Beta HOF Rules/FAQ

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superslug

Still hatin' on Khan
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Hall of Fame Staff
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Jan 5, 2003
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Location
The Farm
Versions
The only versions currently acceptable are:
  • 1.52 New Random Seed on Reload must be disabled (unchecked). No Cheat Mode must be enabled (checked). No mods are to be used with this patch.
  • Games started under any patch must be finished in said patch.
  • When future patches are released, the HOF staff must review them before deeming them legal for HOF submissions and play.

Game Type
Single Player only.

Opponents
You may select who your opponents are. The selection must not include any leader multiple times, nor can you choose an AI leader identical to the one you're playing. You must have at least the following number of opponents per mapsize: (will be the same for any game type)
  • Duel: 1
  • Tiny: 2
  • Small: 3
  • Standard: 4
  • Large: 5
  • Huge: 6

Difficulty
Any difficulty may be used.

Map Settings
Any map type may be used. Each map may only be played through once. Each map must be submitted from the turn after your first victory condition.

Starting Era
Any starting era may be used.

Speed
Any game speed may be used.

Options
  • No City Razing - Any
  • No City Flipping From Culture - Must not be checked
  • City Flipping after Conquest - Any
  • No Barbarians - Any
  • Raging Barbarians - Any
  • Aggressive AI - Any
  • Random Personalities - Any
  • No Technology Trading - Must not be checked
  • Permanent Alliances - Any
  • Always War - Any
  • Always Peace - Must not be checked
  • One-City Challenge - Any
  • Permanent War or Peace - Must not be checked
  • New Random Seed on Reload (1.52 only) - Must not be checked
  • No Cheating (1.52 only) - Must be checked

Team Play
Team play is not allowed. The assignment of players to teams must be left as default. For those that are not sure that means the red-ringed settings in the following screenshot:
team.jpg



Victory Conditions
All victory conditions must be enabled.

Reloading
You may not reload a save file to play parts of the game again. You may only load a save file to start a new play session. We recommend that you aim to play sessions of at least one hour in duration.

You may not play the game through again with the starting save. You must submit your first attempt at the game, otherwise you are replaying with knowledge of the map.

Map Generation
Only random maps may be used that you have generated yourself. You may not share maps with other players. You may not share maps with other players. You may only use each map once. GOTM maps are not acceptable.

World Builder
The World Builder must not be used.

Post-victory Submission
You may only submit from the turn after your first achieved victory condition. You may not achieve a victory condition, continue playing and then submit.

XML/Python scripts
The only mod you may use is this.

Questions:

What is the Hall of Fame?
Players of any version of Civilization are familiar with their own personal Hall of Fame, a single screen serving as a testimonial to their own individual accomplishments. And yet, while players can view with delight and satisfaction their own monuments, marveling at the games they have filled it with, die-hard enthusiasts can eventually find their own HOF unfullfilling. Because, while there are stories and glories in abundance in personal Halls of Fame, those screens are often only enjoyed and seen by those that fill them.
At it's most basic level the CFC HOF just takes that simple screen to a new level. It is, quite simply, a database, an elite level of tables of the best games. Not the best games of a single player, but of all CFCr's that care to participate. It's an oppurtunity for humans to play standard stand-alone games, and yet submit them into an environment where they compete with other humans at the same time.

At the community level, the CFC HOF exists to serve the players who compete in it. As games are submitted, verified and posted on the tables, it will become clear who is the best. Some players will enter the HOF already the best. Others will compete and become the best. What can be safely said is that most everyone will become better players for simply having competed. Here in the Hall of Fame are superior games to study from, experienced and talented players putting their wisdom and strategies up for all to read and know, and in the forum, posters gracious enough to advise on matters and answer questions.

And that's why our doors are open to all. Certainly, the best shall be saluted. But it's certain that anyone who enters the Hall of Fame will eventually find themselves better prepared to defeat those pesky AI.

How do I submit a game?
First you need to register if you haven't done so already. Just go to the Log In/Submit page and follow the instructions down the bottom of the page next to the "Register" button.

A number of extra radio-buttons will appear over the left hand side once you have logged in, including one that will allow you to submit a game (note that this link won't work unless you are logged in).

I've submitted a game but it hasn't appeared in the tables. What's going on?
There are a number of steps that occur before submitted games appear. The current state of a submitted game is shown on the My Submissions page (note that this link won't work unless you are logged in). The Status has the following meaning:
  • Not Checked-This is the initial state after submitting. The submission will stay in this state until the HOF staff have validated the information extracted from the files and that the submission meets the HOF rules.
  • Accepted-This is the state of a submission after the HOF staff have accepted the game. The submission will not appear in the main tables until it has been published.
  • Excluded-This is the state of a submission after the HOF staff have rejected the game. The HOF staff will contact you via email to let you know why the submission was rejected.
  • Published-The HOF staff will publish all of the games that have been Accepted at regular intervals. For Civ 3 this interval is fortnightly. For the beta of Civ 4 this may be more often initially. Once a submission has been published it will appear in the table only if it qualifies for the top 10 of the relevant table.

Beta? What's that all about anyway?
The Permanent Hall of Fame will take time to construct. Everything from legal rules and settings to final table layout as well as "the Challenge" have to be decided. We didn't want to wait to start competition though. As a matter of fact, running a Beta HOF is largely essential in determining the permanent.

Will my Beta games make it to the permanent HOF tables?
Impossible to say at this point.

Why are there so few tables and no Quartermasters etc like in the Civ3 HOF?
We don't know yet what kinds of tables we'll be doing for the permanent HOF (staff nickname: Quatro), so the Beta is starting off short, sweet and to the point. Rest assured though that the permanent Hall of Fame will have a plethora of slots and tables. The Quartermaster's Challenge will have a IV counterpart, although it's not likely to be as small an event.
 
superslug said:
Options
  • No City Flipping From Culture - Must be off
  • City Flipping after Conquest - Must be off

Why are the city flips off?
Any reasoning behind this (bug/exploit)?
Seems kind of strange to turn off an entire feature of the game... :confused:
 
Darkness said:
Why are the city flips off?
Any reasoning behind this (bug/exploit)?
Seems kind of strange to turn off an entire feature of the game... :confused:
Those are options to turn them OFF. They are ON by default (i.e. unchecked). I think he means don't check them.
 
Denniz is right, those options should be ON. I've edited the first post.
 
Eh? No city flipping from culture should be off if you want city flips to happen...
 
Shillen said:
Eh? No city flipping from culture should be off if you want city flips to happen...

right. Now I am totally confused.... :(

Maybe we should go for Denniz's idea (checked vs. unchecked)?
 
Darkness said:
right. Now I am totally confused.... :(
Sorry about that.

I've changed to Denniz' terminology. Is it clear now?
 
superslug said:
Sorry about that.

I've changed to Denniz' terminology. Is it clear now?

Yes,


BUT:

No City Flipping From Culture - Unchecked
City Flipping after Conquest - Unchecked

The way I read this is that cities can flip due to culture (first line),
but cities can not flip back to the previous owner after conquest (second line).

I think it should read "checked" on the second line
(but the fact that I've played a grand total of two games so far, does indicate that I am not as experienced with Civ4 as I am with Civ3, which may indicate that I do not know as much as I'd like about the game set-up screen)
 
The second option is off by default, as it should be IMO. It was just an extremely annoying feature in civ3. Although, in Civ4 you don't lose all your units if the city flips, so it wouldn't be quite as annoying. Since it defaults to off I don't think the HoF should force it on people, but I don't see why someone couldn't turn it on if they wanted to.
 
Shillen said:
The second option is off by default, as it should be IMO. It was just an extremely annoying feature in civ3. Although, in Civ4 you don't lose all your units if the city flips, so it wouldn't be quite as annoying.

I disagree. I think it's a nice feature. It's just an extension of the normal culture flipping feature. I feel it should be in.
 
So if I think raging barbs are a nice feature then everyone should be forced to use raging barbs in their game too? I think the default settings for the game should be the default for HoF as well. Adding restrictions to make the competition more fair is great (such as requiring a certain number of AI opponents, etc.), but forcing non-default gameplay options onto people is not good.
 
I'm going to change the post conquest city flip to optional. It'll be one of many things we debate during Beta before we decide on the permanent ruleset.
 
Just my two bits but the only option I see as an issue is Permanent Alliance. I think the permanent alliance option should be a forced unchecked. When it's on you can ally with to AI's which adds their land/population stats to your own for domination games and of course shared techs as well.
 
Shillen said:
So if I think raging barbs are a nice feature then everyone should be forced to use raging barbs in their game too?

Excuse me?
I was just expressing an opinion. If you don't agree, that's just fine. I thought this topic was for discussing the settings for HoF games.

From your reaction, it looks like I was wrong though.
 
The rules have been updated to include a heading titled "Team Play" in the settings section.
 
Good suggestions, Denniz. We'll take them under deliberation.
 
superslug said:
...Thanks, but I have to correct you. We have the beta up and running.

Another great reason for a Beta HOF. In addition to chiseling out a permanent ruleset and battletesting our systems and procedures, there's something to be said for waiting for enough patches and bugfixes. This way we can play now without damage to the permanent Hall of Fame yet to be constructed. :goodjob:
@'slug/Dianthus:

I think it's good that you are thinking "Beta HOF". There are going to be Pros and Cons for not just calling the HOF, "THE (LIVE) HOF". :)

My guess is that Civ 4 will "Phase In" similar to Civ 3. Remember, we had lots of patches for Vanilla, PTW and C3C.......Over a period of Months!!

The difficulty is going to be where you draw the Line or Lines. When does Beta cease to be Beta? (viz. With Civ 3, it took Firaxis, what, 3+ years before they announced Final Patches!?)

A Possible Solution, IMHO, would be to "Restart" the HOF when a "Significant" patch is released.....As you effectively have done with v1.09. Maybe the older version(s) of HOF could be Archived & Closed?

As you know, what we've done in the past is to try and "Accommodate" multiple versions into the HOF........Maybe that will work with Civ 4, too?

I guess as time goes on certain "Exploits/Bugs" Patched Out in later versions could be banned(?)

Time will tell how differently the game will play a year from now. :)

I think if you call it the Beta HOF, you might, like with the Hurricanes' names this year, give us a Lesson in the Greek Alphabet! :groucho:
 
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