Civ4 warmongering

Islandia

King
Joined
Nov 1, 2005
Messages
769
Let me preface this post by saying that I love civ4 and it is really a well polished and fun game which I find to be a lot more enjoyable than my civ3 experience. However, I am curious to see if anyone else thinks that the latest incarnations of the civ series have turned into an all out war by conquest at the higher difficulty levels. There is no other path to victory without being an aggressive war monger which is quite different from civ2 and the original civ where even on deity, you could expand aggressively and then peacefully tech up in the game without getting into any major wars. In civ3 and civ4 it seems like early military action is your only option because even expanding and defending large swaths of land will not let you then switch over to productively building your empire. That was what ultimately turned me off to civ3 and I hope that it is not the same way in civ 4 so I would like to hear some opinions.

Here is my anecdotal observations about deity level in civ4. I just completed a deity game on a tiny pangaea map with 3 civs by (you guessed it) conquest victory. This after having lost 3 or 4 deity games in a row trying to peacefully block out large chunks of land and then competing with the ai in the tech race. What I discovered is that practically you can limit each of your computer opponents to about 4 cities if you carefully place your second one, however even with 4 cities the computer has such a major advantage in research and tech that I was left in the dust by about 1000ad. Part of the problem is that on deity, with only 1 health and 3 happiness, you are forced to adopt hereditary rule for much of the time to get your cities above size 6 or 7, but the major problem seems to be the ridiculous upkeep costs of maintaining an empire on deity. The second city you found will always cost you 2 city maintenance and 1 distance cost (on a tiny map) and the third is something like a total of 7 or 8 (depending on distance). This means the entire strategy revolves around blocking off huge swaths of land for later development with only 3 cities (4 is about 16 gold maintenance which pretty much means 0 research). Playing this out I eventually had an empire of 10 cities (only adding when I could put 60% into research, by the end of the game the city maintenance costs were in the 100s) to the 4 and 3 cities of each of the computer opponents respectively, and still lost in the space race very very badly.

So I stopped the peaceful diplomatic approach and decided to go aggressive early to limit them to maybe 2 cities each and then develop peacefully and play out the full game (one of my favorite tactics in both civ2 and civ3). After a while of figuring out the AI, winning wars against it wasn't too hard (horse archer + axeman setting up shop around their capital pillaging away is pretty unbeatable). Unfortunately even though this approach got me my goal of limiting their growth, it still didn't work because taking over computer cities cost far too much in the early game to maintain them. When I took York and London (both size 10 cities), I ended up having to sack them because the maintenance costs would have been more than the cities could pay for by themselves) i.e. each city would cost me 20 gold and could generate maybe 12 or 13. Anyway this turned into an untenable situation so I eventually just finished off the english and then the aztecs while running 10% research on 4 cities (I was still running a deficit but the pillaging and sacking of cities would get me just enough gold to get to the next city).

Yes a win is a win and now I have a way to beat the computer on deity, but it really isn't all that enjoyable. I prefer playing long drawn out games where I can beat the computer to the wonders and play in the space race, but it seems like this style of play is just not possible at the higher difficulty levels. Any thoughts on maybe something I am missing out on to make a more peaceful solution possible? Or am I doomed to picking the mongolians, aztecs, greeks, and maybe romans (civs I really don't like that much) for the rest of my deity civ4 gaming?
 
Try a standard map. Warmongering is easy as pie on tiny maps, I got an Augustine Caesar score dominating the map before 1000 b.c. by just massing swordsmen (built a couple mongol horsies too, marginally useful).

On big maps with lots of civs you have to either very carefully manage your very expensive army, or just go the peacemonger route. Being peaceful can be much easier when you only need about 6 good cities to win that way, versus the dozens you have to keep tabs on for domination, or even sometimes conquest.
 
I think you misunderstood my post. I am not saying that the game is easy or that war mongering is easy. I am speculating that the only possible way to play and win is to be war mongering and aggressive, to do otherwise means a loss :)

And yes I have tried on standard size maps and lost horribly in the spaceship race on deity, so I will continue playing some standard and large size maps (huge is just too tedious) on deity to try to come up with better "peaceful" strategies. The only reason I was playing tiny and small maps was to try to limit the computers to very few cities to see if I could beat them in tech and still failed so I would tend to think that on a map where I don't try to limit the computers at all, I would fail even worse.
 
Islandia - I left a post JUST like yours (but about civ3) a long time ago. People responded with posts like Ephor! Ha, funny how things never change.

I for one completely understood your comments, and hope that someone else playing on diety can answer your question. I would be disappointed if war was the only path to victory on Deity level because I know I will end up on Deity level :)
 
hey Islandia, i was in one of your games and was second in score to you (you seemed to be about 100 points ahead of me)

is there some way to make the computer play the same difficulty as you? IE Warlord and for comp Warlord?
 
I'm not good enough to even understand all of what you're talking about, and am more playing by the seat of my pants. That said, if you want to build wonders faster, how about playing as the Chinese, the other guy than Mao. This dude builds wonders 50% faster and gets an extra gold for each square that has 2 gold.
 
You can beat Deity AIs in early wars, that's true. You can win by conquest on Tiny maps, that's true. Can you translate early military success in to a win on a map with seven or nine AIs, though? If you manage it, I'd love to read your report about how you got it done. :)

- Sirian
 
The truth is that war is one of the few advantages you have over the AI. To win at deity, you have to leverage it -- the sooner the better.

The reality is that the higher the difficulty you play, the more the true colors of the game show. Strategies become more limited.

That's why it's sometimes more fun to play at lower levels and play the way you want to play.
 
It really tickles me these people that play these "tiny" maps and brag about beating the AI on diety. That's why they have the "standard" maps. Those are the true victory over the AI's maps. Anything less is just a piddle game and the AI is easily exploited on small maps because the player will just rush and burn them as the OP states. On a standard map you will never get away with this nor playing with the standard 7 AI's.

The ultimate victory over the AI is on a HUGE PANGEA map with max civs on diety, when you can win on that map with "aggressive AI and raging barbarians" come back an talk to us. ;)

Leave your tiny map victories to impress your 8 year old lil brother, he might ewww and ahhh about it. lol
 
He didn't brag, he said that the problem is that he can't win with a peaceful approach, only a military one.

Some day, people will learn how to read what's actually written, and not what their prejudices tell them what is written.


Anyway, I'm afraid that the very principle of higher difficulty levels imply that you necessarily have to go to war. As it was said, war is one of the few part where you can actually have an advantage over the AI due to maneuvering. Production and science are rather mechanical, and if the AI has bonuses, you can't expect to beat it to it without war.
 
Hi RavinHood,

Am I allowed to come back and talk now?
 

Attachments

  • Civ4ScreenShot0009.JPG
    Civ4ScreenShot0009.JPG
    460.8 KB · Views: 495
  • Civ4ScreenShot0010.JPG
    Civ4ScreenShot0010.JPG
    348.1 KB · Views: 417
And yes I admit I was wrong. There does seem to be a way to play a fairly enjoyable game and win in the space race on deity on normal settings (getting wonders of course is out of the question but that has been the same way since civ2). I would be glad to post about the strategy but I don't want to appear to be bragging or whatever ravinhood implied so I'll let the screenshots speak for themselves.
 
LOL Look how small that world is, just as I suspected. As I said anything less than HUGE PANGEA 100x80 or 80x60, DIETY, MAX CIVS (18) with Aggressive AI, and Raging Barbarians is nothing but a kiddie game of Diety. Come back when you meet that challenge. ;)

Also everyone knows the space race is the easiest of all the victory conditions to win of all the conditions. I don't even play with it.
 
Ravinhood could probably beat Vin Diesel at Civ4.

I think I speak for many of the brain-blessed when I say that I don't think you're bragging, and would love to hear your non-conquest strategy for winning on diety.
 
Islandia said:
And yes I admit I was wrong. There does seem to be a way to play a fairly enjoyable game and win in the space race on deity on normal settings (getting wonders of course is out of the question but that has been the same way since civ2). I would be glad to post about the strategy but I don't want to appear to be bragging or whatever ravinhood implied so I'll let the screenshots speak for themselves.

Yep, that's great work. First I've seen on a standard map size with normal number of opponents.

It's definitely more challenging when the AIs can reach you by land, though. I expect it would be tougher to do on Pangaea. Financial is also the strongest trait when going for Space, and maybe the strongest in general: facing multiple Financial AIs while yourself not being Financial is also tougher, as is Low Sea Level vs High.

Even so, -any- win on Deity vs seven opponents is serious gameplay. Good job. :thumbsup:

Ice Age is probably my best map design for raw gameplay goodness. (You'd have trouble there, I think. Lack of food means fewer cottages. Maybe give it a try on Immortal?) :)


- Sirian
 
It seems your problem was with tiny maps on deity, not deity in general. But that standard map win wasn't a completly peaceful, right? I'm guessing the Japs were on your island and you eliminated him early. Otherwise you got a really, really lucky starting position.

Some strategy tips would be appreciated, I'm having trouble with finding a good tech path myself.
 
Ravinhood said:
LOL Look how small that world is, just as I suspected. As I said anything less than HUGE PANGEA 100x80 or 80x60, DIETY, MAX CIVS (18) with Aggressive AI, and Raging Barbarians is nothing but a kiddie game of Diety. Come back when you meet that challenge. ;)

Wait a minute R'hood, are you saying you can win under those conditions??? If so, I'd love to hear what your strategy is!
 
screwtype said:
Wait a minute R'hood, are you saying you can win under those conditions??? If so, I'd love to hear what your strategy is!

Hell no I'm not saying that at all till I do it. ;) I just believe that is the ultimate win condition of Diety thas all. ;) I can certainly do what the OP did though, play on a tiny/small map and overwhelm the AI with just a flood of units. Hell we can all do that, that's nothing new from previous Diety victories of other CIV games. Let's see something new like "conquest", "domination", "culture", instead of "space race victory". Let's see him win a Diety Diplomatic victory. ;)
 
screwtype said:
Wait a minute R'hood, are you saying you can win under those conditions??? If so, I'd love to hear what your strategy is!

His strategy for winning that killer Diety game is really quite simple... he asks me to do it for him. :)
 
Back
Top Bottom