zerksees
in remission
In my current Sid game, one of the AI (China) has one city left. It is not on my landmass. It is not on the coast, size 12 city. China is ahead of me in tech and is probably somewhere near the end of the middle ages. They are on a landmass that is now owned entirely by Zulu except this one Chinese city. Last time I checked there were 28 units in the city, a few of which were pikes, and a settler or two. The rest were spearman or longbows and archers.
I wonder, how many units can they support?
How many longbows, trebuchet and pikes do I need to take the city?
Right now I have about 30 longbows, 10 pikes, a few trebs, a settler, a worker and warrior and a horseman massing just outside Zulu territory. I just signed ROP with the Zulu (cost me 1 gold).
I plan to send one boat ahead to scout and see if I have a place to land in Chinese territory. If so I can land there and place most of my units. (If not I am sure I will invent something creative to make one) A few bait units (worker and warrior) will be placed in view just out of reach in Zulu territory. I expect China will ask me to leave or declare.
The first turn I will pop the city. I am hoping my 10 pikes will be enough to survive round one. Each of the first 30+ attackers will have to face longbows or trebs so that should help, and how many units can they have? After that my new city will have tiles in the back that the Chinese spearman and other pillagers will head for. With any luck this will leave the city fairly lightly defended, as I have bait to draw out offensive units and tiles to pillage to pull out defensive units. In case I have to leave the city lightly defended I have a horseman to pillage a tile so the Chinese defensive units cant make it back to their lone city in one turn.
China has the Great Library, which is why I am so interested in the city. Your thoughts or comments appreciated.
I wonder, how many units can they support?
How many longbows, trebuchet and pikes do I need to take the city?
Right now I have about 30 longbows, 10 pikes, a few trebs, a settler, a worker and warrior and a horseman massing just outside Zulu territory. I just signed ROP with the Zulu (cost me 1 gold).
I plan to send one boat ahead to scout and see if I have a place to land in Chinese territory. If so I can land there and place most of my units. (If not I am sure I will invent something creative to make one) A few bait units (worker and warrior) will be placed in view just out of reach in Zulu territory. I expect China will ask me to leave or declare.
The first turn I will pop the city. I am hoping my 10 pikes will be enough to survive round one. Each of the first 30+ attackers will have to face longbows or trebs so that should help, and how many units can they have? After that my new city will have tiles in the back that the Chinese spearman and other pillagers will head for. With any luck this will leave the city fairly lightly defended, as I have bait to draw out offensive units and tiles to pillage to pull out defensive units. In case I have to leave the city lightly defended I have a horseman to pillage a tile so the Chinese defensive units cant make it back to their lone city in one turn.
China has the Great Library, which is why I am so interested in the city. Your thoughts or comments appreciated.