MerakSpielman
Warlord
- Joined
- Oct 27, 2005
- Messages
- 217
To go with the Gigantic Map mod, I've created a mod that slows down the game even further than the Epic setting. I call it Dynastic. It also significantly extends the total number of turns in the game.
edit: Culture bug fixed, now the zip file contains 2 xml files.
edit: Uploaded most recent version. It doesn't take quite as long to build things now. The turns have been tweaked - you still get a horribly long game. I played for 4 hours last night and didn't hit year 0. The end date is 2500 AD.
another edit:
I've updated my Dynastic mod, with my additional knowledge of the game. It should now be more balanced. It still has a great many turns, but now takes place from 4000BC to 2050AD, just like all the other gamespeed settings. All of the numbers now follow the correct progression that was set down from Quick to Normal to Epic - with the exception of Research, which is even slower than the slow speed it should be. Personal preference, that.
Anyway, here it is.
The proper, accepted way to install a mod is to put it in your MODS directory. I tried to get it to work in the MODS directory, but for some reason it won't. It works in the CustomAssets directory, though. Just stick the 2 files in the customassets\xml\gameinfo directory.
edit: Culture bug fixed, now the zip file contains 2 xml files.
edit: Uploaded most recent version. It doesn't take quite as long to build things now. The turns have been tweaked - you still get a horribly long game. I played for 4 hours last night and didn't hit year 0. The end date is 2500 AD.
another edit:
I've updated my Dynastic mod, with my additional knowledge of the game. It should now be more balanced. It still has a great many turns, but now takes place from 4000BC to 2050AD, just like all the other gamespeed settings. All of the numbers now follow the correct progression that was set down from Quick to Normal to Epic - with the exception of Research, which is even slower than the slow speed it should be. Personal preference, that.
Anyway, here it is.
The proper, accepted way to install a mod is to put it in your MODS directory. I tried to get it to work in the MODS directory, but for some reason it won't. It works in the CustomAssets directory, though. Just stick the 2 files in the customassets\xml\gameinfo directory.