Music stutters during Wonder Music

Vosje

Chieftain
Joined
Nov 2, 2005
Messages
36
And only during the wonder music. Not during the "founded new religion" music or the music you hear during the beginning movie.

Does anyone else have this problem? Has a bandage fix been found for it by chance?

The search feature on this forum is truly subpar, sorry to say. Google doesn't really work when you try to narrow your search down on a specific forum.


Any info is appreciated.
 
I have the same problem. It starts with the opening movies and continues for all wonder movies. Although the early movies play through in their crippled fashion, the later ones sometimes crash altogether. I have an Audigy 2 sound card that should be sufficient for this game.
 
Vosje said:
And only during the wonder music. Not during the "founded new religion" music or the music you hear during the beginning movie.

Does anyone else have this problem? Has a bandage fix been found for it by chance?

The search feature on this forum is truly subpar, sorry to say. Google doesn't really work when you try to narrow your search down on a specific forum.


Any info is appreciated.



load omega drivers from omegadriver.net
 
I had the same problem with a Sound Blaster Audigy but I installed the latest drivers from Creative and it's ok now.
 
Also try turning down the sound acceleration.
 
Changing the sounds settings in Civ 4 to System Settings fixed that problem for me. I'm using a Sound Blaster Live! sound card.
 
Adamal said:
Changing the sounds settings in Civ 4 to System Settings fixed that problem for me. I'm using a Sound Blaster Live! sound card.

I've tried all of the above suggestions except yours. I'll try that now. Seems to be some kind of weird driver problem then. I'm using an Creative Audigy LS soundcard.

Thanks for the tips.
 
Come to think of it, when I was downloading new drivers from the Creative website they pretty much all said that they didn't support the Audigy LS.
 
Samas said:
Come to think of it, when I was downloading new drivers from the Creative website they pretty much all said that they didn't support the Audigy LS.


Well either way, I got it working now. I hit "restore to default settings" and restarted the game. And every movie is working fine for me now. I have no idea what did it, probably a combination of the things mentioned above. But I'm glad I can finally play the game normally.

*knocks on some nearby wood*



Thanks for the help, all.
 
No joy. Changing that option on the sound screen from "stero" to "system config" did not help. Adamal, can you give more precise instructions about what you set that seemed to fix this? Perhaps I didn't actually turn on the right thing.

Thanks,

--Julian
 
I have the same problem also. I have updated my Audigy 2 drivers from Creative website with no fix. The music for the Wonders movies still stutters. I will try the 'default settings' trick tonight and report back.
 
I had this problem with onboard Intel HD sound (C-media somethingorother with the latest drivers). A few days ago I installed a Creative X-Fi card and now the wonder movies play smoothly.
 
I have the same issue.

Pentium 4, 2.53 Ghz
1 Gb RAM
ATI Radeon 9700 Pro 128 Mb.

Otherwise the game runs ok. The wonder movies music is very choppy every time I build a wonder, and my system should be able to handle this game no problem.

Yesterday, I was waiting for 7 minutes listening to the French music before Napoleon finally showed up and offered me a deal of some sorts. ;) That was a first! The game ran fine again after that, I was able to crush the Spanish into nothingness after they attacked the Germans with which I have a defensive pact.

I think there are some serious bugs in this game still, and the developers were pressured into Christmas sales with a game that wasn't completely done. We, the fools that purchased it in the first month have become the final beta testers of the game. ;)
 
LoneWolf5050 said:
No joy. Changing that option on the sound screen from "stero" to "system config" did not help. Adamal, can you give more precise instructions about what you set that seemed to fix this? Perhaps I didn't actually turn on the right thing.

Thanks,

--Julian

Sorry I haven't been watching the thread. Well I tried different settings but as soon as I changed it to system config it worked fine. I believe that the system config uses your windows settings. I would recommend looking at them and making sure they look right. When I get home tonight I'll post up my settings.
 
maartena said:
I have the same issue.
I think there are some serious bugs in this game still, and the developers were pressured into Christmas sales with a game that wasn't completely done. We, the fools that purchased it in the first month have become the final beta testers of the game. ;)

Having been a software tester for a number of years I can tell you this game did not go through proper QA. I've seen a lot of little bugs that should have been caught by any good QA professional. My guess is that this was rushed out before QA really had time to test it. I have no doubt that most of these issues will be fixed in the coming months.
 
Adamal said:
Having been a software tester for a number of years I can tell you this game did not go through proper QA. I've seen a lot of little bugs that should have been caught by any good QA professional. My guess is that this was rushed out before QA really had time to test it. I have no doubt that most of these issues will be fixed in the coming months.

Examples?

I've seen things I thought might be little bugs, but are actually meant to work that way. For instance, you can select to build a library and then queue up a university right behind it even though you need the library first. You can even remove the library from the queue and the university is first! Bug! Nope, because if you leave it like that, on the next turn, the city actually switches itself to library, the prerequisite, automatically.

I think the interface is simply very complex and flexible and though I'm sure some things have got through, I don't think it's fair to say it didn't go through a true QA cycle. (At the very least, we don't know what big ugly bugs they actually squashed before release...)

--Julian
 
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