me) way.
Since the majorityof units in this game are bipedal...I should only need one skeleton rig..the rest is just window dressing.
Vehicles...well..each will require a little more work..but its doable..if time consuming
If that, roughly translated, means you can make new models,
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